16L G40 Omega1759 (Allies+15) vs simon33 (Axis)

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                    Americans converts factory_major into different units
                2 bombers moved from Western United States to 15 Sea Zone
                1 destroyer moved from 25 Sea Zone to 15 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 artillery moved from Southern France to Northern Italy
                      Americans take Northern Italy from Italians
                2 bombers moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Algeria to Western Germany
                2 fighters moved from 92 Sea Zone to 96 Sea Zone
                2 fighters moved from 92 Sea Zone to 94 Sea Zone

    Combat - Americans
                Air Battle in Western Germany
                    Americans attacks with 3 units heading to Western Germany
                    Germans launches 3 interceptors out of Western Germany
                        Attackers Fire,  :  0/3 hits
                        Defenders Fire,  :  0/3 hits
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  1/1 hits
                    1 bomber killed by AA
                        AA fire in Western Germany :  0/2 hits
                    Bombing raid in Western Germany rolls: 3,6 and causes: 6 damage to unit: airfield
                    Bombing raid in Western Germany causes 6 damage total.
                Battle in 15 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 bombers and 1 destroyer in 15 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 15 Sea Zone
                    Americans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in 96 Sea Zone
                    Americans attack with 2 fighters
                    Italians defend with 1 destroyer
                        Americans roll dice for 2 fighters in 96 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 94 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 94 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Americans
                2 fighters moved from 94 Sea Zone to 91 Sea Zone
                2 fighters moved from 96 Sea Zone to Algeria
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 submarine moved from 92 Sea Zone to 99 Sea Zone
                3 carriers and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 94 Sea Zone
                1 submarine moved from 93 Sea Zone to 96 Sea Zone
                3 transports moved from 92 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Holland Belgium to Southern France
                2 mech_infantrys moved from Normandy Bordeaux to Southern France
                2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
                2 bombers moved from Western Germany to Normandy Bordeaux
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                2 fighters moved from Midway to Hawaiian Islands
                2 bombers moved from 15 Sea Zone to Hawaiian Islands
                2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
                2 aaGuns, 2 carriers, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 artillery and 2 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Southern France
                4 infantry placed in Eastern United States
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour and 5 infantry
        Midway : 1 airfield
        26 Sea Zone : 2 carriers, 2 fighters and 2 transports
        10 Sea Zone : 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
        Gibraltar : 1 aaGun, 2 artilleries and 2 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
        Algeria : 1 flag, 1 aaGun, 2 artilleries, 2 fighters and 3 infantry
        Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
        Tunisia : 1 flag
        Holland Belgium : 1 flag
        Northern Italy : 1 flag, 1 artillery and 1 factory_minor
        Libya : 1 flag
        96 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag
        94 Sea Zone : 1 submarine
        99 Sea Zone : 1 submarine
        97 Sea Zone : 1 submarine
        101 Sea Zone : 3 transports
        Brazil : 1 flag
        91 Sea Zone : 3 carriers, 2 destroyers, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 36 / 49
        Russians : 31 / 34
        Japanese : 20 / 19
        Americans : 68 / 88
        Chinese : 22 / 29
        British : 28 / 31
        UK_Pacific : 22 / 27
        Italians : 18 / 22
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 8 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.629
            Median : 4.000
            Variance : 0.559
            Standard Deviation : 0.748
            Total rolls : 35

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_38684_Ame10.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                1 artillery and 2 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                1 fighter moved from Anhwe to Jehol
                1 artillery moved from Manchuria to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 2 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 2 artilleries
                        Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Jehol, round 2 :  3/8 hits
                        Japanese roll dice for 2 artilleries in Jehol, round 2 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Manchuria

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Territory Summary for Chinese :

    Kwangsi : 3 infantry
        Kiangsi : 3 artilleries and 4 infantry
        Jehol : 2 artilleries and 5 infantry
        Manchuria : 2 artilleries, 1 fighter and 9 infantry
        Hopei : 2 infantry

    Production/PUs Summary :

    Germans : 36 / 49
        Russians : 31 / 34
        Japanese : 19 / 19
        Americans : 68 / 88
        Chinese : 23 / 29
        British : 28 / 31
        UK_Pacific : 22 / 27
        Italians : 18 / 22
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 12 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.511
            Median : 4.000
            Variance : 0.795
            Standard Deviation : 0.892
            Total rolls : 45

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Italians Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 3.333
            Median : 4.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_38684_Chi10.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 carrier and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 mech_infantry moved from Persia to Syria
                      British take Syria from Italians
                1 bomber moved from India to Union of South Africa
                2 artilleries, 4 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
                2 infantry moved from Sumatra to 41 Sea Zone
                1 battleship moved from 39 Sea Zone to 44 Sea Zone
                      UK_Pacific take 41 Sea Zone from Japanese
                      UK_Pacific take 42 Sea Zone from Japanese
                2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from Anhwe to Korea
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 bomber moved from Normandy Bordeaux to 113 Sea Zone
                4 fighters moved from Norway to 113 Sea Zone
                2 fighters moved from United Kingdom to 113 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Norway to Finland
                      British take Finland from Germans

    Combat - British
                Battle in Celebes
                    British attack with 2 infantry
                    Japanese defend with 1 artillery, 1 fighter and 3 tactical_bombers
                        British roll dice for 1 battleship in Celebes, round 2 :  1/1 hits
                        British roll dice for 2 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Celebes, round 2 :  0/5 hits
                        1 artillery owned by the Japanese lost in Celebes
                        British roll dice for 2 infantry in Celebes, round 3 :  0/2 hits
                        Japanese roll dice for 1 fighter and 3 tactical_bombers in Celebes, round 3 :  3/4 hits
                        2 infantry owned by the British lost in Celebes
                    Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Union of South Africa
                    British attack with 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
                    Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Union of South Africa, round 2 :  3/8 hits
                        Italians roll dice for 2 artilleries and 2 infantry in Union of South Africa, round 2 :  1/4 hits
                        1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Union of South Africa
                        British roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Union of South Africa, round 3 :  2/7 hits
                        Italians roll dice for 1 artillery in Union of South Africa, round 3 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Union of South Africa
                    British win, taking Union of South Africa from Italians with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 artilleries and 2 infantry
                Battle in 98 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 98 Sea Zone
                        British roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                    British win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 113 Sea Zone
                    British attack with 1 bomber and 6 fighters
                    Germans defend with 1 battleship, 1 carrier, 1 submarine and 1 transport
                    1 submarine owned by the Germans Submerged
                        British roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 :  3/7 hits
                        Germans roll dice for 1 battleship, 1 carrier and 1 transport in 113 Sea Zone, round 2 :  2/2 hits
                        1 battleship owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the British and 1 transport owned by the Germans lost in 113 Sea Zone
                    British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 battleship, 1 carrier and 1 transport
                    Casualties for British: 2 fighters
                Battle in Korea
                    British attack with 1 fighter
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter in Korea, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Korea, round 2 :  1/1 hits
                        1 fighter owned by the British lost in Korea
                    Japanese win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Anhwe to Manchuria
                2 mech_infantrys moved from Yunnan to Anhwe
                1 bomber moved from 113 Sea Zone to Norway
                2 fighters moved from 113 Sea Zone to 110 Sea Zone
                2 fighters moved from 113 Sea Zone to United Kingdom
                1 artillery and 2 infantry moved from Algeria to Tunisia
                4 fighters and 1 tactical_bomber moved from Persia to Iraq
                3 artilleries and 3 infantry moved from Persia to Iraq
                1 fighter moved from Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Persia
                1 mech_infantry moved from India to Eastern Persia
                1 bomber moved from Union of South Africa to Rhodesia
                2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 aaGuns moved from United Kingdom to 110 Sea Zone
                2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 carrier placed in 110 Sea Zone
                3 infantry placed in Persia
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 armour, 1 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,6,6
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 2 armour, 1 infantry and 3 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 aaGun, 1 artillery and 5 infantry
        Siam : 1 flag
        Manchuria : 1 armour and 2 mech_infantrys
        Anhwe : 2 mech_infantrys
        India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
        Malaya : 1 harbour
        Borneo : 2 infantry
        Kwangtung : 1 harbour
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 battleship and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        Rhodesia : 1 bomber
        Normandy Bordeaux : 2 aaGuns, 2 artilleries and 2 infantry
        Syria : 1 flag, 1 mech_infantry
        Tunisia : 1 artillery and 2 infantry
        Norway : 1 flag, 2 aaGuns, 1 bomber and 3 infantry
        Iraq : 1 flag, 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
        Eastern Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
        98 Sea Zone : 1 flag, 1 submarine
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 34 / 49
        Russians : 31 / 34
        Japanese : 19 / 19
        Americans : 68 / 88
        Chinese : 23 / 29
        British : 34 / 34
        UK_Pacific : 22 / 27
        Italians : 14 / 22
        ANZAC : 14 / 24
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 16 times
                3 was rolled 13 times
                4 was rolled 22 times
                5 was rolled 15 times
                6 was rolled 21 times
            Average roll : 3.758
            Median : 4.000
            Variance : 0.888
            Standard Deviation : 0.942
            Total rolls : 99

