Man it’s so great to have you around. I’m glad to know the rules.
Is Australia an island for purposes of landing stranded fighters?
Good luck and have fun!
Test summary from TripleA, engine version: 1.8.0.9, time: 19:33:27
TripleA Manual Gamesave Post for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Carthage
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Carthage
Purchase Units - Carthage
Carthage buy 1 bireme, 2 cavalrys, 1 city, 2 hoplites, 3 spearmen and 1 swordman; Remaining resources: 0 PUs;
Non Combat Move - Carthage
2 spearmen moved from Gades to Hispatis
1 swordman moved from Gades to Hispatis
1 swordman moved from Acci to Corduba
2 biremes and 1 trireme moved from SZ 32 to SZ 36
1 spearman moved from Melita to SZ 36
4 spearmen moved from Carthago to SZ 36
5 spearmen moved from SZ 36 to Lilybaeum
2 biremes moved from SZ 14 to SZ 15
Place Units - Carthage
1 bireme placed in SZ 36
1 city placed in Corduba
2 cavalrys, 2 hoplites, 3 spearmen and 1 swordman placed in Carthago
Turn Complete - Carthage
Carthage collect 53 PUs; end with 53 PUs total
Territory Summary for Carthage :
Caralis : 3 spearmen
Thapsus : 3 spearmen
Aleria : 2 spearmen
Carthago Nova : 3 spearmen and 2 swordmen
Carthago : 5 cavalrys, 1 city, 3 hoplites, 3 spearmen, 1 swordman and 1 warelephant
SZ 36 : 4 biremes and 2 triremes
Hispatis : 4 spearmen and 2 swordmen
Palma : 1 spearman
Lilybaeum : 13 spearmen and 1 warelephant
SZ 15 : 2 biremes
Corduba : 2 cavalrys, 1 city, 4 spearmen and 4 swordmen
Production/PUs Summary :
Carthage : 53 / 53
RomanRepublic : 43 / 43
GreekCityStates : 34 / 34
Macedonia : 29 / 29
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - RomanRepublic
3 legionaires and 4 velitess moved from Arretium to Genua
1 ballista, 2 legionaires and 3 velitess moved from Ariminum to Genua
2 cavalrys moved from Roma to Genua
Purchase Units - RomanRepublic
RomanRepublic buy 4 cavalrys, 1 city and 1 trireme; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Genua
RomanRepublic attack with 1 ballista, 2 cavalrys, 5 legionaires and 7 velitess
Neutral defend with 3 cavalrys and 3 swordmen
RomanRepublic loses 0 PUs for violating Genuas neutrality.
RomanRepublic win, taking Genua from Neutral with 1 ballista, 2 cavalrys, 5 legionaires and 5 velitess remaining. Battle score for attacker is 18
Casualties for Neutral: 3 cavalrys and 3 swordmen
Casualties for RomanRepublic: 2 velitess
Non Combat Move - RomanRepublic
2 legionaires and 3 velitess moved from Salapia to Ariminum
2 biremes moved from SZ 28 to SZ 25
1 ballista moved from Roma to Arretium
1 cavalry moved from Capua to Arretium
5 velitess moved from Roma to Arretium
3 legionaires moved from Capua to SZ 28
3 legionaires moved from Roma to SZ 28
6 legionaires and 2 triremes moved from SZ 28 to SZ 34
6 legionaires moved from SZ 34 to Messana
1 legionaire and 3 velitess moved from Croton to Capua
2 legionaires moved from Tarentum to Capua
1 legionaire moved from Roma to Capua
4 velitess moved from Capua to Salapia
1 legionaire moved from Croton to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 45
1 legionaire moved from SZ 45 to Delphi
Place Units - RomanRepublic
1 trireme placed in SZ 25
1 city placed in Ariminum
4 cavalrys placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 47 PUs; end with 47 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - GreekCityStates
6 hoplites and 3 slingerss moved from Sparta to Corinth
2 archers, 1 cavalry, 5 hoplites and 3 slingerss moved from Athens to Corinth
Purchase Units - GreekCityStates
GreekCityStates buy 2 archers, 1 city, 1 hoplite and 3 slingerss; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 2 archers, 1 cavalry, 11 hoplites and 6 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates win, taking Corinth from Macedonia with 7 hoplites remaining. Battle score for attacker is 5
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Casualties for GreekCityStates: 2 archers, 1 cavalry, 4 hoplites and 6 slingerss
Non Combat Move - GreekCityStates
1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
3 biremes and 2 triremes moved from SZ 67 to SZ 68
1 hoplite and 1 slingers moved from Rhodos to SZ 68
1 hoplite and 1 slingers moved from SZ 68 to Athens
2 cavalrys, 5 hoplites and 3 slingerss moved from Syracuse to Messana
Place Units - GreekCityStates
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from SZ 68: 1 bireme and 2 triremes
EDIT: Adding units owned by GreekCityStates to SZ 67: 2 biremes and 1 trireme
EDIT: Removing units owned by GreekCityStates from SZ 67: 1 bireme
EDIT: Adding units owned by GreekCityStates to SZ 67: 1 trireme
EDIT: Turning off Edit Mode
1 city placed in Rhodos
2 archers, 1 hoplite and 3 slingerss placed in Sparta
Turn Complete - GreekCityStates
GreekCityStates collect 41 PUs; end with 41 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Macedonia
1 hoplite and 1 peltasts moved from Dodona to Delphi
1 hoplite and 3 peltastss moved from Dodona to Apollonia
1 cavalry, 1 hoplite and 3 peltastss moved from Pella to Apollonia
1 peltasts moved from Thessalonica to Dodona
1 cavalry, 2 hoplites and 4 peltastss moved from Philippopolis to Odessus
Purchase Units - Macedonia
Macedonia buy 1 city, 5 peltastss and 1 swordman; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Odessus
Macedonia attack with 1 cavalry, 2 hoplites and 4 peltastss
Neutral defend with 1 axeman and 3 swordmen
Macedonia roll dice for 1 cavalry, 2 hoplites and 4 peltastss in Odessus, round 2 : 4/7 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 2 : 0/4 hits
3 swordmen owned by the Neutral and 1 axeman owned by the Neutral lost in Odessus
Macedonia loses 0 PUs for violating Odessuss neutrality.
