@FranceNeedsMorePower To play PBEM you need to be registered on the dice server called Marti ,but it is not working with gmail and also has problems with hotmail, so the group I play with started using @gmx.com and with this it does work and sends the dice rolls immediately, so even if you try to register with your gmail it will not work.
16L G40 Omega1759 (Allies+15) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to 112 Sea Zone
1 artillery and 4 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Novgorod to Belarus
10 artilleries and 12 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 transports
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
1 battleship owned by the Germans and 1 carrier owned by the Germans retreated to 113 Sea Zone
British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 4 transports remaining. Battle score for attacker is -40
Casualties for Germans: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for British: 1 carrier
Battle in Archangel
Germans attack with 10 artilleries and 12 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 10 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
4 fighters owned by the British forced to land in NorwayNon Combat Move - Germans
2 fighters moved from 112 Sea Zone to Southern Italy
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 aaGuns moved from Novgorod to Archangel
3 artilleries and 3 infantry moved from Novgorod to Karelia
1 aaGun moved from Western Ukraine to Bessarabia
1 armour and 4 mech_infantrys moved from Western Ukraine to Baltic States
2 armour, 1 infantry and 9 mech_infantrys moved from Western Ukraine to Bessarabia
5 infantry moved from Germany to Western GermanyPlace Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Novgorod
1 artillery, 2 fighters and 1 infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
Germans undo move 1.
Germans undo move 1.
1 artillery and 2 infantry placed in Novgorod
1 artillery and 3 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 2 infantry
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
10 infantry moved from Smolensk to Russia
1 infantry moved from Rostov to Ukraine
4 armour and 6 mech_infantrys moved from Bryansk to Western Ukraine
6 artilleries and 23 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
1 infantry moved from Northwest Persia to Iraq
1 aaGun moved from Manchuria to KoreaPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUsTerritory Summary for Russians :
Korea : 1 aaGun
Rhodesia : 1 mech_infantry
Italian Somaliland : 1 flag
Belarus : 3 infantry
Bryansk : 1 aaGun, 6 artilleries and 26 infantry
Rostov : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 30 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 4 infantry
Western Ukraine : 1 aaGun, 4 armour, 6 artilleries, 30 infantry and 6 mech_infantrys
Volgograd : 1 factory_minor and 1 infantry
Iraq : 1 infantry
92 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 36 / 49
Russians : 31 / 34
Japanese : 16 / 28
Americans : 64 / 84
Chinese : 23 / 29
British : 28 / 31
UK_Pacific : 25 / 27
Italians : 22 / 22
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Germans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to 15 Sea Zone
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 tactical_bomber moved from Celebes to 43 Sea Zone
2 fighters moved from 6 Sea Zone to Jehol
1 fighter moved from Japan to JeholCombat - Japanese
Battle in Korea
Japanese attack with 1 armour and 1 infantry
British defend with 1 mech_infantry; Russians defend with 1 aaGun
Japanese win, taking Korea from UK_Pacific with 1 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 aaGun
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 2 artilleries, 3 fighters and 2 infantry
Americans defend with 1 bomber; Chinese defend with 3 artilleries and 3 infantry
Japanese win, taking Jehol from Chinese with 2 artilleries and 3 fighters remaining. Battle score for attacker is 27
Casualties for Americans: 1 bomber
Casualties for Chinese: 3 artilleries and 3 infantry
Casualties for Japanese: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 15 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Jehol to 19 Sea Zone
1 fighter moved from Jehol to Okinawa
1 fighter moved from Philippines to Celebes
1 tactical_bomber moved from 43 Sea Zone to Celebes
2 fighters moved from Philippines to Japan
2 submarines moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,2,2,5
Japanese collect 17 PUs (3 lost to blockades); end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
2 bombers moved from Western United States to 15 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Algeria to Western Germany
2 fighters moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone -
Intercept in West Germany?
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***k oath!
