16L G40 Omega1759 (Allies+15) vs simon33 (Axis)

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 carrier moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Java
                1 fighter moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 6 Sea Zone to 8 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 carrier, 1 fighter and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 fighter moved from Java to 42 Sea Zone
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery and 1 bomber placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Territory Summary for ANZAC :

    Yunnan : 2 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 bomber, 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 2 infantry
        42 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport
        8 Sea Zone : 1 cruiser
        62 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 38 / 44
        Japanese : 40 / 45
        Americans : 53 / 73
        Chinese : 10 / 16
        British : 32 / 34
        UK_Pacific : 11 / 11
        Italians : 21 / 31
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_38684_ANZ5.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from Belgian Congo to Rhodesia
                      British take Rhodesia from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Rhodesia : 1 infantry

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 38 / 44
        Japanese : 40 / 45
        Americans : 53 / 73
        Chinese : 10 / 16
        British : 33 / 34
        UK_Pacific : 11 / 11
        Italians : 20 / 31
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_38684_Fre5.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 artillery and 1 infantry moved from Eastern Poland to Belarus
                1 armour moved from Novgorod to Finland
                      Germans take Karelia from Russians
                      Germans take Finland from Russians
                1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                2 fighters moved from Western Germany to Norway
                1 artillery moved from Novgorod to 127 Sea Zone
                1 artillery moved from 127 Sea Zone to Nenetsia
                1 mech_infantry moved from Archangel to Nenetsia
                1 armour moved from Western Ukraine to Eastern Poland

    Combat - Germans
                Battle in Nenetsia
                    Germans attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Nenetsia from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Norway
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 2 infantry and 1 mech_infantry; Russians defend with 1 armour
                    British win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                    2 fighters owned by the Germans retreated
                Battle in Belarus
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    1 artillery owned by the Germans retreated to Holland Belgium
                    British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Norway to Western Germany
                1 armour and 1 mech_infantry moved from Poland to Novgorod
                11 artilleries moved from Novgorod to Archangel
                2 artilleries and 2 infantry moved from Eastern Poland to Bessarabia
                7 infantry moved from Germany to Poland
                1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone

    Place Units - Germans
                1 fighter and 6 infantry placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                2 infantry placed in Western Germany
                2 infantry placed in France
                Germans undo move 2.
                Germans undo move 3.
                1 artillery and 2 infantry placed in France
                Germans undo move 2.
                3 infantry placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    triplea_38684_Ger6.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 armour moved from Norway to Finland
                2 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                11 infantry moved from Korea to Manchuria
                2 infantry moved from Bryansk to Belarus
                3 fighters and 1 tactical_bomber moved from Bryansk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                        Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery in Belarus, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Finland
                    Russians attack with 1 armour
                    Germans defend with 1 armour
                        Russians roll dice for 1 armour in Finland, round 2 :  1/1 hits
                        Germans roll dice for 1 armour in Finland, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Finland
                    Germans win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Belarus to Russia
                1 infantry moved from Vologda to Urals
                1 infantry moved from Russia to Vologda
                3 infantry moved from Rostov to Bryansk
                1 infantry moved from Ukraine to Bryansk
                3 infantry moved from Volgograd to Samara
                5 artilleries moved from Bryansk to Russia
                1 aaGun moved from Korea to Manchuria

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia
                3 infantry placed in Volgograd
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
                Russians collect 33 PUs (2 lost to blockades); end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 aaGun
        Manchuria : 1 aaGun and 13 infantry
        Italian Somaliland : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag
        Belarus : 2 infantry
        Bryansk : 3 aaGuns, 5 artilleries and 25 infantry
        Urals : 1 infantry
        Russia : 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 3 fighters, 13 infantry, 6 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Smolensk : 1 infantry
        Samara : 3 infantry
        Northwest Persia : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 51
        Russians : 35 / 39
        Japanese : 37 / 45
        Americans : 53 / 73
        Chinese : 13 / 16
        British : 33 / 34
        UK_Pacific : 11 / 11
        Italians : 20 / 31
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    triplea_38684_Rus6.tsvg

  • '17 '16 '13 '12

    Be ready for scramble orders for the US turn. They will be invading Denmark.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                2 bombers moved from Kweichow to India
                1 mech_infantry moved from Shantung to Hunan
                1 artillery moved from Kiangsi to Kwangsi
                1 tactical_bomber moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Kweichow to Szechwan
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 artillery and 1 infantry moved from Shensi to Sikang
                1 armour moved from Kweichow to Sikang
                1 armour moved from Anhwe to Chahar
                1 artillery and 1 infantry moved from Kweichow to Hopei
                2 mech_infantrys moved from Kweichow to Sikang
                1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi
                1 fighter moved from Kweichow to Szechwan
                1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
                1 tactical_bomber moved from Kweichow to Chahar

    Combat - Japanese
                Strategic bombing raid in India
                    1 bomber killed by AA
                    Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in India causes 6 damage total.
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    ANZAC defend with 1 carrier, 2 fighters and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 43
                    Casualties for ANZAC: 1 carrier, 2 fighters and 1 transport
                Battle in Hopei
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 artillery
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Japanese
                1 aaGun moved from Kweichow to Anhwe
                1 armour moved from Kiangsi to Anhwe
                1 artillery and 1 infantry moved from Shantung to Anhwe
                1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
                1 tactical_bomber moved from Chahar to Anhwe
                1 fighter and 1 tactical_bomber moved from Szechwan to Anhwe
                1 bomber moved from India to Sumatra
                1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Philippines to Anhwe
                1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
                1 infantry moved from Jehol to Anhwe

    Place Units - Japanese
                2 destroyers and 2 transports placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Shantung
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 42 PUs; end with 43 PUs total

    triplea_38684_Jap6.tsvg

  • '17 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 fighter, 3 infantry and 7 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 5 submarines moved from 8 Sea Zone to 6 Sea Zone
                1 bomber moved from Dutch New Guinea to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                2 carriers, 2 destroyers and 3 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 bomber moved from Eastern United States to 112 Sea Zone
                1 mech_infantry moved from Amur to Jehol
                      Chinese take Jehol from Japanese

    triplea_38684_Ame6.tsvg

  • '17 '16 '13 '12

    Need scramble orders in 112, and  scramble and Kamikaze in6.

  • '19 '17 '16

    <loud profanity=“”>Scramble 112.

    2x Kamis on each cruiser

    Full scramble SZ6</loud>

  • '17 '16 '13 '12

    @simon33:

    <loud profanity=“”>Scramble 112.

    2x Kamis on each cruiser

    Full scramble SZ6</loud>

    I could not finish the turn this morning. Landing in 112 was successful (you had 3 hits I think).

    Attack on 6 left 1 damaged battleship, 2 fresh carriers and all the planes alive.

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 fighter, 3 infantry and 7 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 5 submarines moved from 8 Sea Zone to 6 Sea Zone
                1 bomber moved from Dutch New Guinea to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                2 carriers, 2 destroyers and 3 fighters moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 bomber moved from Eastern United States to 112 Sea Zone
                1 mech_infantry moved from Amur to Jehol
                      Chinese take Jehol from Japanese

