@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
4 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Persia to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter moved from 81 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 3 artilleries, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 fighters
Casualties for British: 1 mech_infantry
Casualties for Italians: 3 artilleries
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 1 infantry
Non Combat Move - British
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Iraq to Persia
1 artillery and 1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 armour, 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
1 infantry moved from Central United States to Southeast Mexico
Place Units - British
1 fighter placed in Quebec
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 cruisers, 2 destroyers and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 2 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 2 cruisers, 2 destroyers and 2 submarines
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -16
Casualties for Italians: 2 cruisers, 2 destroyers and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
1 fighter owned by the Americans forced to land in Egypt
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 2 aaGuns
EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Italians collect 12 PUs (2 lost to blockades); end with 13 PUs total
Let me know if you want me to reroll battle in sz 98. There were no air bases etc, or other countries. I assumed max defense :mrgreen: But, if you want it rerolled, i will do so :}
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Forgot to land the UK fighter back on the US carrier! Well capitalised.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
17 armour, 9 artilleries, 1 bomber, 1 fighter, 27 infantry and 2 tactical_bombers moved from Bryansk to Russia
5 armour moved from Ukraine to Russia
2 armour moved from Rostov to Russia
1 armour moved from Archangel to Russia
Combat - Germans
Battle in Russia
Germans attack with 25 armour, 9 artilleries, 1 bomber, 1 fighter, 27 infantry and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 1 fighter, 41 infantry and 1 tactical_bomber
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 12 armour, 9 artilleries and 27 infantry
Casualties for Russians: 3 aaGuns, 1 armour, 13 artilleries, 1 fighter, 41 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 bomber moved from Bryansk to Volgograd
3 aaGuns moved from Bryansk to Russia
2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
1 bomber moved from Volgograd to Rostov
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 65 PUs (1 lost to blockades); end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 armour and 1 mech_infantry moved from Shensi to Kweichow
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Kweichow
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Kiangsu to Jehol
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Hopei to Anhwe
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Shan State to Burma
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 carrier, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
1 cruiser and 1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 bomber and 1 tactical_bomber moved from Yunnan to Anhwe
1 bomber moved from Japan to Jehol
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
1 battleship moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
1 cruiser, 1 submarine and 2 transports moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to Szechwan
Combat - Japanese
Battle in Western Australia
Battle in Szechwan
Japanese attack with 2 fighters
Chinese defend with 2 infantry
Japanese win, taking Western Australia from ANZAC with 2 fighters remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Jehol to Kiangsu
1 bomber and 1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters moved from Szechwan to Yunnan
Place Units - Japanese
1 fighter placed in Japan
1 armour and 2 infantry placed in Kiangsu
1 armour and 2 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Japanese collect 58 PUs; end with 59 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery moved from Tobruk to Alexandria
British take Alexandria from Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 2 infantry moved from Marianas to 22 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from Aleutian Islands to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
Scramble and Kamikaze in SZ6?
Note: Fighters from the Aleutians land on the CV in SZ10 which moves to SZ7 if required.
no scramble good sir
@ktylu:
no scramble good sir
Forgot kami tokens… hmm
trying something different, because of the spots that you can land.
3 hits on each cruiser.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery moved from Tobruk to Alexandria
British take Alexandria from Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 2 infantry moved from Marianas to 22 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from Aleutian Islands to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,6,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,2,4
Battle in 6 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 3 transports
Japanese defend with 1 destroyer and 1 submarine
Units damaged: 1 carrier owned by the Americans
Americans win with 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Japan
Americans attack with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Americans captures 59PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 artillery, 2 fighters and 3 infantry
Casualties for Japanese: 3 aaGuns, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Battle in Trans-Jordan
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
3 fighters moved from Gibraltar to Malta
3 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
4 artilleries and 5 infantry placed in Central United States
1 carrier, 1 destroyer and 2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 122 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 142 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Tsinghai to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
2 artilleries and 3 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 armour and 1 artillery
British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - British
2 fighters moved from Persia to India
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 fighter moved from Anglo Egyptian Sudan to Northwest Persia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 fighters moved from India to 39 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in Quebec
Turn Complete - British
British collect 37 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,1,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Tambov to Samara
Italians take Samara from Russians
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Bryansk to Russia
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 5 infantry moved from Queensland to New South Wales
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French