@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
16L -Pete (Axis) vs. Karl7 (Allies) BM 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 fighters moved from Smolensk to Russia
2 aaGuns and 18 infantry moved from Vologda to Smolensk
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Trans-Jordan to IraqPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Belarus to Smolensk
1 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Bryansk to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
2 fighters moved from Smolensk to Russia
2 aaGuns and 18 infantry moved from Vologda to Smolensk
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
3 infantry moved from Rostov to Bryansk
3 infantry moved from Volgograd to Rostov
1 infantry moved from Trans-Jordan to IraqPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 infantry
EDIT: Adding units owned by Russians to Ukraine: 2 infantry
EDIT: Removing units owned by Russians from Volgograd: 2 infantry
EDIT: Adding units owned by Russians to Bryansk: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 carriers, 2 destroyers, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Malaya to Shan State
1 fighter, 2 infantry and 3 tactical_bombers moved from Malaya to Shan State
1 artillery and 3 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Shan State to French Indo China
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to Jehol
1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
4 artilleries and 3 infantry moved from French Indo China to Siam
1 battleship, 2 carriers, 2 fighters, 2 tactical_bombers and 4 transports moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to French Indo China
3 bombers moved from Caroline Islands to Philippines
1 fighter moved from Caroline Islands to French Indo ChinaPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Malaya
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from New South Wales: 2 infantry
EDIT: Adding units owned by Japanese to South Australia: 2 infantry
EDIT: Removing units owned by Japanese from New South Wales: 1 armour, 2 artilleries, 1 infantry and 1 marine
EDIT: Adding units owned by Japanese to Queensland: 1 armour, 2 artilleries, 2 infantry and 1 marine
EDIT: Turning off Edit Mode
Japanese undo move 5.
Japanese undo move 3.
1 destroyer and 1 submarine placed in 37 Sea Zone
1 infantry placed in Malaya
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
Japanese collect 57 PUs (9 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Americans creates battle in territory 42 Sea Zone
Battle in Normandy Bordeaux
Battle in Tobruk
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 2 infantry
Americans win, taking 42 Sea Zone from Japanese, taking Normandy Bordeaux from Germans, taking Tobruk from Italians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 carrier, 2 fighters, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in French Madagascar
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British win, taking Holland Belgium from Germans, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 aaGun, 1 artillery and 16 infantry moved from Burma to India
3 armour moved from Persia to Eastern Persia
1 bomber moved from Iraq to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Tunisia to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 aaGun and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 aaGun, 1 fighter and 3 infantry moved from Scotland to United Kingdom
1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
2 fighters and 1 mech_infantry placed in Persia
1 infantry placed in Egypt
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,5,1,5,2,1,5,5,1,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in French Madagascar
Battle in Shan State
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British win, taking Holland Belgium from Germans, taking French Madagascar from Neutral_Axis, taking Shan State from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Shan State to India
1 aaGun, 1 artillery and 16 infantry moved from Burma to India
3 armour moved from Persia to Eastern Persia
1 bomber moved from Iraq to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Tunisia to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
3 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 aaGun and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 aaGun, 1 fighter and 3 infantry moved from Scotland to United Kingdom
1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
2 fighters and 1 mech_infantry placed in Persia
1 infantry placed in Egypt
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,5,1,5,2,1,5,5,1,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 110 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Western Germany
1 aaGun, 1 armour and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Northern Italy to Romania
4 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
2 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 bombers moved from Novgorod to Holland BelgiumCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Western Germany to France
4 artilleries moved from Germany to Poland
5 armour moved from Novgorod to Vyborg
6 mech_infantrys moved from Novgorod to Vyborg
3 artilleries moved from Novgorod to Baltic States
2 armour moved from Novgorod to Vyborg
1 armour moved from Novgorod to Vyborg
2 armour moved from Poland to Novgorod
4 infantry moved from Poland to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Novgorod to Vyborg
2 mech_infantrys moved from Novgorod to Vyborg
3 mech_infantrys moved from Novgorod to Baltic States
3 mech_infantrys moved from Baltic States to Eastern Poland
2 artilleries moved from Western Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in Western Germany
7 infantry placed in Germany
Germans undo move 2.
9 infantry placed in Western Germany
1 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
3 infantry placed in Germany
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea ZoneNon Combat Move - Russians
4 aaGuns, 3 armour, 4 artilleries, 44 infantry and 2 mech_infantrys moved from Smolensk to Belarus
2 fighters moved from Russia to Belarus
3 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
3 infantry moved from Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun, 2 armour, 6 artilleries, 1 fighter, 40 infantry and 1 tactical_bomber moved from Bryansk to BelarusPlace Units - Russians
4 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
GG dude. I just can’t see a road to victory with Germany about to be BTFO. Lemme know your take on the game.
rematch and switch sides for round 2?
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GG dude. I just can’t see a road to victory with Germany about to be BTFO. Lemme know your take on the game.
rematch and switch sides for round 2?
Boy, I thought I was losing for awhile there. The allies were getting pummeled. But then the dice switched hard with the German attack off Gibraltar. Although I think what saved me was being able to take back Egypt and the Germans holding back in Russia. Japan was looking good, although not in striking range of India or Hawaii. I can’t believe I lost Australia! :-P It was hard fought game, but I agree with UK now freed up from the middle east, the allies are ascendant.
new game coming up!
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Interesting, you thought I was holding back in Russia? I was thinking the opposite!
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Interesting, you thought I was holding back in Russia? I was thinking the opposite!
scram orders?





