@Daaras @crockett36 @Stucifer I forgot who is who for my team. Is it mine turn yet I’m honestly not sure yet. Has my game started yet or no?
16L BM2 Giallo (Allies) vs simon33 (Axis) Game III
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sure
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 8 infantry and 1 marine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone
EDIT: 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Smolensk to Russia
1 fighter and 1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
2 mech_infantrys moved from Volgograd to Russia
26 artilleries, 15 infantry and 11 mech_infantrys moved from Bryansk to Russia
3 bombers and 3 fighters moved from Bryansk to Greece
2 tactical_bombers moved from Western Germany to Greece
4 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire -
Hold on, let me rethink that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers and 3 fighters moved from Bryansk to Greece
2 tactical_bombers moved from Western Germany to Greece
EDIT: 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter and 1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
1 artillery and 1 infantry moved from Smolensk to Russia
25 artilleries, 9 infantry and 11 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Ukraine to Russia
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 119 Sea Zone
2 artilleries and 2 infantry moved from 119 Sea Zone to EireCombat - Germans
Battle in Eire
Germans attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry; Americans defend with 1 fighter
Germans win, taking Eire from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Greece
Germans attack with 3 bombers, 3 fighters and 2 tactical_bombers
Americans defend with 2 bombers, 1 factory_minor, 1 fighter and 1 mech_infantry
Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter
Casualties for Americans: 2 bombers, 1 fighter and 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Amur
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 6 fighters
British defend with 1 destroyer
Germans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 1 armour, 26 artilleries, 10 infantry and 14 mech_infantrys
Russians defend with 1 airfield, 2 artilleries and 1 factory_major
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 26 artilleries, 8 infantry and 14 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 fighter moved from Kazakhstan to Ukraine
6 infantry moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Hopei to Chahar
1 mech_infantry moved from Kweichow to Chahar
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Tsinghai to Hopei
1 mech_infantry moved from Yakut S.S.R. to Buryatia
4 artilleries and 3 infantry moved from Belarus to Bryansk
1 aaGun, 3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Romania to Bulgaria
2 tactical_bombers moved from Greece to Southern Italy
3 bombers moved from Greece to Western Germany
2 fighters moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Germany to Romania
2 fighters moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 bombers and 2 fighters moved from 110 Sea Zone to Western Germany
1 aaGun moved from France to Normandy Bordeaux
2 artilleries and 4 infantry moved from France to Western Germany
1 aaGun moved from Bryansk to Tambov
1 aaGun, 8 artilleries and 9 infantry moved from Bryansk to UkrainePlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs -
I assumed no scramble from London. I think it would have been crazy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
2 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 armour moved from Novosibirsk to Kazakhstan
2 infantry moved from Samara to Tambov
8 artilleries and 5 infantry moved from Samara to Kazakhstan
6 artilleries moved from Samara to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 2 armour, 14 artilleries and 5 infantry
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 2 armour, 14 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 aaGun
Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
5 aaGuns, 12 artilleries and 15 infantry moved from Samara to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 30 PUs;
Japanese buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 fighters moved from Japan to Jehol
1 infantry moved from Chahar to Jehol
1 armour moved from Yunnan to Anhwe
1 infantry moved from Hunan to Anhwe
1 bomber moved from French Indo China to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Yunnan to AnhweCombat - Japanese
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 armour
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber and 1 mech_infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 armour and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters moved from Jehol to Chahar
1 armour, 3 artilleries and 1 infantry moved from Yunnan to Hunan
1 bomber moved from Kwangtung to Hunan
2 armour moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to YunnanPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,4,3,1,3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,4,1,2,1,3,1,3,6,3,3,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Japanese collect 21 PUs (9 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 carrier, 1 destroyer, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Korea to Amur
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
4 fighters moved from 19 Sea Zone to Anhwe
1 fighter moved from 19 Sea Zone to French Indo China
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to French Indo China
6 bombers moved from Korea to Chahar
1 bomber moved from Korea to French Indo China
1 armour moved from Korea to Amur
1 bomber moved from Korea to Chahar
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Amur
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 armour
Americans win, taking Amur from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Chahar
Americans attack with 7 bombers
Germans defend with 2 mech_infantrys; Japanese defend with 2 fighters
Americans win with 6 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 fighters
Battle in 110 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in French Indo China
Americans attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans win, taking French Indo China from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Anhwe
Americans attack with 1 artillery and 4 fighters
Japanese defend with 2 armour
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery
Casualties for Japanese: 2 armourNon Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 transport moved from 20 Sea Zone to 41 Sea Zone
6 bombers moved from Chahar to Korea
2 fighters moved from Anhwe to 19 Sea Zone
2 fighters moved from Anhwe to Kwangtung
2 fighters moved from French Indo China to Kwangtung
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Eastern Persia to Northwest PersiaPlace Units - Americans
3 infantry placed in Greece
1 transport placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
3 bombers placed in Korea
1 carrier, 1 destroyer and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,5,5
Americans collect 72 PUs (2 lost to blockades); end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Kiangsi
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 38 PUs;
British buy 12 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Gibraltar to United Kingdom
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Egypt
3 armour, 13 artilleries, 15 infantry and 14 mech_infantrys moved from Caucasus to Volgograd
6 armour and 9 infantry moved from India to Burma
1 fighter moved from India to Kwangtung
1 bomber moved from India to Northwest Persia
3 artilleries moved from India to BurmaCombat - British
Battle in Burma
British attack with 6 armour, 3 artilleries and 9 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 6 armour, 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from India to BurmaPlace Units - British
2 infantry placed in Egypt
10 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2,2,6,3,4,6,1,6,6
British collect 39 PUs (2 lost to blockades); end with 41 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bryansk to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Rostov from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
6 infantry moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Hainan
1 fighter moved from Philippines to French Indo China
1 fighter moved from Sumatra to French Indo China
2 fighters moved from India to French Indo China
1 artillery moved from New South Wales to South Australia
2 mech_infantrys moved from Queensland to Northern TerritoryCombat - ANZAC
Battle in Hainan
Battle in MalayaNon Combat Move - ANZAC
2 aaGuns moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs;
Germans buy 6 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Western Germany to 91 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
2 fighters moved from 119 Sea Zone to 91 Sea Zone
1 destroyer and 2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
2 artilleries, 1 fighter and 2 infantry moved from Bulgaria to Greece
1 fighter moved from Bulgaria to Tambov
2 artilleries and 2 infantry moved from Russia to Tambov
2 artilleries and 2 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Samara
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Kweichow to Anhwe -
Scramble from Gibraltar?
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yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 98 PUs;
Germans buy 6 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
6 bombers moved from Western Germany to 91 Sea Zone
2 tactical_bombers moved from Southern Italy to 91 Sea Zone
2 fighters moved from 119 Sea Zone to 91 Sea Zone
1 destroyer and 2 fighters moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Eire to Scotland
Germans take Scotland from British
2 artilleries, 1 fighter and 2 infantry moved from Bulgaria to Greece
1 fighter moved from Bulgaria to Tambov
2 artilleries and 2 infantry moved from Russia to Tambov
2 artilleries and 2 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Samara
1 mech_infantry moved from Hopei to Anhwe
1 mech_infantry moved from Kweichow to AnhweCombat - Germans
Americans scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Anhwe
Germans attack with 2 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Anhwe from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 3 infantry
Germans win, taking Greece from Americans with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 3 infantry
Germans win, taking Tambov from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 91 Sea Zone
Germans attack with 6 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 4 carriers, 1 cruiser, 2 fighters and 3 transports
Germans win with 4 bombers remaining. Battle score for attacker is 51
Casualties for Germans: 2 bombers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 4 carriers, 1 cruiser, 2 fighters and 3 transportsNon Combat Move - Germans
1 fighter moved from Greece to Rostov
1 aaGun, 10 artilleries, 1 fighter and 10 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 aaGun, 3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
4 artilleries and 3 infantry moved from Bryansk to Rostov
1 fighter moved from Tambov to Rostov
1 armour and 14 mech_infantrys moved from Russia to Rostov
3 fighters moved from Western Germany to Rostov
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 119 Sea Zone to 109 Sea Zone
2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
4 bombers moved from 91 Sea Zone to Holland Belgium
1 aaGun, 2 artilleries and 7 infantry moved from Western Germany to Holland Belgium
1 aaGun and 6 infantry moved from Normandy Bordeaux to Holland Belgium
2 transports moved from 119 Sea Zone to 109 Sea Zone
21 artilleries and 9 infantry moved from Russia to Bryansk
1 mech_infantry moved from Buryatia to Yenisey
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Tsinghai to Hopei
1 mech_infantry moved from Sikang to KweichowPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
1 carrier, 1 destroyer and 3 transports placed in 113 Sea Zone
4 artilleries, 1 fighter and 5 infantry placed in Western Germany
Germans undo move 3.
4 artilleries, 1 fighter and 5 infantry placed in Western Germany
Germans undo move 3.
1 artillery and 2 infantry placed in Russia
3 artilleries, 1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - Russians
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Germans
1 armour moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kazakhstan to Sikang
4 fighters moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
1 armour, 25 artilleries and 16 infantry moved from Kazakhstan to CaucasusCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Russians
5 aaGuns moved from Kazakhstan to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 armour moved from Hunan to Kiangsu
Japanese take Kiangsu from Chinese
1 armour moved from Hunan to Shantung
Japanese take Shantung from Chinese
1 bomber moved from Hunan to Kwangsi
1 armour and 2 artilleries moved from Hunan to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 armour and 2 artilleries
Chinese defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from Kwangsi to JapanPlace Units - Japanese
1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,2,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,1,2,2,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,2
Japanese collect 14 PUs (12 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 7 fighters and 3 infantry; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Kiangsu
2 bombers moved from Korea to Shantung
2 bombers moved from Korea to Kiangsu
1 armour moved from Amur to Yakut S.S.R.
Americans take Buryatia from Germans
Americans take Yakut S.S.R. from Germans
2 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour moved from Korea to Jehol
1 artillery moved from Amur to Manchuria
3 carriers and 3 destroyers moved from 19 Sea Zone to 18 Sea Zone
2 bombers moved from Korea to Kiangsu
1 bomber moved from Korea to Shantung
2 fighters moved from 19 Sea Zone to Shantung
4 fighters moved from Kwangtung to Kiangsi
2 bombers moved from Korea to Kiangsi
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
5 fighters moved from United Kingdom to 104 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to SiamCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Siam
Battle in Kiangsu
Americans attack with 4 bombers and 1 infantry
Japanese defend with 1 armour
Americans win, taking Siam from Japanese, taking Kiangsu from Japanese with 4 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsi
Americans attack with 2 bombers and 4 fighters
Japanese defend with 1 armour and 1 artillery
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour and 1 artillery
Battle in Shantung
Americans attack with 3 bombers, 2 fighters and 1 infantry
Japanese defend with 1 armour
Americans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
2 fighters moved from Shantung to Korea
3 bombers moved from Shantung to Korea
4 bombers moved from Kiangsu to Korea
3 fighters moved from Kiangsi to 19 Sea Zone
3 carriers and 3 destroyers moved from 18 Sea Zone to 19 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
2 bombers moved from Kiangsi to Burma
1 armour moved from Northwest Persia to Caucasus
5 fighters moved from 104 Sea Zone to United Kingdom
2 artilleries and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 armour and 2 infantry placed in French Indo China
1 armour, 1 bomber and 1 infantry placed in Korea
7 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 80 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs