@crockett36 big oof. those Chinese dice were crazy good for the allies
16L BM2 Giallo (Allies) vs simon33 (Axis) Game III
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I did not expect walking out of Rome to go that well! Looks like I might hold it now.
I think so to :roll:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Archangel to Vologda
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 marine moved from 109 Sea Zone to Scotland
3 bombers moved from Novgorod to Vologda
1 fighter moved from 109 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from 109 Sea Zone to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 13 damage total. Damaged units is as follows: factory_major = 7, airfield = 6
Battle in Scotland
Battle in Eire
Battle in Vologda
Germans attack with 1 artillery, 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Scotland from British, taking Eire from Neutral_Allies, taking Vologda from Russians with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 bombers moved from Vologda to Novgorod
1 armour and 3 mech_infantrys moved from Archangel to Urals
1 mech_infantry moved from Archangel to Urals
2 aaGuns, 5 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
3 artilleries moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Poland to Southern Italy
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Germany to Poland
1 aaGun moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to 109 Sea Zone
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
1 artillery and 2 fighters placed in Novgorod
1 infantry and 8 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 53 PUs (5 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
I assumed no intercept and no scramble from London. If you want to do something else, let’s roll it in the forum.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Archangel
Russians take Smolensk from Germans
Russians take Archangel from Germans
1 artillery moved from Rostov to Ukraine
Russians take Ukraine from Italians
2 infantry moved from Russia to Bryansk
2 infantry moved from Samara to Vologda
1 infantry moved from Samara to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Vologda from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
Russians win, taking Bryansk from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Samara to Novosibirsk
3 aaGuns and 16 infantry moved from Samara to RussiaPlace Units - Russians
5 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
5 fighters and 3 tactical_bombers moved from 33 Sea Zone to New Guinea
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 bomber moved from Sumatra to 60 Sea Zone
10 artilleries, 9 infantry and 2 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Hunan to Burma
3 armour and 2 mech_infantrys moved from Kweichow to Burma
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Celebes
Battle in New Guinea
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking 62 Sea Zone from ANZAC, taking Celebes from Dutch, taking New Guinea from ANZAC with 1 artillery, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 4 armour, 10 artilleries, 9 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 10 artilleries, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 60 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 cruiser and 1 transport
ANZAC win with 1 cruiser and 1 transport remaining. Battle score for attacker is -18
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
5 fighters and 3 tactical_bombers moved from New Guinea to 33 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from French Indo China to Yunnan
1 aaGun moved from Yunnan to Burma
1 bomber moved from 60 Sea Zone to SumatraPlace Units - Japanese
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
10 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 armour moved from Egypt to IraqCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 10 fighters
Japanese defend with 1 destroyer
Americans win with 10 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
10 fighters moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 7 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Tsinghai to Kweichow
4 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - British
British repair damage of 4x airfield; Remaining resources: 42 PUs;
British buy 1 armour, 1 fighter, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Gibraltar to Scotland
2 infantry moved from United Kingdom to Scotland
1 armour moved from Greece to Romania
British take Bulgaria from Germans
British take Romania from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
1 bomber moved from India to French Indo China
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
2 fighters moved from 101 Sea Zone to GibraltarCombat - British
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 marine
British win, taking Scotland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 marine
Casualties for British: 1 infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.Non Combat Move - British
1 bomber moved from French Indo China to West India
3 aaGuns, 10 artilleries and 15 infantry moved from India to West India
4 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Trans-Jordan to Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Egypt
2 fighters moved from Scotland to United KingdomPlace Units - British
1 fighter placed in United Kingdom
3 submarines placed in 98 Sea Zone
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,1,5,1,3,3,3,6,6,2,1,2,2
British collect 36 PUs (8 lost to blockades); end with 36 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
2 fighters moved from Northern Italy to Southern ItalyPlace Units - Italians
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
Italians collect 6 PUs (1 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 marine moved from Java to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 submarine moved from 58 Sea Zone to 41 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 artillery, 1 bomber and 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1,2,1
