@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
Adam vs JuanSpain (Axis) Global balanced mod 2.0
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 destroyers moved from 21 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 37 Sea Zone to Philippines
2 battleships moved from 21 Sea Zone to 35 Sea Zone
2 submarines moved from 21 Sea Zone to 35 Sea Zone
2 cruisers moved from 21 Sea Zone to 35 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 fighters moved from Kwangsi to Philippines
1 fighter moved from Hunan to Kweichow
5 fighters moved from 21 Sea Zone to Philippines
1 bomber moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Kweichow
2 fighters moved from Anhwe to Kweichow
3 tactical_bombers moved from Kwangsi to KweichowCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 12 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 12 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Kweichow
Japanese attack with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in KoreaNon Combat Move - Japanese
1 aaGun moved from Hunan to Anhwe
3 bombers moved from Kweichow to Anhwe
1 fighter moved from Kweichow to India
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Hunan
3 mech_infantrys moved from India to Yunnan
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
4 carriers moved from 21 Sea Zone to 35 Sea Zone
12 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Japan
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 tactical_bombers moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
2 fighters moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to AnhwePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians -
Scramble and kamis in 6?
-
Ouch, I did not see the bombers. Yeah, max scramble.
-
You can redo Japan if you like, up to you. If not, you don’t want to send kamis?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 destroyers moved from 21 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 37 Sea Zone to Philippines
2 battleships moved from 21 Sea Zone to 35 Sea Zone
2 submarines moved from 21 Sea Zone to 35 Sea Zone
2 cruisers moved from 21 Sea Zone to 35 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 fighters moved from Kwangsi to Philippines
1 fighter moved from Hunan to Kweichow
5 fighters moved from 21 Sea Zone to Philippines
1 bomber moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Kweichow
2 fighters moved from Anhwe to Kweichow
3 tactical_bombers moved from Kwangsi to KweichowCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 12 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 12 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Kweichow
Japanese attack with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in KoreaNon Combat Move - Japanese
1 aaGun moved from Hunan to Anhwe
3 bombers moved from Kweichow to Anhwe
1 fighter moved from Kweichow to India
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Hunan
3 mech_infantrys moved from India to Yunnan
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
4 carriers moved from 21 Sea Zone to 35 Sea Zone
12 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Japan
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 tactical_bombers moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
2 fighters moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to AnhwePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 3 infantry
EDIT: Removing units owned by Japanese from India: 2 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Changing PUs for Japanese from 59 to 58
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Anhwe: 3 bombers
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Hunan: 1 aaGun and 3 bombers
EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
EDIT: Adding units owned by Japanese to India: 2 infantry
EDIT: Removing units owned by Japanese from Yunnan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Malaya: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Anhwe: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Malaya: 3 tactical_bombers
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Hunan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
Thx, you will win anyway but we will have a little more game avoiding that disaster.
I took the last file and removed 5 inf purchase and 1 PU for a Carrier. Then did some NCM changes (I cannot hold Ahnwe).
Cheers
Juan
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Manchuria to Anhwe
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Anhwe
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Battle in Normandy BordeauxNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Anhwe to Szechwan
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 2 marines, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
4 bombers moved from Western United States to Queensland
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Morocco to Gibraltar
1 artillery moved from Gibraltar to 91 Sea Zone
2 artilleries and 9 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter and 12 infantry moved from Shensi to KweichowCombat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 infantry
Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to KweichowPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 3 infantry
EDIT: Adding units owned by Chinese to Jehol: 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Szechwan
1 infantry placed in Kweichow
Chinese undo move 2.
1 infantry placed in Szechwan
Chinese undo move 2.
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;Combat Move - British
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
British take 97 Sea Zone from Italians
2 bombers moved from Malta to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - British
-
Scramble 95?
-
I’m probably changing my buy to make sure that 110 is safe (I made the move quickly), but combat moves should stay the same.
-
Ok Sir. No scramble, regardless purchase changes.
-
Changing 2 subs 2 mechs for 2 figs.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;Combat Move - British
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
British take 97 Sea Zone from Italians
2 bombers moved from Malta to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 2 bombers, 1 cruiser, 1 destroyer and 4 submarines
Germans defend with 1 submarine; Italians defend with 1 submarine
British win with 2 bombers, 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 submarine
Casualties for Italians: 1 submarineNon Combat Move - British
5 fighters moved from Gibraltar to Normandy Bordeaux
1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 marine moved from Egypt to Alexandria
2 infantry moved from Persia to Eastern Persia
2 mech_infantrys moved from Iraq to Persia
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 marine moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Gibraltar to United Kingdom
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from 95 Sea Zone to Egypt
1 bomber moved from 95 Sea Zone to Normandy BordeauxPlace Units - British
2 submarines placed in 109 Sea Zone
2 fighters and 2 mech_infantrys placed in United Kingdom
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 2 submarines
EDIT: Removing units owned by British from United Kingdom: 2 mech_infantrys
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 39 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to Rostov
2 infantry moved from Bryansk to RostovCombat - Italians
Battle in Rostov
Italians attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 mech_infantrys moved from Southern Italy to France
3 infantry moved from Northern Italy to France
2 fighters moved from Rostov to BryanskPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Borneo
Battle in Sumatra
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Manchuria to Amur
2 fighters moved from Manchuria to SzechwanPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Slovakia Hungary to 95 Sea Zone
1 tactical_bomber moved from Slovakia Hungary to 95 Sea Zone
2 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Germany to Archangel
1 bomber moved from Western Germany to Archangel
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Archangel
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
7 mech_infantrys moved from Bryansk to Volgograd
7 armour moved from Bryansk to VolgogradCombat - Germans
Battle in Archangel
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Germans attack with 7 armour and 7 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 7 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 95 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser, 1 destroyer and 4 submarines
4 submarines owned by the British Submerged
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 1 destroyer
Battle in Holland Belgium
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Bessarabia to Bryansk
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Novgorod to Bryansk
3 bombers moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
8 mech_infantrys moved from Southern Italy to Western Germany
7 mech_infantrys moved from Germany to France
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Western Germany to FrancePlace Units - Germans
1 submarine placed in 113 Sea Zone
1 submarine placed in 114 Sea Zone
2 infantry and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in Ukraine
1 fighter placed in Western Germany
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
3 infantry moved from Manchuria to Korea
1 fighter moved from Yakut S.S.R. to KoreaCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians win, taking Korea from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Korea to Amur
2 aaGuns and 7 infantry moved from Manchuria to Amur
1 aaGun and 1 infantry moved from Samara to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 fighters moved from Archangel to Russia
1 submarine moved from 104 Sea Zone to 92 Sea ZonePlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,5,5,4,5,4,5,2,1,4,1
Russians collect 20 PUs (3 lost to blockades); end with 21 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs