Please hold, I need to place the Allies Reinforcements first.
Adam vs JuanSpain (Axis) Global balanced mod 2.0
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Philippines to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from JapaneseCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 6 Sea Zone from Japanese, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 35 Sea Zone to Manchuria
1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea ZonePlace Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Novgorod to Rostov
1 mech_infantry moved from Belarus to Rostov
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 bomber moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Southern Italy
1 fighter and 1 tactical_bomber moved from Archangel to Slovakia Hungary
1 bomber moved from Western Ukraine to Germany
1 bomber moved from Archangel to Western Germany
1 aaGun moved from Belarus to Archangel
3 aaGuns, 7 armour, 16 artilleries, 27 infantry and 21 mech_infantrys moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
6 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
4 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from France to Western Germany
2 infantry moved from Western Germany to FrancePlace Units - Germans
6 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,6,1,2,3,1,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Novgorod to Rostov
1 mech_infantry moved from Belarus to Rostov
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 bomber moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Southern Italy
1 fighter and 1 tactical_bomber moved from Archangel to Slovakia Hungary
1 bomber moved from Western Ukraine to Germany
1 bomber moved from Archangel to Western Germany
1 aaGun moved from Belarus to Archangel
3 aaGuns, 7 armour, 16 artilleries, 27 infantry and 21 mech_infantrys moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
6 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
4 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from France to Western Germany
2 infantry moved from Western Germany to FrancePlace Units - Germans
6 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,6,1,2,3,1,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Vologda to Archangel
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
2 infantry moved from Tambov to Samara
1 aaGun moved from Tambov to Samara
1 armour, 4 artilleries, 43 infantry and 5 mech_infantrys moved from Tambov to Russia
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Vologda
1 fighter moved from Russia to Yakut S.S.R.Place Units - Russians
3 artilleries, 1 fighter and 6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
Somehow Archangel still worked out lol.
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Wow, those are strange dice indeed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 destroyers moved from 21 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 37 Sea Zone to Philippines
2 battleships moved from 21 Sea Zone to 35 Sea Zone
2 submarines moved from 21 Sea Zone to 35 Sea Zone
2 cruisers moved from 21 Sea Zone to 35 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 fighters moved from Kwangsi to Philippines
1 fighter moved from Hunan to Kweichow
5 fighters moved from 21 Sea Zone to Philippines
1 bomber moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Kweichow
2 fighters moved from Anhwe to Kweichow
3 tactical_bombers moved from Kwangsi to KweichowCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 12 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 12 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Kweichow
Japanese attack with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in KoreaNon Combat Move - Japanese
1 aaGun moved from Hunan to Anhwe
3 bombers moved from Kweichow to Anhwe
1 fighter moved from Kweichow to India
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Hunan
3 mech_infantrys moved from India to Yunnan
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
4 carriers moved from 21 Sea Zone to 35 Sea Zone
12 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Japan
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 tactical_bombers moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
2 fighters moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to AnhwePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians -
Scramble and kamis in 6?
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Ouch, I did not see the bombers. Yeah, max scramble.
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You can redo Japan if you like, up to you. If not, you don’t want to send kamis?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 destroyers moved from 21 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 37 Sea Zone to Philippines
2 battleships moved from 21 Sea Zone to 35 Sea Zone
2 submarines moved from 21 Sea Zone to 35 Sea Zone
2 cruisers moved from 21 Sea Zone to 35 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 fighters moved from Kwangsi to Philippines
1 fighter moved from Hunan to Kweichow
5 fighters moved from 21 Sea Zone to Philippines
1 bomber moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Kweichow
2 fighters moved from Anhwe to Kweichow
3 tactical_bombers moved from Kwangsi to KweichowCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 12 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 12 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Kweichow
Japanese attack with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in KoreaNon Combat Move - Japanese
1 aaGun moved from Hunan to Anhwe
3 bombers moved from Kweichow to Anhwe
1 fighter moved from Kweichow to India
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Hunan
3 mech_infantrys moved from India to Yunnan
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
4 carriers moved from 21 Sea Zone to 35 Sea Zone
12 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Japan
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 tactical_bombers moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
2 fighters moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to AnhwePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 3 infantry
EDIT: Removing units owned by Japanese from India: 2 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Changing PUs for Japanese from 59 to 58
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Anhwe: 3 bombers
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Hunan: 1 aaGun and 3 bombers
EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
EDIT: Adding units owned by Japanese to India: 2 infantry
EDIT: Removing units owned by Japanese from Yunnan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Malaya: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Anhwe: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Malaya: 3 tactical_bombers
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Hunan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
Thx, you will win anyway but we will have a little more game avoiding that disaster.
I took the last file and removed 5 inf purchase and 1 PU for a Carrier. Then did some NCM changes (I cannot hold Ahnwe).
Cheers
Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Manchuria to Anhwe
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Anhwe
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Anhwe to Szechwan
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 2 marines, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
4 bombers moved from Western United States to Queensland
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Morocco to Gibraltar
1 artillery moved from Gibraltar to 91 Sea Zone
2 artilleries and 9 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter and 12 infantry moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 infantry
Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to KweichowPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 3 infantry
EDIT: Adding units owned by Chinese to Jehol: 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Szechwan
1 infantry placed in Kweichow
Chinese undo move 2.
1 infantry placed in Szechwan
Chinese undo move 2.
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;Combat Move - British
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
British take 97 Sea Zone from Italians
2 bombers moved from Malta to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - British
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Scramble 95?
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I’m probably changing my buy to make sure that 110 is safe (I made the move quickly), but combat moves should stay the same.
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Ok Sir. No scramble, regardless purchase changes.