I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 infantry moved from French Indo China to Yunnan
Chinese take Yunnan from Japanese
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter moved from Sikang to India
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
3 infantry placed in French Indo China
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5,1,2,3,3,1,2,6,3,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,1,6,6,6,2,6,4
ANZAC collect 10 PUs (6 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Libya to Tunisia
Turn Complete - French
Do you mind if change my UK_Pac buy/repair? I’m rushing a bit.
Oops, forgot to post this.
Do you mind if change my UK_Pac buy/repair? I’m rushing a bit.
Oops, forgot to post this.
np sir, you know i wont mind:}
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_major; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 armour, 4 fighters, 9 infantry and 2 tactical_bombers moved from Finland to Norway
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour and 1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
1 armour moved from Western Ukraine to Tambov
Germans take Tambov from Russians
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
2 bombers moved from Western Ukraine to Ukraine
2 armour moved from Western Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Rostov
15 armour, 5 artilleries and 26 infantry moved from Western Ukraine to Bryansk
6 armour moved from Eastern Poland to Bryansk
2 armour moved from Slovakia Hungary to Western Ukraine
4 armour moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Norway
Germans attack with 2 armour, 4 fighters, 9 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 2 armour, 4 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 1 artillery, 2 bombers and 1 infantry
Russians defend with 3 artilleries and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery, 1 bomber and 1 infantry
Casualties for Russians: 3 artilleries
Battle in Rostov
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Rostov from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
1 tactical_bomber moved from Rostov to Bryansk
1 bomber moved from Ukraine to Bryansk
3 aaGuns moved from Eastern Poland to Western Ukraine
4 fighters moved from Norway to Western Germany
2 tactical_bombers moved from Norway to Western Germany
1 tactical_bomber moved from Persia to Bryansk
Place Units - Germans
1 bomber, 1 fighter and 5 mech_infantrys placed in Germany
1 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novgorod to Smolensk
Russians take Belarus from Germans
1 tactical_bomber moved from Russia to Smolensk
1 artillery and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Finland
Russians take Finland from Germans
1 artillery and 2 infantry moved from Novgorod to Karelia
1 artillery, 1 fighter and 1 infantry moved from Russia to Vologda
1 fighter and 1 infantry moved from Russia to Tambov
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
retreated to Vologda
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 armour and 1 tactical_bomber
Germans defend with 1 artillery
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Tambov to Russia
1 aaGun, 1 artillery and 8 infantry moved from Novgorod to Archangel
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Siam to French Indo China
1 battleship, 4 destroyers and 3 submarines moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
2 transports moved from 42 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 35 Sea Zone
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
1 armour, 1 artillery and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 armour and 1 artillery moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 36 Sea Zone
2 submarines moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 bombers moved from Kwangsi to French Indo China
3 armour moved from Shan State to India
1 artillery moved from Burma to India
1 fighter and 1 tactical_bomber moved from Kwangsi to India
1 armour moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from Kweichow to Yunnan
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to French Indo China
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
ANZAC defend with 1 factory_minor and 3 infantry
Japanese win, taking French Indo China from ANZAC with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 destroyer
Battle in Java
Japanese attack with 1 armour and 1 artillery
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in India
Japanese attack with 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 aaGun, 1 armour and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 1 fighter
Japanese captures 9PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun, 1 armour and 1 infantry
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 2 armour and 1 artillery
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 4 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Americans: 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to Kwangsi
2 bombers moved from French Indo China to Kwangsi
Place Units - Japanese
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,6,4
Japanese collect 58 PUs (3 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
:mrgreen:
Sorry, I obviously forgot about this one.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to Norway
1 fighter moved from Scotland to Norway
2 fighters moved from 112 Sea Zone to Norway
4 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Siberia to Amur
1 fighter moved from Scotland to Norway
Combat - Americans
Battle in Norway
Americans attack with 4 artilleries, 1 bomber, 5 fighters and 4 infantry
Germans defend with 2 armour and 8 infantry
Americans win, taking Norway from Germans with 3 artilleries, 1 bomber and 5 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour and 8 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 2 fighters moved from 7 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters moved from Norway to United Kingdom
2 fighters moved from Norway to 112 Sea Zone
1 fighter moved from Norway to Finland
1 bomber moved from Norway to United Kingdom
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 125 Sea Zone to 123 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 armour, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
2 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Tunisia to Tobruk
1 fighter moved from Malta to Tobruk
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 armour moved from Union of South Africa to Tanganyika Territory
Combat - British
Battle in Tobruk
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Italians defend with 2 armour
British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Non Combat Move - British
1 fighter moved from Tobruk to Tunisia
1 infantry moved from Algeria to Tunisia
1 artillery and 2 infantry moved from South West Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Iceland to 109 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Sumatra to Northern Territory
1 carrier and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 bomber
EDIT: Adding units owned by British to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 25 PUs; end with 26 PUs total
Turn Complete - UK_Pacific
Boo boo doing that bombardment.
Assumed no scramble in SZ112. Or does that mean the units remaining are considered to have conducted combat? I don’t think so.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from Russians
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour moved from West India to Turkmenistan
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Italians take Volgograd from Russians
1 artillery and 2 infantry moved from Bryansk to Tambov
1 submarine moved from 97 Sea Zone to 96 Sea Zone
3 armour moved from Egypt to Tobruk
2 fighters moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Nigeria to French West Africa
Italians take French West Africa from French
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 fighter moved from Southern Italy to Tobruk
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tobruk
Italians attack with 3 armour and 1 fighter
British defend with 1 armour, 1 artillery and 1 infantry
Italians win, taking Tobruk from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 armour
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Tobruk to Egypt
2 aaGuns moved from Bryansk to Tambov
Place Units - Italians
3 mech_infantrys placed in Persia
3 armour placed in Egypt
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,4,2
Italians collect 28 PUs (4 lost to blockades); end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Some error with the dice server. Let’s move this one forward anyway.
SZ42, 3ftrs 1DD
Rolls: 1@2 3@3; Total Hits: 21@2: (4)3@3: (4, 3, 2)
Def
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (4)
Java (provisional)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Def
Rolls: 1@3; Total Hits: 11@3: (3)
Assuming you preserve the BB, I’ll lose the DD (you have to decide first)
Rolling 1d6:
(5)
Def
Rolling 1d6:
(2)
Oops, there’s two more fighters
Rolling 2d6:
(2, 2)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from Sumatra: 1 fighter
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship, 1 submarine and 2 transports
EDIT: Removing units owned by Japanese from Java: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun, 1 artillery, 2 fighters and 1 infantry moved from Queensland to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Kenya to Tanganyika Territory
Non Combat Move - French
1 infantry moved from Tunisia to Libya
Turn Complete - French
Noticed a few edits adding Axis units at the end of Allies turns, e.g: USSR6, F5, USSR5.
What do they mean?