@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
No worries. Their graves were moved to Szechwan. Please inform the next of kin.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Smolensk to Ukraine
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Bryansk
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Smolensk
1 fighter moved from Bryansk to Smolensk
3 infantry moved from Rostov to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Western Ukraine to Bryansk
3 infantry moved from Volgograd to Rostov
2 aaGuns and 18 infantry moved from Novosibirsk to Vologda
4 infantry moved from Russia to Smolensk
6 infantry moved from Russia to Bryansk
1 infantry moved from Iraq to Trans-Jordan
Place Units - Russians
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 6 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer and 2 submarines moved from 35 Sea Zone to 49 Sea Zone
3 bombers moved from South Australia to 49 Sea Zone
2 tactical_bombers moved from South Australia to 49 Sea Zone
2 fighters moved from South Australia to 49 Sea Zone
1 tactical_bomber moved from Western Australia to 49 Sea Zone
1 fighter moved from South Australia to 49 Sea Zone
1 artillery and 1 marine moved from South Australia to New South Wales
1 artillery and 4 infantry moved from South Australia to New South Wales
1 armour and 2 infantry moved from South Australia to New South Wales
1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Anhwe to Chahar
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
3 bombers and 1 fighter moved from Malaya to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 mech_infantry moved from Shan State to Szechwan
Combat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 6 infantry and 1 marine
ANZAC defend with 1 aaGun, 3 artilleries, 1 factory_minor and 1 harbour
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 3 artilleries
Battle in Szechwan
Japanese attack with 1 artillery, 3 bombers, 2 fighters, 2 infantry and 2 mech_infantrys
Chinese defend with 5 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 3 bombers, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in 49 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 2 carriers owned by the Americans
Japanese win with 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Japanese: 1 destroyer, 1 fighter and 2 submarines
Casualties for ANZAC: 1 fighter
Casualties for Americans: 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to ANZAC
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 bomber
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber
EDIT: Turning off Edit Mode
1 battleship and 1 carrier moved from 41 Sea Zone to 55 Sea Zone
2 bombers moved from 49 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 55 Sea Zone
1 carrier and 4 transports moved from 61 Sea Zone to 55 Sea Zone
2 fighters moved from 61 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Shan State to French Indo China
3 bombers and 1 fighter moved from Szechwan to French Indo China
1 aaGun and 1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Chahar to Anhwe
3 infantry moved from Manchuria to Jehol
1 infantry moved from Shan State to Yunnan
1 fighter moved from Szechwan to Yunnan
1 fighter moved from South Australia to Caroline Islands
1 fighter and 3 tactical_bombers moved from Western Australia to Malaya
Place Units - Japanese
1 submarine placed in 6 Sea Zone
3 infantry placed in Manchuria
3 artilleries placed in French Indo China
3 infantry placed in Malaya
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4
Japanese collect 63 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
Combat - Americans
Battle in Tunisia
Non Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
1 transport moved from 89 Sea Zone to 11 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Western United States to Hawaiian Islands
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Morocco to 91 Sea Zone
1 fighter moved from Morocco to Gibraltar
Place Units - Americans
4 infantry placed in Eastern United States
2 submarines placed in 101 Sea Zone
Americans undo move 1.
2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
4 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 mech_infantrys
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 mech_infantrys
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 armour, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Syria to Egypt
1 bomber moved from Syria to Egypt
1 armour moved from Iraq to Egypt
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
Scram for Egypt…. ?
