@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
16L BM2 Giallo (Allies) vs simon33 (Axis) Game III
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from Queensland to Philippines
1 fighter moved from Guam to Korea
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 79 Sea Zone to 40 Sea ZoneCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 submarine moved from 79 Sea Zone to 58 Sea ZonePlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Northern Territory: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers, 2 fighters, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
1 artillery moved from Eire to Scotland
2 bombers and 3 fighters moved from Ukraine to Russia
1 bomber moved from Western Germany to 110 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Volgograd to Samara
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour and 3 mech_infantrys moved from Novosibirsk to Timguska
1 artillery and 1 infantry moved from Nenetsia to Vologda
1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 mech_infantry moved from Novosibirsk to Timguska
3 fighters moved from Western Germany to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone -
Intercept in Moscow?
Scramble to SZ110?
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers, 2 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
1 artillery moved from Eire to Scotland
1 artillery and 1 infantry moved from Nenetsia to Vologda
1 artillery and 1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 5 mech_infantrys moved from Novosibirsk to Timguska
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 bombers and 3 fighters moved from Ukraine to Russia -
Updated the buy. Same questions.
Intercept in Moscow?
Scramble to SZ110?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers, 2 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
1 artillery moved from Eire to Scotland
1 artillery and 1 infantry moved from Nenetsia to Vologda
1 artillery and 1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 5 mech_infantrys moved from Novosibirsk to Timguska
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 bombers and 3 fighters moved from Ukraine to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in 110 Sea Zone
Germans attack with 1 bomber, 3 fighters and 1 submarine
British defend with 1 destroyer
Germans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Samara
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Scotland
Germans attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 airfield and 2 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for British: 2 infantry
Battle in Timguska
Germans attack with 1 armour and 5 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Timguska from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 3 fighters moved from Russia to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
3 artilleries and 4 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 112 Sea Zone
6 artilleries and 2 infantry moved from Poland to Eastern Poland
1 aaGun, 3 artilleries and 3 infantry moved from Germany to Poland
1 aaGun, 1 artillery and 2 infantry moved from France to Western Germany
1 bomber moved from 110 Sea Zone to Novgorod
3 fighters moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Scotland to 112 Sea Zone
13 artilleries and 5 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Kansu to Chahar
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Turkmenistan to Sikang
11 mech_infantrys moved from Caucasus to Rostov
1 artillery moved from Caucasus to RostovPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
1 transport placed in 112 Sea Zone
2 artilleries, 2 bombers, 2 fighters and 3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 18 PUs;
Russians buy 2 armour and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Sakha to Soviet Far East
Russians take Siberia from Germans
Russians take Soviet Far East from Germans
1 armour moved from Buryatia to Manchuria
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to SamaraCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
retreated to Vologda
Germans win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 artillery
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
2 fighters moved from Samara to RussiaPlace Units - Russians
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 12x factory_major; Remaining resources: 0 SuicideAttackTokens; 49 PUs;
Japanese buy 2 armour, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Szechwan to Yunnan
4 fighters and 3 infantry moved from Jehol to Manchuria
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 41 Sea Zone
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kweichow to YunnanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Americans: 1 transport
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Shan State
Japanese attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Manchuria
Japanese attack with 4 fighters and 3 infantry
Russians defend with 1 armour; Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 4 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 armour moved from Kweichow to Jehol
1 armour moved from Hunan to Jehol
1 mech_infantry moved from Shensi to Anhwe
1 infantry moved from Chahar to Jehol
4 fighters moved from Manchuria to Japan
1 mech_infantry moved from Anhwe to YunnanPlace Units - Japanese
2 armour and 1 infantry placed in French Indo China
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,2,5,6,3,2,3,4,3,3,1,2
Japanese collect 38 PUs (15 lost to blockades); end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 2 carriers, 1 infantry and 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - Americans
2 infantry moved from Marianas to 22 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
2 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Korea to Anhwe
4 fighters moved from 6 Sea Zone to Manchuria
2 fighters moved from Korea to Jehol
2 fighters moved from 17 Sea Zone to Jehol
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
2 fighters moved from 92 Sea Zone to United Kingdom
1 bomber moved from Egypt to Ukraine
1 bomber moved from Egypt to Volgograd
4 bombers moved from Egypt to India
1 bomber moved from United Kingdom to France
1 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Korea to Chahar
2 bombers moved from Korea to JeholCombat - Americans
Americans creates battle in territory 20 Sea Zone
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Greece
Battle in Paulau Island
Battle in Manchuria
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 2 infantry
Americans win, taking 20 Sea Zone from Japanese, taking Greece from Germans, taking Paulau Island from Japanese, taking Manchuria from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Chahar
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kiangsu
Battle in Jehol
Americans attack with 2 bombers, 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 4 armour and 1 infantry
Americans win, taking Kiangsu from Japanese with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Japanese: 4 armour and 1 infantry
Battle in Southern France
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Japanese win, taking Southern France from Germans with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from Chahar to Korea
4 fighters moved from Manchuria to 19 Sea Zone
2 bombers moved from Jehol to Korea
2 fighters moved from Jehol to 19 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from Ukraine to Northwest Persia
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 fighters moved from Western United States to Midway
1 fighter moved from 19 Sea Zone to KoreaPlace Units - Americans
1 artillery, 1 infantry and 1 tactical_bomber placed in Korea
2 carriers placed in 101 Sea Zone
4 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4
Americans collect 67 PUs (4 lost to blockades); end with 70 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 105 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in ChaharCombat - Chinese
Chinese creates battle in territory ChaharNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 38 PUs;
British buy 2 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 mech_infantry moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Germans
3 artilleries and 7 mech_infantrys moved from Persia to Northwest Persia
10 artilleries, 17 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 armour moved from Burma to Shan State
1 fighter moved from India to Shan State
1 bomber moved from India to Shan State
1 mech_infantry moved from United Kingdom to Eire
3 fighters moved from United Kingdom to EireCombat - British
Battle in Eire
British attack with 3 fighters and 1 mech_infantry
Germans defend with 1 artillery
British win, taking Eire from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Shan State
British attack with 1 armour, 1 bomber and 1 fighter
Japanese defend with 1 armour and 1 infantry
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Shan State to India
3 fighters moved from Eire to United KingdomPlace Units - British
3 infantry placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in IraqTurn Complete - British
British collect 37 PUs; end with 38 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
There you go! That was unexpected. I thought N Italy was toast.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 transport
Italians win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bryansk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 8 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 40 Sea Zone to 41 Sea Zone
1 submarine moved from 58 Sea Zone to 41 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
2 fighters moved from Philippines to 41 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from South Australia to Northern TerritoryCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
ANZAC attack with 2 fighters and 3 submarines
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
ANZAC win, taking 41 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 27
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - ANZAC
2 fighters moved from 41 Sea Zone to SumatraPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
-
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 90 PUs;
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 5 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Timguska to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 bomber moved from Novgorod to Russia
2 bombers and 3 fighters moved from Western Ukraine to Russia
1 fighter moved from Southern Italy to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Tambov
1 artillery moved from Rostov to Tambov
1 artillery moved from Vologda to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from 112 Sea Zone to United Kingdom
2 bombers and 5 fighters moved from Western Germany to United Kingdom
1 infantry moved from Volgograd to Caucasus -