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.235
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    British Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 9 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.690
            Median : 4.000
            Variance : 1.393
            Standard Deviation : 1.180
            Total rolls : 29

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 4.235
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    triplea_38684_UK_10.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from 95 Sea Zone to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                      Italians take Belgian Congo from British
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 artillery moved from Ethiopia to Italian Somaliland
                      Italians take Italian Somaliland from Russians
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from 95 Sea Zone to Northern Italy

    Combat - Italians
                Battle in French Madagascar
                Battle in Northern Italy
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 artillery and 1 factory_minor
                    Italians win, taking French Madagascar from French, taking Northern Italy from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 97 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers and 1 destroyer
                    Americans defend with 1 submarine
                    Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Trans-Jordan
                    Italians attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Trans-Jordan to Egypt
                2 carriers moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Northern Italy to 97 Sea Zone
                2 transports moved from 71 Sea Zone to 72 Sea Zone
                1 transport moved from 72 Sea Zone to 73 Sea Zone
                1 transport moved from 72 Sea Zone to 75 Sea Zone

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                Italians collect 19 PUs (3 lost to blockades); end with 23 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    triplea_38684_Ita10.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                3 bombers moved from Dutch New Guinea to Celebes
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 2 artilleries, 3 bombers and 2 infantry
                    Japanese defend with 1 fighter and 3 tactical_bombers
                        ANZAC roll dice for 2 artilleries, 3 bombers and 2 infantry in Celebes, round 2 :  3/7 hits
                        Japanese roll dice for 1 fighter and 3 tactical_bombers in Celebes, round 2 :  3/4 hits
                        1 artillery owned by the ANZAC, 2 infantry owned by the ANZAC and 3 tactical_bombers owned by the Japanese lost in Celebes
                        ANZAC roll dice for 1 artillery and 3 bombers in Celebes, round 3 :  2/4 hits
                        Japanese roll dice for 1 fighter in Celebes, round 3 :  1/1 hits
                        1 bomber owned by the ANZAC and 1 fighter owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 21
                    Casualties for ANZAC: 1 artillery, 1 bomber and 2 infantry
                    Casualties for Japanese: 1 fighter and 3 tactical_bombers

    Non Combat Move - ANZAC
                2 bombers moved from Celebes to Dutch New Guinea
                2 bombers moved from New South Wales to Dutch New Guinea
                1 fighter moved from Queensland to Dutch New Guinea

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 bombers, 1 factory_minor and 1 harbour
        Celebes : 1 flag, 1 artillery
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 4 bombers, 1 fighter and 1 infantry
        44 Sea Zone : 1 destroyer, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 34 / 49
        Russians : 31 / 34
        Japanese : 16 / 19
        Americans : 64 / 88
        Chinese : 23 / 29
        British : 31 / 34
        UK_Pacific : 22 / 27
        Italians : 22 / 28
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 2.750
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.182
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 1.800
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    triplea_38684_ANZ10.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Holland Belgium : 2 infantry

    Production/PUs Summary :

    Germans : 34 / 49
        Russians : 31 / 34
        Japanese : 16 / 19
        Americans : 64 / 88
        Chinese : 23 / 29
        British : 31 / 34
        UK_Pacific : 22 / 27
        Italians : 22 / 28
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 2.750
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    ANZAC Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
            Average roll : 3.182
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 1.800
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    triplea_38684_Fre10.tsvg

  • '19 '17 '16

    There’s no chance of recovering this game. Once USA was holding Normandy I think my time was numbered.

    Losing Berlin like that was unforgivable!

    Rematch?

  • '17 '16 '13 '12

    GG!

    The TUV count was starting to be tough to overcome. Berlin expedited the end, but Japan was already in big trouble at that time and Russia was getting strong. I learned a couple new things in the last few turns, so thanks for continuing.

    We can do a rematch, but I’ll need a break. Big week in front of me.

    In terms of lessons learned for you, don’t neglect the German airforce and don’t divide your forces on the Eastern front.

  • '19 '17 '16

    Japan was in big trouble, yeah. Not sure how I could recover from a J1 attack on Yunnan that went quite that badly. I did screw up in the sense that I shouldn’t have sent all available my ground troops into Hunan when the Yunnan defence was that strong. I think I realised that as soon as I’d finished the J1 combats. Holding back a few units helps to push into Yunnan J2 if there’s a serious chance of the J1 attack failing.

    I’ve never seen that gambit before. OOB it doesn’t quite make sense but a bid fighter swings it a lot.

  • '17 '16 '13 '12

    I’m ready for a rematch. Same sides or switch?

    Congrats on your promotion to tier 2 BTW.

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