TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 1 Allies Combat Move - USA-UKCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Turkey to Iraq
1 bomber moved from Southern Italy to Iraq
Combat - Italians
Battle in Iraq
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Iraq from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Rostov to Ukraine
1 armour moved from Rostov to Ukraine
3 aaGuns moved from Rostov to Ukraine
1 bomber moved from Iraq to Turkey
3 fighters moved from Spain to Southern Italy
5 mech_infantrys moved from Spain to Northern Italy
1 armour moved from Spain to Northern Italy
3 infantry moved from Spain to Southern France
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,6,6,6,5,2,3,6,6,6,3,5,4,1,1,1,5,3,3,6,2,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,2,2,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,6,3,6,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4,3,6,5,2
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 infantry moved from Persia to Iraq
French take Iraq from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
Turn Complete - French
a blue iraq looks so damn cool!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Ukraine to Bryansk
9 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
13 artilleries moved from Rostov to Bryansk
8 armour moved from Volgograd to Bryansk
3 marines moved from Rostov to Bryansk
1 mech_infantry moved from Turkey to Northwest Persia
1 mech_infantry moved from Turkey to Iraq
1 mech_infantry moved from Turkey to Syria
2 bombers moved from Southern Italy to Syria
2 bombers moved from Southern Italy to Iraq
2 bombers moved from Southern Italy to Northwest Persia
2 bombers moved from Southern Italy to Caucasus
5 bombers moved from Southern Italy to Syria
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 13 artilleries, 12 infantry, 3 marines and 3 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Germans win, taking Bryansk from Russians with 8 armour, 13 artilleries, 11 infantry, 3 marines and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Syria
Germans attack with 7 bombers and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 airfield
Germans win, taking Syria from Americans with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 2 bombers and 1 mech_infantry
French defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
7 bombers moved from Syria to Southern Italy
3 fighters moved from Southern Italy to Yugoslavia
3 tactical_bombers moved from Southern Italy to Yugoslavia
1 fighter moved from Spain to Yugoslavia
1 tactical_bomber moved from Spain to Yugoslavia
1 infantry moved from Spain to Southern France
3 artilleries moved from Spain to Southern France
9 mech_infantrys moved from Spain to Southern France
8 mech_infantrys moved from Southern Italy to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
7 mech_infantrys moved from France to Southern France
1 bomber moved from Archangel to Novgorod
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Karelia to Novgorod
1 infantry moved from Sweden to Finland
1 marine moved from Sweden to Finland
6 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Caucasus to Yugoslavia
2 bombers moved from Northwest Persia to Turkey
2 bombers moved from Iraq to Turkey
3 bombers moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Rostov to Volgograd
2 aaGuns, 30 infantry and 15 mech_infantrys moved from Rostov to Bryansk
15 mech_infantrys moved from Volgograd to Bryansk
4 mech_infantrys moved from Volgograd to Bryansk
Place Units - Germans
3 mech_infantrys placed in Southern France
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,1,3,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,4,5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,4,2,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,6,4,3,3
Germans collect 52 PUs (15 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Ukraine to Bryansk
9 infantry and 3 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
13 artilleries moved from Rostov to Bryansk
8 armour moved from Volgograd to Bryansk
3 marines moved from Rostov to Bryansk
1 mech_infantry moved from Turkey to Northwest Persia
1 mech_infantry moved from Turkey to Iraq
1 mech_infantry moved from Turkey to Syria
2 bombers moved from Southern Italy to Syria
2 bombers moved from Southern Italy to Iraq
2 bombers moved from Southern Italy to Northwest Persia
2 bombers moved from Southern Italy to Caucasus
5 bombers moved from Southern Italy to Syria
1 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 8 armour, 13 artilleries, 12 infantry, 3 marines and 3 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Germans win, taking Bryansk from Russians with 8 armour, 13 artilleries, 11 infantry, 3 marines and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Syria
Germans attack with 7 bombers and 1 mech_infantry
British defend with 1 infantry; Americans defend with 1 airfield
Germans win, taking Syria from Americans with 7 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 2 bombers and 1 mech_infantry
French defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
7 bombers moved from Syria to Southern Italy
3 fighters moved from Southern Italy to Yugoslavia
3 tactical_bombers moved from Southern Italy to Yugoslavia
1 fighter moved from Spain to Yugoslavia
1 tactical_bomber moved from Spain to Yugoslavia
1 infantry moved from Spain to Southern France
3 artilleries moved from Spain to Southern France
9 mech_infantrys moved from Spain to Southern France
8 mech_infantrys moved from Southern Italy to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
7 mech_infantrys moved from France to Southern France
1 bomber moved from Archangel to Novgorod
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Karelia to Novgorod
1 infantry moved from Sweden to Finland
1 marine moved from Sweden to Finland
6 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers moved from Caucasus to Yugoslavia
2 bombers moved from Northwest Persia to Turkey
2 bombers moved from Iraq to Turkey
3 bombers moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Rostov to Volgograd
2 aaGuns, 30 infantry and 15 mech_infantrys moved from Rostov to Bryansk
15 mech_infantrys moved from Volgograd to Bryansk
4 mech_infantrys moved from Volgograd to Bryansk
Place Units - Germans
3 mech_infantrys placed in Southern France
3 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2,1,3,5,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,4,5,3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,4,2,4,5,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3,6,4,3,3
Germans collect 52 PUs (15 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 infantry
EDIT: Removing units owned by Germans from Volgograd: 1 infantry
EDIT: Adding units owned by Germans to Bryansk: 2 infantry
EDIT: Removing units owned by Germans from Turkey: 2 mech_infantrys
EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
EDIT: Adding units owned by Germans to Rostov: 1 mech_infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 35 artilleries, 76 infantry and 1 mech_infantry moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
5 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
2 infantry moved from Vologda to Archangel
2 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
1 infantry owned by the Russians retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 6 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 35 artilleries, 5 fighters, 78 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 8 armour, 13 artilleries, 41 infantry, 3 marines and 45 mech_infantrys
Russians win, taking Bryansk from Germans with 2 armour, 35 artilleries, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 164
Casualties for Germans: 2 aaGuns, 8 armour, 13 artilleries, 41 infantry, 3 marines and 45 mech_infantrys
Casualties for Russians: 1 fighter, 78 infantry and 5 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Samara to Volgograd
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 35 artilleries, 76 infantry and 1 mech_infantry moved from Tambov to Bryansk
1 infantry moved from Smolensk to Bryansk
5 fighters, 1 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Kazakhstan to Volgograd
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
2 infantry moved from Vologda to Archangel
2 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Archangel
Russians attack with 2 infantry
Germans defend with 1 infantry
1 infantry owned by the Russians retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 6 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 armour, 35 artilleries, 5 fighters, 78 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 8 armour, 13 artilleries, 41 infantry, 3 marines and 45 mech_infantrys
Russians win, taking Bryansk from Germans with 2 armour, 35 artilleries, 4 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 164
Casualties for Germans: 2 aaGuns, 8 armour, 13 artilleries, 41 infantry, 3 marines and 45 mech_infantrys
Casualties for Russians: 1 fighter, 78 infantry and 5 mech_infantrys
Non Combat Move - Russians
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Samara to Volgograd
4 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode
wow, too much advantage on that round, was a very fun game sir, really great one, thx for it!!
wow, too much advantage on that round, was a very fun game sir, really great one, thx for it!!
in consideration of your late edit, feel free to roll for those extra inf. i think it’d come out to something like 6 extra inf rolls and then 2 extra tank rolls at the end. it might reduce my stack a bit more, but as you know i can fly some planes to protect against your counter. up to you if you wanna do that and continue, i’m ok with it.
anyway, if you still wanna concede, sure thing juan, was a great game indeed! you played exceptionally well for your first BM, especially in later rounds. you had an interesting strategy for sure, made it hard to make any big breakthroughs.
Yeah, I did the wrong calcs here, Calcutta fall soon will not suffice with this early german fall, I needed 5/6 extra land troops here, not much more. Was a lot of fun! Thx!