look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
5 transports moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 artillery moved from Kiangsu to Shantung
5 infantry moved from Jehol to Shantung
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer and 5 transports
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 aaGun moved from Jehol to Shantung
Place Units - Japanese
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2
Japanese collect 30 PUs (2 lost to blockades); end with 32 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
5 transports moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 artillery moved from Kiangsu to Shantung
5 infantry moved from Jehol to Shantung
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 destroyer and 5 transports
ANZAC defend with 1 submarine
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 1 carrier, 1 destroyer and 5 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Non Combat Move - Japanese
1 bomber moved from 20 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
1 aaGun moved from Jehol to Shantung
Place Units - Japanese
2 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2
Japanese collect 30 PUs (2 lost to blockades); end with 32 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour
EDIT: Turning off Edit Mode
Please use the last one, I forgot to move my last tank :-)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Germany
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
4 submarines moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Iwo Jima to 20 Sea Zone
1 bomber moved from Iwo Jima to Japan
3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 3 submarines and 3 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Need orders for the following sir.
Scramble in sz 6?
Kami tokens in sz 6?
Air raid in Japan?
Air raid in Germany?
In Japan only scramble for bombing raid
Scramble in Germany
no scramble for sz 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 bombers, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to Germany
5 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 1 destroyer and 4 submarines moved from 91 Sea Zone to 110 Sea Zone
4 submarines moved from 110 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer and 1 submarine moved from 37 Sea Zone to 20 Sea Zone
2 fighters moved from Iwo Jima to 20 Sea Zone
1 bomber moved from Iwo Jima to Japan
3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 3 submarines and 3 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 infantry and 1 mech_infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 4 interceptors out of Japan
Air Battle is over, the attackers have all died
Air Battle in Germany
Americans attacks with 3 units heading to Germany
Germans launches 2 interceptors out of Germany
Air Battle is over, the remaining bombers go on to their targets
Battle in 20 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer and 5 transports
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 53
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer and 5 transports
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 3 transports
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in Southern France
Americans attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Korea from Japanese, taking Southern France from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Germany to Normandy Bordeaux
3 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from 20 Sea Zone to Kiangsi
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 bombers placed in Western United States
2 armour and 1 artillery placed in Normandy Bordeaux
3 transports placed in 10 Sea Zone
1 artillery and 4 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Americans collect 66 PUs (2 lost to blockades); end with 66 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries moved from Hunan to Anhwe
4 artilleries moved from Anhwe to Shantung
2 artilleries and 1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Chahar to Jehol
Combat - Chinese
Battle in Shantung
Chinese attack with 4 artilleries
Japanese defend with 1 aaGun, 1 artillery and 5 infantry
Japanese win with 1 artillery and 5 infantry remaining. Battle score for attacker is -11
Casualties for Chinese: 4 artilleries
Casualties for Japanese: 1 aaGun
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Kiangsu
3 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 3x factory_minor, 6x factory_minor; Remaining resources: 35 PUs;
British buy 2 aaGuns, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
3 mech_infantrys moved from Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Turkmenistan
5 mech_infantrys moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from India to Shan State
4 infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
5 infantry moved from Egypt to Trans-Jordan
Combat - British
British creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer
British win with 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 aaGun placed in Persia
1 aaGun placed in Iraq
1 artillery and 1 infantry placed in United Kingdom
2 infantry placed in Persia
2 infantry placed in Iraq
2 infantry placed in Egypt
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
2 infantry moved from Northern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 artillery moved from France to Southern France
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Rostov to Kazakhstan
1 armour moved from Rostov to Kazakhstan
1 infantry moved from Caucasus to Kazakhstan
1 armour moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 2 submarines
Italians win, taking 97 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery
retreated to Holland Belgium
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Kazakhstan
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Kazakhstan from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Northern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 1x factory_major, 6x factory_minor, 6x factory_minor, 6x airfield; Remaining resources: 54 PUs;
Germans buy 2 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from France to Holland Belgium
1 fighter moved from Germany to 125 Sea Zone
2 tactical_bombers moved from France to 125 Sea Zone
1 fighter moved from Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 tactical_bomber moved from Germany to 125 Sea Zone
1 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
11 armour, 10 artilleries, 4 bombers, 13 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 armour moved from Volgograd to Samara
1 mech_infantry moved from Volgograd to Samara
1 armour moved from Volgograd to Northwest Persia
1 fighter and 1 tactical_bomber moved from Ukraine to Northwest Persia
1 artillery moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Tambov
2 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
2 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 3 tactical_bombers
Americans defend with 4 submarines
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 destroyer
Casualties for Americans: 4 submarines
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 artillery
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Tambov
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery
Battle in Northwest Persia
Germans attack with 12 armour, 10 artilleries, 4 bombers, 1 fighter, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 armour, 8 artilleries, 10 infantry and 17 mech_infantrys; ANZAC defend with 2 infantry
Germans win, taking Northwest Persia from British with 12 armour, 4 artilleries, 4 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 85
Casualties for Germans: 6 artilleries and 13 infantry
Casualties for British: 2 armour, 8 artilleries, 10 infantry and 17 mech_infantrys
Casualties for ANZAC: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
4 bombers moved from Northwest Persia to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun moved from Caucasus to Volgograd
2 fighters moved from Holland Belgium to Western Germany
2 aaGuns moved from Germany to Western Germany
6 infantry moved from Germany to Western Germany
3 artilleries moved from Germany to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Norway
1 fighter and 2 tactical_bombers moved from 125 Sea Zone to Norway
1 mech_infantry moved from Germany to Western Germany
1 armour moved from Germany to France
1 armour moved from Germany to Western Germany
1 armour moved from Germany to Eastern Poland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
2 infantry and 1 mech_infantry placed in Volgograd
1 fighter and 2 infantry placed in Western Germany
2 artilleries and 1 infantry placed in France
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery and 1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Russia to Tambov
3 armour and 1 mech_infantry moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
3 armour moved from Urals to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Kazakhstan
1 fighter moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 armour and 2 mech_infantrys
Russians win, taking Tambov from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Rostov
Russians attack with 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 infantry; Italians defend with 1 armour and 1 mech_infantry
Russians win, taking Rostov from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Germans: 4 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 2 armour, 2 fighters and 1 mech_infantry
Battle in Kazakhstan
Russians attack with 3 armour and 2 fighters
Italians defend with 1 armour, 1 infantry and 1 mech_infantry
Russians win, taking Kazakhstan from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 armour
Non Combat Move - Russians
2 fighters moved from Kazakhstan to Russia
2 fighters moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Yakut S.S.R. to Amur
2 fighters moved from Japan to Amur
1 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 artillery and 5 infantry moved from Shantung to Jehol
Combat - Japanese
Battle in Jehol
Japanese attack with 2 artilleries and 6 infantry
Chinese defend with 3 artilleries and 1 infantry
Japanese win, taking Jehol from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 3 artilleries and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport
Battle in Amur
Japanese attack with 1 armour and 2 fighters
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Amur from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
2 fighters moved from Amur to Buryatia
1 bomber moved from 33 Sea Zone to Paulau Island
Place Units - Japanese
3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,2,2,1,5,5,2,1,5,4,3,4,1,6,1,4,3,1,2
Japanese collect 15 PUs (9 lost to blockades); end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 bomber, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 armour moved from Normandy Bordeaux to France
6 artilleries, 2 bombers, 5 fighters and 5 infantry moved from Normandy Bordeaux to France
2 fighters moved from 110 Sea Zone to France
2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to France
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Kiangsi to India
1 artillery and 1 infantry moved from Korea to Amur
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Sakha
Russians take Sakha from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 1 infantry moved from Korea to Manchuria
3 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 4 infantry moved from Western United States to 10 Sea Zone
2 bombers moved from Western United States to Iwo Jima
1 artillery, 4 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
Combat - Americans
Battle in France
Americans attack with 2 armour, 6 artilleries, 3 bombers, 7 fighters and 5 infantry
Germans defend with 2 aaGuns, 1 airfield, 3 armour, 6 artilleries, 1 factory_minor and 8 infantry; Italians defend with 1 aaGun and 3 infantry
Americans win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking Tunisia from British with 2 armour, 1 artillery, 3 bombers and 5 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 2 aaGuns, 3 armour, 6 artilleries and 8 infantry
Casualties for Italians: 1 aaGun and 3 infantry
Casualties for Americans: 5 artilleries, 2 fighters and 5 infantry
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 33 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -16
Casualties for Americans: 2 destroyers
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 artillery, 4 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
3 destroyers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 4 infantry moved from 25 Sea Zone to Midway
3 bombers moved from France to Normandy Bordeaux
5 fighters moved from France to Normandy Bordeaux
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 bomber and 3 infantry placed in Western United States
3 artilleries, 1 infantry and 1 mech_infantry placed in Western United States
3 armour and 1 artillery placed in Eastern United States
4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
5 artilleries moved from Anhwe to Jehol
2 infantry moved from Kansu to Suiyuyan
3 artilleries moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Battle in Jehol
Chinese attack with 5 artilleries
Japanese defend with 2 artilleries and 5 infantry
Japanese win with 2 artilleries and 3 infantry remaining. Battle score for attacker is -14
Casualties for Chinese: 5 artilleries
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Anhwe
3 artilleries placed in Chahar
Turn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 2 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
6 infantry moved from Normandy Bordeaux to France
4 artilleries moved from Normandy Bordeaux to France
3 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Turkmenistan to Persia
4 mech_infantrys moved from India to Eastern Persia
1 artillery and 2 infantry moved from Kiangsu to Shantung
4 infantry and 4 mech_infantrys moved from Shan State to Malaya
Combat - British
Battle in Holland Belgium
British attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
British attack with 2 artilleries, 1 fighter and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
British win, taking Southern France from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Malaya
British attack with 4 infantry and 4 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun moved from Kiangsi to Kwangtung
1 fighter moved from Southern France to France
1 fighter moved from Holland Belgium to France
1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 3 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
2 destroyers moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
Combat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Southern France
Italians attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 1 infantry; French defend with 1 factory_minor and 1 harbour
Italians win, taking Southern France from French with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern Italy
2 fighters moved from Southern France to Northern Italy
1 tactical_bomber moved from Southern France to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Iwo Jima to 33 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
ANZAC undo move 1.
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs