in East and West (cold war version), it cost i think 10 IPC, the peace is on the board like other units. to drop it you have to have a bomber do it. the nuke kills 5 units on sea or land.
you can develop the tech to fire them with a move of 4 i think, then you can upgrade again to have them kill 10 units.
ether version also reduces the IPC of target teritory by 1 IPC for one or two turns per nuke used.
nuking a teritory with a nuke causes the other nuke to blow giving the effects to stack.
for all you also have to make a consiquence role. some cause anti nuke protest (can’t build nukes for a turn or two… USSR un effected), political strife with neutrals, or no effect.
i think it was well balanced out for use, although the games i played the nukes turned into a game of who can do the most damage with the nuke and gain the most head way from it… nuke wars are no fun really and that was with nukes that wern’t over devistating.
Harris Tournament Rules
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I cannot find the link to the revised rules for revised.
Can someone please post it for me?
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Can someone just tell me if these are THE official rules to playing the game, overuling the ones in the box? B/c I keep reading about “refer to the LHTR” this, that and the other thing being the ones to reference.
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Yeah these are the LHTR that most people refer to. These are the rulings used in tournaments games and were sanctioned by the game designer (larry harris, hence larry harris tournament rules). They fix the dumb abuses in the box rules…
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Thanks very much.