Also, did you mean to leave the infantry and tank on the transport in sz33, or did you want them on Caroline Islands?
16L BM2 Giallo (Allies) vs simon33 (Axis) Game III
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 infantry moved from Belarus to Smolensk
1 bomber moved from Finland to Russia
2 bombers and 2 fighters moved from Belarus to Russia
1 fighter moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Romania to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 infantry moved from Eire to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 artillery moved from Archangel to Vologda -
Intercept in Moscow?
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Greece: 1 fighter
EDIT: Removing units owned by Germans from Greece: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Greece: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 infantry moved from Belarus to Smolensk
1 bomber moved from Finland to Russia
2 bombers and 2 fighters moved from Belarus to Russia
1 fighter moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Romania to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 infantry moved from Eire to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 artillery moved from Archangel to Vologda -
Intercept in Moscow?
Changed my mind slightly though.
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Greece: 1 fighter
EDIT: Removing units owned by Germans from Greece: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Greece: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 infantry moved from Belarus to Smolensk
1 bomber moved from Finland to Russia
2 bombers and 2 fighters moved from Belarus to Russia
1 fighter moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Romania to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 infantry moved from Eire to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 artillery moved from Archangel to VologdaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,8,5 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Vologda
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 1 armour and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Greece from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Scotland
Germans attack with 1 fighter and 1 infantry
British defend with 1 airfield and 1 infantry
Germans win, taking Scotland from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Scotland to 109 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Greece to 93 Sea Zone
1 tactical_bomber moved from Greece to Southern Italy
7 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
2 infantry moved from Novgorod to Belarus
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Ukraine
4 armour moved from Archangel to Urals
1 fighter moved from Vologda to Urals
2 fighters moved from Russia to Urals
1 fighter moved from Smolensk to Urals
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 carrier and 2 destroyers placed in 93 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
Germans undo move 2.
3 infantry placed in Normandy Bordeaux
2 armour and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,3
Germans collect 62 PUs (6 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 20 PUs;Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 infantry moved from Samara to Vologda
3 artilleries and 3 infantry moved from Russia to Vologda
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Vologda
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Vologda from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Vologda
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 armour moved from Russia to Volgograd
1 aaGun moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
4 infantry moved from Tambov to RussiaPlace Units - Russians
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
Japanese buy 1 destroyer, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 infantry and 1 marine
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 artillery, 1 infantry and 1 marine
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Yunnan to India
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Philippines to BurmaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in Shantung
3 infantry placed in India
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
11 fighters, 2 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
1 carrier, 1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone -
scramble tokens?
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Scramble 3 fighters. Was a bit of a boo boo not buying another Carrier. I didn’t see the planes on the Philippines I could have put on it.
1 Kami on the Cruiser
5 Kamis on the BB.In two minds about the OOL. Perhaps I can see the roll first.
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6 hits on the subs
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Dent the capital ships, BB first.
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another 9 hits
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
11 fighters, 2 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
1 carrier, 1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,6,5,2,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 18 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 5 submarines and 2 tactical_bombers
Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese -
Lose remaining undamaged CV, lose 5subs, 2DDs. Keep 1 DD.
Could have been worse - should have told you that you can dent the capital ships without asking. Sorry about that.
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Actually, keep one of the Subs and lose a second cv
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
11 fighters, 2 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
1 carrier, 1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,6,5,2,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 18 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 5 submarines and 2 tactical_bombers
Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese -
5 sub hits
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Sink DD and 4 remaining CVs





