@axis-dominion will just note that I edited in a walk in on Ireland with the US as I forgot on the combat move.
16L -Pete (Axis) vs. Giallo (Allies) BM 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Kansu to Olgiy
1 armour and 1 mech_infantry moved from Kansu to Hopei
1 fighter moved from Russia to Tambov
2 infantry moved from Russia to TambovCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 aaGun and 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Tambov to RussiaPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,4,2,1
Russians collect 17 PUs (3 lost to blockades); end with 17 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 carrier, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Dzavhan to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Soviet Far East to Siberia
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
4 infantry moved from 5 Sea Zone to Amur
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to Siberia
2 fighters moved from Japan to Amur
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from Manchuria to Korea
1 armour, 4 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers moved from Manchuria to Amur
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Siberia
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 5 artilleries, 4 fighters, 11 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
Japanese win, taking Amur from Russians with 1 armour, 5 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 fighters and 11 infantry
Casualties for Russians: 2 aaGuns and 17 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Amur to Japan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 infantry moved from Jehol to Shantung
2 infantry moved from Kiangsi to Kiangsu
1 artillery and 4 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Yunnan to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 artillery moved from Hunan to Kiangsi
3 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Siberia to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
3 infantry moved from French Indo China to Yunnan
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Manchuria
2 armour and 1 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buyant-Uhaa: 1 infantry
EDIT: Adding units owned by Japanese to Jehol: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
2 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery, 1 fighter and 2 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 battleship moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Tunisia
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Tunisia to Gibraltar
1 fighter moved from Tunisia to 94 Sea Zone
1 carrier and 4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 carriers, 5 fighters and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 destroyer placed in 10 Sea Zone
5 bombers placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
1 fighter moved from Hopei to Shantung
1 infantry moved from Chahar to JeholCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to Chahar
14 infantry moved from Hopei to ChaharPlace Units - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Szechwan: 2 infantry
EDIT: Adding units owned by Chinese to Shensi: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Neutral_Axis
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 94 Sea Zone
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
3 fighters moved from Gibraltar to Algeria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 81 Sea Zone to 94 Sea Zone
2 cruisers and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
1 bomber moved from Gibraltar to Northern ItalyCombat - British
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 fighter moved from 124 Sea Zone to Scotland
2 aaGuns moved from United Kingdom to Scotland
6 infantry moved from United Kingdom to Scotland
1 bomber moved from Northern Italy to Algeria
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from 94 Sea Zone to TunisiaPlace Units - British
1 airfield placed in Algeria
3 transports placed in 81 Sea Zone
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from RussiansCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Ukraine to Romania
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 aaGun and 2 infantry moved from Normandy Bordeaux to France
1 bomber moved from Ukraine to Southern Italy
2 artilleries and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to RomaniaPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 armour moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
1 armour moved from Western Australia to South Australia
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 98 Sea Zone to 94 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
2 fighters moved from Bryansk to Tambov
1 mech_infantry moved from Caucasus to Iraq
1 bomber moved from Bryansk to Iraq
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 bomber moved from Novgorod to 124 Sea Zone
1 infantry moved from France to Southern France
2 fighters and 3 tactical_bombers moved from Western Germany to Southern France
1 bomber moved from Bryansk to Iraq
1 armour moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Battle in Tambov
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 124 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Iraq
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Iraq from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 2 fighters, 1 infantry and 3 tactical_bombers
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from French with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for French: 1 artilleryNon Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
2 fighters and 3 tactical_bombers moved from Southern France to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
3 infantry moved from Normandy Bordeaux to France
1 aaGun, 1 artillery and 2 infantry moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 mech_infantry moved from Eastern Poland to Romania
3 artilleries moved from Ukraine to Rostov
1 fighter moved from Tambov to Northwest Persia
1 tactical_bomber moved from Tambov to Northwest Persia
2 fighters moved from Tambov to Northwest Persia
1 bomber moved from 124 Sea Zone to Western Germany
1 mech_infantry moved from Volgograd to Northwest Persia
2 bombers moved from Iraq to Northwest Persia
1 bomber moved from Bryansk to Southern Italy
10 armour and 15 mech_infantrys moved from Bryansk to Caucasus
1 aaGun, 5 artilleries and 10 infantry moved from Bryansk to Rostov
1 aaGun and 1 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Eastern Poland
1 infantry and 1 mech_infantry moved from Finland to 115 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry and 1 mech_infantry moved from 113 Sea Zone to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Volgograd
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
2 mech_infantrys placed in Western Germany
3 infantry placed in Western Germany
Germans undo move 2.
Germans undo move 4.
1 armour and 2 mech_infantrys placed in Volgograd
2 armour placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
3 infantry moved from Olgiy to Yenisey
1 armour and 1 mech_infantry moved from Hopei to ChaharCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking 125 Sea Zone from Germans, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
17 artilleries and 20 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 infantry moved from Russia to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 6 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to Shantung
1 armour moved from Manchuria to Shantung
1 mech_infantry moved from Manchuria to ShantungCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 26 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Shantung
Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Russians to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Japanese to Russians
EDIT: Turning off Edit Mode
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 marine, 1 submarine, 4 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
3 artilleries and 2 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsi to Hunan
3 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from French Indo China to Yunnan
2 armour moved from Malaya to Yunnan
1 artillery and 6 infantry moved from Yunnan to Kweichow
1 armour and 1 infantry moved from Korea to Manchuria
4 artilleries moved from Amur to Manchuria
1 bomber moved from Shantung to Japan
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Japan to PhilippinesPlace Units - Japanese
1 carrier placed in 36 Sea Zone
3 submarines placed in 37 Sea Zone
2 infantry placed in Manchuria
1 submarine placed in 19 Sea Zone
2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese undo move 4.
1 submarine placed in 6 Sea Zone
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 63 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 2 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 6 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 infantry moved from Kiangsu to Shantung
1 infantry moved from Kiangsi to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to Shantung
1 armour moved from Manchuria to Shantung
1 mech_infantry moved from Manchuria to ShantungCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 26 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Shantung
Japanese attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Russians to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Ulaanbaatar from Japanese to Russians
EDIT: Turning off Edit Mode
2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 marine, 1 submarine, 4 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
3 artilleries and 2 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsi to Hunan
3 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from French Indo China to Yunnan
2 armour moved from Malaya to Yunnan
1 artillery and 6 infantry moved from Yunnan to Kweichow
1 armour and 1 infantry moved from Korea to Manchuria
4 artilleries moved from Amur to Manchuria
1 bomber moved from Shantung to Japan
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Japan to PhilippinesPlace Units - Japanese
1 carrier placed in 36 Sea Zone
3 submarines placed in 37 Sea Zone
2 infantry placed in Manchuria
1 submarine placed in 19 Sea Zone
2 mech_infantrys placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Japanese undo move 4.
1 submarine placed in 6 Sea Zone
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 63 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 2 infantry
EDIT: Adding units owned by Japanese to Kiangsu: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 6 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
5 bombers moved from Western United States to 26 Sea Zone
4 bombers moved from New South Wales to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 bomber moved from Gibraltar to France
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea ZoneCombat - Americans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Battle in Kwangtung
Battle in 26 Sea Zone
Americans attack with 2 battleships, 9 bombers, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 submarines
Americans win, taking Kwangtung from Japanese, taking 26 Sea Zone from Japanese with 2 battleships, 9 bombers, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Guam
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Guam from Japanese, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier and 4 submarines moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
9 bombers moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer and 6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Chahar to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in Shensi
Chinese undo move 1.
4 infantry placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Chahar: 17 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 17 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 7 PUs;Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
2 artilleries and 2 infantry moved from Tunisia to Algeria
1 battleship, 2 cruisers, 2 destroyers and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from French West Africa to French Central Africa
2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 bomber moved from Algeria to France
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan StateCombat - British
Strategic bombing raid in France
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Iraq from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Central Africa
British attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
British win, taking French Central Africa from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
1 artillery and 1 mech_infantry moved from Trans-Jordan to Egypt
3 transports moved from 81 Sea Zone to 71 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 bomber moved from France to United Kingdom
2 aaGuns and 6 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to Gibraltar
1 armour moved from Tobruk to EgyptPlace Units - British
1 artillery and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 fighters placed in United Kingdom
1 carrier placed in 109 Sea Zone
British undo move 4.
1 carrier placed in 109 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,1,1,3,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 6 PUs (4 lost to blockades); end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Rostov to Bryansk
1 infantry moved from Northern Italy to FrancePlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 1.
Italians undo move 1.
2 artilleries and 2 infantry placed in Northern Italy
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 mech_infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to New Zealand
3 fighters moved from Caroline Islands to New South Wales
1 armour moved from South Australia to New South Wales
2 infantry moved from Trans-Jordan to EgyptCombat - ANZAC
Battle in Iwo JimaNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 16 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 78 PUs;
Germans buy 7 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
10 mech_infantrys moved from Caucasus to Iraq
2 armour moved from Caucasus to Iraq
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Bryansk to Smolensk
2 bombers moved from Northwest Persia to Vologda
1 infantry moved from Nenetsia to Vologda
1 bomber moved from Western Germany to Smolensk
1 bomber moved from Southern Italy to SmolenskCombat - Germans
Battle in Vologda
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 4 armour and 13 mech_infantrys
British defend with 2 infantry
Germans win, taking Iraq from British with 4 armour and 13 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Smolensk to Bryansk
1 bomber moved from Vologda to Novgorod
1 bomber moved from Vologda to Novgorod
1 aaGun, 8 artilleries and 10 infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 armour moved from Eastern Poland to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Caucasus to Persia
2 armour moved from Caucasus to Persia
2 armour moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Volgograd to Rostov
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 mech_infantrys moved from Southern Italy to Western Germany
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to France
1 infantry moved from Southern France to France
2 infantry moved from Western Germany to France
3 fighters and 1 tactical_bomber moved from Northwest Persia to BulgariaPlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
2 artilleries and 1 infantry placed in France
4 armour, 1 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 infantry moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Chahar to Dzavhan
Russians take Central Mongolia from Japanese
Russians take Dzavhan from Japanese
3 infantry moved from Yenisey to DzavhanCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
2 aaGuns, 17 artilleries and 18 infantry moved from Samara to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs





