@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
16L G40 Omega1759 (Allies+15) vs simon33 (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
2 bombers moved from Western United States to 15 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Algeria to Western Germany
2 fighters moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 3,6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in 15 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 15 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 15 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
2 fighters moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from 96 Sea Zone to Algeria
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
3 carriers and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Holland Belgium to Southern France
2 mech_infantrys moved from Normandy Bordeaux to Southern France
2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from Western Germany to Normandy Bordeaux
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
2 bombers moved from 15 Sea Zone to Hawaiian Islands
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 carriers, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
4 infantry placed in Eastern United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour and 5 infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 2 fighters and 2 transports
10 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Gibraltar : 1 aaGun, 2 artilleries and 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag, 1 aaGun, 2 artilleries, 2 fighters and 3 infantry
Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Tunisia : 1 flag
Holland Belgium : 1 flag
Northern Italy : 1 flag, 1 artillery and 1 factory_minor
Libya : 1 flag
96 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
94 Sea Zone : 1 submarine
99 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 3 carriers, 2 destroyers, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 36 / 49
Russians : 31 / 34
Japanese : 20 / 19
Americans : 68 / 88
Chinese : 22 / 29
British : 28 / 31
UK_Pacific : 22 / 27
Italians : 18 / 22
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.629
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 fighter moved from Anhwe to Jehol
1 artillery moved from Manchuria to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Jehol, round 2 : 3/8 hits
Japanese roll dice for 2 artilleries in Jehol, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleriesNon Combat Move - Chinese
1 fighter moved from Jehol to ManchuriaPlace Units - Chinese
2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 3 infantry
Kiangsi : 3 artilleries and 4 infantry
Jehol : 2 artilleries and 5 infantry
Manchuria : 2 artilleries, 1 fighter and 9 infantry
Hopei : 2 infantryProduction/PUs Summary :
Germans : 36 / 49
Russians : 31 / 34
Japanese : 19 / 19
Americans : 68 / 88
Chinese : 23 / 29
British : 28 / 31
UK_Pacific : 22 / 27
Italians : 18 / 22
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.511
Median : 4.000
Variance : 0.795
Standard Deviation : 0.892
Total rolls : 45Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 carrier and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
1 bomber moved from India to Union of South Africa
2 artilleries, 4 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 44 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
UK_Pacific take 42 Sea Zone from Japanese
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Anhwe to Korea
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Normandy Bordeaux to 113 Sea Zone
4 fighters moved from Norway to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from GermansCombat - British
Battle in Celebes
British attack with 2 infantry
Japanese defend with 1 artillery, 1 fighter and 3 tactical_bombers
British roll dice for 1 battleship in Celebes, round 2 : 1/1 hits
British roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Celebes, round 2 : 0/5 hits
1 artillery owned by the Japanese lost in Celebes
British roll dice for 2 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 fighter and 3 tactical_bombers in Celebes, round 3 : 3/4 hits
2 infantry owned by the British lost in Celebes
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Union of South Africa
British attack with 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Union of South Africa, round 2 : 3/8 hits
Italians roll dice for 2 artilleries and 2 infantry in Union of South Africa, round 2 : 1/4 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Union of South Africa
British roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Union of South Africa, round 3 : 2/7 hits
Italians roll dice for 1 artillery in Union of South Africa, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Union of South Africa
British win, taking Union of South Africa from Italians with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 98 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 98 Sea Zone
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 113 Sea Zone
British attack with 1 bomber and 6 fighters
Germans defend with 1 battleship, 1 carrier, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 battleship, 1 carrier and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
1 battleship owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the British and 1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 23
Casualties for Germans: 1 battleship, 1 carrier and 1 transport
Casualties for British: 2 fighters
Battle in Korea
British attack with 1 fighter
Japanese defend with 1 armour
British roll dice for 1 fighter in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Korea, round 2 : 1/1 hits
1 fighter owned by the British lost in Korea
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 fighterNon Combat Move - British
1 armour and 2 mech_infantrys moved from Anhwe to Manchuria
2 mech_infantrys moved from Yunnan to Anhwe
1 bomber moved from 113 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from Algeria to Tunisia
