No scramble
Ktylu (Allies +20) vs GeneralSvend-Sved G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 submarine and 5 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Hawaiian Islands to Philippines
1 fighter moved from Caroline Islands to Philippines
2 submarines moved from 26 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 27 Sea Zone to 26 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 carrier, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
3 fighters moved from 110 Sea Zone to Norway
2 bombers moved from United Kingdom to France
6 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
6 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 103 Sea Zone
4 artilleries and 4 infantry moved from Central United States to Eastern United StatesCombat - Americans
Air Battle in France
Americans attacks with 2 units heading to France
Germans launches 3 interceptors out of France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
Bombing raid in France rolls: 7,3 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Norway
Americans attack with 3 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 artilleries
Americans win, taking Norway from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries
Casualties for Americans: 1 fighter and 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Denmark
Battle in Western Germany
Americans converts factory_major into different units
Battle in Java
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Denmark from Germans, taking Western Germany from Germans, taking Java from Japanese, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
2 bombers moved from France to United Kingdom
2 transports moved from 110 Sea Zone to 107 Sea ZonePlace Units - Americans
1 fighter placed in 110 Sea Zone
1 bomber placed in Eastern United States
5 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 74 PUs; end with 79 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_OpenCombat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 97 Sea Zone to Greece
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Turkmenistan to Kazakhstan
1 tactical_bomber moved from Eastern Persia to Russia
1 bomber moved from Russia to Novgorod
1 mech_infantry moved from Persia to Turkmenistan
2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
6 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to KweichowCombat - British
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Scramble orders in sz 97 sir
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No need,thanks :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory_minor, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 97 Sea Zone to Greece
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 mech_infantrys moved from Belgian Congo to Egypt
1 armour, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Turkmenistan to Kazakhstan
1 tactical_bomber moved from Eastern Persia to Russia
1 bomber moved from Russia to Novgorod
1 mech_infantry moved from Persia to Turkmenistan
2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
6 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to KweichowCombat - British
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.
Battle in Greece
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 mech_infantrys
British win, taking Greece from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Kazakhstan
British attack with 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Hunan
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Kenya to Ethiopia
2 fighters moved from Greece to 97 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Norway
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Persia
1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,3,1,4,4,3,2,4,6,5,2,5,4,6,5
UK_Pacific collect 15 PUs (5 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Romania to Greece
1 armour moved from Romania to Greece
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Greece
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Greece from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 2 infantry and 1 tactical_bomber
British defend with 1 infantry; Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is -19
Casualties for Italians: 1 bomber, 1 infantry and 1 tactical_bomber
Casualties for British: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Germany
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Western Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
1 armour placed in Southern Italy
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,3,3,6,6,5,5
Italians collect 11 PUs (10 lost to blockades); end with 11 PUs total -
If I attack with german bomber in sz 103, the subs cant shoot down bombers right? so I should just submerge them?
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If bombers just attack subs alone, yes they can submerge and never get hit. However, since their are transports you can kill them even if the subs submerge. Just now seen i went one space to close, good call. I would do the same thing.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier, 2 destroyers and 1 fighter moved from 54 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 59 PUs;
Germans buy 4 armour, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Germany to Denmark
1 armour moved from Bryansk to Samara
Germans take Tambov from Russians
Germans take Samara from Russians
1 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Volgograd
16 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 transports moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Novgorod to 127 Sea Zone
2 armour moved from Novgorod to 127 Sea Zone
2 armour, 1 infantry and 3 transports moved from 127 Sea Zone to 126 Sea Zone
2 armour and 1 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 artilleries moved from Belarus to Archangel
2 infantry moved from Belarus to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Bryansk to Smolensk
9 infantry moved from Bryansk to Ukraine
3 artilleries moved from Eastern Poland to Western Ukraine
7 artilleries moved from Bryansk to Western Ukraine
2 artilleries moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
9 infantry moved from Bryansk to Western Ukraine
2 infantry moved from France to Holland Belgium
1 armour moved from France to Holland Belgium
1 bomber moved from France to 103 Sea Zone
1 bomber moved from France to Denmark
1 battleship moved from 126 Sea Zone to 125 Sea Zone
3 fighters moved from France to 112 Sea Zone
2 tactical_bombers moved from France to 112 Sea Zone
2 bombers moved from France to Norway
1 fighter moved from Germany to Norway
1 tactical_bomber moved from Germany to Norway
2 tactical_bombers moved from Germany to 112 Sea Zone
1 fighter moved from Germany to NorwayCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 battleship
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 1 battleship remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 103 Sea Zone
Germans attack with 1 bomber
Americans defend with 6 infantry, 2 submarines and 3 transports
2 submarines owned by the Americans Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 39
Casualties for Americans: 6 infantry and 3 transports
Battle in 112 Sea Zone
Germans attack with 3 fighters and 4 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 transport; Americans defend with 3 transports
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Casualties for Americans: 3 transports
Battle in Holland Belgium
Germans attack with 1 armour and 2 infantry
British defend with 1 aaGun; Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun
Casualties for Americans: 1 artillery
Battle in Norway
Germans attack with 2 armour, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 fighter, 1 infantry and 1 mech_infantry; Americans defend with 1 mech_infantry
Germans win, taking Norway from Americans with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 1 fighter and 1 infantry
Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Denmark
Germans attack with 2 armour and 1 bomber
Americans defend with 1 armour and 1 infantry
Germans win, taking Denmark from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour and 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Caucasus
Germans attack with 16 armour and 1 mech_infantry
British defend with 1 armour, 2 infantry and 3 mech_infantrys; Russians defend with 3 armour
Germans win, taking Caucasus from Russians with 12 armour remaining. Battle score for attacker is 14
Casualties for Germans: 4 armour and 1 mech_infantry
Casualties for British: 1 armour, 2 infantry and 3 mech_infantrys
Casualties for Russians: 3 armour
Battle in Archangel
Germans attack with 3 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from 103 Sea Zone to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
3 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux
3 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from Denmark to Western Germany
2 bombers moved from Norway to Western Germany
2 aaGuns moved from Germany to Western Germany
1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 artillery moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
9 infantry moved from Germany to PolandPlace Units - Germans
3 infantry placed in France
2 armour and 1 mech_infantry placed in Novgorod
Germans undo move 1.