no scram
Ok,
The battle for Egypt will be decisive for the Allies. The battle calc says 65% or so, so I have an advantage but not overwhelming. It could go either way. After your naval battle, it might be my turn to get rocked bad. :lol:
If I lose, the game is definitely Axis favored. If I win, the allies have a chance.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry, 1 tactical_bomber and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber moved from 81 Sea Zone to Egypt
1 armour, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Syria to Egypt
1 bomber moved from Syria to Egypt
1 armour moved from Iraq to Egypt
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 fighter and 1 infantry
retreated to Yunnan
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 71 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
British win, taking 71 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 110 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 destroyer and 2 submarines
British win with 4 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for British: 1 destroyer
Battle in Egypt
British attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 armour and 1 infantry; Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour and 2 infantry
British win, taking Egypt from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for Italians: 1 artillery, 6 fighters and 2 infantry
Non Combat Move - British
1 aaGun and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 fighter moved from 96 Sea Zone to Tunisia
3 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to Scotland
2 fighters moved from 110 Sea Zone to United Kingdom
2 transports moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from Egypt to Iraq
1 fighter moved from Yunnan to India
2 infantry moved from India to Burma
Place Units - British
3 armour placed in Persia
1 transport placed in 80 Sea Zone
1 infantry placed in Iraq
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 aaGuns
EDIT: Adding units owned by British to India: 2 aaGuns
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Adding units owned by British to India: 2 infantry
EDIT: Removing units owned by UK_Pacific from India: 2 infantry
EDIT: Adding units owned by British to India: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Wow, we both rolled bad in Egypt. I won only because I had more units…. whew…
Although I got rocked in Yunnan… :x
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
2 infantry moved from Albania to Yugoslavia
1 marine moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
Place Units - Italians
4 infantry and 2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 10 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bessarabia to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
3 artilleries and 17 infantry moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
4 infantry moved from Germany to Poland
1 infantry moved from Normandy Bordeaux to France
2 armour and 4 mech_infantrys moved from Western Germany to Poland
1 armour and 3 mech_infantrys moved from Novgorod to Vyborg
5 armour and 5 mech_infantrys moved from Eastern Poland to Novgorod
1 armour and 11 mech_infantrys moved from Eastern Poland to Novgorod
Place Units - Germans
10 artilleries placed in Germany
2 armour, 2 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
Germans undo move 1.
3 artilleries placed in Novgorod
7 artilleries placed in Germany
Germans undo move 2.
2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys placed in Western Germany
1 artillery placed in Western Germany
4 artilleries placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Poland: 4 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 fighters moved from Smolensk to Russia
2 aaGuns and 18 infantry moved from Vologda to Smolensk
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Trans-Jordan to Iraq
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to Bessarabia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 fighters moved from Smolensk to Russia
2 aaGuns and 18 infantry moved from Vologda to Smolensk
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Trans-Jordan to Iraq
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 infantry
EDIT: Adding units owned by Russians to Ukraine: 2 infantry
EDIT: Removing units owned by Russians from Volgograd: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers, 2 destroyers, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Malaya to Shan State
1 fighter, 2 infantry and 3 tactical_bombers moved from Malaya to Shan State
1 artillery and 3 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Shan State to French Indo China
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
4 artilleries and 3 infantry moved from French Indo China to Siam
1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 4 transports moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to French Indo China
3 bombers moved from Caroline Islands to Philippines
1 fighter moved from Caroline Islands to French Indo China
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New South Wales: 2 infantry
EDIT: Adding units owned by Japanese to South Australia: 2 infantry
EDIT: Removing units owned by Japanese from New South Wales: 1 armour, 2 artilleries, 1 infantry and 1 marine
EDIT: Adding units owned by Japanese to Queensland: 1 armour, 2 artilleries, 2 infantry and 1 marine
EDIT: Turning off Edit Mode
Japanese undo move 5.
Japanese undo move 3.
1 destroyer and 1 submarine placed in 37 Sea Zone
1 infantry placed in Malaya
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
Japanese collect 57 PUs (9 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 42 Sea Zone
Battle in Normandy Bordeaux
Battle in Tobruk
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 2 infantry
Americans win, taking 42 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 aaGun moved from Central United States to Western United States
Place Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in French Madagascar
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British win, taking Holland Belgium from Germans, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 aaGun, 1 artillery and 16 infantry moved from Burma to India
3 armour moved from Persia to Eastern Persia
1 bomber moved from Iraq to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Tunisia to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 aaGun and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 aaGun, 1 fighter and 3 infantry moved from Scotland to United Kingdom
1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea Zone
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
1 infantry placed in Egypt
2 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,5,1,5,2,1,5,5,1,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
Battle in French Madagascar
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British win, taking Holland Belgium from Germans, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 aaGun, 1 artillery and 16 infantry moved from Burma to India
3 armour moved from Persia to Eastern Persia
1 bomber moved from Iraq to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Tunisia to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 aaGun and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 aaGun, 1 fighter and 3 infantry moved from Scotland to United Kingdom
1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea Zone
Place Units - British
2 fighters and 1 mech_infantry placed in Persia
1 infantry placed in Egypt
2 submarines placed in 98 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,5,1,5,2,1,5,5,1,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode