Agreed it could have definitely been worse!
Ktylu (Allies +20) vs GeneralSvend-Sved G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
5 transports moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 artillery moved from Kiangsu to Shantung
5 infantry moved from Jehol to ShantungCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer and 5 transports
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 aaGun moved from Jehol to ShantungPlace Units - Japanese
2 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2
Japanese collect 30 PUs (2 lost to blockades); end with 32 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
5 transports moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 artillery moved from Kiangsu to Shantung
5 infantry moved from Jehol to ShantungCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer and 5 transports
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 aaGun moved from Jehol to ShantungPlace Units - Japanese
2 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2
Japanese collect 30 PUs (2 lost to blockades); end with 32 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit Mode -
Please use the last one, I forgot to move my last tank :-)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to Germany
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
4 submarines moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Iwo Jima to 20 Sea Zone
1 bomber moved from Iwo Jima to Japan
3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 3 submarines and 3 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
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Need orders for the following sir.
Scramble in sz 6?
Kami tokens in sz 6?
Air raid in Japan?
Air raid in Germany?
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In Japan only scramble for bombing raid
Scramble in Germany
no scramble for sz 6
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to Germany
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
4 submarines moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Iwo Jima to 20 Sea Zone
1 bomber moved from Iwo Jima to Japan
3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 3 submarines and 3 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 4 interceptors out of Japan
Air Battle is over, the attackers have all died
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 2 interceptors out of Germany
Air Battle is over, the remaining bombers go on to their targets
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer and 5 transports
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 53
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 5 transports
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 3 transports
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Southern France
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Korea from Japanese, taking Southern France from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Germany to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from 20 Sea Zone to Kiangsi
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 bombers placed in Western United States
2 armour and 1 artillery placed in Normandy Bordeaux
3 transports placed in 10 Sea Zone
1 artillery and 4 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Americans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries moved from Hunan to Anhwe
4 artilleries moved from Anhwe to Shantung
2 artilleries and 1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Chahar to JeholCombat - Chinese
Battle in Shantung
Chinese attack with 4 artilleries
Japanese defend with 1 aaGun, 1 artillery and 5 infantry
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -11
Casualties for Chinese: 4 artilleries
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Kiangsu
3 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 35 PUs;
British buy 2 aaGuns, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 mech_infantrys moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Turkmenistan
5 mech_infantrys moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from India to Shan State
4 infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
5 infantry moved from Egypt to Trans-JordanCombat - British
British creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer
British win with 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 aaGun placed in Persia
1 aaGun placed in Iraq
1 artillery and 1 infantry placed in United Kingdom
2 infantry placed in Persia
2 infantry placed in Iraq
2 infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 artillery moved from France to Southern France
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Rostov to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to RostovCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 2 submarines
Italians win, taking 97 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery
retreated to Holland Belgium
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Kazakhstan
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Northern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 2 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major, 6x factory_minor, 6x factory_minor, 6x airfield; Remaining resources: 54 PUs;
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from France to Holland Belgium
1 fighter moved from Germany to 125 Sea Zone
2 tactical_bombers moved from France to 125 Sea Zone
1 fighter moved from Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Germany to 125 Sea Zone
1 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
11 armour, 10 artilleries, 4 bombers, 13 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Ukraine to Northwest Persia
1 artillery moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Tambov
2 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to UkraineCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 3 tactical_bombers
Americans defend with 4 submarines
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 destroyer
Casualties for Americans: 4 submarines
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery
Battle in Northwest Persia
Germans attack with 12 armour, 10 artilleries, 4 bombers, 1 fighter, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 armour, 8 artilleries, 10 infantry and 17 mech_infantrys; ANZAC defend with 2 infantry
Germans win, taking Northwest Persia from British with 12 armour, 4 artilleries, 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 85
Casualties for Germans: 6 artilleries and 13 infantry