4 fighters and 1 tactical_bomber moved from Persia to Iraq
3 artilleries and 3 infantry moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Union of South Africa to Rhodesia
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Persia
2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 armour, 1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,6,6
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 3 mech_infantrysTerritory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun, 1 artillery and 5 infantry
Siam : 1 flag
Manchuria : 1 armour and 2 mech_infantrys
Anhwe : 2 mech_infantrys
India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Malaya : 1 harbour
Borneo : 2 infantry
Kwangtung : 1 harbour
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 battleship and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Rhodesia : 1 bomber
Normandy Bordeaux : 2 aaGuns, 2 artilleries and 2 infantry
Syria : 1 flag, 1 mech_infantry
Tunisia : 1 artillery and 2 infantry
Norway : 1 flag, 2 aaGuns, 1 bomber and 3 infantry
Iraq : 1 flag, 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
98 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 34 / 49
Russians : 31 / 34
Japanese : 19 / 19
Americans : 68 / 88
Chinese : 23 / 29
British : 34 / 34
UK_Pacific : 22 / 27
Italians : 14 / 22
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 22 times
5 was rolled 15 times
6 was rolled 21 times
Average roll : 3.758
Median : 4.000
Variance : 0.888
Standard Deviation : 0.942
Total rolls : 99Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.235
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Germans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.690
Median : 4.000
Variance : 1.393
Standard Deviation : 1.180
Total rolls : 29Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.235
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 95 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from Russians
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 95 Sea Zone to Northern ItalyCombat - Italians
Battle in French Madagascar
Battle in Northern Italy
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians win, taking French Madagascar from French, taking Northern Italy from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 97 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 destroyer
Americans defend with 1 submarine
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
2 carriers moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Northern Italy to 97 Sea Zone
2 transports moved from 71 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 73 Sea Zone
1 transport moved from 72 Sea Zone to 75 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Italians collect 19 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
3 bombers moved from Dutch New Guinea to Celebes
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 2 artilleries, 3 bombers and 2 infantry
Japanese defend with 1 fighter and 3 tactical_bombers
ANZAC roll dice for 2 artilleries, 3 bombers and 2 infantry in Celebes, round 2 : 3/7 hits
Japanese roll dice for 1 fighter and 3 tactical_bombers in Celebes, round 2 : 3/4 hits
1 artillery owned by the ANZAC, 2 infantry owned by the ANZAC and 3 tactical_bombers owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 3 bombers in Celebes, round 3 : 2/4 hits
Japanese roll dice for 1 fighter in Celebes, round 3 : 1/1 hits
1 bomber owned by the ANZAC and 1 fighter owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 artillery, 1 bomber and 2 infantry
Casualties for Japanese: 1 fighter and 3 tactical_bombersNon Combat Move - ANZAC
2 bombers moved from Celebes to Dutch New Guinea
2 bombers moved from New South Wales to Dutch New Guinea
1 fighter moved from Queensland to Dutch New GuineaPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 4 bombers, 1 fighter and 1 infantry
44 Sea Zone : 1 destroyer, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 34 / 49
Russians : 31 / 34
Japanese : 16 / 19
Americans : 64 / 88
Chinese : 23 / 29
British : 31 / 34
UK_Pacific : 22 / 27
Italians : 22 / 28
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.750
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.182
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 1.800
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Holland Belgium : 2 infantry
Production/PUs Summary :
Germans : 34 / 49
Russians : 31 / 34
Japanese : 16 / 19
Americans : 64 / 88
Chinese : 23 / 29
British : 31 / 34
UK_Pacific : 22 / 27
Italians : 22 / 28
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.750
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.182
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 1.800
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
There’s no chance of recovering this game. Once USA was holding Normandy I think my time was numbered.
Losing Berlin like that was unforgivable!
Rematch?
-
GG!
The TUV count was starting to be tough to overcome. Berlin expedited the end, but Japan was already in big trouble at that time and Russia was getting strong. I learned a couple new things in the last few turns, so thanks for continuing.
We can do a rematch, but I’ll need a break. Big week in front of me.
In terms of lessons learned for you, don’t neglect the German airforce and don’t divide your forces on the Eastern front.
-
Japan was in big trouble, yeah. Not sure how I could recover from a J1 attack on Yunnan that went quite that badly. I did screw up in the sense that I shouldn’t have sent all available my ground troops into Hunan when the Yunnan defence was that strong. I think I realised that as soon as I’d finished the J1 combats. Holding back a few units helps to push into Yunnan J2 if there’s a serious chance of the J1 attack failing.
I’ve never seen that gambit before. OOB it doesn’t quite make sense but a bid fighter swings it a lot.
-
I’m ready for a rematch. Same sides or switch?
Congrats on your promotion to tier 2 BTW.