@crockett36 Thanks! :)
16L BM2 Giallo (Allies) vs simon33 (Axis) Game III
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sure
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 8 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone
EDIT: 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Smolensk to Russia
1 fighter and 1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
2 mech_infantrys moved from Volgograd to Russia
26 artilleries, 15 infantry and 11 mech_infantrys moved from Bryansk to Russia
3 bombers and 3 fighters moved from Bryansk to Greece
2 tactical_bombers moved from Western Germany to Greece
4 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire -
Hold on, let me rethink that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers and 3 fighters moved from Bryansk to Greece
2 tactical_bombers moved from Western Germany to Greece
EDIT: 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter and 1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
1 artillery and 1 infantry moved from Smolensk to Russia
25 artilleries, 9 infantry and 11 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Ukraine to Russia
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 119 Sea Zone
2 artilleries and 2 infantry moved from 119 Sea Zone to EireCombat - Germans
Battle in Eire
Germans attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry; Americans defend with 1 fighter
Germans win, taking Eire from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Greece
Germans attack with 3 bombers, 3 fighters and 2 tactical_bombers
Americans defend with 2 bombers, 1 factory_minor, 1 fighter and 1 mech_infantry
Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter
Casualties for Americans: 2 bombers, 1 fighter and 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Amur
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 6 fighters
British defend with 1 destroyer
Germans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 1 armour, 26 artilleries, 10 infantry and 14 mech_infantrys
Russians defend with 1 airfield, 2 artilleries and 1 factory_major
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 26 artilleries, 8 infantry and 14 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 fighter moved from Kazakhstan to Ukraine
6 infantry moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Hopei to Chahar
1 mech_infantry moved from Kweichow to Chahar
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Tsinghai to Hopei
1 mech_infantry moved from Yakut S.S.R. to Buryatia
4 artilleries and 3 infantry moved from Belarus to Bryansk
1 aaGun, 3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Romania to Bulgaria
2 tactical_bombers moved from Greece to Southern Italy
3 bombers moved from Greece to Western Germany
2 fighters moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Germany to Romania
2 fighters moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 bombers and 2 fighters moved from 110 Sea Zone to Western Germany
1 aaGun moved from France to Normandy Bordeaux
2 artilleries and 4 infantry moved from France to Western Germany
1 aaGun moved from Bryansk to Tambov
1 aaGun, 8 artilleries and 9 infantry moved from Bryansk to UkrainePlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs -
I assumed no scramble from London. I think it would have been crazy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
2 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 armour moved from Novosibirsk to Kazakhstan
2 infantry moved from Samara to Tambov
8 artilleries and 5 infantry moved from Samara to Kazakhstan
6 artilleries moved from Samara to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 armour, 14 artilleries and 5 infantry
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 2 armour, 14 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 aaGun
Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
5 aaGuns, 12 artilleries and 15 infantry moved from Samara to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 30 PUs;
Japanese buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to Jehol
1 infantry moved from Chahar to Jehol
1 armour moved from Yunnan to Anhwe
1 infantry moved from Hunan to Anhwe
1 bomber moved from French Indo China to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Yunnan to AnhweCombat - Japanese
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 armour
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber and 1 mech_infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 armour and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Jehol to Chahar
1 armour, 3 artilleries and 1 infantry moved from Yunnan to Hunan
1 bomber moved from Kwangtung to Hunan
2 armour moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,4,3,1,3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,4,1,2,1,3,1,3,6,3,3,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Japanese collect 21 PUs (9 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 carrier, 1 destroyer, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Korea to Amur
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
4 fighters moved from 19 Sea Zone to Anhwe
1 fighter moved from 19 Sea Zone to French Indo China
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to French Indo China
6 bombers moved from Korea to Chahar
1 bomber moved from Korea to French Indo China
1 armour moved from Korea to Amur
1 bomber moved from Korea to Chahar
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Amur
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 armour
Americans win, taking Amur from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Chahar
Americans attack with 7 bombers
Germans defend with 2 mech_infantrys; Japanese defend with 2 fighters
Americans win with 6 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 fighters
Battle in 110 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in French Indo China
Americans attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans win, taking French Indo China from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Anhwe
Americans attack with 1 artillery and 4 fighters
Japanese defend with 2 armour
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery
Casualties for Japanese: 2 armourNon Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 transport moved from 20 Sea Zone to 41 Sea Zone
6 bombers moved from Chahar to Korea
2 fighters moved from Anhwe to 19 Sea Zone
2 fighters moved from Anhwe to Kwangtung
2 fighters moved from French Indo China to Kwangtung
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Eastern Persia to Northwest PersiaPlace Units - Americans
3 infantry placed in Greece
1 transport placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
3 bombers placed in Korea
1 carrier, 1 destroyer and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,5,5
Americans collect 72 PUs (2 lost to blockades); end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 38 PUs;
British buy 12 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Egypt
3 armour, 13 artilleries, 15 infantry and 14 mech_infantrys moved from Caucasus to Volgograd
6 armour and 9 infantry moved from India to Burma
1 fighter moved from India to Kwangtung
1 bomber moved from India to Northwest Persia
3 artilleries moved from India to BurmaCombat - British
Battle in Burma
British attack with 6 armour, 3 artilleries and 9 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 6 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from India to BurmaPlace Units - British
2 infantry placed in Egypt
10 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2,2,6,3,4,6,1,6,6
British collect 39 PUs (2 lost to blockades); end with 41 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bryansk to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Rostov from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
6 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Hainan
1 fighter moved from Philippines to French Indo China
1 fighter moved from Sumatra to French Indo China
2 fighters moved from India to French Indo China
1 artillery moved from New South Wales to South Australia
2 mech_infantrys moved from Queensland to Northern TerritoryCombat - ANZAC
Battle in Hainan
Battle in MalayaNon Combat Move - ANZAC
2 aaGuns moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs;
Germans buy 6 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Western Germany to 91 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
2 fighters moved from 119 Sea Zone to 91 Sea Zone
1 destroyer and 2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
2 artilleries, 1 fighter and 2 infantry moved from Bulgaria to Greece
1 fighter moved from Bulgaria to Tambov
2 artilleries and 2 infantry moved from Russia to Tambov
2 artilleries and 2 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Samara
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Kweichow to Anhwe -
Scramble from Gibraltar?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs;
Germans buy 6 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Western Germany to 91 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
2 fighters moved from 119 Sea Zone to 91 Sea Zone
1 destroyer and 2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
2 artilleries, 1 fighter and 2 infantry moved from Bulgaria to Greece
1 fighter moved from Bulgaria to Tambov
2 artilleries and 2 infantry moved from Russia to Tambov
2 artilleries and 2 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Samara
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Kweichow to AnhweCombat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Anhwe
Germans attack with 2 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Anhwe from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 3 infantry
Germans win, taking Greece from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 91 Sea Zone
Germans attack with 6 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 4 carriers, 1 cruiser, 2 fighters and 3 transports
Germans win with 4 bombers remaining. Battle score for attacker is 51
Casualties for Germans: 2 bombers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 4 carriers, 1 cruiser, 2 fighters and 3 transportsNon Combat Move - Germans
1 fighter moved from Greece to Rostov
1 aaGun, 10 artilleries, 1 fighter and 10 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 aaGun, 3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
4 artilleries and 3 infantry moved from Bryansk to Rostov
1 fighter moved from Tambov to Rostov
1 armour and 14 mech_infantrys moved from Russia to Rostov
3 fighters moved from Western Germany to Rostov
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
4 bombers moved from 91 Sea Zone to Holland Belgium
1 aaGun, 2 artilleries and 7 infantry moved from Western Germany to Holland Belgium
1 aaGun and 6 infantry moved from Normandy Bordeaux to Holland Belgium
2 transports moved from 119 Sea Zone to 109 Sea Zone
21 artilleries and 9 infantry moved from Russia to Bryansk
1 mech_infantry moved from Buryatia to Yenisey
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tsinghai to Hopei
1 mech_infantry moved from Sikang to KweichowPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 carrier, 1 destroyer and 3 transports placed in 113 Sea Zone
4 artilleries, 1 fighter and 5 infantry placed in Western Germany
Germans undo move 3.
4 artilleries, 1 fighter and 5 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Russia
3 artilleries, 1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - Russians
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Germans
1 armour moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kazakhstan to Sikang
4 fighters moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
1 armour, 25 artilleries and 16 infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
5 aaGuns moved from Kazakhstan to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 armour moved from Hunan to Kiangsu
Japanese take Kiangsu from Chinese
1 armour moved from Hunan to Shantung
Japanese take Shantung from Chinese
1 bomber moved from Hunan to Kwangsi
1 armour and 2 artilleries moved from Hunan to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 armour and 2 artilleries
Chinese defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from Kwangsi to JapanPlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,1,2,2,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,2
Japanese collect 14 PUs (12 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 7 fighters and 3 infantry; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Kiangsu
2 bombers moved from Korea to Shantung
2 bombers moved from Korea to Kiangsu
1 armour moved from Amur to Yakut S.S.R.
Americans take Buryatia from Germans
Americans take Yakut S.S.R. from Germans
2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour moved from Korea to Jehol
1 artillery moved from Amur to Manchuria
3 carriers and 3 destroyers moved from 19 Sea Zone to 18 Sea Zone
2 bombers moved from Korea to Kiangsu
1 bomber moved from Korea to Shantung
2 fighters moved from 19 Sea Zone to Shantung
4 fighters moved from Kwangtung to Kiangsi
2 bombers moved from Korea to Kiangsi
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 fighters moved from United Kingdom to 104 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to SiamCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Siam
Battle in Kiangsu
Americans attack with 4 bombers and 1 infantry
Japanese defend with 1 armour
Americans win, taking Siam from Japanese, taking Kiangsu from Japanese with 4 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Americans attack with 2 bombers and 4 fighters
Japanese defend with 1 armour and 1 artillery
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour and 1 artillery
Battle in Shantung
Americans attack with 3 bombers, 2 fighters and 1 infantry
Japanese defend with 1 armour
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
2 fighters moved from Shantung to Korea
3 bombers moved from Shantung to Korea
4 bombers moved from Kiangsu to Korea
3 fighters moved from Kiangsi to 19 Sea Zone
3 carriers and 3 destroyers moved from 18 Sea Zone to 19 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 bombers moved from Kiangsi to Burma
1 armour moved from Northwest Persia to Caucasus
5 fighters moved from 104 Sea Zone to United Kingdom
2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 2 infantry placed in French Indo China
1 armour, 1 bomber and 1 infantry placed in Korea
7 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 80 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs