japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Adam vs JuanSpain (Axis) Global balanced mod 2.0
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Changing 2 subs 2 mechs for 2 figs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;Combat Move - British
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
British take 97 Sea Zone from Italians
2 bombers moved from Malta to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 2 bombers, 1 cruiser, 1 destroyer and 4 submarines
Germans defend with 1 submarine; Italians defend with 1 submarine
British win with 2 bombers, 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Italians: 1 submarineNon Combat Move - British
5 fighters moved from Gibraltar to Normandy Bordeaux
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 marine moved from Egypt to Alexandria
2 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Persia
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 marine moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Gibraltar to United Kingdom
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from 95 Sea Zone to Egypt
1 bomber moved from 95 Sea Zone to Normandy BordeauxPlace Units - British
2 submarines placed in 109 Sea Zone
2 fighters and 2 mech_infantrys placed in United Kingdom
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 2 submarines
EDIT: Removing units owned by British from United Kingdom: 2 mech_infantrys
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 39 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Rostov
2 infantry moved from Bryansk to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 mech_infantrys moved from Southern Italy to France
3 infantry moved from Northern Italy to France
2 fighters moved from Rostov to BryanskPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Borneo
Battle in Sumatra
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Manchuria to Amur
2 fighters moved from Manchuria to SzechwanPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Slovakia Hungary to 95 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to 95 Sea Zone
2 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Germany to Archangel
1 bomber moved from Western Germany to Archangel
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Archangel
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
7 mech_infantrys moved from Bryansk to Volgograd
7 armour moved from Bryansk to VolgogradCombat - Germans
Battle in Archangel
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 7 armour and 7 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser, 1 destroyer and 4 submarines
4 submarines owned by the British Submerged
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 destroyer
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
3 bombers moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
8 mech_infantrys moved from Southern Italy to Western Germany
7 mech_infantrys moved from Germany to France
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Western Germany to FrancePlace Units - Germans
1 submarine placed in 113 Sea Zone
1 submarine placed in 114 Sea Zone
2 infantry and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
1 fighter placed in Western Germany
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Manchuria to Korea
1 fighter moved from Yakut S.S.R. to KoreaCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Korea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Korea to Amur
2 aaGuns and 7 infantry moved from Manchuria to Amur
1 aaGun and 1 infantry moved from Samara to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 fighters moved from Archangel to Russia
1 submarine moved from 104 Sea Zone to 92 Sea ZonePlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,5,5,4,5,4,5,2,1,4,1
Russians collect 20 PUs (3 lost to blockades); end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 9 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 armour and 4 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
1 fighter moved from India to 41 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
3 bombers moved from Hunan to Korea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur
3 fighters moved from Japan to Amur
5 fighters moved from 35 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to BorneoCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Borneo
Japanese attack with 6 fighters and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Borneo from ANZAC with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Korea
Japanese attack with 1 artillery and 3 bombers
Russians defend with 2 infantry
Japanese win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Russians: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 6 fighters, 4 infantry and 3 tactical_bombers
ANZAC defend with 1 fighter; Russians defend with 2 aaGuns, 1 fighter and 7 infantry
Japanese win, taking Amur from Russians with 1 armour, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 artillery, 1 fighter and 4 infantry
Casualties for ANZAC: 1 fighter
Casualties for Russians: 2 aaGuns, 1 fighter and 7 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 41 Sea Zone to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 aaGun moved from Hunan to Yunnan
3 tactical_bombers moved from Malaya to Yunnan
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
6 fighters moved from Borneo to 36 Sea Zone
3 carriers moved from 35 Sea Zone to 36 Sea Zone
3 bombers moved from Korea to Japan
5 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
3 mech_infantrys moved from Malaya to Yunnan
3 fighters moved from 35 Sea Zone to Yunnan
2 fighters moved from 35 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to Yunnan
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Hunan to YunnanPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Malaya
2 infantry and 1 mech_infantry placed in India
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 bomber moved from United Kingdom to Germany
4 bombers moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Battle in 42 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 42 Sea Zone from Neutral with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 42 Sea Zone to 33 Sea Zone
2 bombers moved from 33 Sea Zone to Caroline Islands
2 bombers moved from 42 Sea Zone to Kweichow
4 fighters and 1 tactical_bomber moved from Szechwan to Kweichow
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 2 fighters, 1 infantry, 2 marines, 6 submarines and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 airfield, 1 armour and 2 infantry placed in Normandy Bordeaux
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Chinese creates battle in territory HunanNon Combat Move - Chinese
1 fighter and 5 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Jehol
1 infantry placed in Manchuria
1 infantry placed in Anhwe
1 infantry placed in Kweichow
Chinese undo move 5.
1 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,5,5,2,6,4,5,1
Chinese collect 20 PUs (1 lost to blockades); end with 21 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 21 to 22
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 bomber moved from Egypt to Caucasus
1 bomber moved from Normandy Bordeaux to Western Germany
5 fighters moved from Normandy Bordeaux to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland BelgiumCombat - British
Air Battle in Western Germany
British attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Caucasus
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Holland Belgium
British attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Cleaning up after air battlesNon Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 aaGun, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Iraq to Northwest Persia
1 bomber moved from Caucasus to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 marine moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
4 submarines moved from 95 Sea Zone to 97 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters and 2 infantry placed in United Kingdom
British undo move 2.
2 fighters, 1 infantry and 1 mech_infantry placed in United Kingdom
3 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 2 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 2 infantry
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Removing units owned by British from Quebec: 1 artillery and 1 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Morocco: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Rostov to Caucasus
2 fighters moved from Bryansk to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 fighters and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Italians win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Caucasus to BryanskPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,1,2,3,3,1,4,1
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 destroyer moved from 46 Sea Zone to 22 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline IslandsPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Szechwan: 2 fighters
EDIT: Adding units owned by ANZAC to Kweichow: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 68 PUs;
Germans buy 9 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 infantry moved from France to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
2 infantry moved from France to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Southern Italy to Germany
1 fighter and 1 tactical_bomber moved from Southern France to Germany
2 fighters moved from Holland Belgium to Germany
1 tactical_bomber moved from Holland Belgium to Germany
1 bomber moved from Archangel to Western Germany
1 bomber moved from Smolensk to Western Germany
1 bomber moved from Tambov to Novgorod
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Volgograd to BryanskPlace Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6,3,6,3,5,2,5
Germans collect 50 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 68 PUs;
Germans buy 9 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 bomber moved from Novgorod to Tambov
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 infantry moved from France to Southern France
1 tactical_bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
2 infantry moved from France to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Southern France
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Southern Italy to Germany
1 fighter and 1 tactical_bomber moved from Southern France to Germany
2 fighters moved from Holland Belgium to Germany
1 tactical_bomber moved from Holland Belgium to Germany
1 bomber moved from Archangel to Western Germany
1 bomber moved from Smolensk to Western Germany
1 bomber moved from Tambov to Novgorod
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Volgograd to BryanskPlace Units - Germans
10 mech_infantrys placed in Germany
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6,3,6,3,5,2,5
Germans collect 50 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 bombers and 2 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 2 bombers and 2 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
2 fighters moved from Russia to Tambov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
2 fighters moved from Tambov to Russia
1 fighter moved from Archangel to Russia
1 armour and 2 mech_infantrys moved from Russia to Urals
1 submarine moved from 92 Sea Zone to 93 Sea ZonePlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,6,5,3,1,3,2,1,6,2,1,6,5,5,2
Russians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
2 fighters moved from Russia to Tambov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
2 fighters moved from Tambov to Russia
1 fighter moved from Archangel to Russia
1 armour and 2 mech_infantrys moved from Russia to Urals
1 submarine moved from 92 Sea Zone to 93 Sea ZonePlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,5,6,5,3,1,3,2,1,6,2,1,6,5,5,2
Russians collect 18 PUs (3 lost to blockades); end with 18 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shantung: 1 infantry
EDIT: Adding units owned by Russians to Jehol: 1 infantry
EDIT: Turning off Edit Mode -
I love the pace of this game!! jaja
Not a lot think or review, just KILL KILL KILLL