Casualties for British: 2 armour, 8 artilleries, 10 infantry and 17 mech_infantrys
Casualties for ANZAC: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
4 bombers moved from Northwest Persia to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Volgograd
2 fighters moved from Holland Belgium to Western Germany
2 aaGuns moved from Germany to Western Germany
6 infantry moved from Germany to Western Germany
3 artilleries moved from Germany to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Norway
1 fighter and 2 tactical_bombers moved from 125 Sea Zone to Norway
1 mech_infantry moved from Germany to Western Germany
1 armour moved from Germany to France
1 armour moved from Germany to Western Germany
1 armour moved from Germany to Eastern PolandPlace Units - Germans
1 destroyer placed in 113 Sea Zone
2 infantry and 1 mech_infantry placed in Volgograd
1 fighter and 2 infantry placed in Western Germany
2 artilleries and 1 infantry placed in France
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery and 1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
3 armour and 1 mech_infantry moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
3 armour moved from Urals to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Kazakhstan
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Tambov from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Rostov
Russians attack with 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 infantry; Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Rostov from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Germans: 4 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 2 armour, 2 fighters and 1 mech_infantry
Battle in Kazakhstan
Russians attack with 3 armour and 2 fighters
Italians defend with 1 armour, 1 infantry and 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 armourNon Combat Move - Russians
2 fighters moved from Kazakhstan to Russia
2 fighters moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Yakut S.S.R. to Amur
2 fighters moved from Japan to Amur
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 artillery and 5 infantry moved from Shantung to JeholCombat - Japanese
Battle in Jehol
Japanese attack with 2 artilleries and 6 infantry
Chinese defend with 3 artilleries and 1 infantry
Japanese win, taking Jehol from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 3 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport
Battle in Amur
Japanese attack with 1 armour and 2 fighters
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Amur from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
2 fighters moved from Amur to Buryatia
1 bomber moved from 33 Sea Zone to Paulau IslandPlace Units - Japanese
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,2,2,1,5,5,2,1,5,4,3,4,1,6,1,4,3,1,2
Japanese collect 15 PUs (9 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 bomber, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 armour moved from Normandy Bordeaux to France
6 artilleries, 2 bombers, 5 fighters and 5 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to France
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Kiangsi to India
1 artillery and 1 infantry moved from Korea to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Sakha
Russians take Sakha from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
3 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
2 bombers moved from Western United States to Iwo Jima
1 artillery, 4 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea ZoneCombat - Americans
Battle in France
Americans attack with 2 armour, 6 artilleries, 3 bombers, 7 fighters and 5 infantry
Germans defend with 2 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 factory_minor and 8 infantry; Italians defend with 1 aaGun and 3 infantry
Americans win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking Tunisia from British with 2 armour, 1 artillery, 3 bombers and 5 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 2 aaGuns, 3 armour, 6 artilleries and 8 infantry
Casualties for Italians: 1 aaGun and 3 infantry
Casualties for Americans: 5 artilleries, 2 fighters and 5 infantry
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
3 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 4 infantry moved from 25 Sea Zone to Midway
3 bombers moved from France to Normandy Bordeaux
5 fighters moved from France to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - Americans
1 bomber and 3 infantry placed in Western United States
3 artilleries, 1 infantry and 1 mech_infantry placed in Western United States
3 armour and 1 artillery placed in Eastern United States
4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
5 artilleries moved from Anhwe to Jehol
2 infantry moved from Kansu to Suiyuyan
3 artilleries moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 5 artilleries
Japanese defend with 2 artilleries and 5 infantry
Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 5 artilleries
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Anhwe
3 artilleries placed in ChaharTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
6 infantry moved from Normandy Bordeaux to France
4 artilleries moved from Normandy Bordeaux to France
3 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Turkmenistan to Persia
4 mech_infantrys moved from India to Eastern Persia
1 artillery and 2 infantry moved from Kiangsu to Shantung
4 infantry and 4 mech_infantrys moved from Shan State to MalayaCombat - British
Battle in Holland Belgium
British attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Southern France from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Malaya
British attack with 4 infantry and 4 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 aaGun moved from Kiangsi to Kwangtung
1 fighter moved from Southern France to France
1 fighter moved from Holland Belgium to France
1 artillery and 3 infantry moved from 110 Sea Zone to Holland BelgiumPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
2 destroyers moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Southern France
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry; French defend with 1 factory_minor and 1 harbour
Italians win, taking Southern France from French with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
2 fighters moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern France to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Iwo Jima to 33 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs