Will have to come to this later.
16L G40 Omega1759 (Allies+15) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
4 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangsi
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 8 : 0/1 hits
Japanese roll dice for 1 artillery in Kwangsi, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Tsinghai
1 infantry placed in Kansu
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 1 fighter and 2 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Szechwan : 2 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 35 / 39
Japanese : 38 / 43
Americans : 56 / 76
Chinese : 12 / 19
British : 33 / 34
UK_Pacific : 11 / 11
Italians : 19 / 31
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 25 times
3 was rolled 16 times
4 was rolled 23 times
5 was rolled 26 times
6 was rolled 17 times
Average roll : 3.442
Median : 4.000
Variance : 0.680
Standard Deviation : 0.824
Total rolls : 129Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.434
Median : 4.000
Variance : 1.096
Standard Deviation : 1.047
Total rolls : 53Chinese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25Japanese Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.458
Median : 4.000
Variance : 0.851
Standard Deviation : 0.923
Total rolls : 48 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 airfield, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 7x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Yunnan to Hopei
1 fighter moved from Yunnan to Hopei
1 fighter moved from 110 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Norway to Finland
British take Finland from Germans
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
2 fighters moved from Ethiopia to EgyptCombat - British
Battle in Holland Belgium
British attack with 1 artillery and 1 fighter
Germans defend with 1 artillery
British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 113 Sea Zone
British attack with 1 fighter and 1 transport
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Germany
British captures 51PUs while taking Germans capital
British converts factory_major into different units
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Germany from Germans, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Hopei
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 mech_infantrys in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
British win, taking Hopei from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Egypt
British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 harbour
British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 4/6 hits
Italians roll dice for 1 armour in Egypt, round 2 : 0/1 hits
1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kwangsi
British attack with 1 artillery and 6 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 6 infantry in Kwangsi, round 2 : 3/7 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Yunnan to Kwangsi
4 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to Gibraltar
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Hopei to YunnanPlace Units - British
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 49 PUs; end with 100 PUs totalPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun, 1 artillery and 5 infantry
Kiangsi : 1 mech_infantry
Siam : 1 flag
Yunnan : 1 aaGun, 1 armour, 1 fighter, 4 infantry and 1 mech_infantry
Hopei : 2 mech_infantrys
Szechwan : 1 aaGun
India : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 artillery and 1 infantry
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 3 fighters and 1 tactical_bomber
Morocco : 1 armour, 1 artillery and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Germany : 1 flag, 1 factory_minor and 1 infantry
Norway : 1 flag, 2 infantry
Holland Belgium : 1 flag, 1 artillery
112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
113 Sea Zone : 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
91 Sea Zone : 1 cruiser
Finland : 1 flag, 1 mech_infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 28 / 0
Russians : 35 / 39
Japanese : 35 / 43
Americans : 56 / 76
Chinese : 15 / 19
British : 49 / 100
UK_Pacific : 11 / 11
Italians : 16 / 31
ANZAC : 14 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 30 times
3 was rolled 21 times
4 was rolled 25 times
5 was rolled 30 times
6 was rolled 22 times
Average roll : 3.432
Median : 3.000
Variance : 0.513
Standard Deviation : 0.716
Total rolls : 155Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.100
Median : 3.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Italians Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 3 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.434
Median : 4.000
Variance : 1.096
Standard Deviation : 1.047
Total rolls : 53Chinese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.600
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 25Japanese Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.480
Median : 4.000
Variance : 0.776
Standard Deviation : 0.881
Total rolls : 50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 artillery moved from France to Southern France
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 bomber moved from Eastern Poland to Trans-Jordan
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from 95 Sea Zone to Southern France
1 fighter moved from 95 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Crete
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 armour, 1 harbour and 1 mech_infantry
Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery and 2 fighters
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Trans-Jordan to Syria
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Yugoslavia to Romania
1 aaGun and 1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
2 fighters moved from Southern France to Western GermanyPlace Units - Italians
1 transport placed in 97 Sea Zone
2 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3,3,2
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
Normally, I’d concede at this point but I reckon I should be able to reclaim and hold Berlin. Let’s see where it goes. Italy was doing really well, I’m a bit hesitant to concede quite yet. Think I will soon though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 8 Sea Zone to 6 Sea Zone
2 fighters moved from Yunnan to Jehol
1 bomber moved from New South Wales to Queensland
1 aaGun and 1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6,5,2,3,6,1,2,5,2
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Jehol : 2 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 bomber and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 2 infantry
6 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 28 / 0
Russians : 35 / 39
Japanese : 35 / 43
Americans : 56 / 76
Chinese : 15 / 19
British : 42 / 100
UK_Pacific : 11 / 11
Italians : 23 / 31
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 artillery moved from France to Southern France
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Alexandria to Egypt
1 bomber moved from Eastern Poland to Trans-Jordan
1 artillery and 1 infantry moved from Syria to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from 95 Sea Zone to Southern France
1 fighter moved from 95 Sea Zone to Trans-Jordan
1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Crete
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 armour, 1 harbour and 1 mech_infantry
Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery and 2 fighters
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Trans-Jordan to Syria
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Yugoslavia to Romania
1 aaGun and 1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
2 fighters moved from Southern France to Western GermanyPlace Units - Italians
1 transport placed in 97 Sea Zone
2 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3,3,2
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Crete: 1 infantry
EDIT: Adding units owned by Italians to Syria: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 artillery
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Western Germany: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Crete from Italians to Neutral_Allies
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Rhodesia : 1 infantryProduction/PUs Summary :
Germans : 28 / 0
Russians : 35 / 39
Japanese : 35 / 43
Americans : 56 / 76
Chinese : 15 / 19
British : 42 / 100
UK_Pacific : 11 / 11
Italians : 23 / 31
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
Oh hold on, this isn’t balanced mod. I wouldn’t have jumped on Crete then - in BM there’s an objective for that.
I’m presuming I can edit that.
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I also want to change the NCM. You moved very fast!
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I also want to change the NCM. You moved very fast!
Oh right - that update was already posted. I trust I can reapply it.
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Normally, I’d concede at this point but I reckon I should be able to reclaim and hold Berlin. Let’s see where it goes. Italy was doing really well, I’m a bit hesitant to concede quite yet. Think I will soon though.
:)
To the end!
https://www.youtube.com/watch?v=2XOg4ktTDAg
Yes, but Italy’s turn is coming.
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Feel free to change your non-combat.
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Oh hold on, this isn’t balanced mod. I wouldn’t have jumped on Crete then - in BM there’s an objective for that.
I’m presuming I can edit that.
Fine!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Novgorod to Finland
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 artillery and 2 infantry moved from France to Holland Belgium
7 infantry moved from Poland to Germany
4 infantry moved from Western Germany to Denmark
1 armour moved from Eastern Poland to Germany
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Finland
Germans attack with 1 armour and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Finland from British with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Denmark
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Germany
Germans attack with 1 armour and 7 infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Germany from British with 1 armour and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 artillery moved from Nenetsia to Archangel
1 mech_infantry moved from Nenetsia to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
3 aaGuns, 2 artilleries and 21 infantry moved from Bessarabia to Eastern PolandTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Novgorod to Finland
2 infantry moved from Novgorod to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 artillery and 2 infantry moved from France to Holland Belgium
7 infantry moved from Poland to Germany
4 infantry moved from Western Germany to Denmark
1 armour moved from Eastern Poland to Germany
1 artillery moved from Archangel to Belarus
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Finland
Germans attack with 1 armour and 2 infantry
British defend with 1 mech_infantry
Germans win, taking Finland from British with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Denmark
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Germany
Germans attack with 1 armour and 7 infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Germany from British with 1 armour and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 artillery moved from Nenetsia to Archangel
1 mech_infantry moved from Nenetsia to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
3 aaGuns, 2 artilleries and 21 infantry moved from Bessarabia to Eastern PolandTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun and 13 infantry moved from Manchuria to Jehol
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Vologda
1 infantry moved from Bryansk to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun
Jehol : 1 aaGun and 13 infantry
Kazakhstan : 1 infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 3 aaGuns, 5 artilleries and 25 infantry
Nenetsia : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 3 fighters, 23 infantry, 6 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 4 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 infantry
Samara : 2 infantry
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 39 / 45
Russians : 36 / 42
Japanese : 35 / 43
Americans : 54 / 76
Chinese : 15 / 19
British : 32 / 100
UK_Pacific : 11 / 11
Italians : 23 / 31
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun and 13 infantry moved from Manchuria to Jehol
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Vologda
1 infantry moved from Bryansk to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Italian Somaliland: 1 mech_infantry
EDIT: Adding units owned by Russians to Kenya: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Korea : 1 flag, 1 aaGun
Jehol : 1 aaGun and 13 infantry
Kazakhstan : 1 infantry
Kenya : 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 3 aaGuns, 5 artilleries and 25 infantry
Nenetsia : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 4 armour, 7 artilleries, 1 factory_major, 3 fighters, 23 infantry, 6 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 4 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 infantry
Samara : 2 infantry
Northwest Persia : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 39 / 45
Russians : 36 / 42
Japanese : 35 / 43
Americans : 54 / 76
Chinese : 15 / 19
British : 32 / 100
UK_Pacific : 11 / 11
Italians : 23 / 31
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 armour, 1 artillery and 1 infantry moved from Chahar to Jehol
1 armour, 1 artillery, 4 fighters, 2 infantry and 4 tactical_bombers moved from Anhwe to Jehol
2 artilleries and 1 infantry moved from Shantung to Jehol
1 bomber moved from Sumatra to India
1 armour, 1 artillery and 2 mech_infantrys moved from Sikang to SzechwanCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India causes 0 damage total.
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 aaGun; Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 aaGun
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Jehol
Japanese attack with 2 armour, 4 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers
Russians defend with 1 aaGun and 13 infantry; Americans defend with 1 mech_infantry; ANZAC defend with 2 fighters
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 aaGun and 13 infantry
Casualties for ANZAC: 2 fighters
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 2 armour, 4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomberNon Combat Move - Japanese
2 fighters moved from Jehol to 35 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 aaGun moved from Anhwe to Shantung
3 tactical_bombers moved from Jehol to Japan
1 fighter moved from Jehol to ShantungPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,4,3,1,1,3,3,3
Japanese collect 28 PUs (8 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Norway to Germany
4 fighters and 1 tactical_bomber moved from Korea to Shantung
1 bomber moved from Korea to Shantung
4 fighters moved from 6 Sea Zone to ShantungCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 0/6 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 3 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Germany causes 3 damage total.
Battle in Shantung
Americans attack with 1 bomber, 8 fighters and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 2 infantry
AA fire in Shantung : 1/3 hits
1 fighter owned by the Americans lost in Shantung
Americans roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in Shantung, round 2 : 7/9 hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in Shantung
Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Americans: 3 fighters
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter and 2 infantryNon Combat Move - Americans
4 fighters moved from Shantung to 6 Sea Zone
1 fighter moved from Shantung to Jehol
1 tactical_bomber moved from Shantung to Jehol
1 bomber moved from Shantung to Jehol
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
2 carriers, 1 destroyer and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to NorwayPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
3 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Jehol : 1 bomber, 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 3 submarines and 2 transports
6 Sea Zone : 1 flag, 1 battleship, 3 carriers and 4 fighters
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 bombers, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 2 aaGuns, 2 artilleries, 2 fighters and 3 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag, 1 infantry
Norway : 1 bomber and 3 fighters
106 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
Brazil : 1 flag
91 Sea Zone : 5 submarines and 3 transports
110 Sea Zone : 2 carriers, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 39 / 45
Russians : 36 / 42
Japanese : 36 / 31
Americans : 57 / 77
Chinese : 14 / 19
British : 32 / 100
UK_Pacific : 11 / 11
Italians : 20 / 31
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.667
Median : 3.500
Variance : 1.660
Standard Deviation : 1.289
Total rolls : 54Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.682
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.682
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Yunnan to SikangCombat - Chinese
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 armour and 1 artillery
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 armour and 1 artillery in Szechwan, round 2 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour and 1 artillery
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Sikang
retreated to Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
1 infantry placed in Manchuria
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 17 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Chinese :
Jehol : 3 infantry
Manchuria : 1 infantry
Shensi : 1 infantry
Yunnan : 1 fighter
Tsinghai : 2 infantry
Szechwan : 3 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 39 / 45
Russians : 36 / 42
Japanese : 33 / 31
Americans : 57 / 77
Chinese : 17 / 24
British : 32 / 100
UK_Pacific : 11 / 11
Italians : 20 / 31
ANZAC : 14 / 21
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 14 times
Average roll : 3.567
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 67Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.682
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.682
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.364
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11