I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
16L BM2 Giallo (Allies) vs simon33 (Axis) Game III
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Chahar to AnhweCombat - Chinese
Chinese creates battle in territory Hunan
Battle in Anhwe
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese, taking Anhwe from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
6 fighters moved from United Kingdom to Scotland
3 artilleries and 8 infantry moved from Burma to Yunnan
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
5 armour moved from Burma to India
7 armour and 1 mech_infantry moved from India to West India
2 armour and 1 mech_infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 artillery moved from Volgograd to Samara
1 bomber moved from Northwest Persia to Tambov
1 artillery and 2 infantry moved from Volgograd to TambovCombat - British
Battle in Tambov
British attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 2 artilleries and 2 infantry
retreated to Tambov
Germans win with 2 artilleries remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Scotland
British attack with 6 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 1 armour, 3 artilleries and 9 infantry
Japanese defend with 2 infantry
British win, taking Yunnan from Japanese with 1 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Samara
British attack with 1 artillery
Germans defend with 1 artillery
British win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
3 armour, 11 artilleries, 14 infantry and 14 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Tambov to Caucasus
1 aaGun moved from Burma to Yunnan
6 fighters moved from Scotland to United KingdomPlace Units - British
2 armour and 2 mech_infantrys placed in United Kingdom
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,6,3,5,5,6,6,1,2,1,1
British collect 32 PUs (8 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia
1 fighter moved from Southern Italy to SardiniaCombat - Italians
Battle in Sardinia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians win, taking Sardinia from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Sardinia to Southern ItalyPlace Units - Italians
2 transports placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 2 submarines
EDIT: Adding units owned by Italians to 98 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Tambov: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 5 PUs;Combat Move - ANZAC
1 armour moved from Hainan to 36 Sea Zone
1 armour moved from Malaya to Yunnan
1 armour and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
1 submarine moved from 36 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
2 submarines moved from 37 Sea Zone to 79 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 transport moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to Shan State
2 fighters moved from French Indo China to West India
2 fighters moved from French Indo China to West IndiaCombat - ANZAC
Battle in KiangsiNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from South Australia to Northern Territory
2 aaGuns and 2 mech_infantrys moved from Northern Territory to Western AustraliaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 1 destroyer, 3 fighters and 5 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 artilleries and 1 infantry moved from Vologda to Samara
1 artillery and 2 infantry moved from Russia to Samara
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from British
2 fighters moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 bombers moved from Holland Belgium to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
2 bombers moved from Holland Belgium to Scotland
1 infantry moved from Eire to Scotland
2 artilleries and 1 infantry moved from Eire to Scotland
1 artillery moved from Eire to ScotlandCombat - Germans
Battle in Scotland
Germans attack with 3 artilleries, 2 bombers and 2 infantry
British defend with 1 airfield and 1 infantry
Germans win, taking Scotland from British with 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Samara
Germans attack with 3 artilleries and 3 infantry
British defend with 1 artillery
Germans win, taking Samara from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 aaGun, 24 artilleries and 12 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Ukraine to Tambov
1 aaGun, 1 armour, 14 artilleries, 12 infantry and 14 mech_infantrys moved from Rostov to Tambov
1 infantry moved from Ukraine to Rostov
6 fighters moved from Rostov to Greece
1 artillery and 1 infantry moved from Greece to Bulgaria
3 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 113 Sea Zone to 109 Sea Zone
3 fighters moved from 104 Sea Zone to 109 Sea Zone
2 bombers moved from 104 Sea Zone to Western Germany
3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
2 bombers moved from Scotland to Western Germany
3 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from Holland Belgium to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 109 Sea Zone
2 artilleries and 4 infantry moved from 109 Sea Zone to Scotland
1 aaGun and 9 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 artilleries moved from Ukraine to Bryansk
1 mech_infantry moved from Yenisey to NovosibirskPlace Units - Germans
1 armour and 2 artilleries placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Russia
2 artilleries and 1 infantry placed in France
Germans undo move 3.
1 artillery and 2 infantry placed in France
Germans undo move 3.
2 artilleries and 1 infantry placed in France
2 artilleries, 3 fighters and 2 infantry placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - Russians
1 armour and 1 infantry moved from Sikang to Szechwan
2 infantry moved from Caucasus to Rostov
3 fighters moved from Caucasus to Egypt
1 fighter moved from Caucasus to RostovCombat - Russians
Battle in Szechwan
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
retreated to Rostov
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Rostov to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Place Units - Japanese
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5,5,1,2,4,4,4,4,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,1,1
Japanese collect 10 PUs (7 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 8 bombers and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Siam to French Indo China
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Jehol to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from Burma to Korea
3 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
3 bombers moved from Korea to Japan
7 fighters moved from Eastern United States to Gibraltar
1 armour moved from Caucasus to Rostov
1 armour moved from Yakut S.S.R. to Timguska
Americans take Yenisey from Germans
Americans take Timguska from GermansCombat - Americans
Battle in Rostov
Americans attack with 1 armour
Germans defend with 1 infantry
Americans win, taking Rostov from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Japan causes 10 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Japan to Korea
1 armour, 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to Korea
2 fighters moved from Japan to 6 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 118 Sea Zone
1 carrier moved from 101 Sea Zone to 88 Sea ZonePlace Units - Americans
2 transports placed in 36 Sea Zone
1 artillery placed in French Indo China
3 bombers placed in Korea
5 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 79 PUs; end with 80 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Hunan to Kweichow
2 infantry moved from Sikang to Shensi
1 infantry moved from Anhwe to Shantung
2 infantry moved from Anhwe to HopeiCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Germans defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Shensi
2 artilleries placed in ChaharTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Ukraine
British take Ukraine from Germans
1 infantry moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Volgograd
2 armour, 6 fighters, 22 infantry and 2 mech_infantrys moved from United Kingdom to Scotland
1 armour, 3 artilleries and 8 infantry moved from Yunnan to Szechwan
1 armour moved from Szechwan to Sikang
1 fighter moved from Kwangtung to Sikang
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Persia to Caucasus
5 armour moved from West India to Turkmenistan
2 armour and 1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Scotland
British attack with 2 armour, 6 fighters, 22 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 8 artilleries and 9 infantry
British win, taking Scotland from Germans with 2 armour, 6 fighters, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 41
Casualties for Germans: 8 artilleries and 9 infantry
Casualties for British: 6 infantry
Battle in Volgograd
British attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
British win, taking Volgograd from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Volgograd to Caucasus
6 fighters moved from Scotland to United Kingdom
1 aaGun moved from Yunnan to Szechwan
3 mech_infantrys moved from Iraq to CaucasusPlace Units - British
1 destroyer placed in 110 Sea Zone
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,2,6,3,1,1,1,6,6,6,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,5,4
British collect 30 PUs (11 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 airfield placed in West India
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 mech_infantrys -
one second
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Caucasus to Ukraine
British take Ukraine from Germans
1 infantry moved from Caucasus to Volgograd
1 bomber moved from Caucasus to Volgograd
2 armour, 6 fighters, 22 infantry and 2 mech_infantrys moved from United Kingdom to Scotland
1 armour, 3 artilleries and 8 infantry moved from Yunnan to Szechwan
1 armour moved from Szechwan to Sikang
1 fighter moved from Kwangtung to Sikang
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Persia to Caucasus
5 armour moved from West India to Turkmenistan
2 armour and 1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Scotland
British attack with 2 armour, 6 fighters, 22 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 8 artilleries and 9 infantry
British win, taking Scotland from Germans with 2 armour, 6 fighters, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 41
Casualties for Germans: 8 artilleries and 9 infantry
Casualties for British: 6 infantry
Battle in Volgograd
British attack with 1 bomber and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
British win, taking Volgograd from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Volgograd to Caucasus
6 fighters moved from Scotland to United Kingdom
1 aaGun moved from Yunnan to Szechwan
3 mech_infantrys moved from Iraq to CaucasusPlace Units - British
1 destroyer placed in 110 Sea Zone
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,2,6,3,1,1,1,6,6,6,3,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,5,4
British collect 30 PUs (11 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 airfield placed in West India
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 3 mech_infantrys
EDIT: Adding units owned by British to Egypt: 3 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tambov to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Italians win, taking Rostov from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Italians
1 destroyer and 3 transports moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
2 submarines placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from Shan State to Shantung
2 fighters moved from Queensland to Guam
1 artillery and 1 infantry moved from Shan State to French Indo China
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Yunnan to Sikang
4 fighters moved from West India to Egypt
2 submarines moved from 79 Sea Zone to 76 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - ANZAC
2 bombers and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 2 carriers, 1 destroyer, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Bryansk to Ukraine
2 mech_infantrys moved from Tambov to Ukraine
2 armour, 40 artilleries, 24 infantry and 13 mech_infantrys moved from Tambov to Volgograd
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 108 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 118 Sea Zone
2 fighters moved from 109 Sea Zone to 118 Sea Zone
1 fighter moved from 109 Sea Zone to 108 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 118 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Ukraine
Germans attack with 1 artillery and 2 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Ukraine from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 108 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 110 Sea Zone
Germans attack with 2 bombers and 3 fighters
British defend with 1 destroyer
Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Volgograd
Germans attack with 2 armour, 40 artilleries, 24 infantry and 13 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 2 armour, 40 artilleries, 24 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 aaGuns moved from Tambov to Volgograd
3 artilleries and 3 infantry moved from Samara to Tambov
1 infantry and 1 mech_infantry moved from Novosibirsk to Vologda
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery moved from Bryansk to Russia
1 infantry moved from Bulgaria to Greece
1 artillery moved from Bulgaria to Romania
2 bombers and 3 fighters moved from 110 Sea Zone to Western Germany
6 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to Western Germany
1 aaGun, 2 artilleries and 9 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
2 artilleries and 1 infantry moved from France to Western Germany
1 aaGun, 2 artilleries, 9 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 2 artilleries and 9 infantry moved from 112 Sea Zone to Western Germany
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 108 Sea Zone to 112 Sea Zone
1 fighter moved from 118 Sea Zone to 112 Sea Zone
2 bombers moved from 104 Sea Zone to Western Germany
1 fighter moved from 118 Sea Zone to 112 Sea Zone
2 fighters moved from Greece to 112 Sea Zone
4 fighters moved from Greece to 97 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
2 carriers and 1 transport placed in 97 Sea Zone
1 destroyer placed in 112 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Russia
5 artilleries and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Combat Move - Russians
1 fighter moved from Caucasus to Rostov
1 artillery and 2 infantry moved from Caucasus to Rostov
1 armour moved from Szechwan to ShensiCombat - Russians
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians win, taking Rostov from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to CaucasusTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,2,5,5,2,4,5,6,1,2,6
Japanese collect 4 PUs (8 lost to blockades); end with 16 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 19
Purchase Units - Americans
Americans buy 6 armour, 6 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 3 artilleries and 4 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
3 armour, 4 artilleries and 7 infantry moved from 6 Sea Zone to Japan
2 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 6 Sea Zone
12 bombers and 3 fighters moved from Korea to Japan
1 armour moved from Timguska to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Novosibirsk to Tsinghai
7 fighters moved from Gibraltar to United Kingdom
5 bombers moved from Eastern United States to 118 Sea Zone
1 fighter moved from United Kingdom to 118 Sea Zone
2 fighters moved from 6 Sea Zone to Japan