@Witt @Private-Panic are you guys still not using the pre release version of tripleA which allows you to post at the end of turn with logs and savegame etc.?
1940 Global 2nd edition, 1942 scenario
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Japanese takes Amur from Russians
EDIT: Japanese takes Amur from Russians
EDIT: 1 infantry moved from Malaya to 37 Sea Zone
EDIT: 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
EDIT: 1 infantry moved from 35 Sea Zone to Philippines
EDIT: 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
EDIT: 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
EDIT: Japanese undo move 6.
EDIT: Japanese undo move 5.
EDIT: Japanese undo move 4.
EDIT: Japanese undo move 3.
EDIT: 1 infantry moved from Ulaanbaatar to Amur
EDIT: 1 infantry moved from Yakut S.S.R. to Buryatia
EDIT: 1 mech_infantry moved from Korea to 6 Sea Zone
EDIT: 1 infantry moved from Korea to 6 Sea Zone
EDIT: Japanese undo move 6.
EDIT: Japanese undo move 5.
EDIT: 1 mech_infantry moved from Korea to 6 Sea Zone
EDIT: 1 infantry moved from Korea to Amur
EDIT: 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
EDIT: 1 mech_infantry moved from 35 Sea Zone to Philippines
EDIT: 1 infantry moved from 35 Sea Zone to Philippines
EDIT: Japanese undo move 9.
EDIT: Japanese undo move 8.
EDIT: Japanese undo move 7.
EDIT: Japanese undo move 6.
EDIT: Japanese undo move 5.
EDIT: Japanese undo move 4.
EDIT: Japanese undo move 3.
EDIT: Japanese undo move 2.
EDIT: 1 infantry moved from Ulaanbaatar to Amur
EDIT: 1 infantry moved from Yakut S.S.R. to Buryatia
EDIT: 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
EDIT: 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
EDIT: 1 infantry moved from Malaya to 37 Sea Zone
EDIT: 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
EDIT: Japanese undo move 8.
EDIT: Japanese undo move 7.
EDIT: 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
EDIT: 1 infantry moved from 35 Sea Zone to Philippines
EDIT: 1 carrier, 2 destroyers, 2 fighters and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
EDIT: 2 fighters moved from 35 Sea Zone to Philippines
EDIT: Japanese undo move 10.
EDIT: Japanese undo move 9.
EDIT: 1 carrier, 2 destroyers and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
EDIT: 2 fighters moved from 37 Sea Zone to Philippines
EDIT: 2 fighters moved from Malaya to Siam
EDIT: 1 tactical_bomber moved from Malaya to Siam
EDIT: 1 tactical_bomber moved from 37 Sea Zone to Philippines
EDIT: 2 carriers and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
EDIT: 1 fighter moved from Japan to 20 Sea Zone
EDIT: 1 fighter moved from 20 Sea Zone to 35 Sea Zone
EDIT: 1 fighter moved from 35 Sea Zone to Philippines
EDIT: Japanese undo move 17.
EDIT: Japanese undo move 16.
EDIT: Japanese undo move 15.
EDIT: 2 fighters moved from 6 Sea Zone to 35 Sea Zone
EDIT: 1 fighter moved from Japan to 35 Sea Zone
EDIT: Japanese undo move 13.
EDIT: Japanese undo move 11.
EDIT: 1 fighter moved from Malaya to Philippines
EDIT: 1 tactical_bomber moved from 37 Sea Zone to Siam
EDIT: 1 fighter moved from Malaya to SiamCombat - Japanese
EDIT: Battle in 35 Sea Zone
EDIT: Japanese attack with 3 carriers, 3 destroyers, 3 fighters, 4 submarines and 2 transports
EDIT: ANZAC defend with 1 transport
EDIT: 1 transport owned by the ANZAC lost in 35 Sea Zone
EDIT: 0/4 hits
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7
EDIT: Battle in Siam
EDIT: Japanese attack with 1 fighter and 2 tactical_bombers
EDIT: British defend with 1 mech_infantry
EDIT: 2/3 hits
EDIT: 1/1 hits
EDIT: 1 mech_infantry owned by the British lost in Siam
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Battle in Philippines
EDIT: Japanese attack with 3 fighters, 2 infantry and 1 mech_infantry
EDIT: ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
EDIT: 4/6 hits
EDIT: 1/2 hits
EDIT: 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Philippines
EDIT: Japanese takes Philippines from Americans
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7
EDIT: Recording Battle StatisticsNon Combat Move - Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 1 fighter
EDIT: Removing units owned by Japanese from Philippines: 1 infantry
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Siam to Malaya
3 fighters moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 armour, 1 fighter and 1 mech_infantry placed in Malaya
1 fighter and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 fighter
EDIT: Adding units owned by Japanese to Malaya: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Japan: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Malaya: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malaya: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 27 PUs; end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Gilbert Islands : 1 flag, 1 infantry
Malaya : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
New Britain : 1 flag, 2 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 flag, 1 airfield
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag
Dutch New Guinea : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 submarine
35 Sea Zone : 3 carriers, 3 destroyers, 6 fighters, 4 submarines and 2 transports
Dzavhan : 1 flag
Central Mongolia : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Russians : 8 / 0
Japanese : 27 / 29
Americans : 60 / 80
Chinese : 23 / 29
Germans : 65 / 87
British : 34 / 39
UK_Pacific : 15 / 13
Italians : 11 / 25
ANZAC : 13 / 13
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry for so many edits…there was also some weird things going on - after a battle I suppose to lose a fighter, for example, but I can’t lose it and have to edit to get rid of it.
Hope things are working alright. Let me know if you have any questions on the edit.
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Haha, I don’t even wanna check all those edits, I trust they’re fine :-D
It’s a pain in the *** when you want to change a simple thing and you have to edit 10000000 things.
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haha. Many edits were due to the fact that I can’t make a firm decision and then I edit back and forth…
Sigh. need to be more decisive sometimes
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TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 5 submarines moved from 42 Sea Zone to 35 Sea Zone
1 bomber and 1 tactical_bomber moved from Java to 35 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Sicily to France
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Sicily to France
1 bomber moved from Sicily to Western Germany
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands -
@ Magic, Intercept in France?
@ Innhub, Token and on which boat(s) in sz 35? And pls submit OOL for the battle. If it gets complicated, I’ll ask you again for 2nd/3rd round.
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not to intercept pls
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Full tokens please. (all in)
Please inform me if your hit would remove all my destroyers.
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Hi Inno, what boats do you want to assign your tokens to?
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1 for each destroyer please. The last one go to air carrier.
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ughhh my tokens were used for boats !!! :mrgreen:
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 5 submarines moved from 42 Sea Zone to 35 Sea Zone
1 bomber and 1 tactical_bomber moved from Java to 35 Sea Zone
2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Sicily to France
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Sicily to France
1 bomber moved from Sicily to Western Germany
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Western Germany causes 3 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Air Battle in France
Americans attacks with 2 units heading to France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in France rolls: 8 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 8 damage total. Damaged units is as follows: airfield = 5, factory_minor = 3
Battle in Caroline Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 35 Sea Zone
Americans attack with 1 bomber, 1 carrier, 6 destroyers, 2 fighters, 7 submarines and 1 tactical_bomber
Japanese defend with 3 carriers, 3 destroyers, 6 fighters, 4 submarines and 2 transports
Units damaged: 2 carriers owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 35 Sea Zone from Japanese with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 72
Casualties for Americans: 1 carrier, 5 destroyers and 7 submarines
Casualties for Japanese: 3 carriers, 3 destroyers, 6 fighters, 4 submarines and 2 transports
Cleaning up after air battlesNon Combat Move - Americans
1 tactical_bomber could not land in 35 Sea Zone and was removed
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 bombers moved from France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 destroyer and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 35 Sea Zone to Borneo
1 bomber moved from 35 Sea Zone to Java
1 armour and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
4 infantry placed in Eastern United States
1 battleship, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Yunnan to BurmaNon Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
1 artillery and 2 infantry moved from Hunan to Yunnan
3 artilleries and 3 infantry moved from Kiangsu to Kiangsi
2 artilleries and 4 infantry moved from Jehol to Manchuria
2 artilleries and 2 infantry moved from Shantung to JeholPlace Units - Chinese
2 artilleries and 2 infantry placed in Tsinghai
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Germans buy 11 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
10 artilleries moved from Volgograd to Caucasus
5 infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Russia to Novosibirsk
4 mech_infantrys moved from Volgograd to Samara
1 tactical_bomber moved from Novgorod to Novosibirsk
1 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
1 fighter moved from Ukraine to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 tactical_bomber moved from Ukraine to Samara
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 fighter moved from France to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Samara
5 mech_infantrys moved from Volgograd to Caucasus
6 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Samara
1 artillery moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
3 armour moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Samara
1 fighter moved from Novgorod to Novosibirsk
1 tactical_bomber moved from Novgorod to Samara
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to Caucasus
1 bomber moved from Novgorod to SamaraCombat - Germans
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 16 armour, 15 artilleries, 6 infantry and 6 mech_infantrys
British defend with 1 armour
Germans win, taking Caucasus from Russians with 16 armour, 15 artilleries, 5 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Novosibirsk
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 bomber, 4 mech_infantrys and 4 tactical_bombers
British defend with 1 armour, 1 artillery and 1 mech_infantry
Germans win, taking Samara from British with 1 armour, 1 bomber, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Samara to Novgorod
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter and 2 tactical_bombers moved from Holland Belgium to France
1 mech_infantry moved from Germany to France
1 infantry moved from Karelia to Finland
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Novgorod
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Bessarabia to Rostov
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
1 tactical_bomber moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
1 tactical_bomber moved from Samara to Volgograd
1 armour moved from Volgograd to Samara
1 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
1 aaGun moved from Volgograd to Caucasus
1 armour moved from Samara to Novosibirsk
10 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Ukraine to Novgorod
5 mech_infantrys moved from Yugoslavia to Bessarabia
8 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 68 PUs (5 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 carrier and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
British creates battle in territory 97 Sea Zone
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 infantry
British win, taking 97 Sea Zone from Italians, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters moved from Sicily to Egypt
2 bombers moved from Sicily to Egypt
1 fighter moved from Cyprus to Persia
1 infantry moved from Northwest Persia to Persia
2 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
2 armour and 1 mech_infantry moved from Iraq to Persia
1 mech_infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 aaGuns moved from Yunnan to Burma
1 fighter moved from Shantung to Burma
2 infantry moved from India to Burma
5 infantry moved from India to West India
1 mech_infantry moved from India to Eastern PersiaPlace Units - British
3 artilleries placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,4,5
British collect 34 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 6x factory_minor, 4x airfield; Remaining resources: 15 PUs;
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 tactical_bomber moved from Southern Italy to Holland Belgium
2 infantry moved from France to Holland BelgiumCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Holland Belgium
Italians attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Italians win, taking 98 Sea Zone from British, taking Holland Belgium from British with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Southern Italy
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from Volgograd to Caucasus
1 armour moved from Archangel to Novosibirsk
1 infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Holland Belgium to FrancePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Turkmenistan to Kazakhstan
2 fighters and 1 tactical_bomber moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 armour moved from Timguska to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Kazakhstan
Russians attack with 3 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Kazakhstan to Persia
4 aaGuns, 8 armour, 4 artilleries and 14 infantry moved from Turkmenistan to Eastern PersiaTurn Complete - Russians