Macedonia win, taking Odessus from Neutral with 1 cavalry, 2 hoplites and 4 peltastss remaining. Battle score for attacker is 15
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Delphi
Macedonia attack with 1 hoplite and 1 peltasts
RomanRepublic defend with 1 legionaire
Macedonia roll dice for 1 hoplite and 1 peltasts in Delphi, round 2 : 0/2 hits
GreekCityStates roll dice for 1 legionaire in Delphi, round 2 : 0/1 hits
Macedonia roll dice for 1 hoplite and 1 peltasts in Delphi, round 3 : 1/2 hits
GreekCityStates roll dice for 1 legionaire in Delphi, round 3 : 1/1 hits
1 peltasts owned by the Macedonia and 1 legionaire owned by the RomanRepublic lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 hoplite remaining. Battle score for attacker is 2
Casualties for RomanRepublic: 1 legionaire
Casualties for Macedonia: 1 peltasts
Battle in Apollonia
Macedonia attack with 1 cavalry, 2 hoplites and 6 peltastss
Neutral defend with 1 archer and 4 swordmen
Macedonia roll dice for 1 cavalry, 2 hoplites and 6 peltastss in Apollonia, round 2 : 3/9 hits
Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 2 : 4/5 hits
4 peltastss owned by the Macedonia and 3 swordmen owned by the Neutral lost in Apollonia
Macedonia roll dice for 1 cavalry, 2 hoplites and 2 peltastss in Apollonia, round 3 : 1/5 hits
Neutral roll dice for 1 archer and 1 swordman in Apollonia, round 3 : 1/2 hits
1 peltasts owned by the Macedonia and 1 swordman owned by the Neutral lost in Apollonia
Macedonia roll dice for 1 cavalry, 2 hoplites and 1 peltasts in Apollonia, round 4 : 1/4 hits
Neutral roll dice for 1 archer in Apollonia, round 4 : 0/1 hits
1 archer owned by the Neutral lost in Apollonia
Macedonia loses 0 PUs for violating Apollonias neutrality.
Macedonia win, taking Apollonia from Neutral with 1 cavalry, 2 hoplites and 1 peltasts remaining. Battle score for attacker is 10
Casualties for Neutral: 1 archer and 4 swordmen
Casualties for Macedonia: 5 peltastss
Non Combat Move - Macedonia
1 bireme moved from SZ 70 to SZ 69
Place Units - Macedonia
1 city placed in Larissa
5 peltastss and 1 swordman placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 34 PUs; end with 34 PUs total
Territory Summary for Macedonia :
Thessalonica : 2 cavalrys, 1 city, 3 hoplites, 8 peltastss and 3 swordmen
Larissa : 1 cavalry, 1 city, 2 hoplites, 5 peltastss and 1 swordman
SZ 70 : 1 bireme and 1 trireme
Delphi : 1 flag, 1 hoplite
SZ 69 : 1 bireme
Odessus : 1 flag, 1 cavalry, 2 hoplites and 4 peltastss
Apollonia : 1 flag, 1 cavalry, 2 hoplites and 1 peltasts
Dodona : 1 peltasts
Production/PUs Summary :
Carthage : 53 / 53
RomanRepublic : 47 / 47
GreekCityStates : 37 / 41
Macedonia : 34 / 34
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Egypt
4 axemen moved from Hermopolis to Paraetonium
2 spearmen moved from Hermopolis to Paraetonium
3 spearmen moved from Alexandria to Paraetonium
3 axemen and 6 spearmen moved from Sidon to Damascus
2 axemen moved from Jerusalem to Damascus
1 spearman moved from Jerusalem to Damascus
Purchase Units - Egypt
Egypt buy 2 archers, 2 axemen, 1 city, 2 spearmen and 1 trireme; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Damascus
Egypt attack with 5 axemen and 7 spearmen
Seleucid defend with 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
Egypt win, taking Damascus from Seleucid with 2 axemen and 4 spearmen remaining. Battle score for attacker is 10
Casualties for Egypt: 3 axemen and 3 spearmen
Casualties for Seleucid: 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
Battle in Paraetonium
Egypt attack with 4 axemen and 5 spearmen
Neutral defend with 3 spearmen
Egypt loses 0 PUs for violating Paraetoniums neutrality.
