TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - British
1 bomber, 7 fighters and 2 tactical_bombers moved from Malta to 92 Sea Zone
1 fighter moved from Egypt to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
Combat - British
Battle in 92 Sea Zone
British attack with 2 bombers, 8 fighters and 2 tactical_bombers
Germans defend with 1 carrier, 2 fighters and 1 submarine; Italians defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
1 submarine owned by the Germans and 1 submarine owned by the Italians Submerged
Units damaged: 1 carrier owned by the Italians and 1 carrier owned by the Germans
British win with 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Germans: 1 carrier and 2 fighters
Casualties for British: 3 fighters
Casualties for Italians: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Egypt to Iraq
5 submarines moved from 81 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from Kenya to Egypt
2 artilleries, 4 infantry and 1 marine moved from Egypt to Trans-Jordan
2 bombers moved from 92 Sea Zone to Malta
5 fighters and 2 tactical_bombers moved from 92 Sea Zone to Gibraltar
Place Units - British
1 transport placed in 106 Sea Zone
2 fighters placed in United Kingdom
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 39 PUs; end with 42 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour, 1 artillery and 5 infantry moved from Belarus to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 3 armour, 1 artillery and 5 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 3 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
4 aaGuns moved from Belarus to Bryansk
2 infantry moved from Northern Italy to Southern Italy
2 fighters moved from Southern France to Southern Italy
1 submarine moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,4,3,1,3,3,2,1
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Philippines to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
ANZAC take 20 Sea Zone from Japanese
ANZAC take 19 Sea Zone from Japanese
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 6 Sea Zone from Japanese, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 35 Sea Zone to Manchuria
1 artillery, 2 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 54 Sea Zone to Queensland
1 artillery moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Novgorod to Rostov
1 mech_infantry moved from Belarus to Rostov
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 bomber moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Southern Italy
1 fighter and 1 tactical_bomber moved from Archangel to Slovakia Hungary
1 bomber moved from Western Ukraine to Germany
1 bomber moved from Archangel to Western Germany
1 aaGun moved from Belarus to Archangel
3 aaGuns, 7 armour, 16 artilleries, 27 infantry and 21 mech_infantrys moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
6 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
4 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from France to Western Germany
2 infantry moved from Western Germany to France
Place Units - Germans
6 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,6,1,2,3,1,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 bomber moved from Novgorod to Rostov
1 mech_infantry moved from Belarus to Rostov
1 fighter and 1 tactical_bomber moved from Belarus to Archangel
1 bomber moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Rostov to Southern Italy
1 fighter and 1 tactical_bomber moved from Archangel to Slovakia Hungary
1 bomber moved from Western Ukraine to Germany
1 bomber moved from Archangel to Western Germany
1 aaGun moved from Belarus to Archangel
3 aaGuns, 7 armour, 16 artilleries, 27 infantry and 21 mech_infantrys moved from Belarus to Bryansk
1 armour and 3 mech_infantrys moved from Novgorod to Bryansk
1 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
6 mech_infantrys moved from Western Germany to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
4 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from France to Western Germany
2 infantry moved from Western Germany to France
Place Units - Germans
6 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,6,1,2,3,1,2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 cruiser and 1 transport
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Russia to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Tambov to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
2 infantry moved from Vologda to Archangel
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Russians win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 aaGun and 2 infantry
Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
2 infantry moved from Tambov to Samara
1 aaGun moved from Tambov to Samara
1 armour, 4 artilleries, 43 infantry and 5 mech_infantrys moved from Tambov to Russia
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 aaGun moved from Russia to Vologda
1 fighter moved from Russia to Yakut S.S.R.
Place Units - Russians
3 artilleries, 1 fighter and 6 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Somehow Archangel still worked out lol.
Wow, those are strange dice indeed.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 destroyers moved from 21 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 37 Sea Zone to Philippines
2 battleships moved from 21 Sea Zone to 35 Sea Zone
2 submarines moved from 21 Sea Zone to 35 Sea Zone
2 cruisers moved from 21 Sea Zone to 35 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 fighters moved from Kwangsi to Philippines
1 fighter moved from Hunan to Kweichow
5 fighters moved from 21 Sea Zone to Philippines
1 bomber moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Kweichow
2 fighters moved from Anhwe to Kweichow
3 tactical_bombers moved from Kwangsi to Kweichow
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 12 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 12 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Kweichow
Japanese attack with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Korea
Non Combat Move - Japanese
1 aaGun moved from Hunan to Anhwe
3 bombers moved from Kweichow to Anhwe
1 fighter moved from Kweichow to India
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Hunan
3 mech_infantrys moved from India to Yunnan
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
4 carriers moved from 21 Sea Zone to 35 Sea Zone
12 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Japan
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 tactical_bombers moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
2 fighters moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 1 destroyer, 1 fighter, 5 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
4 bombers moved from Western United States to 6 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Scramble and kamis in 6?
Ouch, I did not see the bombers. Yeah, max scramble.
You can redo Japan if you like, up to you. If not, you don’t want to send kamis?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
2 destroyers moved from 21 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 37 Sea Zone to Philippines
2 battleships moved from 21 Sea Zone to 35 Sea Zone
2 submarines moved from 21 Sea Zone to 35 Sea Zone
2 cruisers moved from 21 Sea Zone to 35 Sea Zone
1 armour moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 mech_infantry moved from Guam to 21 Sea Zone
1 armour, 1 artillery, 1 mech_infantry and 3 transports moved from 21 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Kweichow
3 fighters moved from Kwangsi to Philippines
1 fighter moved from Hunan to Kweichow
5 fighters moved from 21 Sea Zone to Philippines
1 bomber moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Kweichow
2 fighters moved from Anhwe to Kweichow
3 tactical_bombers moved from Kwangsi to Kweichow
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports
ANZAC defend with 1 submarine
Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 2 cruisers, 2 destroyers, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 12 fighters and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 12 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 4 infantry
Battle in Kweichow
Japanese attack with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Korea
Non Combat Move - Japanese
1 aaGun moved from Hunan to Anhwe
3 bombers moved from Kweichow to Anhwe
1 fighter moved from Kweichow to India
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Hunan
3 mech_infantrys moved from India to Yunnan
1 transport moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 37 Sea Zone to 35 Sea Zone
4 carriers moved from 21 Sea Zone to 35 Sea Zone
12 fighters moved from Philippines to 35 Sea Zone
1 carrier moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from 21 Sea Zone to Japan
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Kwangsi to 6 Sea Zone
3 tactical_bombers moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
2 fighters moved from Kweichow to Anhwe
1 tactical_bomber moved from Kwangsi to Anhwe
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
2 infantry placed in India
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 3 infantry
EDIT: Removing units owned by Japanese from India: 2 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 carrier
EDIT: Changing PUs for Japanese from 59 to 58
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Anhwe: 3 bombers
EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun
EDIT: Adding units owned by Japanese to Hunan: 1 aaGun and 3 bombers
EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
EDIT: Adding units owned by Japanese to India: 2 infantry
EDIT: Removing units owned by Japanese from Yunnan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Malaya: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Anhwe: 3 tactical_bombers
EDIT: Adding units owned by Japanese to Malaya: 3 tactical_bombers
EDIT: Removing units owned by Japanese from Anhwe: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Hunan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Thx, you will win anyway but we will have a little more game avoiding that disaster.
I took the last file and removed 5 inf purchase and 1 PU for a Carrier. Then did some NCM changes (I cannot hold Ahnwe).
Cheers
Juan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Manchuria to Anhwe
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Anhwe
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Battle in Normandy Bordeaux
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Anhwe to Szechwan
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 2 marines, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
4 bombers moved from Western United States to Queensland
1 bomber moved from Gibraltar to United Kingdom
1 fighter moved from Morocco to Gibraltar
1 artillery moved from Gibraltar to 91 Sea Zone
2 artilleries and 9 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 9 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Tunisia to Morocco
Place Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter and 12 infantry moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Hopei
Chinese creates battle in territory Anhwe
Battle in Kweichow
Chinese attack with 1 fighter and 12 infantry
Japanese defend with 2 infantry
Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 11 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
2 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 3 infantry
EDIT: Adding units owned by Chinese to Jehol: 1 infantry
EDIT: Adding units owned by Chinese to Anhwe: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Szechwan
1 infantry placed in Kweichow
Chinese undo move 2.
1 infantry placed in Szechwan
Chinese undo move 2.
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs;
Combat Move - British
1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
British take 97 Sea Zone from Italians
2 bombers moved from Malta to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Combat - British
Scramble 95?