@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 fighter moved from United Kingdom to 112 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to Norway
1 fighter moved from Scotland to Norway
2 fighters moved from 112 Sea Zone to Norway
4 artilleries and 4 infantry moved from United Kingdom to 109 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Siberia to Amur
1 fighter moved from Scotland to Norway
Combat - Americans
Battle in Norway
Americans attack with 4 artilleries, 1 bomber, 5 fighters and 4 infantry
Germans defend with 2 armour and 8 infantry
Americans win, taking Norway from Germans with 3 artilleries, 1 bomber and 5 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 2 armour and 8 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 carrier and 2 fighters moved from 7 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 112 Sea Zone to United Kingdom
2 fighters moved from Norway to United Kingdom
2 fighters moved from Norway to 112 Sea Zone
1 fighter moved from Norway to Finland
1 bomber moved from Norway to United Kingdom
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 125 Sea Zone to 123 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 armour, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
2 destroyers and 3 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 armour moved from Tunisia to Tobruk
1 fighter moved from Malta to Tobruk
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 armour moved from Union of South Africa to Tanganyika Territory
Combat - British
Battle in Tobruk
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Italians defend with 2 armour
British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Non Combat Move - British
1 fighter moved from Tobruk to Tunisia
1 infantry moved from Algeria to Tunisia
1 artillery and 2 infantry moved from South West Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Iceland to 109 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Sumatra to Northern Territory
1 carrier and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 bomber
EDIT: Adding units owned by British to United Kingdom: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 25 PUs; end with 26 PUs total
Turn Complete - UK_Pacific
Boo boo doing that bombardment.
Assumed no scramble in SZ112. Or does that mean the units remaining are considered to have conducted combat? I don’t think so.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from Russians
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour moved from West India to Turkmenistan
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Volgograd
Italians take Volgograd from Russians
1 artillery and 2 infantry moved from Bryansk to Tambov
1 submarine moved from 97 Sea Zone to 96 Sea Zone
3 armour moved from Egypt to Tobruk
2 fighters moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Nigeria to French West Africa
Italians take French West Africa from French
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 fighter moved from Southern Italy to Tobruk
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tobruk
Italians attack with 3 armour and 1 fighter
British defend with 1 armour, 1 artillery and 1 infantry
Italians win, taking Tobruk from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 2 armour
Casualties for British: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Tobruk to Egypt
2 aaGuns moved from Bryansk to Tambov
Place Units - Italians
3 mech_infantrys placed in Persia
3 armour placed in Egypt
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,4,2
Italians collect 28 PUs (4 lost to blockades); end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Some error with the dice server. Let’s move this one forward anyway.
SZ42, 3ftrs 1DD
Rolls: 1@2 3@3; Total Hits: 21@2: (4)3@3: (4, 3, 2)
Def
Rolls: 1@1 1@4; Total Hits: 11@1: (6)1@4: (4)
Java (provisional)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Def
Rolls: 1@3; Total Hits: 11@3: (3)
Assuming you preserve the BB, I’ll lose the DD (you have to decide first)
Rolling 1d6:
(5)
Def
Rolling 1d6:
(2)
Oops, there’s two more fighters
Rolling 2d6:
(2, 2)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from Sumatra: 1 fighter
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship, 1 submarine and 2 transports
EDIT: Removing units owned by Japanese from Java: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 aaGun, 1 artillery, 2 fighters and 1 infantry moved from Queensland to Northern Territory
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New Guinea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Kenya to Tanganyika Territory
Non Combat Move - French
1 infantry moved from Tunisia to Libya
Turn Complete - French
Noticed a few edits adding Axis units at the end of Allies turns, e.g: USSR6, F5, USSR5.
What do they mean?
Noticed a few edits adding Axis units at the end of Allies turns, e.g: USSR6, F5, USSR5.
What do they mean?
Looks like Japan got a couple free armor to take India!

its my fault, ill show ya screenies tomm. posted wrong files, show ya after work