@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
2 artilleries and 3 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 armour and 1 artillery
British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - British
2 fighters moved from Persia to India
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 fighter moved from Anglo Egyptian Sudan to Northwest Persia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 fighters moved from India to 39 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in Quebec
Turn Complete - British
British collect 37 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,1,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Tambov to Samara
Italians take Samara from Russians
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Bryansk to Russia
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 5 infantry moved from Queensland to New South Wales
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 7 infantry, 10 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour and 10 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Rostov to Caucasus
10 armour moved from Russia to Kazakhstan
2 artilleries and 2 infantry moved from Bryansk to Rostov
3 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Finland to Novgorod
1 bomber moved from Rostov to Persia
1 bomber moved from Western Germany to United Kingdom
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Air Battle is over, the attackers have all died
Strategic bombing raid in Persia
1 bomber killed by AA
Bombing raid in Persia causes 0 damage total.
Cleaning up after air battles
Non Combat Move - Germans
Place Units - Germans
3 transports placed in 113 Sea Zone
3 infantry placed in France
4 artilleries and 4 infantry placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
17 infantry moved from Manchuria to Jehol
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Battle in Jehol
Russians attack with 18 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Russians win, taking Jehol from Japanese with 14 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 4 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Jehol
1 infantry moved from Soviet Far East to Siberia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 armour and 1 mech_infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 armour and 1 mech_infantry moved from South Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to Northern Territory
1 transport moved from 56 Sea Zone to 44 Sea Zone
1 transport moved from 56 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Korea to Amur
4 artilleries and 7 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 armour moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Chahar to Hopei
1 armour moved from Anhwe to Hopei
1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
1 infantry moved from French Indo China to Yunnan
2 fighters moved from Yunnan to French Indo China
1 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from Kiangsu to French Indo China
2 bombers moved from Kiangsu to French Indo China
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
4 fighters moved from Korea to 6 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers moved from 56 Sea Zone to 54 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines, 1 tactical_bomber and 2 transports
Americans defend with 2 carriers, 1 cruiser, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 108
Casualties for Americans: 2 carriers, 1 cruiser, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Casualties for Japanese: 4 submarines
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Guam
Battle in Japan
Japanese attack with 2 armour, 2 fighters and 2 infantry
Americans defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Japanese win, taking Guam from Americans, taking Japan from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 artilleries
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 aaGun moved from Yunnan to French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 2 destroyers, 3 fighters, 5 infantry and 6 submarines; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
4 artilleries, 1 fighter and 4 infantry moved from Gibraltar to Spain
1 bomber moved from Eastern United States to Spain
2 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from Central America to Colombia
Americans take Colombia from Neutral_True
Combat - Americans
Battle in Greece
Battle in Spain
Americans attack with 7 artilleries, 1 bomber, 1 fighter and 7 infantry
Neutral_True defend with 6 infantry
Americans win, taking Greece from Germans, taking Spain from Neutral_True with 7 artilleries, 1 bomber, 1 fighter and 5 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Southern France
Non Combat Move - Americans
2 carriers, 2 destroyers and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
1 bomber moved from Spain to Gibraltar
1 destroyer moved from 7 Sea Zone to 25 Sea Zone
1 carrier moved from 7 Sea Zone to 9 Sea Zone
2 fighters moved from 7 Sea Zone to Hawaiian Islands
3 fighters moved from Malta to Iraq
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Egypt to Iraq
1 artillery and 1 infantry moved from Eastern United States to Quebec
1 artillery and 3 infantry moved from Central United States to Southeast Mexico
Place Units - Americans
3 artilleries and 5 infantry placed in Central United States
2 carriers, 2 destroyers and 6 submarines placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hopei
1 fighter moved from Kansu to Hopei
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
4 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
3 infantry placed in Jehol
Chinese undo move 1.
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Updated USA NCM.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 6 artilleries, 5 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x harbour; Remaining resources: 2 PUs;
UK_Pacific buy nothing; Remaining resources: 2 PUs;
Combat Move - British
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 destroyer and 1 fighter moved from 39 Sea Zone to 42 Sea Zone
2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber moved from Northwest Persia to Turkey
1 artillery and 1 infantry moved from Iraq to Turkey
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Mozambique
1 artillery and 3 infantry moved from British Guiana to Venezuela
1 armour moved from Central America to Venezuela
Combat - British
Battle in Venezuela
British attack with 1 armour, 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
British win, taking Venezuela from Neutral_True with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 artilleries and 4 infantry
Casualties for Neutral_True: 8 infantry
Battle in Mozambique
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British win, taking 41 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
British attack with 1 submarine
Japanese defend with 2 transports
British win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - British
2 artilleries and 1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
2 fighters moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Turkey to Persia
1 fighter and 1 tactical_bomber moved from Turkey to Iraq
1 mech_infantry moved from Syria to Iraq
1 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters moved from Quebec to Iceland
1 transport moved from 88 Sea Zone to 89 Sea Zone
1 infantry moved from Southeast Mexico to Central America
1 transport moved from 72 Sea Zone to 71 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Persia
2 artilleries and 1 infantry placed in Egypt
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
Turn Complete - British
British collect 42 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 artillery moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 infantry moved from Samara to Kazakhstan
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 3 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 aaGun and 1 infantry moved from New South Wales to South Australia
1 carrier, 1 destroyer and 2 fighters moved from 49 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,6,4,4,5,3,4,2,3,1,2,3
ANZAC collect 10 PUs (2 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour, 1 artillery, 1 bomber, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Western Germany to Yugoslavia
1 fighter moved from Southern Italy to 93 Sea Zone
1 tactical_bomber moved from Southern Italy to 99 Sea Zone
3 mech_infantrys moved from Ukraine to Romania
3 armour and 3 mech_infantrys moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Volgograd to Northwest Persia
Germans take Northwest Persia from Russians
2 armour and 2 mech_infantrys moved from Caucasus to Persia
1 armour moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
2 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
2 armour moved from Sikang to Shensi
Germans take Shensi from Chinese
2 armour moved from Kazakhstan to Sikang
2 armour moved from Sikang to Szechwan
Germans take Szechwan from Chinese
2 armour moved from Kazakhstan to Kansu
Germans take Kansu from Chinese
4 mech_infantrys moved from Caucasus to Northwest Persia
2 infantry and 4 mech_infantrys moved from Caucasus to Turkey
2 artilleries and 2 infantry moved from Rostov to Caucasus
1 fighter and 2 tactical_bombers moved from Rostov to Caucasus
3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Turkey
Germans attack with 2 infantry and 4 mech_infantrys
British defend with 1 artillery
Germans win, taking Turkey from British with 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Persia
Germans attack with 2 armour and 2 mech_infantrys
British defend with 3 artilleries, 1 factory_minor, 1 fighter and 2 infantry
British win with 2 artilleries and 1 fighter remaining. Battle score for attacker is -10
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter moved from 93 Sea Zone to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
1 artillery moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 artillery moved from France to Switzerland
Germans take Switzerland from Neutral_True
1 armour moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
1 armour moved from Afghanistan to West India
3 armour moved from Kazakhstan to West India
Place Units - Germans
1 bomber placed in Western Germany
1 cruiser and 1 transport placed in 113 Sea Zone
1 artillery and 1 infantry placed in Western Germany
3 armour placed in France
3 armour placed in Volgograd
2 armour and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 74 PUs (3 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
14 infantry moved from Jehol to Shantung
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
Combat - Russians
Battle in Shantung
Russians attack with 14 infantry
Japanese defend with 1 infantry
Russians win, taking Shantung from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Jehol to Shantung
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 unit repaired.
1 armour, 1 infantry and 1 mech_infantry moved from Northern Territory to Queensland
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
4 artilleries and 7 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 fighter moved from Korea to Japan
2 fighters and 1 tactical_bomber moved from Korea to Kiangsu
1 armour moved from Novosibirsk to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to Kiangsu
1 fighter moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in Queensland
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 1 armour remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Dutch New Guinea
Non Combat Move - Japanese
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 aaGun moved from Korea to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer and 2 fighters placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,6
Japanese collect 52 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 3 artilleries, 2 factory_minors, 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 bomber moved from Gibraltar to France
1 artillery and 1 infantry moved from Spain to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 artillery and 1 infantry moved from Greece to Turkey
5 fighters moved from Iraq to Turkey
2 armour and 2 mech_infantrys moved from Colombia to Argentina
1 infantry moved from Colombia to Peru
Americans take Peru from Neutral_True
1 mech_infantry moved from Colombia to Argentina
Combat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in Turkey
Americans attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 2 infantry and 4 mech_infantrys
retreated to Turkey
Germans win with 4 mech_infantrys remaining. Battle score for attacker is -21
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery, 2 fighters and 1 infantry
Battle in Argentina
Americans attack with 2 armour and 3 mech_infantrys
Neutral_True defend with 4 infantry
2 mech_infantrys owned by the Americans and 2 armour owned by the Americans retreated to Brazil
Neutral_True win with 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 mech_infantry
Casualties for Neutral_True: 3 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from France to Spain
2 fighters moved from Southern France to Spain
1 fighter moved from Eastern United States to Spain
1 transport moved from 91 Sea Zone to 106 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 89 Sea Zone to 88 Sea Zone
1 artillery and 3 infantry moved from 88 Sea Zone to British Guiana
1 artillery and 1 infantry moved from Colombia to Brazil
2 fighters moved from Eastern United States to Spain
2 fighters moved from Spain to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
2 carriers and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 2 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 9 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Turkey to Greece
Place Units - Americans
1 factory_minor placed in Greece
1 airfield and 1 factory_minor placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 3 artilleries, 1 factory_major and 5 infantry
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Adding units owned by Americans to Southeast Mexico: 3 artilleries and 5 infantry
EDIT: Turning off Edit Mode
3 artilleries and 4 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Suiyuyan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 5 infantry
Germans defend with 2 armour
Chinese win, taking Szechwan from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Szechwan to Hopei
1 infantry moved from Chahar to Anhwe
Place Units - Chinese
1 infantry placed in Kweichow
6 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 4 artilleries, 1 fighter and 4 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
1 infantry moved from Central America to 89 Sea Zone
1 artillery moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 armour moved from Venezuela to Bolivia
British take Bolivia from Neutral_True
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
2 artilleries moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 fighter and 1 infantry moved from India to West India
1 fighter moved from Persia to West India
1 armour, 1 fighter, 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from 39 Sea Zone to West India
1 tactical_bomber moved from Iraq to Northwest Persia
Combat - British
Battle in Borneo
Battle in Chile
British attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British win, taking Borneo from Japanese, taking Chile from Neutral_True with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Portugal
British attack with 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
Neutral_True win with 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Northwest Persia
British attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 4 mech_infantrys
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Battle in West India
British attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 5 armour
Germans win with 2 armour remaining. Battle score for attacker is -2
Casualties for Germans: 3 armour
Casualties for British: 1 artillery, 1 fighter and 2 infantry
3 fighters owned by the British retreated
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
3 fighters moved from West India to Persia
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
4 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Mozambique to Belgian Congo
1 artillery and 1 infantry moved from Mozambique to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Iceland to United Kingdom
2 infantry moved from Venezuela to Brazil
Place Units - British
1 artillery and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in Egypt
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in Quebec
Turn Complete - British
British collect 42 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour