@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 armour and 2 infantry moved from 19 Sea Zone to Manchuria
2 artilleries and 12 infantry moved from Korea to Manchuria
4 fighters moved from Japan to Manchuria
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Anhwe to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Kweichow
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery moved from Kwangsi to French Indo China
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 tactical_bombers moved from Kwangsi to Yunnan
4 fighters moved from Kwangsi to Yunnan
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 destroyer, 1 submarine and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Battle in Celebes
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery and 6 infantry; ANZAC defend with 2 fighters
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun, 1 armour, 1 artillery and 6 infantry
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 4 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Manchuria
Japanese attack with 2 armour, 2 artilleries, 4 fighters and 14 infantry
Russians defend with 2 aaGuns and 17 infantry
Japanese win, taking Manchuria from Chinese with 2 armour and 3 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 14 infantry
Non Combat Move - Japanese
3 fighters moved from Manchuria to Korea
2 bombers moved from Kweichow to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
3 fighters moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 mech_infantrys moved from Central United States to Central America
Non Combat Move - Americans
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 23 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 23 Sea Zone
1 destroyer moved from 31 Sea Zone to 23 Sea Zone
2 carriers moved from 10 Sea Zone to 31 Sea Zone
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Sikang
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to Yunnan
1 destroyer and 2 fighters moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 mech_infantry moved from India to Yunnan
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 bomber moved from Algeria to Southern France
1 cruiser moved from 78 Sea Zone to 80 Sea Zone
Combat - British
Battle in Iraq
British attack with 1 artillery and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 37 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British win, taking 37 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
British win, taking 42 Sea Zone from Japanese with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yunnan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 44 Sea Zone
British attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
British win with 2 fighters remaining. Battle score for attacker is 21
Casualties for British: 1 submarine
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Battle in Southern France
British attack with 1 bomber
Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 bomber
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Non Combat Move - British
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from Yunnan to India
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun moved from Burma to India
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Southern France to Gibraltar
1 fighter moved from Algeria to Gibraltar
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
1 fighter placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from Brazil: 1 armour and 1 infantry
EDIT: Adding units owned by British to British Guiana: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,1,4
British collect 30 PUs (1 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 armour and 1 infantry; Remaining resources: 2 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Southern Italy to 97 Sea Zone
2 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Alexandria to Egypt
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Slovakia Hungary to Eastern Poland
Place Units - Italians
3 armour placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to India
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Equatorial Africa to Belgian Congo
Combat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
2 fighters moved from Western Germany to Finland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
Germans take Novgorod from Russians
1 armour moved from Poland to Belarus
Germans take Belarus from Russians
6 armour moved from Poland to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
4 armour moved from Romania to Western Ukraine
9 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
9 infantry moved from Poland to Eastern Poland
7 artilleries and 19 infantry moved from Slovakia Hungary to Eastern Poland
5 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Holland Belgium to Western Germany
2 bombers moved from Western Germany to United Kingdom
7 armour moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 destroyer and 1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 tactical_bombers moved from Egypt to Iraq
Combat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Iraq
Germans attack with 2 tactical_bombers
British defend with 1 artillery and 2 infantry
retreated to Iraq
British win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 cruiser
Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8,3 and causes: 2 damage to unit: factory_major
Bombing raid in United Kingdom causes 2 damage total.
Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
3 aaGuns moved from Poland to Eastern Poland
1 tactical_bomber moved from Iraq to Egypt
Place Units - Germans
1 fighter and 1 mech_infantry placed in Western Germany
7 armour placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Volgograd to Belarus
2 infantry moved from Archangel to Belarus
1 fighter and 2 infantry moved from Kansu to Suiyuyan
1 armour and 1 mech_infantry moved from Szechwan to Kweichow
1 artillery moved from Vyborg to Novgorod
1 fighter moved from Vyborg to 115 Sea Zone
2 infantry moved from Archangel to Novgorod
1 armour, 3 artilleries, 14 infantry and 1 mech_infantry moved from Vyborg to Karelia
Combat - Russians
Battle in Kweichow
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians win, taking Kweichow from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 115 Sea Zone
Russians attack with 1 fighter and 1 submarine
Germans defend with 1 cruiser and 1 transport
Russians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Battle in Suiyuyan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia
Russians attack with 1 armour, 3 artilleries, 14 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 armour, 3 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Vyborg to Karelia
1 fighter moved from 115 Sea Zone to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
1 aaGun and 1 infantry moved from Archangel to Vologda
18 infantry moved from Russia to Bryansk
1 aaGun, 4 artilleries and 12 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 aaGun moved from Tsinghai to Sikang
1 fighter moved from Suiyuyan to Samara
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 armour moved from Manchuria to 19 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Hopei to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from French Indo China to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Kweichow
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 armour and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 armour moved from 35 Sea Zone to Philippines
2 battleships moved from 36 Sea Zone to 35 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Korea to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
French defend with 1 destroyer
Japanese win, taking 43 Sea Zone from French with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 fighters moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Kweichow to Kwangsi
Place Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters and 1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 23 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Scramble SZ6?
max scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters and 1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 23 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 2 submarines and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 3 fighters and 1 transport
retreated to 6 Sea Zone
Japanese win, taking Iwo Jima from Japanese with 2 fighters and 1 transport remaining. Battle score for attacker is -21
Casualties for Americans: 2 fighters and 1 tactical_bomber
Casualties for Japanese: 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 carrier moved from 31 Sea Zone to 16 Sea Zone
1 carrier moved from 31 Sea Zone to 24 Sea Zone
2 cruisers and 3 destroyers moved from 23 Sea Zone to 24 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 123 Sea Zone
5 artilleries and 5 infantry moved from 123 Sea Zone to Iceland
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from 102 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 123 Sea Zone
2 fighters moved from 123 Sea Zone to Iceland
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 carrier and 1 destroyer moved from 102 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour and 1 infantry placed in Central United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
Americans undo move 5.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - British
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 bomber moved from Gibraltar to Egypt
1 artillery moved from Iraq to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 mech_infantry moved from India to Shan State
1 fighter moved from India to Shan State
1 armour and 1 fighter moved from India to Yunnan
Combat - British
Battle in Egypt
British attack with 3 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
Germans defend with 1 tactical_bomber; Italians defend with 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
1 artillery retreated to Anglo Egyptian Sudan
Italians win with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in 37 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Yunnan
British attack with 1 armour and 1 fighter
Japanese defend with 1 artillery
retreated to Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Shan State
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
2 fighters moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Gibraltar to Malta
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 armour and 1 infantry moved from British Guiana to 88 Sea Zone
1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Quebec to Iceland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from Quebec to Eastern United States
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 bomber placed in Quebec
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer
@ktylu:
max scramble
BTW, I think this was a mistake, it just happened to work out. If it had gone to average, I would have been able to move my fleet into Iwo Jima and defend it (probably).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
2 armour moved from Trans-Jordan to Iraq
Italians take Iraq from British
2 armour moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Trans-Jordan to Iraq
1 destroyer and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
2 armour moved from Egypt to Anglo Egyptian Sudan
1 battleship, 1 cruiser and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Egypt to 81 Sea Zone
1 fighter moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour and 1 fighter
British defend with 1 artillery and 1 bomber
Italians win, taking Anglo Egyptian Sudan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour
Casualties for British: 1 artillery and 1 bomber
Battle in 81 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 cruiser and 2 transports
Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 26
Casualties for British: 1 cruiser and 2 transports
Non Combat Move - Italians
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 destroyer placed in 97 Sea Zone
3 armour placed in Egypt
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 infantry moved from Siam to French Indo China
ANZAC take French Indo China from Japanese
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from India to Sikang
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 30 Sea Zone
1 fighter moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from Northern Territory to Queensland
1 infantry moved from New South Wales to Queensland
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
Place Units - ANZAC
1 artillery and 2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1,2,5,2,2,1,4,4,4,6,5,3
ANZAC collect 15 PUs (2 lost to blockades); end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Tunisia to Libya
Combat - French
Non Combat Move - French
Turn Complete - French