Egypt win, taking Paraetonium from Neutral with 4 axemen and 4 spearmen remaining. Battle score for attacker is 6
Casualties for Neutral: 3 spearmen
Casualties for Egypt: 1 spearman
Non Combat Move - Egypt
3 archers moved from Hermopolis to Paraetonium
1 chariot moved from Memphis to Jerusalem
2 chariots moved from Sidon to Jerusalem
1 spearman moved from Jerusalem to Sidon
2 chariots moved from Alexandria to Pharan
1 archer and 2 axemen moved from Memphis to SZ 58
1 archer, 2 axemen and 1 trireme moved from SZ 58 to SZ 59
1 archer and 2 axemen moved from SZ 59 to Jerusalem
2 archers, 3 axemen and 1 spearman moved from Alexandria to SZ 57
2 archers, 3 axemen, 3 biremes, 1 spearman and 1 trireme moved from SZ 57 to SZ 58
2 archers, 3 axemen and 1 spearman moved from SZ 58 to Pharan
5 spearmen moved from Memphis to Pharan
Place Units - Egypt
2 archers, 2 axemen and 2 spearmen placed in Alexandria
1 trireme placed in SZ 57
1 city placed in Jerusalem
Turn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Seleucid
1 hoplite, 1 legionaire and 1 peltasts moved from Antioch to Sidon
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Damascus
1 hoplite moved from Antioch to Damascus
2 peltastss moved from Antioch to Damascus
Purchase Units - Seleucid
Seleucid buy 2 cataphracts, 1 city, 7 peltastss and 1 trireme; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Damascus
Seleucid attack with 2 hoplites, 1 legionaire and 4 peltastss
Egypt defend with 2 axemen and 4 spearmen
Seleucid roll dice for 2 hoplites, 1 legionaire and 4 peltastss in Damascus, round 2 : 3/7 hits
Egypt roll dice for 2 axemen and 4 spearmen in Damascus, round 2 : 2/6 hits
1 spearman owned by the Egypt, 2 peltastss owned by the Seleucid and 2 axemen owned by the Egypt lost in Damascus
Seleucid roll dice for 2 hoplites, 1 legionaire and 2 peltastss in Damascus, round 3 : 3/5 hits
Egypt roll dice for 3 spearmen in Damascus, round 3 : 2/3 hits
3 spearmen owned by the Egypt and 2 peltastss owned by the Seleucid lost in Damascus
Seleucid win, taking Damascus from Egypt with 2 hoplites and 1 legionaire remaining. Battle score for attacker is 10
Casualties for Egypt: 2 axemen and 4 spearmen
Casualties for Seleucid: 4 peltastss
Battle in Sidon
Seleucid attack with 1 hoplite, 1 legionaire and 1 peltasts
Egypt defend with 1 spearman
Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Sidon, round 2 : 1/3 hits
Egypt roll dice for 1 spearman in Sidon, round 2 : 0/1 hits
1 spearman owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 hoplite, 1 legionaire and 1 peltasts remaining. Battle score for attacker is 3
Casualties for Egypt: 1 spearman
Non Combat Move - Seleucid
2 hoplites and 1 peltasts moved from Attalia to Sardis
2 peltastss moved from Tarsus to Attalia
2 hoplites moved from Tarsus to Attalia
1 bireme moved from SZ 61 to SZ 60
1 cavalry moved from Edessa to Seleucia
1 cataphract, 1 cavalry and 2 peltastss moved from Hatra to Seleucia
3 peltastss moved from Edessa to Antioch
2 hoplites and 2 legionaires moved from Edessa to Hatra
Place Units - Seleucid
1 city placed in Hatra
1 trireme placed in SZ 61
2 cataphracts and 7 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 64 PUs; end with 64 PUs total
Territory Summary for Seleucid :
Damascus : 2 hoplites and 1 legionaire
Edessa : 1 hoplite
Antioch : 3 cataphracts, 2 cavalrys, 1 city, 2 hoplites, 1 legionaire and 13 peltastss
SZ 61 : 2 triremes
Sardis : 6 hoplites and 4 peltastss
SZ 60 : 1 bireme
Hatra : 1 city, 2 hoplites and 2 legionaires
Seleucia : 3 cataphracts, 4 cavalrys, 5 hoplites, 2 legionaires and 7 peltastss
Sidon : 1 flag, 1 hoplite, 1 legionaire and 1 peltasts
Attalia : 2 hoplites and 2 peltastss
Production/PUs Summary :
Carthage : 53 / 53
RomanRepublic : 47 / 47
GreekCityStates : 37 / 41
Macedonia : 34 / 34
Egypt : 38 / 52
Seleucid : 64 / 64
Parthia : 30 / 30
Numidia : 17 / 17
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Parthia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Seleucia
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Ctesiphon to Seleucia
1 cataphract moved from Persepolis to Seleucia
1 cavalry moved from Persepolis to Seleucia
2 horsearchers moved from Cyropolis to Seleucia
1 horsearcher moved from Ecbatana to Seleucia
Purchase Units - Parthia
Parthia buy 2 cataphracts and 4 cavalrys; Remaining resources: 0 PUs;
Combat - Parthia
Battle in Seleucia
Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen
Seleucid defend with 3 cataphracts, 4 cavalrys, 5 hoplites, 2 legionaires and 7 peltastss
Parthia win, taking Seleucia from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers remaining. Battle score for attacker is 42
Casualties for Parthia: 14 spearmen
Casualties for Seleucid: 3 cataphracts, 4 cavalrys, 5 hoplites, 2 legionaires and 7 peltastss
Non Combat Move - Parthia
1 archer and 4 spearmen moved from Ecbatana to Ctesiphon
1 archer and 3 spearmen moved from Cyropolis to Ctesiphon
2 archers and 2 spearmen moved from Persepolis to Susa
2 spearmen moved from Persepolis to Susa
Place Units - Parthia
2 cataphracts and 4 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 1
Combat Move - Numidia
3 spearmen moved from Capsa to Thenae
2 cavalrys moved from Zama to Thenae
1 cavalry moved from Theveste to Thenae
2 spearmen and 1 swordman moved from Cirta to Auzia
Purchase Units - Numidia
Numidia buy 1 city; Remaining resources: 2 PUs;
Combat - Numidia
Battle in Thenae
Numidia attack with 3 cavalrys and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 3 cavalrys and 3 spearmen in Thenae, round 2 : 4/6 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits
1 spearman owned by the Numidia, 2 spearmen owned by the Neutral and 1 archer owned by the Neutral lost in Thenae
Numidia loses 0 PUs for violating Thenaes neutrality.
Numidia win, taking Thenae from Neutral with 3 cavalrys and 2 spearmen remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 2 spearmen
Casualties for Numidia: 1 spearman
Battle in Auzia
Numidia attack with 2 spearmen and 1 swordman
Neutral defend with 1 spearman
Numidia roll dice for 2 spearmen and 1 swordman in Auzia, round 2 : 0/3 hits
Neutral roll dice for 1 spearman in Auzia, round 2 : 1/1 hits
1 spearman owned by the Numidia lost in Auzia
Numidia roll dice for 1 spearman and 1 swordman in Auzia, round 3 : 0/2 hits
Neutral roll dice for 1 spearman in Auzia, round 3 : 1/1 hits
1 spearman owned by the Numidia lost in Auzia
1 swordman owned by the Numidia retreated to Cirta
Neutral win with 1 spearman remaining. Battle score for attacker is -6
Casualties for Numidia: 2 spearmen
Non Combat Move - Numidia
1 spearman moved from Berenice to Paliurus
1 cavalry moved from Berenice to Siwa
2 cavalrys moved from Leptis Magna to Siwa
1 spearman moved from Leptis Magna to Berenice
2 spearmen moved from Leptis Magna to Berenice
2 spearmen moved from Theveste to Capsa
1 archer moved from Zama to Thapsus
1 spearman moved from Zama to Thapsus
3 spearmen moved from Hippo Regius to Zama
2 cavalrys moved from Hippo Regius to Thapsus
1 archer moved from Hippo Regius to Carthago
2 biremes moved from SZ 29 to SZ 30
Place Units - Numidia
1 city placed in Cirta
Turn Complete - Numidia
Numidia collect 19 PUs; end with 21 PUs total
Territory Summary for Numidia :
Siwa : 2 archers, 3 cavalrys and 4 spearmen
Thenae : 1 flag, 3 cavalrys and 2 spearmen
Berenice : 3 spearmen
Thapsus : 1 archer, 2 cavalrys and 1 spearman
Carthago : 1 archer
SZ 30 : 2 biremes
Igilgili : 2 cavalrys and 1 spearman
Capsa : 2 spearmen
Cirta : 1 archer, 2 cavalrys, 1 city, 3 spearmen and 3 swordmen
Zama : 3 spearmen
Leptis Magna : 1 city
Paliurus : 1 cavalry and 3 spearmen
Production/PUs Summary :
Carthage : 53 / 53
RomanRepublic : 47 / 47
GreekCityStates : 37 / 41
Macedonia : 34 / 34
Egypt : 38 / 52
Seleucid : 54 / 64
Parthia : 40 / 40
Numidia : 19 / 21
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Carthage
2 cavalrys, 4 spearmen and 4 swordmen moved from Corduba to Castulo
4 spearmen and 2 swordmen moved from Hispatis to Pax Julia
13 spearmen and 1 warelephant moved from Lilybaeum to Syracuse
Purchase Units - Carthage
Carthage buy 1 bireme, 10 spearmen, 1 swordman and 1 trireme; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Pax Julia
Carthage attack with 4 spearmen and 2 swordmen
Neutral defend with 1 cavalry and 3 swordmen
Carthage roll dice for 4 spearmen and 2 swordmen in Pax Julia, round 2 : 0/6 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 2 : 0/4 hits
Carthage roll dice for 4 spearmen and 2 swordmen in Pax Julia, round 3 : 2/6 hits
Neutral roll dice for 1 cavalry and 3 swordmen in Pax Julia, round 3 : 1/4 hits
1 cavalry owned by the Neutral, 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Pax Julia
Carthage roll dice for 3 spearmen and 2 swordmen in Pax Julia, round 4 : 2/5 hits
Neutral roll dice for 2 swordmen in Pax Julia, round 4 : 0/2 hits
2 swordmen owned by the Neutral lost in Pax Julia
Carthage loses 0 PUs for violating Pax Julias neutrality.
Carthage win, taking Pax Julia from Neutral with 3 spearmen and 2 swordmen remaining. Battle score for attacker is 13
Casualties for Carthage: 1 spearman
Casualties for Neutral: 1 cavalry and 3 swordmen
Battle in Syracuse
Carthage attack with 13 spearmen and 1 warelephant
GreekCityStates defend with 1 slingers
Carthage roll dice for 13 spearmen and 1 warelephant in Syracuse, round 2 : 3/14 hits
GreekCityStates roll dice for 1 slingers in Syracuse, round 2 : 0/1 hits
1 slingers owned by the GreekCityStates lost in Syracuse
Carthage win, taking Syracuse from GreekCityStates with 13 spearmen and 1 warelephant remaining. Battle score for attacker is 2
Casualties for GreekCityStates: 1 slingers
Battle in Castulo
Carthage attack with 2 cavalrys, 4 spearmen and 4 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 2 cavalrys, 4 spearmen and 4 swordmen in Castulo, round 2 : 3/10 hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 2/5 hits
2 cavalrys owned by the Neutral, 1 swordman owned by the Neutral and 2 spearmen owned by the Carthage lost in Castulo
Carthage roll dice for 2 cavalrys, 2 spearmen and 4 swordmen in Castulo, round 3 : 3/8 hits
Neutral roll dice for 2 swordmen in Castulo, round 3 : 0/2 hits
2 swordmen owned by the Neutral lost in Castulo
Carthage loses 0 PUs for violating Castulos neutrality.
Carthage win, taking Castulo from Neutral with 2 cavalrys, 2 spearmen and 4 swordmen remaining. Battle score for attacker is 14
Casualties for Carthage: 2 spearmen
Casualties for Neutral: 2 cavalrys and 3 swordmen
Non Combat Move - Carthage
2 biremes moved from SZ 15 to SZ 16
5 cavalrys moved from Carthago to Thenae
3 hoplites and 3 spearmen moved from Carthago to SZ 36
1 warelephant moved from Carthago to Thapsus
4 biremes, 3 hoplites, 3 spearmen and 2 triremes moved from SZ 36 to SZ 37
3 hoplites and 3 spearmen moved from SZ 37 to Thenae
Place Units - Carthage
1 bireme and 1 trireme placed in SZ 36
8 spearmen placed in Carthago
2 spearmen and 1 swordman placed in Corduba
Turn Complete - Carthage
Carthage collect 63 PUs; end with 63 PUs total
Territory Summary for Carthage :
Thenae : 5 cavalrys, 3 hoplites and 3 spearmen
Pax Julia : 1 flag, 3 spearmen and 2 swordmen
Caralis : 3 spearmen
Thapsus : 3 spearmen and 1 warelephant
Aleria : 2 spearmen
Castulo : 1 flag, 2 cavalrys, 2 spearmen and 4 swordmen
Carthago Nova : 3 spearmen and 2 swordmen
Carthago : 1 city, 8 spearmen and 1 swordman
Syracuse : 1 flag, 13 spearmen and 1 warelephant
SZ 37 : 4 biremes and 2 triremes
SZ 36 : 1 bireme and 1 trireme
Palma : 1 spearman
SZ 16 : 2 biremes
Corduba : 1 city, 2 spearmen and 1 swordman
Production/PUs Summary :
Carthage : 63 / 63
RomanRepublic : 47 / 47
GreekCityStates : 31 / 41
Macedonia : 34 / 34
Egypt : 38 / 52
Seleucid : 54 / 64
Parthia : 40 / 40
Numidia : 19 / 21
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - RomanRepublic
3 legionaires and 2 velitess moved from Capua to SZ 34
1 legionaire moved from Capua to SZ 34
4 legionaires, 2 triremes and 2 velitess moved from SZ 34 to SZ 35
4 legionaires and 2 velitess moved from SZ 35 to Syracuse
10 legionaires and 5 velitess moved from Messana to Syracuse
1 ballista, 1 cavalry and 3 velitess moved from Arretium to SZ 25
1 ballista, 2 biremes, 1 cavalry, 1 trireme and 3 velitess moved from SZ 25 to SZ 24
1 ballista, 1 cavalry and 3 velitess moved from SZ 24 to Aleria
2 legionaires and 3 velitess moved from Ariminum to Verona
1 ballista, 2 cavalrys, 5 legionaires and 5 velitess moved from Genua to Verona
1 velites moved from Tarentum to SZ 45
1 velites moved from SZ 45 to Dodona
Purchase Units - RomanRepublic
RomanRepublic buy 1 ballista, 2 biremes, 1 legionaire, 1 trireme and 4 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Syracuse
RomanRepublic attack with 14 legionaires and 7 velitess
Carthage defend with 13 spearmen and 1 warelephant
Units damaged: 1 warelephant owned by the Carthage
RomanRepublic win, taking Syracuse from Carthage with 12 legionaires remaining. Battle score for attacker is 24
Casualties for Carthage: 13 spearmen and 1 warelephant
Casualties for RomanRepublic: 2 legionaires and 7 velitess
Battle in Verona
RomanRepublic attack with 1 ballista, 2 cavalrys, 7 legionaires and 8 velitess
Neutral defend with 2 axemen and 3 swordmen
RomanRepublic loses 0 PUs for violating Veronas neutrality.
RomanRepublic win, taking Verona from Neutral with 1 ballista, 2 cavalrys, 7 legionaires and 8 velitess remaining. Battle score for attacker is 18
Casualties for Neutral: 2 axemen and 3 swordmen
Battle in Aleria
RomanRepublic attack with 1 ballista, 1 cavalry and 3 velitess
Carthage defend with 2 spearmen
RomanRepublic win, taking Aleria from Carthage with 1 ballista, 1 cavalry and 2 velitess remaining. Battle score for attacker is 3
Casualties for Carthage: 2 spearmen
Casualties for RomanRepublic: 1 velites
Battle in Dodona
RomanRepublic attack with 1 velites
Macedonia defend with 1 peltasts
RomanRepublic win, taking Dodona from Macedonia with 1 velites remaining. Battle score for attacker is 2
Casualties for Macedonia: 1 peltasts
Non Combat Move - RomanRepublic
1 velites moved from Salapia to Tarentum
3 velitess moved from Salapia to Capua
4 cavalrys moved from Roma to Ariminum
2 velitess moved from Arretium to Ariminum
Place Units - RomanRepublic
1 ballista, 1 legionaire and 3 velitess placed in Ariminum
1 velites placed in Roma
2 biremes and 1 trireme placed in SZ 28
Turn Complete - RomanRepublic
RomanRepublic collect 57 PUs; end with 57 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - GreekCityStates
1 hoplite and 2 slingerss moved from Athens to Delphi
1 cavalry moved from Messana to Lilybaeum
GreekCityStates take Lilybaeum from Carthage
1 cavalry moved from Lilybaeum to Syracuse
Purchase Units - GreekCityStates
GreekCityStates buy 4 cavalrys, 1 city and 5 slingerss; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 1 hoplite and 2 slingerss
Macedonia defend with 1 hoplite
GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 2 slingerss remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 hoplite
Non Combat Move - GreekCityStates
7 hoplites moved from Corinth to Athens
2 archers, 1 hoplite and 3 slingerss moved from Sparta to SZ 67
2 archers, 1 hoplite, 3 slingerss and 2 triremes moved from SZ 67 to SZ 68
2 archers, 1 hoplite and 3 slingerss moved from SZ 68 to Athens
Place Units - GreekCityStates
4 cavalrys placed in Sparta
5 slingerss placed in Rhodos
1 city placed in Athens
Turn Complete - GreekCityStates
GreekCityStates collect 46 PUs; end with 46 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - GreekCityStates
1 hoplite and 2 slingerss moved from Athens to Delphi
1 cavalry moved from Messana to Lilybaeum
GreekCityStates take Lilybaeum from Carthage
1 cavalry moved from Lilybaeum to Syracuse
Purchase Units - GreekCityStates
GreekCityStates buy 4 cavalrys, 1 city and 5 slingerss; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Delphi
GreekCityStates attack with 1 hoplite and 2 slingerss
Macedonia defend with 1 hoplite
GreekCityStates win, taking Delphi from Macedonia with 1 hoplite and 2 slingerss remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 hoplite
Non Combat Move - GreekCityStates
7 hoplites moved from Corinth to Athens
2 archers, 1 hoplite and 3 slingerss moved from Sparta to SZ 67
2 archers, 1 hoplite, 3 slingerss and 2 triremes moved from SZ 67 to SZ 68
2 archers, 1 hoplite and 3 slingerss moved from SZ 68 to Athens
Place Units - GreekCityStates
4 cavalrys placed in Sparta
5 slingerss placed in Rhodos
1 city placed in Athens
Turn Complete - GreekCityStates
GreekCityStates collect 46 PUs; end with 46 PUs total
Turning on Edit Mode
EDIT: Removing units owned by GreekCityStates from Messana: 1 cavalry, 5 hoplites and 2 slingerss
EDIT: Adding units owned by GreekCityStates to Syracuse: 1 cavalry, 5 hoplites and 2 slingerss
EDIT: Removing units owned by GreekCityStates from Messana: 1 slingers
EDIT: Adding units owned by GreekCityStates to Lilybaeum: 1 slingers
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Macedonia
2 peltastss moved from Thessalonica to Dodona
1 hoplite moved from Larissa to Dodona
2 peltastss moved from Larissa to Delphi
1 hoplite moved from Larissa to Delphi
3 swordmen moved from Thessalonica to Byzantium
1 cavalry, 2 hoplites and 4 peltastss moved from Odessus to Byzantium
2 cavalrys moved from Thessalonica to Delphi
Purchase Units - Macedonia
Macedonia buy 2 hoplites, 8 peltastss and 2 swordmen; Remaining resources: 0 PUs;
Combat - Macedonia
Battle in Byzantium
Macedonia attack with 1 cavalry, 2 hoplites, 4 peltastss and 3 swordmen
Neutral defend with 3 archers, 2 axemen and 4 swordmen
Macedonia roll dice for 1 cavalry, 2 hoplites, 4 peltastss and 3 swordmen in Byzantium, round 2 : 6/10 hits
Neutral roll dice for 3 archers, 2 axemen and 4 swordmen in Byzantium, round 2 : 1/9 hits
1 peltasts owned by the Macedonia, 4 swordmen owned by the Neutral and 2 axemen owned by the Neutral lost in Byzantium
Macedonia roll dice for 1 cavalry, 2 hoplites, 3 peltastss and 3 swordmen in Byzantium, round 3 : 3/9 hits
Neutral roll dice for 3 archers in Byzantium, round 3 : 1/3 hits
1 peltasts owned by the Macedonia and 3 archers owned by the Neutral lost in Byzantium
Macedonia loses 0 PUs for violating Byzantiums neutrality.
Macedonia win, taking Byzantium from Neutral with 1 cavalry, 2 hoplites, 2 peltastss and 3 swordmen remaining. Battle score for attacker is 30
Casualties for Neutral: 3 archers, 2 axemen and 4 swordmen
Casualties for Macedonia: 2 peltastss
Battle in Dodona
Macedonia attack with 1 hoplite and 2 peltastss
RomanRepublic defend with 1 velites
Macedonia roll dice for 1 hoplite and 2 peltastss in Dodona, round 2 : 2/3 hits
RomanRepublic roll dice for 1 velites in Dodona, round 2 : 0/1 hits
1 velites owned by the RomanRepublic lost in Dodona
Macedonia win, taking Dodona from RomanRepublic with 1 hoplite and 2 peltastss remaining. Battle score for attacker is 3
Casualties for RomanRepublic: 1 velites
Battle in Delphi
Macedonia attack with 2 cavalrys, 1 hoplite and 2 peltastss
GreekCityStates defend with 1 hoplite and 2 slingerss
Macedonia roll dice for 2 cavalrys, 1 hoplite and 2 peltastss in Delphi, round 2 : 1/5 hits
GreekCityStates roll dice for 1 hoplite and 2 slingerss in Delphi, round 2 : 1/3 hits
1 peltasts owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Delphi
Macedonia roll dice for 2 cavalrys, 1 hoplite and 1 peltasts in Delphi, round 3 : 1/4 hits
GreekCityStates roll dice for 1 hoplite and 1 slingers in Delphi, round 3 : 1/2 hits
1 peltasts owned by the Macedonia and 1 slingers owned by the GreekCityStates lost in Delphi
Macedonia roll dice for 2 cavalrys and 1 hoplite in Delphi, round 4 : 1/3 hits
GreekCityStates roll dice for 1 hoplite in Delphi, round 4 : 1/1 hits
1 hoplite owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Delphi
Macedonia win, taking Delphi from GreekCityStates with 1 cavalry and 1 hoplite remaining. Battle score for attacker is 1
Casualties for Macedonia: 1 cavalry and 2 peltastss
Casualties for GreekCityStates: 1 hoplite and 2 slingerss
Non Combat Move - Macedonia
2 peltastss moved from Larissa to Delphi
3 peltastss moved from Thessalonica to Dodona
3 peltastss moved from Thessalonica to Larissa
1 hoplite moved from Thessalonica to Dodona
1 hoplite moved from Thessalonica to Pella
1 hoplite moved from Thessalonica to Pella
Place Units - Macedonia
1 hoplite, 4 peltastss and 1 swordman placed in Larissa
1 hoplite, 4 peltastss and 1 swordman placed in Thessalonica
Turn Complete - Macedonia
Macedonia collect 41 PUs; end with 41 PUs total
Territory Summary for Macedonia :
Pella : 2 hoplites
Thessalonica : 1 city, 1 hoplite, 4 peltastss and 1 swordman
Larissa : 1 cavalry, 1 city, 1 hoplite, 8 peltastss and 2 swordmen
Byzantium : 1 flag, 1 cavalry, 2 hoplites, 2 peltastss and 3 swordmen
SZ 70 : 1 bireme and 1 trireme
Delphi : 1 flag, 1 cavalry, 1 hoplite and 2 peltastss
SZ 69 : 1 bireme
Odessus : 1 flag
Apollonia : 1 flag, 1 cavalry, 2 hoplites and 1 peltasts
Dodona : 2 hoplites and 5 peltastss
Production/PUs Summary :
Carthage : 49 / 63
RomanRepublic : 53 / 57
GreekCityStates : 42 / 46
Macedonia : 41 / 41
Egypt : 38 / 52
Seleucid : 54 / 64
Parthia : 40 / 40
Numidia : 19 / 21
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Egypt
1 axeman moved from Pharan to SZ 59
2 axemen moved from Pharan to SZ 59
2 spearmen moved from Jerusalem to Sidon
3 axemen moved from SZ 59 to Sidon
2 axemen, 1 chariot and 1 spearman moved from Jerusalem to Damascus
Purchase Units - Egypt
Egypt buy 1 archer, 4 axemen and 12 spearmen; Remaining resources: 0 PUs;
Combat - Egypt
Battle in Damascus
Egypt attack with 2 axemen, 1 chariot and 1 spearman
Seleucid defend with 2 hoplites and 1 legionaire
Egypt win, taking Damascus from Seleucid with 1 chariot and 1 spearman remaining. Battle score for attacker is 8
Casualties for Egypt: 2 axemen
Casualties for Seleucid: 2 hoplites and 1 legionaire
Battle in Sidon
Egypt attack with 3 axemen and 2 spearmen
Seleucid defend with 1 hoplite, 1 legionaire and 1 peltasts
Egypt win, taking Sidon from Seleucid with 1 axeman and 2 spearmen remaining. Battle score for attacker is 5
Casualties for Egypt: 2 axemen
Casualties for Seleucid: 1 hoplite, 1 legionaire and 1 peltasts
Non Combat Move - Egypt
2 archers, 2 chariots and 6 spearmen moved from Pharan to Jerusalem
2 archers and 2 spearmen moved from Alexandria to Paraetonium
4 axemen moved from Paraetonium to Alexandria
2 axemen moved from Alexandria to SZ 57
2 axemen and 1 trireme moved from SZ 57 to SZ 58
2 axemen moved from SZ 58 to Pharan
1 bireme and 1 trireme moved from SZ 58 to SZ 59
1 bireme moved from SZ 58 to SZ 59
Place Units - Egypt
1 archer, 4 axemen and 3 spearmen placed in Jerusalem
9 spearmen placed in Alexandria
Turn Complete - Egypt
Egypt collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Seleucid
1 cavalry and 2 peltastss moved from Antioch to Sidon
1 cavalry and 2 peltastss moved from Antioch to Damascus
1 peltasts moved from Antioch to Sidon
1 peltasts moved from Antioch to Damascus
2 peltastss moved from Antioch to Damascus
2 peltastss moved from Antioch to Sidon
Purchase Units - Seleucid
Seleucid buy 1 cataphract, 1 cavalry, 7 hoplites, 2 legionaires and 5 peltastss; Remaining resources: 0 PUs;
Combat - Seleucid
Battle in Damascus
Seleucid attack with 1 cavalry and 5 peltastss
Egypt defend with 1 chariot and 1 spearman
Seleucid roll dice for 1 cavalry and 5 peltastss in Damascus, round 2 : 3/6 hits
Egypt roll dice for 1 chariot and 1 spearman in Damascus, round 2 : 1/2 hits
1 spearman owned by the Egypt, 1 chariot owned by the Egypt and 1 peltasts owned by the Seleucid lost in Damascus
Seleucid win, taking Damascus from Egypt with 1 cavalry and 4 peltastss remaining. Battle score for attacker is 7
Casualties for Egypt: 1 chariot and 1 spearman
Casualties for Seleucid: 1 peltasts
Battle in Sidon
Seleucid attack with 1 cavalry and 5 peltastss
Egypt defend with 1 axeman and 2 spearmen
Seleucid roll dice for 1 cavalry and 5 peltastss in Sidon, round 2 : 2/6 hits
Egypt roll dice for 1 axeman and 2 spearmen in Sidon, round 2 : 0/3 hits
1 spearman owned by the Egypt and 1 axeman owned by the Egypt lost in Sidon
Seleucid roll dice for 1 cavalry and 5 peltastss in Sidon, round 3 : 3/6 hits
Egypt roll dice for 1 spearman in Sidon, round 3 : 0/1 hits
1 spearman owned by the Egypt lost in Sidon
Seleucid win, taking Sidon from Egypt with 1 cavalry and 5 peltastss remaining. Battle score for attacker is 9
Casualties for Egypt: 1 axeman and 2 spearmen
Non Combat Move - Seleucid
3 peltastss moved from Antioch to Sidon
2 hoplites moved from Attalia to Sardis
2 peltastss moved from Attalia to Sardis
3 cataphracts moved from Antioch to Hatra
1 hoplite moved from Edessa to Hatra
2 hoplites moved from Antioch to Sidon
1 legionaire moved from Antioch to Sidon
Place Units - Seleucid
5 hoplites placed in Hatra
1 cataphract, 1 cavalry, 2 hoplites, 2 legionaires and 5 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 54 PUs; end with 54 PUs total
Territory Summary for Seleucid :
Damascus : 1 cavalry and 4 peltastss
Antioch : 1 cataphract, 1 cavalry, 1 city, 2 hoplites, 2 legionaires and 5 peltastss
SZ 61 : 2 triremes
Sardis : 8 hoplites and 6 peltastss
SZ 60 : 1 bireme
Hatra : 3 cataphracts, 1 city, 8 hoplites and 2 legionaires
Sidon : 1 flag, 1 cavalry, 2 hoplites, 1 legionaire and 8 peltastss
Production/PUs Summary :
Carthage : 49 / 63
RomanRepublic : 53 / 57
GreekCityStates : 42 / 46
Macedonia : 41 / 41
Egypt : 38 / 52
Seleucid : 54 / 54
Parthia : 40 / 40
Numidia : 19 / 21
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 2
Combat Move - Parthia
6 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers moved from Seleucia to Hatra
Purchase Units - Parthia
Parthia buy 6 cavalrys and 1 city; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Hatra
Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys and 5 horsearchers
Seleucid defend with 3 cataphracts, 1 city, 8 hoplites and 2 legionaires
Parthia win, taking Hatra from Seleucid with 3 cataphracts and 4 horsearchers remaining. Battle score for attacker is 27
Casualties for Parthia: 6 archers, 3 cavalrys and 1 horsearcher
Casualties for Seleucid: 3 cataphracts, 8 hoplites and 2 legionaires
Non Combat Move - Parthia
2 archers and 7 spearmen moved from Ctesiphon to Seleucia
2 archers and 4 spearmen moved from Susa to Seleucia
2 cataphracts and 4 cavalrys moved from Persepolis to Seleucia
Place Units - Parthia
1 city placed in Seleucia
6 cavalrys placed in Persepolis
Turn Complete - Parthia
Parthia collect 45 PUs; end with 46 PUs total