ANZAC collect 15 PUs (3 lost to blockades); end with 18 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Scotland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 infantry moved from Eire to Scotland
1 armour moved from Eastern Poland to Romania
1 mech_infantry moved from Germany to Romania
1 fighter moved from Southern Italy to Romania
9 mech_infantrys moved from Eastern Poland to Ukraine
14 artilleries moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Belarus to Bryansk
1 artillery moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Belarus to Vologda
Germans take Smolensk from Russians
1 mech_infantry moved from Urals to Vologda
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 armour moved from Urals to Novosibirsk
Germans take Timguska from Russians
3 mech_infantrys moved from Urals to Novosibirsk
4 armour and 1 infantry moved from Belarus to Archangel
3 bombers and 2 fighters moved from Novgorod to Russia -
Intercept in Moscow?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Scotland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 infantry moved from Eire to Scotland
1 armour moved from Eastern Poland to Romania
1 mech_infantry moved from Germany to Romania
1 fighter moved from Southern Italy to Romania
9 mech_infantrys moved from Eastern Poland to Ukraine
14 artilleries moved from Western Ukraine to Ukraine
1 artillery and 2 infantry moved from Belarus to Bryansk
1 artillery moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Belarus to Vologda
Germans take Smolensk from Russians
1 mech_infantry moved from Urals to Vologda
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 armour moved from Urals to Novosibirsk
Germans take Timguska from Russians
3 mech_infantrys moved from Urals to Novosibirsk
4 armour and 1 infantry moved from Belarus to Archangel
3 bombers and 2 fighters moved from Novgorod to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Vologda
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 2 infantry
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Romania
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour
Germans win, taking Romania from British with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Scotland
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 infantry
Germans win, taking Scotland from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Ukraine
Germans attack with 14 artilleries and 9 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Ukraine from Russians with 14 artilleries and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Novosibirsk
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 4 armour, 1 artillery and 1 infantry
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 2 fighters moved from Russia to Belarus
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 fighter moved from Romania to Belarus
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 bomber moved from Scotland to Finland
1 tactical_bomber moved from Scotland to Western Germany
1 fighter moved from Scotland to 109 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to EirePlace Units - Germans
1 artillery and 2 infantry placed in Normandy Bordeaux
2 fighters placed in Western Germany
Germans undo move 2.
1 fighter and 2 infantry placed in Novgorod
1 armour and 1 fighter placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
Germans collect 59 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 29 PUs;
Russians buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Tambov to Novosibirsk
3 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 29 PUs;
Russians buy 2 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Tambov to Novosibirsk
3 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 3 fighters and 1 tactical_bomber
Germans defend with 1 armour and 3 mech_infantrys
Russians win, taking Novosibirsk from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 1 armourNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Samara
3 artilleries moved from Rostov to Tambov
6 artilleries and 10 infantry moved from Russia to Tambov
6 infantry moved from Russia to TambovPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 53 PUs;
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 marine moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Yunnan to 41 Sea Zone
10 artilleries and 8 infantry moved from Burma to India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 destroyer, 5 fighters and 3 tactical_bombers moved from 33 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in Java
Battle in India
Japanese attack with 10 artilleries and 8 infantry
British defend with 1 armour and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Java from ANZAC, taking India from UK_Pacific with 10 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser, 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_PacificNon Combat Move - Japanese
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery and 2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Hunan to Hopei
1 artillery moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to Philippines
5 fighters and 3 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
1 aaGun, 3 armour and 7 mech_infantrys moved from Burma to India
1 armour moved from Burma to India
1 mech_infantry moved from Hunan to YunnanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Shantung
1 fighter placed in Japan
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
12 fighters moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 12 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 6 carriers, 1 cruiser, 2 destroyers, 3 infantry, 11 submarines and 2 transports moved from 26 Sea Zone to 16 Sea Zone
11 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from 25 Sea Zone to Midway
2 fighters moved from Eastern United States to GibraltarPlace Units - Americans
1 carrier, 4 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total