TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 destroyers moved from 21 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 37 Sea Zone to Philippines
2 battleships moved from 21 Sea Zone to 35 Sea Zone
2 submarines moved from 21 Sea Zone to 35 Sea Zone
2 cruisers moved from 21 Sea Zone to 35 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 fighters moved from Kwangsi to Philippines
1 fighter moved from Hunan to Kweichow
5 fighters moved from 21 Sea Zone to Philippines
1 bomber moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Kweichow
2 fighters moved from Anhwe to Kweichow
3 tactical_bombers moved from Kwangsi to Kweichow
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 12 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 12 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Kweichow
Japanese attack with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Korea
Non Combat Move - Japanese
1 aaGun moved from Hunan to Anhwe
3 bombers moved from Kweichow to Anhwe
1 fighter moved from Kweichow to India
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Hunan
3 mech_infantrys moved from India to Yunnan
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
4 carriers moved from 21 Sea Zone to 35 Sea Zone
12 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Japan
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 tactical_bombers moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
2 fighters moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Scramble and kamis in 6?
Ouch, I did not see the bombers. Yeah, max scramble.
You can redo Japan if you like, up to you. If not, you don’t want to send kamis?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 destroyers moved from 21 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 37 Sea Zone to Philippines
2 battleships moved from 21 Sea Zone to 35 Sea Zone
2 submarines moved from 21 Sea Zone to 35 Sea Zone
2 cruisers moved from 21 Sea Zone to 35 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 fighters moved from Kwangsi to Philippines
1 fighter moved from Hunan to Kweichow
5 fighters moved from 21 Sea Zone to Philippines
1 bomber moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Kweichow
2 fighters moved from Anhwe to Kweichow
3 tactical_bombers moved from Kwangsi to Kweichow
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 12 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 12 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Kweichow
Japanese attack with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Korea
Non Combat Move - Japanese
1 aaGun moved from Hunan to Anhwe
3 bombers moved from Kweichow to Anhwe
1 fighter moved from Kweichow to India
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Hunan
3 mech_infantrys moved from India to Yunnan
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
4 carriers moved from 21 Sea Zone to 35 Sea Zone
12 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Japan
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 tactical_bombers moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
2 fighters moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 3 infantry
EDIT: Removing units owned by Japanese from India: 2 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Changing PUs for Japanese from 59 to 58
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Anhwe: 3 bombers
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Hunan: 1 aaGun and 3 bombers
EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
EDIT: Adding units owned by Japanese to India: 2 infantry
EDIT: Removing units owned by Japanese from Yunnan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Malaya: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Anhwe: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Malaya: 3 tactical_bombers
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Hunan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Thx, you will win anyway but we will have a little more game avoiding that disaster.
I took the last file and removed 5 inf purchase and 1 PU for a Carrier. Then did some NCM changes (I cannot hold Ahnwe).
Cheers
Juan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Manchuria to Anhwe
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Anhwe
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Anhwe to Szechwan
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 2 marines, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
4 bombers moved from Western United States to Queensland
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Morocco to Gibraltar
1 artillery moved from Gibraltar to 91 Sea Zone
2 artilleries and 9 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter and 12 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 infantry
Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 3 infantry
EDIT: Adding units owned by Chinese to Jehol: 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Szechwan
1 infantry placed in Kweichow
Chinese undo move 2.
1 infantry placed in Szechwan
Chinese undo move 2.
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;
Combat Move - British
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
British take 97 Sea Zone from Italians
2 bombers moved from Malta to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Combat - British
Scramble 95?
I’m probably changing my buy to make sure that 110 is safe (I made the move quickly), but combat moves should stay the same.
Ok Sir. No scramble, regardless purchase changes.
Changing 2 subs 2 mechs for 2 figs.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;
Combat Move - British
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
British take 97 Sea Zone from Italians
2 bombers moved from Malta to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Combat - British
Battle in 95 Sea Zone
British attack with 2 bombers, 1 cruiser, 1 destroyer and 4 submarines
Germans defend with 1 submarine; Italians defend with 1 submarine
British win with 2 bombers, 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Italians: 1 submarine
Non Combat Move - British
5 fighters moved from Gibraltar to Normandy Bordeaux
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 marine moved from Egypt to Alexandria
2 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Persia
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 marine moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Gibraltar to United Kingdom
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from 95 Sea Zone to Egypt
1 bomber moved from 95 Sea Zone to Normandy Bordeaux
Place Units - British
2 submarines placed in 109 Sea Zone
2 fighters and 2 mech_infantrys placed in United Kingdom
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 2 submarines
EDIT: Removing units owned by British from United Kingdom: 2 mech_infantrys
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 39 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Rostov
2 infantry moved from Bryansk to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Southern Italy to France
3 infantry moved from Northern Italy to France
2 fighters moved from Rostov to Bryansk
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Borneo
Battle in Sumatra
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Manchuria to Amur
2 fighters moved from Manchuria to Szechwan
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Slovakia Hungary to 95 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to 95 Sea Zone
2 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Germany to Archangel
1 bomber moved from Western Germany to Archangel
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Archangel
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
7 mech_infantrys moved from Bryansk to Volgograd
7 armour moved from Bryansk to Volgograd
Combat - Germans
Battle in Archangel
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 7 armour and 7 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser, 1 destroyer and 4 submarines
4 submarines owned by the British Submerged
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 destroyer
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
3 bombers moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
8 mech_infantrys moved from Southern Italy to Western Germany
7 mech_infantrys moved from Germany to France
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Western Germany to France
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 submarine placed in 114 Sea Zone
2 infantry and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
1 fighter placed in Western Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Manchuria to Korea
1 fighter moved from Yakut S.S.R. to Korea
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Korea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Korea to Amur
2 aaGuns and 7 infantry moved from Manchuria to Amur
1 aaGun and 1 infantry moved from Samara to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 fighters moved from Archangel to Russia
1 submarine moved from 104 Sea Zone to 92 Sea Zone
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,5,5,4,5,4,5,2,1,4,1
Russians collect 20 PUs (3 lost to blockades); end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs