@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser and 2 destroyers moved from 117 Sea Zone to 106 Sea Zone
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
2 armour and 1 mech_infantry moved from Caucasus to Tambov
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer
Battle in 106 Sea Zone
British attack with 1 cruiser and 2 destroyers
Germans defend with 1 submarine
British win, taking 106 Sea Zone from Germans with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
British attack with 2 armour and 1 mech_infantry
Germans defend with 2 mech_infantrys
British win, taking Tambov from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 mech_infantry moved from Northwest Persia to Rostov
3 armour moved from Persia to Caucasus
4 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Caucasus
1 armour moved from Egypt to Iraq
3 armour moved from West India to India
2 fighters and 1 tactical_bomber moved from Burma to India
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 3 fighters
EDIT: Adding units owned by British to Malta: 3 fighters
EDIT: Turning off Edit Mode
2nd UK file, please. :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 4 transports moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 armour moved from Bessarabia to Ukraine
Place Units - Italians
1 armour and 1 infantry placed in Ukraine
2 artilleries and 1 mech_infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 91 PUs;
Germans buy 3 armour, 1 artillery, 2 destroyers, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Novgorod to Archangel
2 artilleries moved from Smolensk to Archangel
2 mech_infantrys moved from Smolensk to Archangel
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 bomber and 1 fighter moved from Novgorod to Vologda
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
4 infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
7 armour and 3 mech_infantrys moved from Smolensk to Rostov
7 armour and 3 mech_infantrys moved from Russia to Rostov
1 bomber moved from Ukraine to Tambov
1 fighter moved from Ukraine to Tambov
1 bomber moved from Ukraine to Rostov
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 91 PUs;
Germans buy 3 armour, 1 artillery, 2 destroyers, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Novgorod to Archangel
2 artilleries moved from Smolensk to Archangel
2 mech_infantrys moved from Smolensk to Archangel
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 bomber and 1 fighter moved from Novgorod to Vologda
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
4 infantry moved from Russia to Tambov
1 armour moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
7 armour and 3 mech_infantrys moved from Smolensk to Rostov
7 armour and 3 mech_infantrys moved from Russia to Rostov
1 bomber moved from Ukraine to Tambov
1 fighter moved from Ukraine to Tambov
1 bomber moved from Ukraine to Rostov
3 bombers moved from Western Germany to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,7,8 and causes: 19 damage to unit: factory_major
Bombing raid in United Kingdom causes 19 damage total.
Battle in Archangel
Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 6 infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 6 infantry
Battle in Tambov
Germans attack with 1 armour, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
British defend with 2 armour and 1 mech_infantry
Germans win, taking Tambov from British with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 1 carrier, 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Rostov
Germans attack with 14 armour, 1 bomber and 6 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 artillery and 2 infantry
Germans win, taking Rostov from Russians with 14 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Samara
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Archangel to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
1 bomber moved from Archangel to Western Germany
3 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
2 artilleries and 2 infantry moved from France to Holland Belgium
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Tambov to Russia
1 bomber moved from Rostov to Western Germany
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Vologda to Germany
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
Place Units - Germans
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
1 artillery, 3 fighters and 1 infantry placed in Western Germany
2 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
due to overwhelming odds i assumed you didn’t want to intercept in the UK - let me know if i was wrong there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Novosibirsk to Kazakhstan
1 artillery and 1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 3 armour, 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 destroyers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kansu to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 armour, 1 infantry and 1 mech_infantry moved from Sikang to Kazakhstan
1 fighter and 2 tactical_bombers moved from Yunnan to Kazakhstan
2 bombers moved from French Indo China to Kazakhstan
2 infantry moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
Japanese take 19 Sea Zone from Americans
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 destroyers, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kansu to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 armour, 1 infantry and 1 mech_infantry moved from Sikang to Kazakhstan
1 fighter and 2 tactical_bombers moved from Yunnan to Kazakhstan
2 bombers moved from French Indo China to Kazakhstan
2 infantry moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from French Indo China to Burma
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
Japanese take 19 Sea Zone from Americans
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Western Australia
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese win, taking Western Australia from ANZAC, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour, 2 bombers, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry and 2 mech_infantrys
Casualties for Russians: 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 submarine moved from 78 Sea Zone to 39 Sea Zone
2 bombers moved from Kazakhstan to Yunnan
1 fighter and 2 tactical_bombers moved from Kazakhstan to Sikang
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from Burma to French Indo China
1 armour moved from Olgiy to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
3 mech_infantrys moved from Kiangsu to Kwangsi
Place Units - Japanese
2 destroyers placed in 36 Sea Zone
1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Japanese collect 74 PUs (4 lost to blockades); end with 74 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 54 Sea Zone to 56 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
3 fighters moved from 54 Sea Zone to 34 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from Morocco to Algeria
3 mech_infantrys moved from Gibraltar to Spain
2 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Southern France
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 8 infantry, 1 mech_infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 8 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 56 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in 110 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 cruiser and 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Soviet Far East
Battle in Spain
Americans attack with 3 artilleries, 8 infantry and 4 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Soviet Far East from Japanese, taking Spain from Neutral_True with 3 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 bomber moved from Southern France to Gibraltar
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 34 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 56 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 4 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Kazakhstan
6 armour moved from Caucasus to Turkey
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
3 armour moved from Persia to Turkey
1 armour moved from Iraq to Turkey
1 mech_infantry moved from Iraq to Turkey
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
3 fighters moved from Malta to Turkey
1 cruiser and 1 destroyer moved from 81 Sea Zone to 94 Sea Zone
British take 98 Sea Zone from Italians
1 fighter moved from Gibraltar to 94 Sea Zone
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
4 armour and 1 mech_infantry moved from India to Afghanistan
Combat - British
Battle in 94 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Afghanistan
British attack with 4 armour and 1 mech_infantry
Neutral_True defend with 4 infantry
British win, taking Afghanistan from Neutral_True with 1 armour remaining. Battle score for attacker is -10
Casualties for British: 3 armour and 1 mech_infantry
Casualties for Neutral_True: 4 infantry
Battle in Turkey
British attack with 10 armour, 3 fighters and 1 mech_infantry
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 9 armour and 3 fighters remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Neutral_True: 8 infantry
Battle in Greece
Non Combat Move - British
2 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq
3 fighters moved from Turkey to Iraq
1 fighter moved from 94 Sea Zone to Spain
1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Burma to West India
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Kazakhstan to Iraq
2 infantry moved from Egypt to Trans-Jordan
Place Units - British
1 artillery and 1 infantry placed in Quebec
3 artilleries placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 37 PUs; end with 38 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Turkey
2 fighters moved from 95 Sea Zone to Turkey
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 95 Sea Zone to 99 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
3 armour moved from Ukraine to Caucasus
1 battleship moved from 95 Sea Zone to 94 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 99 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Turkey
2 fighters moved from 95 Sea Zone to Turkey
2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 95 Sea Zone to 99 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
3 armour moved from Ukraine to Caucasus
1 battleship moved from 95 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in 94 Sea Zone
Italians attack with 1 battleship
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 99 Sea Zone
Italians attack with 1 submarine and 4 transports
British defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 submarine and 4 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Turkey
Italians attack with 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry
British defend with 9 armour
British win with 4 armour remaining. Battle score for attacker is -17
Casualties for British: 5 armour
Casualties for Italians: 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
1 fighter owned by the Italians retreated
Battle in Caucasus
Italians attack with 3 armour
British defend with 5 mech_infantrys
Russians win with 4 mech_infantrys remaining. Battle score for attacker is -14
Casualties for British: 1 mech_infantry
Casualties for Italians: 3 armour
Non Combat Move - Italians
1 carrier and 1 cruiser moved from 95 Sea Zone to 99 Sea Zone
1 fighter moved from Turkey to 99 Sea Zone
2 infantry moved from Ukraine to Rostov
Place Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
wow, that was some unbelievably bad rolling. Turns the tide?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Queensland to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 fighter
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Western Australia to Queensland
Place Units - ANZAC
1 fighter placed in Queensland
1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 cruiser and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from United Kingdom to 93 Sea Zone
Combat - French
Battle in 93 Sea Zone
French attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 1 destroyer
French win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - French
1 fighter moved from 93 Sea Zone to Spain
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
wow, that was some unbelievably bad rolling. Turns the tide?
Ouch! Yeah, bad dice, man. We’ve all had our share of those over the years, and they always hurt.
Yup, been on both sides ;0