Germans undo move 1.
2 armour and 1 fighter placed in Novgorod
3 infantry placed in France
2 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,4,6,3,1,1
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Vologda
2 armour moved from Timguska to Evenkiyskiy
1 armour moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 armour moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Timguska to Tsinghai
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
3 armour moved from Russia to Smolensk
2 artilleries and 2 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Japanese: 1 artillery
Battle in Smolensk
Russians attack with 3 armour, 4 artilleries, 1 fighter and 4 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 3 armour, 4 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Evenkiyskiy
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians win, taking Evenkiyskiy from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to RussiaPlace Units - Russians
3 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to 5 Sea Zone
1 artillery moved from Amur to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from 5 Sea Zone to Soviet Far East
1 armour moved from Amur to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Korea to Jehol
1 tactical_bomber moved from 5 Sea Zone to Soviet Far East
1 fighter moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Hopei to Suiyuyan
1 mech_infantry moved from Anhwe to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
2 infantry moved from Amur to 5 Sea Zone
3 infantry moved from Amur to Manchuria
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
3 destroyers moved from 37 Sea Zone to 35 Sea Zone
6 transports moved from 37 Sea Zone to 35 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 destroyers moved from 6 Sea Zone to 22 Sea Zone
2 bombers moved from Kiangsu to Suiyuyan
3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
3 fighters moved from 6 Sea Zone to 22 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
3 carriers moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 bombers
Russians defend with 1 armour
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 22 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking 22 Sea Zone from Americans with 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsi
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 artillery, 1 bomber, 1 fighter and 1 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
2 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to 35 Sea Zone
1 fighter moved from Soviet Far East to 6 Sea Zone
1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
2 bombers moved from Suiyuyan to KiangsuPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
3 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
5 fighters moved from 33 Sea Zone to Iwo Jima
1 artillery, 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber and 1 fighter moved from Caroline Islands to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from Hawaiian Islands to Wake Island
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 submarines moved from 26 Sea Zone to 17 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 103 Sea Zone to 105 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from Eastern United States to United Kingdom
3 artilleries, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 107 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 4 destroyers, 3 fighters, 7 submarines, 1 tactical_bomber and 2 transports
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 2 battleships, 1 bomber, 4 carriers, 3 cruisers, 4 destroyers, 3 fighters, 6 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 2 artilleries, 5 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 2 artilleries, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 7,4 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 fighter could not land in Iwo Jima and was removed
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from 17 Sea Zone to Wake Island
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 aaGun and 1 infantry moved from 17 Sea Zone to Iwo Jima
4 fighters moved from Iwo Jima to 17 Sea ZonePlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
3 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kansu
1 artillery and 1 infantry placed in Shensi
1 artillery placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 7 infantry and 3 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_upgrade; Remaining resources: 2 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Persia to Northwest Persia
3 mech_infantrys moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from French Central Africa to French Equatorial Africa
4 mech_infantrys moved from India to Eastern Persia
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
6 infantry moved from Hunan to Kiangsi
1 infantry moved from Kweichow to HunanCombat - British
Battle in Kiangsi
British attack with 1 artillery and 7 infantry
Japanese defend with 1 mech_infantry
British win, taking Kiangsi from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
British attack with 3 mech_infantrys
Germans defend with 2 armour and 1 factory_minor
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for British: 3 mech_infantrysNon Combat Move - British
3 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Hunan to KiangsiPlace Units - British
2 transports placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
3 infantry placed in Persia
3 infantry placed in Iraq
1 infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Greece to Romania
1 mech_infantry moved from Greece to Romania
4 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern France to France
1 artillery moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
1 mech_infantry moved from Southern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
2 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
2 artilleries moved from Rostov to CaucasusNon Combat Move - Italians
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,4,6,6,2,5,3,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3,5,3
Italians collect 10 PUs (11 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Queensland to Wake Island
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
2 infantry moved from 17 Sea Zone to Iwo JimaPlace Units - ANZAC
1 aaGun placed in New South Wales
1 destroyer placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French