(That’s a yes if it doesn’t translate.)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 8 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Americans converts factory_major into different units
2 bombers moved from Western United States to 15 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 artillery moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
2 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Algeria to Western Germany
2 fighters moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 3 interceptors out of Western Germany
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
AA fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 3,6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in 15 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 15 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 15 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 96 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Cleaning up after air battlesNon Combat Move - Americans
2 fighters moved from 94 Sea Zone to 91 Sea Zone
2 fighters moved from 96 Sea Zone to Algeria
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 99 Sea Zone
3 carriers and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Holland Belgium to Southern France
2 mech_infantrys moved from Normandy Bordeaux to Southern France
2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
2 bombers moved from Western Germany to Normandy Bordeaux
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Midway to Hawaiian Islands
2 bombers moved from 15 Sea Zone to Hawaiian Islands
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 2 carriers, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
4 infantry placed in Eastern United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour and 5 infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 2 fighters and 2 transports
10 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Gibraltar : 1 aaGun, 2 artilleries and 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag, 1 aaGun, 2 artilleries, 2 fighters and 3 infantry
Southern France : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Tunisia : 1 flag
Holland Belgium : 1 flag
Northern Italy : 1 flag, 1 artillery and 1 factory_minor
Libya : 1 flag
96 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
94 Sea Zone : 1 submarine
99 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 3 carriers, 2 destroyers, 2 fighters and 5 transportsProduction/PUs Summary :
Germans : 36 / 49
Russians : 31 / 34
Japanese : 20 / 19
Americans : 68 / 88
Chinese : 22 / 29
British : 28 / 31
UK_Pacific : 22 / 27
Italians : 18 / 22
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.629
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
1 artillery and 2 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 fighter moved from Anhwe to Jehol
1 artillery moved from Manchuria to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Jehol, round 2 : 3/8 hits
Japanese roll dice for 2 artilleries in Jehol, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries, 1 fighter and 5 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleriesNon Combat Move - Chinese
1 fighter moved from Jehol to ManchuriaPlace Units - Chinese
2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 3 infantry
Kiangsi : 3 artilleries and 4 infantry
Jehol : 2 artilleries and 5 infantry
Manchuria : 2 artilleries, 1 fighter and 9 infantry
Hopei : 2 infantryProduction/PUs Summary :
Germans : 36 / 49
Russians : 31 / 34
Japanese : 19 / 19
Americans : 68 / 88
Chinese : 23 / 29
British : 28 / 31
UK_Pacific : 22 / 27
Italians : 18 / 22
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.511
Median : 4.000
Variance : 0.795
Standard Deviation : 0.892
Total rolls : 45Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 carrier and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Persia to Syria
British take Syria from Italians
1 bomber moved from India to Union of South Africa
2 artilleries, 4 infantry and 1 mech_infantry moved from Rhodesia to Union of South Africa
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 44 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
UK_Pacific take 42 Sea Zone from Japanese
2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Anhwe to Korea
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 bomber moved from Normandy Bordeaux to 113 Sea Zone
4 fighters moved from Norway to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
British take Finland from GermansCombat - British
Battle in Celebes
British attack with 2 infantry
Japanese defend with 1 artillery, 1 fighter and 3 tactical_bombers
British roll dice for 1 battleship in Celebes, round 2 : 1/1 hits
British roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter and 3 tactical_bombers in Celebes, round 2 : 0/5 hits
1 artillery owned by the Japanese lost in Celebes
British roll dice for 2 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 fighter and 3 tactical_bombers in Celebes, round 3 : 3/4 hits
2 infantry owned by the British lost in Celebes
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Union of South Africa
British attack with 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Union of South Africa, round 2 : 3/8 hits
Italians roll dice for 2 artilleries and 2 infantry in Union of South Africa, round 2 : 1/4 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Union of South Africa
British roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Union of South Africa, round 3 : 2/7 hits
Italians roll dice for 1 artillery in Union of South Africa, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Union of South Africa
British win, taking Union of South Africa from Italians with 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in 98 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 98 Sea Zone
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 113 Sea Zone
British attack with 1 bomber and 6 fighters
Germans defend with 1 battleship, 1 carrier, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 6 fighters in 113 Sea Zone, round 2 : 3/7 hits
Germans roll dice for 1 battleship, 1 carrier and 1 transport in 113 Sea Zone, round 2 : 2/2 hits
1 battleship owned by the Germans, 1 carrier owned by the Germans, 2 fighters owned by the British and 1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 23
Casualties for Germans: 1 battleship, 1 carrier and 1 transport
Casualties for British: 2 fighters
Battle in Korea
British attack with 1 fighter
Japanese defend with 1 armour
British roll dice for 1 fighter in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Korea, round 2 : 1/1 hits
1 fighter owned by the British lost in Korea
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 1 fighterNon Combat Move - British
1 armour and 2 mech_infantrys moved from Anhwe to Manchuria
2 mech_infantrys moved from Yunnan to Anhwe
1 bomber moved from 113 Sea Zone to Norway
2 fighters moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from Algeria to Tunisia
4 fighters and 1 tactical_bomber moved from Persia to Iraq
3 artilleries and 3 infantry moved from Persia to Iraq
1 fighter moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Union of South Africa to Rhodesia
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Persia
2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 armour, 1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,6,6,6
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 3 mech_infantrysTerritory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun, 1 artillery and 5 infantry
Siam : 1 flag
Manchuria : 1 armour and 2 mech_infantrys
Anhwe : 2 mech_infantrys
India : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Malaya : 1 harbour
Borneo : 2 infantry
Kwangtung : 1 harbour
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 battleship and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Rhodesia : 1 bomber
Normandy Bordeaux : 2 aaGuns, 2 artilleries and 2 infantry
Syria : 1 flag, 1 mech_infantry
Tunisia : 1 artillery and 2 infantry
Norway : 1 flag, 2 aaGuns, 1 bomber and 3 infantry
Iraq : 1 flag, 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
98 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 1 infantry
110 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 34 / 49
Russians : 31 / 34
Japanese : 19 / 19
Americans : 68 / 88
Chinese : 23 / 29
British : 34 / 34
UK_Pacific : 22 / 27
Italians : 14 / 22
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 22 times
5 was rolled 15 times
6 was rolled 21 times
Average roll : 3.758
Median : 4.000
Variance : 0.888
Standard Deviation : 0.942
Total rolls : 99Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.235
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Germans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.690
Median : 4.000
Variance : 1.393
Standard Deviation : 1.180
Total rolls : 29Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 4.235
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 battleship, 2 cruisers and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 95 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Ethiopia to Italian Somaliland
Italians take Italian Somaliland from Russians
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from 95 Sea Zone to Northern ItalyCombat - Italians
Battle in French Madagascar
Battle in Northern Italy
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians win, taking French Madagascar from French, taking Northern Italy from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 97 Sea Zone
Italians attack with 1 battleship, 2 cruisers and 1 destroyer
Americans defend with 1 submarine
Italians win, taking 97 Sea Zone from Neutral with 1 battleship, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Trans-Jordan
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
2 carriers moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Northern Italy to 97 Sea Zone
2 transports moved from 71 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 73 Sea Zone
1 transport moved from 72 Sea Zone to 75 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
Italians collect 19 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 45 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
3 bombers moved from Dutch New Guinea to Celebes
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Celebes
ANZAC attack with 2 artilleries, 3 bombers and 2 infantry
Japanese defend with 1 fighter and 3 tactical_bombers
ANZAC roll dice for 2 artilleries, 3 bombers and 2 infantry in Celebes, round 2 : 3/7 hits
Japanese roll dice for 1 fighter and 3 tactical_bombers in Celebes, round 2 : 3/4 hits
1 artillery owned by the ANZAC, 2 infantry owned by the ANZAC and 3 tactical_bombers owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 3 bombers in Celebes, round 3 : 2/4 hits
Japanese roll dice for 1 fighter in Celebes, round 3 : 1/1 hits
1 bomber owned by the ANZAC and 1 fighter owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 artillery, 1 bomber and 2 infantry
Casualties for Japanese: 1 fighter and 3 tactical_bombersNon Combat Move - ANZAC
2 bombers moved from Celebes to Dutch New Guinea
2 bombers moved from New South Wales to Dutch New Guinea
1 fighter moved from Queensland to Dutch New GuineaPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 artillery
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 4 bombers, 1 fighter and 1 infantry
44 Sea Zone : 1 destroyer, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 34 / 49
Russians : 31 / 34
Japanese : 16 / 19
Americans : 64 / 88
Chinese : 23 / 29
British : 31 / 34
UK_Pacific : 22 / 27
Italians : 22 / 28
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.750
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.182
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 1.800
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Holland Belgium : 2 infantry
Production/PUs Summary :
Germans : 34 / 49
Russians : 31 / 34
Japanese : 16 / 19
Americans : 64 / 88
Chinese : 23 / 29
British : 31 / 34
UK_Pacific : 22 / 27
Italians : 22 / 28
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.750
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.182
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 1.800
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
There’s no chance of recovering this game. Once USA was holding Normandy I think my time was numbered.
Losing Berlin like that was unforgivable!
Rematch?
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GG!
The TUV count was starting to be tough to overcome. Berlin expedited the end, but Japan was already in big trouble at that time and Russia was getting strong. I learned a couple new things in the last few turns, so thanks for continuing.
We can do a rematch, but I’ll need a break. Big week in front of me.
In terms of lessons learned for you, don’t neglect the German airforce and don’t divide your forces on the Eastern front.
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Japan was in big trouble, yeah. Not sure how I could recover from a J1 attack on Yunnan that went quite that badly. I did screw up in the sense that I shouldn’t have sent all available my ground troops into Hunan when the Yunnan defence was that strong. I think I realised that as soon as I’d finished the J1 combats. Holding back a few units helps to push into Yunnan J2 if there’s a serious chance of the J1 attack failing.
I’ve never seen that gambit before. OOB it doesn’t quite make sense but a bid fighter swings it a lot.
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I’m ready for a rematch. Same sides or switch?
Congrats on your promotion to tier 2 BTW.