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles to create a battle in territory 112 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4,4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits.  Rolls: 1,2
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3,5
                Battle in 112 Sea Zone
                    Americans attack with 1 bomber, 2 carriers, 2 destroyers, 3 fighters and 1 transport
                    Germans defend with 3 fighters
                        Americans roll dice for 1 bomber, 2 carriers, 2 destroyers, 3 fighters and 1 transport in 112 Sea Zone, round 2 :  4/6 hits
                        Germans roll dice for 3 fighters in 112 Sea Zone, round 2 :  3/3 hits
                    Units damaged: 2 carriers owned by the Americans
                        3 fighters owned by the Germans and 1 destroyer owned by the Americans lost in 112 Sea Zone
                    Americans win with 1 bomber, 2 carriers, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 22
                    Casualties for Germans: 3 fighters
                    Casualties for Americans: 1 destroyer
                Battle in Denmark
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 8 fighters, 5 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 2 :  3/5 hits
                    Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  7/15 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  6/15 hits
                    Units damaged: 1 battleship owned by the Americans
                        3 destroyers owned by the Japanese, 5 submarines owned by the Americans, 1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 carriers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 2 destroyers, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  6/15 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 6 fighters and 2 transports in 6 Sea Zone, round 3 :  5/8 hits
                        1 cruiser owned by the Japanese, 1 carrier owned by the Americans, 5 fighters owned by the Japanese, 1 cruiser owned by the Americans and 2 destroyers owned by the Americans lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 8 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 :  6/12 hits
                        Japanese roll dice for 1 battleship, 1 fighter and 2 transports in 6 Sea Zone, round 4 :  1/2 hits
                        1 fighter owned by the Japanese, 2 transports owned by the Japanese, 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking Denmark from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 1 bomber, 2 carriers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 99
                    Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers and 5 submarines
                    Casualties for Japanese: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 2 transports

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Korea
                4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                2 aaGuns moved from Southeast Mexico to 89 Sea Zone
                2 aaGuns and 2 transports moved from 89 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                2 fighters moved from 112 Sea Zone to Norway

    Place Units - Americans
                2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                3 submarines placed in 10 Sea Zone
                4 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Korea : 1 bomber, 4 fighters and 1 tactical_bomber
        Jehol : 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 carrier
        10 Sea Zone : 3 submarines and 2 transports
        6 Sea Zone : 1 flag, 1 battleship, 2 carriers and 4 fighters
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Gibraltar : 1 aaGun, 1 fighter, 3 infantry and 2 mech_infantrys
        Morocco : 1 flag, 1 aaGun, 1 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 infantry
        Norway : 1 bomber and 3 fighters
        Denmark : 1 flag, 1 infantry
        112 Sea Zone : 2 carriers, 1 destroyer and 1 transport
        106 Sea Zone : 1 flag
        101 Sea Zone : 4 submarines and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 submarine and 5 transports

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 35 / 39
        Japanese : 41 / 43
        Americans : 56 / 76
        Chinese : 9 / 16
        British : 33 / 34
        UK_Pacific : 11 / 11
        Italians : 19 / 31
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 17 times
                3 was rolled 6 times
                4 was rolled 17 times
                5 was rolled 18 times
                6 was rolled 10 times
            Average roll : 3.322
            Median : 4.000
            Variance : 1.616
            Standard Deviation : 1.271
            Total rolls : 87

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 3 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 7 times
            Average roll : 3.434
            Median : 4.000
            Variance : 1.096
            Standard Deviation : 1.047
            Total rolls : 53

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.258
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 31

    triplea_38684_Ame6.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                4 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                2 infantry moved from Yunnan to Kwangsi
                1 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hopei, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hopei, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Hopei, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Hopei, round 6 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 8 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 8 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 1 fighter and 2 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 35 / 39
        Japanese : 38 / 43
        Americans : 56 / 76
        Chinese : 12 / 19
        British : 33 / 34
        UK_Pacific : 11 / 11
        Italians : 19 / 31
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 25 times
                3 was rolled 16 times
                4 was rolled 23 times
                5 was rolled 26 times
                6 was rolled 17 times
            Average roll : 3.442
            Median : 4.000
            Variance : 0.680
            Standard Deviation : 0.824
            Total rolls : 129

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 3 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 7 times
            Average roll : 3.434
            Median : 4.000
            Variance : 1.096
            Standard Deviation : 1.047
            Total rolls : 53

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 25

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 12 times
                6 was rolled 6 times
            Average roll : 3.458
            Median : 4.000
            Variance : 0.851
            Standard Deviation : 0.923
            Total rolls : 48

    triplea_38684_Chi6.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 7x factory_major; Remaining resources: 4 PUs;
                UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 6 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from Yunnan to Hopei
                1 mech_infantry moved from Yunnan to Hopei
                1 fighter moved from Yunnan to Hopei
                1 fighter moved from 110 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Norway to Finland
                      British take Finland from Germans
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Germany
                1 armour and 1 mech_infantry moved from Ethiopia to Egypt
                1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                2 fighters moved from Ethiopia to Egypt

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery and 1 fighter
                    Germans defend with 1 artillery
                        British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 :  1/2 hits
                        Germans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in 113 Sea Zone
                    British attack with 1 fighter and 1 transport
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 113 Sea Zone
                    British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Germany
                    British captures 51PUs while taking Germans capital
                    British converts factory_major into different units
                Battle in Trans-Jordan
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 :  2/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                    British win, taking Germany from Germans, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Hopei
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 artillery
                        British roll dice for 1 fighter and 2 mech_infantrys in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Hopei, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hopei
                    British win, taking Hopei from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Egypt
                    British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 harbour
                        British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 :  4/6 hits
                        Italians roll dice for 1 armour in Egypt, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Kwangsi
                    British attack with 1 artillery and 6 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 :  3/7 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 aaGun moved from Yunnan to Szechwan
                1 aaGun moved from Yunnan to Kwangsi
                4 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from United Kingdom to Gibraltar
                1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from Holland Belgium to 112 Sea Zone
                1 fighter moved from 113 Sea Zone to 112 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                3 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Hopei to Yunnan

    Place Units - British
                1 airfield placed in Gibraltar
                1 artillery and 2 infantry placed in Persia
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 49 PUs; end with 100 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 aaGun, 1 artillery and 5 infantry
        Kiangsi : 1 mech_infantry
        Siam : 1 flag
        Yunnan : 1 aaGun, 1 armour, 1 fighter, 4 infantry and 1 mech_infantry
        Hopei : 2 mech_infantrys
        Szechwan : 1 aaGun
        India : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour, 1 artillery and 1 infantry
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Anglo Egyptian Sudan : 3 fighters and 1 tactical_bomber
        Morocco : 1 armour, 1 artillery and 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Germany : 1 flag, 1 factory_minor and 1 infantry
        Norway : 1 flag, 2 infantry
        Holland Belgium : 1 flag, 1 artillery
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
        113 Sea Zone : 1 transport
        Iraq : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        91 Sea Zone : 1 cruiser
        Finland : 1 flag, 1 mech_infantry
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 28 / 0
        Russians : 35 / 39
        Japanese : 35 / 43
        Americans : 56 / 76
        Chinese : 15 / 19
        British : 49 / 100
        UK_Pacific : 11 / 11
        Italians : 16 / 31
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 27 times
                2 was rolled 30 times
                3 was rolled 21 times
                4 was rolled 25 times
                5 was rolled 30 times
                6 was rolled 22 times
            Average roll : 3.432
            Median : 3.000
            Variance : 0.513
            Standard Deviation : 0.716
            Total rolls : 155

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.100
            Median : 3.000
            Variance : 0.526
            Standard Deviation : 0.725
            Total rolls : 20

    Italians Combat
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 10 times
                2 was rolled 11 times
                3 was rolled 3 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 7 times
            Average roll : 3.434
            Median : 4.000
            Variance : 1.096
            Standard Deviation : 1.047
            Total rolls : 53

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.600
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 25

    Japanese Combat
                1 was rolled 10 times
                2 was rolled 9 times
                3 was rolled 4 times
                4 was rolled 8 times
                5 was rolled 12 times
                6 was rolled 7 times
            Average roll : 3.480
            Median : 4.000
            Variance : 0.776
            Standard Deviation : 0.881
            Total rolls : 50

    triplea_38684_UK_6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 infantry moved from France to Normandy Bordeaux
                      Italians take Normandy Bordeaux from British
                1 artillery moved from France to Southern France
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from Alexandria to Egypt
                1 bomber moved from Eastern Poland to Trans-Jordan
                1 artillery and 1 infantry moved from Syria to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                1 fighter moved from 95 Sea Zone to Southern France
                1 fighter moved from 95 Sea Zone to Trans-Jordan
                1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Crete
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 armour, 1 harbour and 1 mech_infantry
                    Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Southern France
                    Italians attack with 1 artillery and 2 fighters
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                    British defend with 1 armour, 1 artillery and 1 infantry
                    Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Trans-Jordan to Syria
                1 carrier moved from 95 Sea Zone to 98 Sea Zone
                1 artillery moved from Yugoslavia to Romania
                1 aaGun and 1 artillery moved from Northern Italy to Southern Italy
                1 aaGun moved from France to Northern Italy
                2 fighters moved from Southern France to Western Germany

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                2 infantry placed in Southern Italy
                3 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3,3,2
                Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_38684_Ita6.tsvg

  • '19 '17 '16

    Normally, I’d concede at this point but I reckon I should be able to reclaim and hold Berlin. Let’s see where it goes. Italy was doing really well, I’m a bit hesitant to concede quite yet. Think I will soon though.

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 8 Sea Zone to 6 Sea Zone
                2 fighters moved from Yunnan to Jehol
                1 bomber moved from New South Wales to Queensland
                1 aaGun and 1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,5,2,3,6,1,2,5,2
                ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Jehol : 2 fighters
        Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 2 infantry
        6 Sea Zone : 1 cruiser
        62 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 28 / 0
        Russians : 35 / 39
        Japanese : 35 / 43
        Americans : 56 / 76
        Chinese : 15 / 19
        British : 42 / 100
        UK_Pacific : 11 / 11
        Italians : 23 / 31
        ANZAC : 14 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    triplea_38684_ANZ6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Crete
                1 infantry moved from France to Normandy Bordeaux
                      Italians take Normandy Bordeaux from British
                1 artillery moved from France to Southern France
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery moved from Alexandria to Egypt
                1 bomber moved from Eastern Poland to Trans-Jordan
                1 artillery and 1 infantry moved from Syria to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                1 fighter moved from Southern Italy to Trans-Jordan
                1 fighter moved from 95 Sea Zone to Southern France
                1 fighter moved from 95 Sea Zone to Trans-Jordan
                1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Crete
                Battle in Egypt
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 armour, 1 harbour and 1 mech_infantry
                    Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Southern France
                    Italians attack with 1 artillery and 2 fighters
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                    British defend with 1 armour, 1 artillery and 1 infantry
                    Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for British: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber and 3 fighters moved from Trans-Jordan to Syria
                1 carrier moved from 95 Sea Zone to 98 Sea Zone
                1 artillery moved from Yugoslavia to Romania
                1 aaGun and 1 artillery moved from Northern Italy to Southern Italy
                1 aaGun moved from France to Northern Italy
                2 fighters moved from Southern France to Western Germany

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                2 infantry placed in Southern Italy
                3 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3,3,2
                Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Crete: 1 infantry
                EDIT: Adding units owned by Italians to Syria: 1 artillery and 1 infantry
                EDIT: Removing units owned by Italians from Southern Italy: 1 artillery
                EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
                EDIT: Removing units owned by Italians from Western Germany: 2 fighters
                EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Crete from Italians to Neutral_Allies
                EDIT: Turning off Edit Mode

    triplea_38684_Ita6.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Rhodesia : 1 infantry

    Production/PUs Summary :

    Germans : 28 / 0
        Russians : 35 / 39
        Japanese : 35 / 43
        Americans : 56 / 76
        Chinese : 15 / 19
        British : 42 / 100
        UK_Pacific : 11 / 11
        Italians : 23 / 31
        ANZAC : 14 / 21
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    triplea_38684_Fre6.tsvg

  • '19 '17 '16

    Oh hold on, this isn’t balanced mod. I wouldn’t have jumped on Crete then - in BM there’s an objective for that.

    I’m presuming I can edit that.

  • '19 '17 '16

    I also want to change the NCM. You moved very fast!

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