16L BM2 Giallo (Allies) vs simon33 (Axis) Game III

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
                Japanese buy 1 destroyer, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 artillery and 1 infantry moved from Szechwan to Shensi
                1 artillery moved from Kweichow to Shensi
                1 mech_infantry moved from Hopei to Shensi
                1 marine moved from Java to 42 Sea Zone
                1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone
                1 marine moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                    ANZAC defend with 1 artillery, 1 infantry and 1 marine
                    Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 artillery, 1 infantry and 1 marine
                Battle in Kansu
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Anhwe to Kweichow
                3 infantry moved from Shantung to Anhwe
                1 mech_infantry moved from Yunnan to India
                3 infantry moved from French Indo China to Yunnan
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
                1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 carrier and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 46 Sea Zone to 42 Sea Zone
                1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                2 fighters moved from Philippines to 6 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to Japan
                1 tactical_bomber moved from Philippines to Burma

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                3 fighters placed in Japan
                3 infantry placed in Shantung
                3 infantry placed in India
                3 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 68 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

    triplea_38567_Jap9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
                11 fighters, 2 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Midway to 6 Sea Zone
                1 carrier, 1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone

    triplea_38567_Ame9.tsvg

  • '21 '20 '19 '18 '17 '16

    scramble tokens?

  • '19 '17 '16

    Scramble 3 fighters. Was a bit of a boo boo not buying another Carrier. I didn’t see the planes on the Philippines I could have put on it.

    1 Kami on the Cruiser
    5 Kamis on the BB.

    In two minds about the OOL. Perhaps I can see the roll first.

  • '21 '20 '19 '18 '17 '16

    6 hits on the subs

  • '19 '17 '16

    Dent the capital ships, BB first.

  • '21 '20 '19 '18 '17 '16

    another 9 hits

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
                11 fighters, 2 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Midway to 6 Sea Zone
                1 carrier, 1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,6,5,2,4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in 6 Sea Zone
                    Americans attack with 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 18 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 5 submarines and 2 tactical_bombers
                    Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese

    triplea_38567_Ame9.tsvg

  • '19 '17 '16

    Lose remaining undamaged CV, lose 5subs, 2DDs. Keep 1 DD.

    Could have been worse - should have told you that you can dent the capital ships without asking. Sorry about that.

  • '19 '17 '16

    Actually, keep one of the Subs and lose a second cv

  • '21 '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
                11 fighters, 2 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Midway to 6 Sea Zone
                1 carrier, 1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,6,5,2,4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in 6 Sea Zone
                    Americans attack with 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 18 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 5 submarines and 2 tactical_bombers
                    Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese

    triplea_38567_Ame9.tsvg

  • '21 '20 '19 '18 '17 '16

    5 sub hits

  • '19 '17 '16

    Sink DD and 4 remaining CVs

  • '19 '17 '16

    Lose ships first, then tacs. Lose fighters last.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
                11 fighters, 2 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Midway to 6 Sea Zone
                1 carrier, 1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 2,6,5,2,4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in 6 Sea Zone
                    Americans attack with 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 18 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 5 submarines and 2 tactical_bombers
                    Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Americans win, taking 6 Sea Zone from Japanese with 3 carriers, 1 cruiser, 1 destroyer, 7 fighters and 1 transport remaining. Battle score for attacker is 55
                    Casualties for Americans: 4 carriers, 2 destroyers, 8 fighters, 18 submarines and 1 tactical_bomber
                    Casualties for Japanese: 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 5 submarines and 2 tactical_bombers
                Battle in Korea

    Non Combat Move - Americans
                1 fighter moved from 6 Sea Zone to Amur
                1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 carrier, 4 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Algeria to Morocco
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Iraq to Eastern Persia

    Place Units - Americans
                6 bombers and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    triplea_38567_Ame9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 artilleries and 1 mech_infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Chinese: 3 infantry
                    Casualties for Japanese: 2 artilleries and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    triplea_38567_Chi9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                2 submarines moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 armour, 10 artilleries, 2 fighters, 15 infantry and 5 mech_infantrys moved from West India to India
                3 armour and 3 mech_infantrys moved from Eastern Persia to India
                1 artillery moved from Iraq to 80 Sea Zone
                1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 bomber moved from Iraq to India
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                3 fighters moved from United Kingdom to Scotland

    Combat - British
                Battle in Scotland
                    British attack with 3 fighters and 2 infantry
                    Germans defend with 1 airfield and 1 infantry
                    British win, taking Scotland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in India
                    British attack with 4 armour, 11 artilleries, 1 bomber, 2 fighters, 16 infantry and 8 mech_infantrys
                    Japanese defend with 1 aaGun, 1 airfield, 4 armour, 10 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 8 mech_infantrys
                    British win, taking India from Japanese with 4 armour, 3 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
                    Casualties for British: 8 artilleries, 1 fighter, 16 infantry and 8 mech_infantrys
                    Casualties for Japanese: 1 aaGun, 4 armour, 10 artilleries, 10 infantry and 8 mech_infantrys

    Non Combat Move - British
                1 fighter moved from India to Eastern Persia
                1 bomber moved from India to Eastern Persia
                2 aaGuns moved from West India to India
                2 artilleries moved from Persia to Eastern Persia
                2 artilleries moved from Iraq to Persia
                5 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                3 fighters moved from Scotland to United Kingdom
                1 aaGun moved from United Kingdom to Scotland

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                3 artilleries placed in Persia
                3 infantry placed in Iraq
                3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,1,4,1,2,3,1,4,1,5,6
                British collect 29 PUs (8 lost to blockades); end with 30 PUs total
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_38567_UK_9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - Italians

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                1 infantry moved from Albania to Bulgaria

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 9 PUs; end with 11 PUs total

    triplea_38567_Ita9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                ANZAC buy nothing; Remaining resources: 17 PUs;

    Combat Move - ANZAC
                2 submarines moved from 79 Sea Zone to 80 Sea Zone
                2 fighters moved from New Zealand to New South Wales

    Non Combat Move - ANZAC

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,2,2
                ANZAC collect 7 PUs (3 lost to blockades); end with 24 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs

    triplea_38567_ANZ9.tsvg

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    triplea_38567_Fre9.tsvg

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