TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Manchuria to Korea
1 armour moved from Manchuria to Korea
2 artilleries moved from Manchuria to Korea
2 fighters moved from Buryatia to Korea
6 fighters moved from Japan to Korea
1 bomber moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 8 fighters and 2 infantry
Americans defend with 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry; ANZAC defend with 1 fighter and 2 infantry
retreated to Korea
Americans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -25
Casualties for ANZAC: 2 infantry
Casualties for Americans: 1 artillery, 1 bomber and 5 infantry
Casualties for Japanese: 1 armour, 2 artilleries, 1 bomber, 3 fighters and 2 infantry
Non Combat Move - Japanese
5 fighters moved from Korea to Japan
Place Units - Japanese
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,2,4,6,3,2,5,2,4,2,5,5,6,4,5,1,1,6,1,3,5,3,2
Japanese collect 6 PUs (8 lost to blockades); end with 6 PUs total
triplea_38644_Jap13.tsvg