@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 8 PUs;
Russians buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Tambov
3 fighters moved from Russia to Tambov
2 armour, 26 artilleries and 26 infantry moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 armour moved from Soviet Far East to Siberia
1 armour moved from Siberia to Amur
Combat - Russians
Battle in Tambov
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win with 4 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Russians attack with 2 armour, 26 artilleries and 26 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 2 armour, 26 artilleries and 25 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
5 aaGuns moved from Russia to Samara
4 fighters moved from Tambov to Northwest Persia
Place Units - Russians
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 43 Sea Zone
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Hopei to Kiangsu
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Japan to Chahar
2 fighters moved from Japan to Kiangsu
2 fighters moved from Japan to Manchuria
1 fighter moved from Japan to Kiangsu
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 2 fighters and 1 mech_infantry
Americans defend with 1 artillery
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 3 fighters and 1 mech_infantry
Americans defend with 2 infantry; Chinese defend with 1 infantry
retreated to Kiangsu
Chinese win with 2 infantry remaining. Battle score for attacker is -11
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 fighter and 1 mech_infantry
Battle in Chahar
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 fighter moved from Chahar to Anhwe
1 infantry moved from Hunan to Anhwe
2 fighters moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Hunan
3 armour moved from French Indo China to Yunnan
1 bomber moved from 43 Sea Zone to French Indo China
2 fighters moved from Manchuria to Anhwe
Place Units - Japanese
2 armour and 1 infantry placed in French Indo China
1 artillery and 2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,5,4,4,1,5,4,3,4,1,3,4,1,4,1,2
Japanese collect 35 PUs (8 lost to blockades); end with 36 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 bomber moved from Northwest Persia to 97 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 carrier and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
4 bombers moved from India to Anhwe
3 bombers moved from Korea to Anhwe
1 fighter and 1 tactical_bomber moved from Korea to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
2 carriers moved from 19 Sea Zone to 18 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
scramble 97?
Yes, scramble.
Thought I had enough there but I think I was counting the Luftwaffe that I flew out.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 bomber moved from Northwest Persia to 97 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 carrier and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
4 bombers moved from India to Anhwe
3 bombers moved from Korea to Anhwe
1 fighter and 1 tactical_bomber moved from Korea to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
2 carriers moved from 19 Sea Zone to 18 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to 123 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 4 bombers and 1 fighter
Germans defend with 1 submarine; Italians defend with 1 destroyer, 3 fighters and 1 transport
1 submarine owned by the Germans Submerged
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 21
Casualties for Italians: 1 destroyer, 3 fighters and 1 transport
Casualties for Americans: 2 bombers
Battle in Celebes
Battle in Kwangtung
Battle in Anhwe
Americans attack with 7 bombers, 2 fighters and 1 tactical_bomber
Japanese defend with 5 fighters and 1 infantry
Americans win, taking Celebes from Japanese, taking Kwangtung from Japanese with 4 bombers and 1 fighter remaining. Battle score for attacker is -4
Casualties for Americans: 3 bombers, 1 fighter and 1 tactical_bomber
Casualties for Japanese: 5 fighters and 1 infantry
Battle in Shantung
Battle in 123 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win, taking Shantung from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 fighter moved from 123 Sea Zone to Eire
1 fighter moved from 97 Sea Zone to Greece
2 bombers moved from 97 Sea Zone to Greece
4 bombers moved from Western United States to Korea
1 fighter moved from Anhwe to 19 Sea Zone
1 carrier moved from 18 Sea Zone to 19 Sea Zone
4 bombers moved from Anhwe to Korea
1 carrier moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 18 Sea Zone to 19 Sea Zone
2 destroyers moved from 18 Sea Zone to 19 Sea Zone
1 armour moved from India to Eastern Persia
2 fighters moved from Midway to 19 Sea Zone
2 fighters moved from 91 Sea Zone to United Kingdom
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 factory_minor placed in Greece
3 armour placed in Korea
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
2 fighters placed in Eastern United States
1 bomber placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Americans collect 70 PUs (4 lost to blockades); end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
1 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
13 artilleries, 17 infantry and 10 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Germans
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from India to French Indo China
Combat - British
Battle in 97 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Caucasus
British attack with 3 armour, 13 artilleries, 17 infantry and 14 mech_infantrys
Germans defend with 1 infantry
British win, taking Caucasus from Germans with 3 armour, 13 artilleries, 17 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Non Combat Move - British
1 bomber moved from French Indo China to India
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
6 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 9 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 fighters moved from Sumatra to India
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Korea to Philippines
1 fighter moved from Queensland to Sumatra
1 artillery and 1 infantry moved from Northern Territory to Western Australia
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 23 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Turn Complete - French
Forgot to move the Italian navy. Ok to move it now?
sure
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 8 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone
EDIT: 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Smolensk to Russia
1 fighter and 1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
2 mech_infantrys moved from Volgograd to Russia
26 artilleries, 15 infantry and 11 mech_infantrys moved from Bryansk to Russia
3 bombers and 3 fighters moved from Bryansk to Greece
2 tactical_bombers moved from Western Germany to Greece
4 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
2 bombers moved from Western Germany to United Kingdom
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 infantry, 1 submarine and 2 transports moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 109 Sea Zone to Eire
Hold on, let me rethink that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers and 3 fighters moved from Bryansk to Greece
2 tactical_bombers moved from Western Germany to Greece
EDIT: 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
EDIT: 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter and 1 infantry moved from Volgograd to Kazakhstan
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
Germans take Buryatia from Russians
1 artillery and 1 infantry moved from Smolensk to Russia
25 artilleries, 9 infantry and 11 mech_infantrys moved from Bryansk to Russia
2 mech_infantrys moved from Ukraine to Russia
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Ukraine to Russia
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 112 Sea Zone to 119 Sea Zone
2 artilleries and 2 infantry moved from 119 Sea Zone to Eire
Combat - Germans
Battle in Eire
Germans attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry; Americans defend with 1 fighter
Germans win, taking Eire from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for British: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Greece
Germans attack with 3 bombers, 3 fighters and 2 tactical_bombers
Americans defend with 2 bombers, 1 factory_minor, 1 fighter and 1 mech_infantry
Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter
Casualties for Americans: 2 bombers, 1 fighter and 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Amur
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 6 fighters
British defend with 1 destroyer
Germans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 1 armour, 26 artilleries, 10 infantry and 14 mech_infantrys
Russians defend with 1 airfield, 2 artilleries and 1 factory_major
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 26 artilleries, 8 infantry and 14 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 fighter moved from Kazakhstan to Ukraine
6 infantry moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Tsinghai
1 mech_infantry moved from Volgograd to Sikang
1 mech_infantry moved from Hopei to Chahar
1 mech_infantry moved from Kweichow to Chahar
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Tsinghai to Hopei
1 mech_infantry moved from Yakut S.S.R. to Buryatia
4 artilleries and 3 infantry moved from Belarus to Bryansk
1 aaGun, 3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Romania to Bulgaria
2 tactical_bombers moved from Greece to Southern Italy
3 bombers moved from Greece to Western Germany
2 fighters moved from Greece to Bulgaria
1 armour and 1 mech_infantry moved from Germany to Romania
2 fighters moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 123 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 bombers and 2 fighters moved from 110 Sea Zone to Western Germany
1 aaGun moved from France to Normandy Bordeaux
2 artilleries and 4 infantry moved from France to Western Germany
1 aaGun moved from Bryansk to Tambov
1 aaGun, 8 artilleries and 9 infantry moved from Bryansk to Ukraine
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs
I assumed no scramble from London. I think it would have been crazy.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - Russians
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Vologda
Russians take Vologda from Germans
2 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
2 armour moved from Novosibirsk to Kazakhstan
2 infantry moved from Samara to Tambov
8 artilleries and 5 infantry moved from Samara to Kazakhstan
6 artilleries moved from Samara to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 armour, 14 artilleries and 5 infantry
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 2 armour, 14 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 3 infantry
Germans defend with 1 aaGun
Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
5 aaGuns, 12 artilleries and 15 infantry moved from Samara to Kazakhstan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 30 PUs;
Japanese buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters moved from Japan to Jehol
1 infantry moved from Chahar to Jehol
1 armour moved from Yunnan to Anhwe
1 infantry moved from Hunan to Anhwe
1 bomber moved from French Indo China to Kwangtung
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Yunnan to Anhwe
Combat - Japanese
Battle in Jehol
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 armour
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 armour
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 bomber and 1 mech_infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 armour and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Jehol to Chahar
1 armour, 3 artilleries and 1 infantry moved from Yunnan to Hunan
1 bomber moved from Kwangtung to Hunan
2 armour moved from French Indo China to Hunan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,1,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,6,4,3,1,3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,4,1,2,1,3,1,3,6,3,3,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3
Japanese collect 21 PUs (9 lost to blockades); end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 carrier, 1 destroyer, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Korea to Amur
1 artillery moved from Shantung to Anhwe
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
4 fighters moved from 19 Sea Zone to Anhwe
1 fighter moved from 19 Sea Zone to French Indo China
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to French Indo China
6 bombers moved from Korea to Chahar
1 bomber moved from Korea to French Indo China
1 armour moved from Korea to Amur
1 bomber moved from Korea to Chahar
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Eastern United States to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Amur
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 armour
Americans win, taking Amur from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Battle in Chahar
Americans attack with 7 bombers
Germans defend with 2 mech_infantrys; Japanese defend with 2 fighters
Americans win with 6 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 fighters
Battle in 110 Sea Zone
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 bomber
Battle in French Indo China
Americans attack with 1 bomber, 3 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
Americans win, taking French Indo China from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Anhwe
Americans attack with 1 artillery and 4 fighters
Japanese defend with 2 armour
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 artillery
Casualties for Japanese: 2 armour
Non Combat Move - Americans
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 transport moved from 20 Sea Zone to 41 Sea Zone
6 bombers moved from Chahar to Korea
2 fighters moved from Anhwe to 19 Sea Zone
2 fighters moved from Anhwe to Kwangtung
2 fighters moved from French Indo China to Kwangtung
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 104 Sea Zone to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Eastern Persia to Northwest Persia
Place Units - Americans
3 infantry placed in Greece
1 transport placed in 10 Sea Zone
2 artilleries and 1 infantry placed in Western United States
3 bombers placed in Korea
1 carrier, 1 destroyer and 3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3,5,5
Americans collect 72 PUs (2 lost to blockades); end with 73 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs