@Stucifer @crockett36 scrambles?
16L BM2 Giallo (Allies) vs simon33 (Axis) Game III
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 3 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
5 mech_infantrys moved from Eastern Persia to West India
1 armour moved from Persia to West India
2 fighters moved from Egypt to West India
3 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
2 artilleries and 1 infantry moved from Iraq to Persia
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Albania to Greece
1 fighter moved from Gibraltar to Egypt
1 infantry moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Sicily to Gibraltar
1 fighter moved from Gibraltar to Egypt
1 bomber moved from West India to IraqCombat - British
Battle in 97 Sea Zone
British attack with 2 submarines
Italians defend with 1 submarine
2 submarines owned by the British Submerged
1 submarine owned by the Italians Submerged
Battle in Scotland
British attack with 3 fighters and 1 infantry
Germans defend with 1 airfield and 1 infantry
British winItalians win with no units remaining, taking Scotland from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Scotland to United KingdomPlace Units - British
1 factory_minor placed in Persia
3 artilleries placed in Iraq
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,4,3,5,5,2,1,5,5,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
British collect 34 PUs (7 lost to blockades); end with 34 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 artillery moved from Yugoslavia to Bulgaria
Italians take Bulgaria from BritishCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5
Italians collect 4 PUs (5 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to New Zealand
2 submarines moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,1,1,4
ANZAC collect 12 PUs (2 lost to blockades); end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 infantry moved from Belarus to Smolensk
1 bomber moved from Finland to Russia
2 bombers and 2 fighters moved from Belarus to Russia
1 fighter moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Romania to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 infantry moved from Eire to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 artillery moved from Archangel to Vologda -
Intercept in Moscow?
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Greece: 1 fighter
EDIT: Removing units owned by Germans from Greece: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Greece: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 infantry moved from Belarus to Smolensk
1 bomber moved from Finland to Russia
2 bombers and 2 fighters moved from Belarus to Russia
1 fighter moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Romania to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 infantry moved from Eire to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 artillery moved from Archangel to Vologda -
Intercept in Moscow?
Changed my mind slightly though.
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Greece: 1 fighter
EDIT: Removing units owned by Germans from Greece: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Greece: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Vologda
1 fighter moved from Novgorod to Vologda
1 infantry moved from Belarus to Smolensk
1 bomber moved from Finland to Russia
2 bombers and 2 fighters moved from Belarus to Russia
1 fighter moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Romania to Greece
1 tactical_bomber moved from Southern Italy to Greece
1 infantry moved from Eire to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 artillery moved from Archangel to VologdaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,8,5 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Vologda
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 1 armour and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Greece from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Scotland
Germans attack with 1 fighter and 1 infantry
British defend with 1 airfield and 1 infantry
Germans win, taking Scotland from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 fighter moved from Scotland to 109 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 armour moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Greece to 93 Sea Zone
1 tactical_bomber moved from Greece to Southern Italy
7 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Belarus to Eastern Poland
2 infantry moved from Novgorod to Belarus
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Ukraine
4 armour moved from Archangel to Urals
1 fighter moved from Vologda to Urals
2 fighters moved from Russia to Urals
1 fighter moved from Smolensk to Urals
1 aaGun moved from Western Germany to FrancePlace Units - Germans
1 carrier and 2 destroyers placed in 93 Sea Zone
1 artillery and 1 infantry placed in Normandy Bordeaux
Germans undo move 2.
3 infantry placed in Normandy Bordeaux
2 armour and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,3
Germans collect 62 PUs (6 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 20 PUs;Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 infantry moved from Samara to Vologda
3 artilleries and 3 infantry moved from Russia to Vologda
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Germans
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to BryanskCombat - Russians
Battle in Vologda
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Vologda from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Russia to Vologda
2 artilleries and 2 infantry moved from Russia to Vologda
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 armour moved from Russia to Volgograd
1 aaGun moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
4 infantry moved from Tambov to RussiaPlace Units - Russians
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 70 PUs;
Japanese buy 1 destroyer, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Szechwan to Shensi
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
1 marine moved from Java to 42 Sea Zone
1 cruiser and 1 marine moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery, 1 infantry and 1 marine
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 artillery, 1 infantry and 1 marine
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 2 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Yunnan to India
3 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer, 6 fighters, 5 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters moved from Philippines to 6 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Philippines to BurmaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in Shantung
3 infantry placed in India
3 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
11 fighters, 2 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
1 carrier, 1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone -
scramble tokens?
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Scramble 3 fighters. Was a bit of a boo boo not buying another Carrier. I didn’t see the planes on the Philippines I could have put on it.
1 Kami on the Cruiser
5 Kamis on the BB.In two minds about the OOL. Perhaps I can see the roll first.
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6 hits on the subs
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Dent the capital ships, BB first.
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another 9 hits
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 16 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 battleship, 6 carriers, 1 cruiser and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
11 fighters, 2 infantry, 11 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Midway to 6 Sea Zone
1 carrier, 1 destroyer and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,6,5,2,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 6 Sea Zone
Americans attack with 7 carriers, 1 cruiser, 3 destroyers, 15 fighters, 18 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 6 carriers, 1 cruiser, 3 destroyers, 13 fighters, 5 submarines and 2 tactical_bombers
Units damaged: 5 carriers owned by the Japanese and 1 battleship owned by the Japanese -
Lose remaining undamaged CV, lose 5subs, 2DDs. Keep 1 DD.
Could have been worse - should have told you that you can dent the capital ships without asking. Sorry about that.