@ArtofWar1947 Here is a new game.
I will bid transport to Japan and inf to Germany.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
4 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 fighter moved from Persia to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter moved from 81 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 3 artilleries, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 2 fighters
Casualties for British: 1 mech_infantry
Casualties for Italians: 3 artilleries
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 1 infantry
Non Combat Move - British
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Iraq to Persia
1 artillery and 1 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 armour, 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
1 infantry moved from Central United States to Southeast Mexico
Place Units - British
1 fighter placed in Quebec
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Persia
Turn Complete - British
British collect 35 PUs; end with 36 PUs total
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
2 cruisers, 2 destroyers and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 2 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 2 cruisers, 2 destroyers and 2 submarines
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -16
Casualties for Italians: 2 cruisers, 2 destroyers and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
1 fighter owned by the Americans forced to land in Egypt
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 2 aaGuns
EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Italians collect 12 PUs (2 lost to blockades); end with 13 PUs total
Let me know if you want me to reroll battle in sz 98. There were no air bases etc, or other countries. I assumed max defense :mrgreen: But, if you want it rerolled, i will do so :}
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Forgot to land the UK fighter back on the US carrier! Well capitalised.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 fighter, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
17 armour, 9 artilleries, 1 bomber, 1 fighter, 27 infantry and 2 tactical_bombers moved from Bryansk to Russia
5 armour moved from Ukraine to Russia
2 armour moved from Rostov to Russia
1 armour moved from Archangel to Russia
Combat - Germans
Battle in Russia
Germans attack with 25 armour, 9 artilleries, 1 bomber, 1 fighter, 27 infantry and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 1 fighter, 41 infantry and 1 tactical_bomber
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 12 armour, 9 artilleries and 27 infantry
Casualties for Russians: 3 aaGuns, 1 armour, 13 artilleries, 1 fighter, 41 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 bomber moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 bomber moved from Bryansk to Volgograd
3 aaGuns moved from Bryansk to Russia
2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
1 bomber moved from Volgograd to Rostov
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 65 PUs (1 lost to blockades); end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 105 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 110 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 armour and 1 mech_infantry moved from Shensi to Kweichow
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Kweichow
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
2 mech_infantrys moved from Kiangsu to Jehol
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Hopei to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 1 mech_infantry moved from Hopei to Anhwe
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Shan State to Burma
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 carrier, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 56 Sea Zone
1 cruiser and 1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 bomber and 1 tactical_bomber moved from Yunnan to Anhwe
1 bomber moved from Japan to Jehol
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 mech_infantry moved from 56 Sea Zone to Western Australia
1 battleship moved from 37 Sea Zone to 56 Sea Zone
1 carrier moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to 36 Sea Zone
1 cruiser, 1 submarine and 2 transports moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from Yunnan to Szechwan
Combat - Japanese
Battle in Western Australia
Battle in Szechwan
Japanese attack with 2 fighters
Chinese defend with 2 infantry
Japanese win, taking Western Australia from ANZAC with 2 fighters remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Jehol
Japanese attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Jehol to Kiangsu
1 bomber and 1 tactical_bomber moved from Anhwe to Kiangsu
2 fighters moved from Szechwan to Yunnan
Place Units - Japanese
1 fighter placed in Japan
1 armour and 2 infantry placed in Kiangsu
1 armour and 2 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Japanese collect 58 PUs; end with 59 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery moved from Tobruk to Alexandria
British take Alexandria from Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 2 infantry moved from Marianas to 22 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from Aleutian Islands to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
Scramble and Kamikaze in SZ6?
Note: Fighters from the Aleutians land on the CV in SZ10 which moves to SZ7 if required.
no scramble good sir
@ktylu:
no scramble good sir
Forgot kami tokens… hmm
trying something different, because of the spots that you can land.
3 hits on each cruiser.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 artillery moved from Tobruk to Alexandria
British take Alexandria from Italians
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 artilleries and 2 infantry moved from Marianas to 22 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 22 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from Aleutian Islands to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,6,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 3,2,4
Battle in 6 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 3 transports
Japanese defend with 1 destroyer and 1 submarine
Units damaged: 1 carrier owned by the Americans
Americans win with 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Japan
Americans attack with 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Americans captures 59PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 artillery, 2 fighters and 3 infantry
Casualties for Japanese: 3 aaGuns, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
Battle in Trans-Jordan
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
3 fighters moved from Gibraltar to Malta
3 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
4 artilleries and 5 infantry placed in Central United States
1 carrier, 1 destroyer and 2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 122 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 132 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 142 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Tsinghai to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
2 artilleries and 3 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 armour and 1 artillery
British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - British
2 fighters moved from Persia to India
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 fighter moved from Anglo Egyptian Sudan to Northwest Persia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 fighters moved from India to 39 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter placed in Quebec
Turn Complete - British
British collect 37 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,1,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Tambov to Samara
Italians take Samara from Russians
Combat - Italians
Non Combat Move - Italians
2 aaGuns moved from Bryansk to Russia
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 5 infantry moved from Queensland to New South Wales
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French