Will have to come to this later.
16L G40 Omega1759 (Allies+15) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
3 fighters moved from Eastern United States to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Midway to 19 Sea Zone
1 bomber moved from Midway to 20 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 2/3 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
4 fighters moved from 106 Sea Zone to 91 Sea Zone
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from 19 Sea Zone to 6 Sea Zone
3 carriers moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Midway to Korea
1 battleship, 3 cruisers, 2 destroyers and 5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
4 fighters moved from Midway to 6 Sea Zone
2 mech_infantrys moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 infantry placed in Central United States
2 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Korea : 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 bomber
6 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 6 fighters, 5 submarines and 2 transports
Central United States : 2 aaGuns, 1 factory_major, 2 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Gibraltar : 1 armour and 1 artillery
106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
86 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 destroyer and 3 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 2 carriers, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 40 / 45
Russians : 39 / 47
Japanese : 39 / 39
Americans : 52 / 72
Chinese : 8 / 20
British : 32 / 30
UK_Pacific : 11 / 12
Italians : 21 / 36
ANZAC : 14 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.545
Median : 2.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11Italians Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Yunnan to Shensi
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
1 infantry moved from Yunnan to KwangsiPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Shensi : 1 infantry
Yunnan : 2 artilleries, 1 fighter and 12 infantry
Hunan : 1 artillery
Szechwan : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 40 / 45
Russians : 39 / 47
Japanese : 36 / 39
Americans : 52 / 72
Chinese : 11 / 19
British : 32 / 30
UK_Pacific : 11 / 12
Italians : 21 / 36
ANZAC : 14 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.857
Median : 3.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21Italians Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 22 PUs;
British buy 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 mech_infantrys moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Tanganyika Territory
Battle in Kiangsi
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 tactical_bomber
British roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 tactical_bomber in Kiangsi, round 2 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Kiangsi
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Tanganyika Territory from Italians, taking Kiangsi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomberNon Combat Move - British
1 fighter moved from Kiangsi to Yunnan
1 infantry moved from Yunnan to French Indo China
1 aaGun moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to India
1 battleship, 1 cruiser, 1 destroyer, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters and 1 tactical_bomber moved from Persia to Egypt
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United StatesPlace Units - British
2 fighters placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 41 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 3 mech_infantrysTerritory Summary for British and UK_Pacific :
Kiangsi : 2 mech_infantrys
Siam : 1 flag
Yunnan : 2 aaGuns, 1 artillery, 1 fighter and 7 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 4 mech_infantrys
Malaya : 1 harbour
French Indo China : 1 aaGun and 1 infantry
Eastern United States : 1 armour, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Tanganyika Territory : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 1 aaGun, 2 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
76 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Persia : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 35 / 45
Russians : 39 / 47
Japanese : 35 / 39
Americans : 52 / 72
Chinese : 12 / 19
British : 39 / 41
UK_Pacific : 11 / 10
Italians : 19 / 36
ANZAC : 14 / 25
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 0.719
Standard Deviation : 0.848
Total rolls : 33Null / Other
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Japanese Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
F*ck.
Shouldn’t have used the bombardment in SZ92.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Alexandria to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from BritishCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 harbour; Americans defend with 1 armour and 1 artillery
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 artilleryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Western Germany to Ukraine
1 armour and 1 artillery moved from Alexandria to TobrukPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Albania: 1 infantry
EDIT: Adding units owned by Italians to Greece: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Adding units owned by Italians to Romania: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Northern Italy
2 fighters placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 fighter moved from Java to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,6,6,2
ANZAC collect 11 PUs (3 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Yunnan : 2 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 aaGun, 1 fighter and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
26 Sea Zone : 1 cruiser
62 Sea Zone : 1 carrier, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 35 / 45
Russians : 39 / 47
Japanese : 35 / 39
Americans : 52 / 72
Chinese : 12 / 19
British : 37 / 41
UK_Pacific : 11 / 10
Italians : 21 / 38
ANZAC : 14 / 23
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.308
Median : 2.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Belgian Congo : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 35 / 45
Russians : 39 / 47
Japanese : 35 / 39
Americans : 52 / 72
Chinese : 12 / 19
British : 38 / 41
UK_Pacific : 11 / 10
Italians : 20 / 38
ANZAC : 14 / 23
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.308
Median : 2.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit ModeTerritory Summary for French :
Belgian Congo : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 35 / 45
Russians : 39 / 47
Japanese : 35 / 39
Americans : 52 / 72
Chinese : 12 / 19
British : 38 / 41
UK_Pacific : 11 / 10
Italians : 20 / 38
ANZAC : 14 / 23
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.308
Median : 2.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Null / Other
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
Rushed Franzac before dinner and forgot to bring along the Anzac cruiser with the rest of the fleet. Hope you will allow since French turn was inconsequential.
Interesting game so far. Lots of battles of attrition on the board, definitely an old-fashioned slug fest!
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Rushed Franzac before dinner and forgot to bring along the Anzac cruiser with the rest of the fleet. Hope you will allow since French turn was inconsequential.
Interesting game so far. Lots of battles of attrition on the board, definitely an old-fashioned slug fest!
Kill!
That’s fine.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Ukraine to Western Ukraine
3 artilleries and 3 infantry moved from Poland to Eastern Poland
1 armour moved from Baltic States to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
2 bombers moved from Western Germany to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Romania to Eastern Poland
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Germany to Norway
1 mech_infantry moved from Germany to Eastern PolandCombat - Germans
Battle in 114 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 cruiser
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 aaGun, 2 infantry and 1 mech_infantry
British win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery, 1 bomber and 1 infantry
Casualties for British: 1 aaGun
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 2 carriers, 4 fighters and 2 transports
Americans win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -20
Casualties for Germans: 2 bombers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 carrier and 3 fighters
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
11 artilleries moved from Baltic States to Novgorod
3 aaGuns and 19 infantry moved from Ukraine to Bessarabia
1 infantry moved from France to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to Germany
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 armour moved from Baltic States to Novgorod
1 armour and 11 mech_infantrys moved from Baltic States to ArchangelPlace Units - Germans
2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Poland: 1 armour
EDIT: Turning off Edit Mode
1 artillery and 7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2,5,4
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
Very difficult turn for the Luftwaffe, for a minute all planes were gone.
The 3 bombers have been a pain in the neck!
The mighty Soviets will play tonight.
Will be interesting to see what Japan does next.
-
Perhaps I shouldn’t have attacked Norway and used the 3rd bomber in SZ91. Ah well, it is what it is.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from 76 Sea Zone to EthiopiaCombat - Russians
Battle in Ethiopia
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 0/2 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 114 Sea Zone
Germans roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 114 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win, taking Ethiopia from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor; Italians defend with 1 fighter
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 fighter in Ukraine, round 2 : 0/1 hits
1 fighter owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 2 fighters and 1 infantry in Western Ukraine, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Nenetsia
3 artilleries and 5 infantry moved from Russia to Bryansk
1 infantry moved from Korea to Amur
1 armour moved from Finland to NorwayPlace Units - Russians
3 infantry placed in Volgograd
2 armour, 6 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 13 infantry
Amur : 1 infantry
Norway : 1 armour
Ethiopia : 1 flag, 1 mech_infantry
Belarus : 1 infantry
Bryansk : 3 aaGuns, 10 artilleries, 3 fighters, 23 infantry and 1 tactical_bomber
Rostov : 3 infantry
Nenetsia : 1 mech_infantry
Russia : 1 airfield, 4 armour, 1 factory_major, 6 infantry and 6 mech_infantrys
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 infantry
Northwest Persia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 50
Russians : 38 / 44
Japanese : 35 / 39
Americans : 52 / 72
Chinese : 12 / 19
British : 33 / 41
UK_Pacific : 11 / 10
Italians : 19 / 38
ANZAC : 14 / 23
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.810
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.692
Median : 5.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13 -
Perhaps I shouldn’t have attacked Norway and used the 3rd bomber in SZ91. Ah well, it is what it is.
I thought that Norway was a more important objective, I was hoping to down one or two planes in that process. I didn’t think about 91, to be honest.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Java
1 fighter, 1 infantry and 1 tactical_bomber moved from Kweichow to Hunan
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from Kweichow to Szechwan
1 armour, 2 artilleries and 2 infantry moved from Manchuria to Amur
1 artillery, 1 infantry and 1 tactical_bomber moved from Kweichow to Shensi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 infantry moved from Anhwe to Kiangsi
1 armour moved from Kwangtung to KiangsiCombat - Japanese
EDIT: Removing units owned by ANZAC from Java: 1 aaGun, 1 fighter and 1 infantry
EDIT: Removing units owned by Japanese from Java: 1 fighter
EDIT: Removing units owned by Japanese from Java: 1 infantry
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 9
EDIT: Removing units owned by Chinese from Hunan: 1 artillery
EDIT: Removing units owned by Chinese from Szechwan: 1 artillery and 2 infantry
EDIT: Removing units owned by Japanese from Szechwan: 1 infantry
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Removing units owned by Japanese from Amur: 1 infantry
EDIT: Removing units owned by British from Kiangsi: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
EDIT: Removing units owned by Chinese from Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Battle in Java
Japanese attack with 1 artillery and 1 fighter
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
Battle in Amur
Japanese attack with 1 armour, 2 artilleries and 1 infantry
Battle in Celebes
Battle in Shensi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese winJapanese winJapanese winJapanese winJapanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining, taking Java from ANZAC with 1 artillery and 1 fighter remaining, taking Szechwan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining, taking Amur from Russians with 1 armour, 2 artilleries and 1 infantry remaining, taking Celebes from Dutch, taking Shensi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shensi: 1 infantry
EDIT: Turning off Edit Mode
Battle in Kiangsi
Japanese attack with 1 armour and 1 artillery
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 13
EDIT: Turning off Edit Mode
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
2 fighters and 2 tactical_bombers moved from Szechwan to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 fighter moved from Java to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 21 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Hunan to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 armour moved from Kwangtung to Anhwe
1 artillery and 2 infantry moved from Shantung to Jehol
4 infantry moved from Manchuria to AmurPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 destroyer placed in 6 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,4,3,3,2,6,4,6,1,4,6,6,4,2,5,1,2,2,5,5,4,5,3,5,1,4,3
Japanese collect 40 PUs (8 lost to blockades); end with 40 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
Kicked the power cord apparently and had to reconstruct the turn from dice emails.
Forgot to add two for bombing damage and also had to reconstruct Shensi battle because I left off the edit there.
Anyway, all good now.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from Korea to Amur
1 tactical_bomber moved from Korea to Amur
6 fighters moved from 6 Sea Zone to Amur
1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 submarines and 2 transports moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from French Indo China to 44 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 fighter, 4 infantry and 2 mech_infantrys
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 4 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/7 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/6 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Gibraltar, round 4 : 1/6 hits
Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 fighter, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking Morocco from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Amur
Americans attack with 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 7 infantry
Americans roll dice for 1 artillery, 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 7/11 hits
Japanese roll dice for 1 armour, 2 artilleries and 7 infantry in Amur, round 2 : 1/10 hits
7 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans roll dice for 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 5/10 hits
Japanese roll dice for 1 armour and 2 artilleries in Amur, round 3 : 2/3 hits
2 artilleries owned by the Japanese, 1 armour owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 6 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Americans: 1 artillery and 2 infantry
Casualties for Japanese: 1 armour, 2 artilleries and 7 infantryNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Amur to Korea
1 bomber moved from 44 Sea Zone to Dutch New Guinea
1 fighter moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Southeast Mexico
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to British Guiana
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 aaGun moved from Central United States to Southeast MexicoPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United States
2 fighters placed in Western United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Korea : 6 fighters and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 1 mech_infantry
Dutch New Guinea : 1 bomber
10 Sea Zone : 1 carrier
8 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 submarines and 2 transports
Central United States : 1 factory_major
Southeast Mexico : 2 aaGuns
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 3 infantry and 2 mech_infantrys
British Guiana : 2 infantry
Morocco : 1 flag, 1 infantry and 1 mech_infantry
106 Sea Zone : 1 flag
89 Sea Zone : 2 transports
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 42 / 50
Russians : 38 / 44
Japanese : 47 / 45
Americans : 53 / 73
Chinese : 7 / 19
British : 33 / 41
UK_Pacific : 11 / 10
Italians : 18 / 38
ANZAC : 10 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 13 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.672
Median : 4.000
Variance : 0.877
Standard Deviation : 0.937
Total rolls : 58Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.200
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 40Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.917
Standard Deviation : 1.384
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
1 artillery owned by the Chinese lost in Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Suiyuyan
1 infantry placed in Chahar
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery
Yunnan : 1 fighter and 7 infantry
Suiyuyan : 1 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 infantry
Szechwan : 2 infantry
Chahar : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 42 / 50
Russians : 38 / 44
Japanese : 45 / 45
Americans : 53 / 73
Chinese : 9 / 16
British : 33 / 41
UK_Pacific : 11 / 10
Italians : 18 / 38
ANZAC : 10 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 10 times
Average roll : 3.548
Median : 4.000
Variance : 0.458
Standard Deviation : 0.677
Total rolls : 73Italians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 4.200
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 40Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 1.412
Standard Deviation : 1.188
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 39 PUs;
British buy 2 armour, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
3 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
2 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanCombat - British
Battle in Normandy Bordeaux
British attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 battleship and 2 cruisers in Normandy Bordeaux, round 2 : 3/3 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/7 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits
1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Ethiopia
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from Tanganyika Territory to Kenya
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
4 infantry moved from India to Burma
4 mech_infantrys moved from India to Yunnan
1 aaGun and 1 infantry moved from French Indo China to Yunnan
1 fighter moved from Hunan to Yunnan
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea ZonePlace Units - British
1 factory_minor placed in Persia
2 armour and 1 infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,4,6,1,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys
Hunan : 1 infantry
Burma : 4 infantry
India : 1 airfield, 1 armour, 1 factory_major and 1 harbour
Malaya : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Kenya : 1 artillery and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Norway : 1 flag, 2 infantry and 1 mech_infantry
Ethiopia : 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
80 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 1 armour, 1 artillery and 2 infantry
71 Sea Zone : 2 transports
Persia : 1 flag, 1 factory_minor
110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 40 / 50
Russians : 38 / 44
Japanese : 44 / 45
Americans : 53 / 73
Chinese : 10 / 16
British : 36 / 34
UK_Pacific : 11 / 11
Italians : 17 / 38
ANZAC : 10 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 24 times
2 was rolled 17 times
3 was rolled 15 times
4 was rolled 25 times
5 was rolled 23 times
6 was rolled 21 times
Average roll : 3.552
Median : 4.000
Variance : 0.685
Standard Deviation : 0.828
Total rolls : 125Null / Other
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.636
Median : 4.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.462
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13British Combat
1 was rolled 3 times
2 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.312
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Americans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 40Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.636
Median : 4.000
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22