@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
No worries. Their graves were moved to Szechwan. Please inform the next of kin.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 artilleries moved from Union of South Africa to Rhodesia
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Iraq to Caucasus
Italians take Caucasus from Russians
1 armour moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Germany
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Caucasus: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Alexandria: 2 artilleries
EDIT: Adding units owned by Italians to Egypt: 2 artilleries
EDIT: Removing units owned by Italians from Egypt: 3 fighters
EDIT: Adding units owned by Italians to Bryansk: 3 fighters
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to 99 Sea Zone: 2 transports
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 armour and 2 infantry
EDIT: Adding units owned by Italians to Syria: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Iraq
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
3 submarines moved from 33 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from New South Wales to Queensland
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 7 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Northwest Persia to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Turkmenistan to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from France to Southern France
2 fighters moved from Western Germany to Southern France
7 fighters and 2 tactical_bombers moved from Baltic States to Russia
4 bombers moved from Western Germany to Russia
10 armour and 5 mech_infantrys moved from Bryansk to Russia
Combat - Germans
Battle in Southern France
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 10 armour, 4 bombers, 7 fighters, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 5 artilleries, 1 factory_major, 4 fighters, 13 infantry and 1 mech_infantry
Germans captures 47PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 4 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 9 armour and 5 mech_infantrys
Casualties for Russians: 5 artilleries, 4 fighters, 13 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to Russians
Non Combat Move - Germans
4 bombers, 7 fighters and 2 tactical_bombers moved from Russia to Bryansk
1 mech_infantry moved from Western Germany to Yugoslavia
2 artilleries and 2 infantry moved from Baltic States to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
3 aaGuns, 3 artilleries and 15 infantry moved from Baltic States to Poland
1 fighter moved from Southern France to Western Germany
2 artilleries and 5 infantry moved from France to Western Germany
1 fighter moved from Southern France to Western Germany
3 artilleries and 3 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Persia to Caucasus
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Volgograd
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
1 aaGun, 1 armour, 4 artilleries and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 99 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 100 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 114 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 129 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
4 artilleries and 4 infantry moved from Vologda to Russia
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 armour moved from Samara to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Italians
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Romania to Slovakia Hungary
1 armour moved from Romania to Albania
Russians take Bulgaria from Germans
Russians take Albania from Italians
1 infantry moved from Romania to Slovakia Hungary
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 artillery moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 4 bombers, 7 fighters and 2 tactical_bombers; Italians defend with 3 fighters
Germans win with 3 bombers, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour, 2 artilleries and 2 infantry
Battle in Belarus
Russians attack with 2 artilleries and 4 infantry
Italians defend with 1 armour
Russians win, taking Belarus from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Russia
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians win, taking Russia from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Samara to Tambov
3 artilleries and 6 infantry moved from Novgorod to Karelia
3 artilleries and 3 infantry moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
1 aaGun, 3 artilleries and 20 infantry moved from Novgorod to Belarus
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 58 PUs
Took a bomber as a casualty in Bryansk. Feel free to edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from Philippines to 32 Sea Zone
2 fighters moved from 45 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 32 Sea Zone
1 armour and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 32 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 32 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 2 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 34 Sea Zone to 33 Sea Zone
1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 submarine moved from 39 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Japanese attack with 1 armour and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Caroline Islands from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 3 transports
Japanese win, taking 6 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in 32 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 carrier and 2 fighters
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 carrier and 2 fighters
Battle in Ceylon
Non Combat Move - Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from Kweichow to Szechwan
2 fighters moved from Anhwe to Manchuria
1 bomber moved from Manchuria to Philippines
1 carrier moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from 32 Sea Zone to Iwo Jima
2 fighters and 3 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from Yunnan to Kweichow
1 armour moved from Hunan to Anhwe
2 armour moved from Hunan to Jehol
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 2 transports moved from 36 Sea Zone to 33 Sea Zone
3 carriers moved from 35 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery placed in French Indo China
2 transports placed in 36 Sea Zone
1 armour and 2 infantry placed in Manchuria
Japanese undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 artillery placed in India
2 infantry placed in Japan
1 submarine placed in 39 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from Philippines to 32 Sea Zone
2 fighters moved from 45 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 32 Sea Zone
1 armour and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 32 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 32 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 2 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 34 Sea Zone to 33 Sea Zone
1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 submarine moved from 39 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Japanese attack with 1 armour and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Caroline Islands from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 3 transports
Japanese win, taking 6 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in 32 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 carrier and 2 fighters
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 carrier and 2 fighters
Battle in Ceylon
Non Combat Move - Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from Kweichow to Szechwan
2 fighters moved from Anhwe to Manchuria
1 bomber moved from Manchuria to Philippines
1 carrier moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from 32 Sea Zone to Iwo Jima
2 fighters and 3 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from Yunnan to Kweichow
1 armour moved from Hunan to Anhwe
2 armour moved from Hunan to Jehol
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 2 transports moved from 36 Sea Zone to 33 Sea Zone
3 carriers moved from 35 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery placed in French Indo China
2 transports placed in 36 Sea Zone
1 armour and 2 infantry placed in Manchuria
Japanese undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 artillery placed in India
2 infantry placed in Japan
1 submarine placed in 39 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Germany: 1 fighter
EDIT: Adding units owned by Japanese to Egypt: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 5 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 fighters and 1 infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
3 fighters moved from Hawaiian Islands to Korea
3 submarines moved from 26 Sea Zone to 25 Sea Zone
3 submarines moved from 25 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
1 transport moved from 123 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Southeast Mexico to Central America
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Korea
1 carrier placed in 10 Sea Zone
5 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
5 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 mech_infantry placed in Union of South Africa
2 destroyers placed in 71 Sea Zone
2 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
British collect 26 PUs (2 lost to blockades); end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Germany to Albania
1 armour, 2 infantry and 1 mech_infantry moved from Syria to 99 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Albania
1 armour and 1 mech_infantry moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Ukraine
Italians take Ukraine from Russians
2 fighters moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 armour
Italians win, taking Albania from Russians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 92 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Albania to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Tambov to 99 Sea Zone
1 fighter moved from Bryansk to Finland
Place Units - Italians
1 carrier placed in 95 Sea Zone
3 mech_infantrys placed in Iraq
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 52 Sea Zone
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to New South Wales
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 armour, 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Samara
1 mech_infantry moved from Rostov to Russia
4 mech_infantrys moved from Volgograd to Russia
1 bomber moved from Bryansk to Samara
3 bombers, 6 fighters and 2 tactical_bombers moved from Bryansk to Russia
3 artilleries and 6 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
2 fighters and 2 mech_infantrys moved from Western Germany to Southern France
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 3 artilleries and 8 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Slovakia Hungary from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kazakhstan
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery
Germans win, taking Kazakhstan from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Southern France
Germans attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 3 bombers, 6 fighters, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 4 artilleries, 1 factory_minor and 3 infantry
Germans destroys 58PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 bombers, 6 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 artilleries and 3 infantry
Non Combat Move - Germans
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 artillery and 5 infantry moved from Germany to Poland
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Southern France to Western Germany
9 artilleries and 12 infantry moved from Western Germany to France
3 bombers moved from Russia to Finland
1 bomber moved from Samara to Finland
6 fighters and 2 tactical_bombers moved from Russia to Ukraine
Place Units - Germans
1 armour, 1 fighter and 1 tactical_bomber placed in Egypt
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Persia
10 armour placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
5 artilleries and 24 infantry moved from Belarus to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Belarus to Bryansk
1 artillery moved from Romania to Bulgaria
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 aaGun, 6 artilleries and 10 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 3 bombers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 battleships moved from 33 Sea Zone to 31 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from ANZAC
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
2 bombers moved from Iwo Jima to 15 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 15 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 3 submarines
3 submarines owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 2 battleships, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Midway
Battle in Western Australia
Battle in Wake Island
Battle in Northern Territory
Battle in New Zealand
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Japanese to Western Australia: 1 artillery
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour, 7 carriers, 1 fighter and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 aaGun and 1 artillery moved from Shensi to Szechwan
1 armour moved from Anhwe to Szechwan
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Chahar
1 armour moved from Jehol to Anhwe
1 bomber moved from 15 Sea Zone to Japan
1 bomber moved from Philippines to Japan
1 submarine moved from 39 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 bombers, 2 fighters and 2 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 destroyer, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Western United States to 25 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
2 fighters moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 25 Sea Zone to 26 Sea Zone
3 submarines moved from 15 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Algeria to Tunisia
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
4 destroyers moved from 110 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from Quebec to 106 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 aaGun and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
2 artilleries and 1 infantry placed in Korea
1 armour and 2 infantry placed in Normandy Bordeaux
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central America: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to British Guiana: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,6
Americans collect 58 PUs (1 lost to blockades); end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Sikang to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total