@Booper hold on.
I have to redownload triple a. For some reason i ran into trouble on my PC with it.
It mostlyhappens with PtV bc it is taking more space on Data than the usual triple games.
16L BM2 Giallo (Allies) vs simon33 (Axis) Game III
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
3 fighters and 1 tactical_bomber moved from Russia to Shensi
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Vologda to NovosibirskCombat - Russians
Battle in Shensi
Russians attack with 3 fighters and 1 tactical_bomber
Germans defend with 2 fighters
Russians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 fighters
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 mech_infantry
1 artillery owned by the Russians retreated to Russia
Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Shensi to Tsinghai
2 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
1 infantry moved from Volgograd to Caucasus
2 aaGuns, 6 artilleries and 2 infantry moved from Vologda to Russia
1 aaGun, 9 artilleries and 10 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to TambovPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs -
I took that as meaning no scramble from London.
Got to say, I was hoping for a scramble there. Without the scramble there was a strong chance of me needing to move a CV to catch the tac coming from Rome.
yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 infantry and 1 tactical_bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Kweichow to IndiaCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in India
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 marine and 3 tactical_bombers
British defend with 2 aaGuns, 4 armour and 3 artilleries; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
UK_Pacific win with 4 armour remaining. Battle score for attacker is -25
Casualties for British: 2 aaGuns and 3 artilleries
Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry, 1 marine and 2 tactical_bombers
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreatedNon Combat Move - Japanese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 artilleries moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 infantry moved from Shantung to Anhwe
2 infantry moved from Shantung to Jehol
3 mech_infantrys moved from French Indo China to Shan State
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to BurmaPlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 3 fighters and 6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,3,4,6,1,1,3,4,3,1,6,4
Japanese collect 52 PUs (8 lost to blockades); end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
4 fighters moved from 6 Sea Zone to Shantung
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 fighters moved from 6 Sea Zone to Jehol
1 fighter moved from Amur to Jehol
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Morocco to Algeria
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Eastern Persia to IndiaCombat - Americans
Battle in Jehol
Americans attack with 3 fighters and 1 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
2 fighters owned by the Americans retreated
Battle in Shantung
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Americans win, taking Shantung from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
2 fighters moved from Jehol to Korea
3 fighters moved from Shantung to 19 Sea Zone
3 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to Wake Island
6 bombers moved from Western United States to 25 Sea Zone
6 bombers moved from 25 Sea Zone to MidwayPlace Units - Americans
2 transports placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 fighters placed in Western United States
1 airfield, 1 factory_minor and 1 harbour placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 2 fighters
EDIT: Adding units owned by Americans to 19 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 19 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Amur: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Burma
1 fighter moved from Eastern Persia to Burma
1 bomber moved from Eastern Persia to Burma
1 tactical_bomber moved from Gibraltar to Egypt
1 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to ScotlandCombat - British
Battle in Burma
British attack with 1 armour, 1 bomber and 1 fighter
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Scotland
British attack with 3 fighters and 1 infantry
Germans defend with 1 airfield and 1 artillery
British win, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 bomber and 1 fighter moved from Burma to India
1 aaGun moved from West India to India
2 artilleries moved from Eastern Persia to West India
5 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Persia
3 infantry placed in Iraq
3 infantry placed in United Kingdom
1 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4,2,4,2,1,4,3,2
British collect 29 PUs (8 lost to blockades); end with 29 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4,6,4,2,3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for Italians: 1 fighter and 1 submarineNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 transport placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;Combat Move - ANZAC
2 submarines moved from 80 Sea Zone to 72 Sea ZoneNon Combat Move - ANZAC
2 fighters moved from New South Wales to 62 Sea Zone
2 fighters moved from Queensland to Wake IslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4,2,6
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 10 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 mech_infantrys moved from Rostov to Caucasus
1 artillery and 1 mech_infantry moved from Bryansk to Tambov
2 armour, 2 artilleries and 4 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber moved from Novgorod to Novosibirsk
1 armour moved from Evenkiyskiy to Novosibirsk
1 fighter moved from Yenisey to Novosibirsk
1 armour moved from Kansu to Novosibirsk
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 carrier and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
Germans take 99 Sea Zone from Americans
2 bombers and 2 fighters moved from Western Germany to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Eire to Scotland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 artillery moved from Rostov to Caucasus -
Scramble from Egypt?
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yes and subs fight
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WTF? I played this turn. Perhaps I rebooted the computer without realising I hadn’t posted or something similar.
I guess I’ll have to reconstruct from the dice mails.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 10 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 mech_infantrys moved from Rostov to Caucasus
1 artillery and 1 mech_infantry moved from Bryansk to Tambov
2 armour, 2 artilleries and 4 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber moved from Novgorod to Novosibirsk
1 armour moved from Evenkiyskiy to Novosibirsk
1 fighter moved from Yenisey to Novosibirsk
1 armour moved from Kansu to Novosibirsk
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 carrier and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
Germans take 99 Sea Zone from Americans
2 bombers and 2 fighters moved from Western Germany to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Eire to Scotland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 artillery moved from Rostov to CaucasusCombat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer, 3 fighters and 4 submarines
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Removing units owned by Germans from Caucasus: 1 artillery
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Removing units owned by Germans from Novosibirsk: 1 armour
EDIT: Removing units owned by Russians from Novosibirsk: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Battle in Novosibirsk
Germans attack with 1 armour, 1 bomber and 1 fighter
Battle in Scotland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 airfield
Battle in Caucasus
Germans attack with 2 artilleries and 4 mech_infantrys
Battle in Volgograd
Germans attack with 2 armour, 2 artilleries and 4 mech_infantrys
Russians defend with 1 factory_minor
Battle in Tambov
Germans attack with 1 artillery and 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers
Battle in 92 Sea Zone
Germans attack with 1 submarineNon Combat Move - Germans
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
1 armour and 2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Romania to Ukraine
1 aaGun and 1 infantry moved from Archangel to Nenetsia
1 aaGun, 12 artilleries and 5 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 fighter moved from Novosibirsk to Nenetsia
1 bomber moved from Novosibirsk to Ukraine
2 bombers moved from 98 Sea Zone to Ukraine
7 mech_infantrys moved from Rostov to CaucasusPlace Units - Germans
1 transport placed in 127 Sea Zone
2 transports placed in 93 Sea Zone
1 artillery placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 artilleries, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 fighter, 10 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 mech_infantrys moved from Rostov to Caucasus
1 artillery and 1 mech_infantry moved from Bryansk to Tambov
2 armour, 2 artilleries and 4 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 bomber moved from Novgorod to Novosibirsk
1 armour moved from Evenkiyskiy to Novosibirsk
1 fighter moved from Yenisey to Novosibirsk
1 armour moved from Kansu to Novosibirsk
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 carrier and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
Germans take 99 Sea Zone from Americans
2 bombers and 2 fighters moved from Western Germany to 98 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Eire to Scotland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Scotland
1 artillery moved from Rostov to CaucasusCombat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer, 3 fighters and 4 submarines
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Removing units owned by Germans from Caucasus: 1 artillery
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Scotland: 1 infantry
EDIT: Removing units owned by Germans from Novosibirsk: 1 armour
EDIT: Removing units owned by Russians from Novosibirsk: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Battle in Novosibirsk
Germans attack with 1 armour, 1 bomber and 1 fighter
Battle in Scotland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 airfield
Battle in Caucasus
Germans attack with 2 artilleries and 4 mech_infantrys
Battle in Volgograd
Germans attack with 2 armour, 2 artilleries and 4 mech_infantrys
Russians defend with 1 factory_minor
Battle in Tambov
Germans attack with 1 artillery and 1 mech_infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers
Battle in 92 Sea Zone
Germans attack with 1 submarineNon Combat Move - Germans
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Eire
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 fighter and 1 tactical_bomber moved from Scotland to 109 Sea Zone
1 armour and 2 infantry moved from Normandy Bordeaux to Southern France
1 aaGun moved from Normandy Bordeaux to Southern France
1 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Romania to Ukraine
1 aaGun and 1 infantry moved from Archangel to Nenetsia
1 aaGun, 12 artilleries and 5 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 fighter moved from Novosibirsk to Nenetsia
1 bomber moved from Novosibirsk to Ukraine
2 bombers moved from 98 Sea Zone to Ukraine
7 mech_infantrys moved from Rostov to CaucasusPlace Units - Germans
1 transport placed in 127 Sea Zone
2 transports placed in 93 Sea Zone
1 artillery placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
2 artilleries, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 127 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Novosibirsk
2 fighters moved from Tsinghai to Novosibirsk
1 infantry moved from Russia to Samara
1 armour and 1 mech_infantry moved from Tsinghai to Timguska
Chinese take Kansu from Germans
Russians take Timguska from Germans
2 artilleries and 2 infantry moved from Russia to Vologda
1 mech_infantry moved from Tsinghai to Novosibirsk
1 armour moved from Tsinghai to Timguska
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 submarine moved from 115 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Vologda
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 armour
Russians win, taking Novosibirsk from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter and 1 transport
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
2 fighters moved from Novosibirsk to RussiaPlace Units - Russians
2 fighters placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry and 3 mech_infantrys moved from Shan State to Burma
2 artilleries and 1 infantry moved from Yunnan to Burma
1 infantry moved from Anhwe to Shantung
1 fighter moved from Japan to Shantung
2 fighters and 2 tactical_bombers moved from Japan to Manchuria
1 infantry moved from Jehol to Manchuria
1 armour moved from French Indo China to BurmaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 50 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in 62 Sea Zone
ANZAC defend with 1 carrier, 1 destroyer and 2 fighters
Battle in Shantung
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Japanese winANZAC win with 1 carrier, 1 destroyer and 2 fighters remaining, taking Shantung from Chinese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 fighter
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys
British defend with 1 armour
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Manchuria
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Americans: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from Manchuria to Siberia
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 armour and 1 infantry placed in French Indo China
3 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,3,2,2,2,2,3,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,1
Japanese collect 45 PUs (15 lost to blockades); end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 6 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
6 bombers moved from Midway to Siberia
1 fighter moved from Amur to Siberia
1 fighter moved from 19 Sea Zone to Siberia
3 fighters moved from 19 Sea Zone to ManchuriaCombat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in Siberia
Americans attack with 6 bombers and 2 fighters
Germans defend with 1 armour; Japanese defend with 2 fighters and 1 tactical_bomber
Americans win, taking 19 Sea Zone from Japanese with 4 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Americans: 2 bombers and 1 fighter
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Battle in Manchuria
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Siberia to Korea
4 bombers moved from Siberia to Korea
3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 carrier and 4 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Wake Island to 6 Sea Zone
1 fighter moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 fighter moved from Manchuria to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
6 bombers placed in Eastern United States
1 armour and 2 infantry placed in KoreaTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in AnhweCombat - Chinese
Chinese creates battle in territory AnhweNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to Scotland
5 fighters moved from United Kingdom to Scotland
2 artilleries moved from West India to India
3 armour moved from Persia to West India
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Trans-Jordan to Iraq
1 bomber moved from India to French Indo ChinaCombat - British
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Scotland
British attack with 5 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
British win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
5 fighters moved from Scotland to United Kingdom
1 bomber moved from French Indo China to IndiaPlace Units - British
2 artilleries placed in Iraq
3 infantry placed in Persia
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,5,4,6,3,3,6,2
British collect 29 PUs (6 lost to blockades); end with 29 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry





