TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 3 destroyers, 2 fighters and 5 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
5 fighters moved from Korea to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
6 fighters moved from 6 Sea Zone to Korea
3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to 32 Sea Zone
1 carrier moved from 26 Sea Zone to 32 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Central America to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
1 mech_infantry moved from Tobruk to Libya
2 artilleries and 3 infantry moved from Tunisia to Libya
1 transport moved from 110 Sea Zone to 123 Sea Zone
1 transport moved from 123 Sea Zone to 106 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 1 infantry placed in Korea
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 3 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
1 destroyer placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 61 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
3 infantry moved from Sikang to Tsinghai
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 artilleries moved from Union of South Africa to Rhodesia
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Iraq to Caucasus
Italians take Caucasus from Russians
1 armour moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Germany
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Caucasus: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Alexandria: 2 artilleries
EDIT: Adding units owned by Italians to Egypt: 2 artilleries
EDIT: Removing units owned by Italians from Egypt: 3 fighters
EDIT: Adding units owned by Italians to Bryansk: 3 fighters
EDIT: Removing units owned by Italians from 98 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to 99 Sea Zone: 2 transports
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Removing units owned by Italians from Southern Italy: 1 armour and 2 infantry
EDIT: Adding units owned by Italians to Syria: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Iraq
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - ANZAC
Battle in Marshall Islands
Non Combat Move - ANZAC
3 submarines moved from 33 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from New South Wales to Queensland
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 7 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Northwest Persia to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Turkmenistan to Kazakhstan
Germans take Kazakhstan from Russians
2 infantry moved from France to Southern France
2 fighters moved from Western Germany to Southern France
7 fighters and 2 tactical_bombers moved from Baltic States to Russia
4 bombers moved from Western Germany to Russia
10 armour and 5 mech_infantrys moved from Bryansk to Russia
Combat - Germans
Battle in Southern France
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 10 armour, 4 bombers, 7 fighters, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 5 artilleries, 1 factory_major, 4 fighters, 13 infantry and 1 mech_infantry
Germans captures 47PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 4 bombers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Germans: 9 armour and 5 mech_infantrys
Casualties for Russians: 5 artilleries, 4 fighters, 13 infantry and 1 mech_infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to Russians
Non Combat Move - Germans
4 bombers, 7 fighters and 2 tactical_bombers moved from Russia to Bryansk
1 mech_infantry moved from Western Germany to Yugoslavia
2 artilleries and 2 infantry moved from Baltic States to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
3 aaGuns, 3 artilleries and 15 infantry moved from Baltic States to Poland
1 fighter moved from Southern France to Western Germany
2 artilleries and 5 infantry moved from France to Western Germany
1 fighter moved from Southern France to Western Germany
3 artilleries and 3 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Persia to Caucasus
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Kazakhstan to Volgograd
Place Units - Germans
3 artilleries and 7 infantry placed in Germany
1 aaGun, 1 armour, 4 artilleries and 4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 97 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 99 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 100 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 114 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 129 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
4 artilleries and 4 infantry moved from Vologda to Russia
2 artilleries and 2 infantry moved from Ukraine to Bryansk
1 armour moved from Samara to Bryansk
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Italians
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Romania to Slovakia Hungary
1 armour moved from Romania to Albania
Russians take Bulgaria from Germans
Russians take Albania from Italians
1 infantry moved from Romania to Slovakia Hungary
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 artillery moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 4 bombers, 7 fighters and 2 tactical_bombers; Italians defend with 3 fighters
Germans win with 3 bombers, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber
Casualties for Russians: 1 armour, 2 artilleries and 2 infantry
Battle in Belarus
Russians attack with 2 artilleries and 4 infantry
Italians defend with 1 armour
Russians win, taking Belarus from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Russia
Russians attack with 4 artilleries and 4 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Russians win, taking Russia from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Samara to Tambov
3 artilleries and 6 infantry moved from Novgorod to Karelia
3 artilleries and 3 infantry moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
1 aaGun, 3 artilleries and 20 infantry moved from Novgorod to Belarus
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 58 PUs
Took a bomber as a casualty in Bryansk. Feel free to edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from Philippines to 32 Sea Zone
2 fighters moved from 45 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 32 Sea Zone
1 armour and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 32 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 32 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 2 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 34 Sea Zone to 33 Sea Zone
1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 submarine moved from 39 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Japanese attack with 1 armour and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Caroline Islands from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 3 transports
Japanese win, taking 6 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in 32 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 carrier and 2 fighters
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 carrier and 2 fighters
Battle in Ceylon
Non Combat Move - Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from Kweichow to Szechwan
2 fighters moved from Anhwe to Manchuria
1 bomber moved from Manchuria to Philippines
1 carrier moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from 32 Sea Zone to Iwo Jima
2 fighters and 3 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from Yunnan to Kweichow
1 armour moved from Hunan to Anhwe
2 armour moved from Hunan to Jehol
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 2 transports moved from 36 Sea Zone to 33 Sea Zone
3 carriers moved from 35 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery placed in French Indo China
2 transports placed in 36 Sea Zone
1 armour and 2 infantry placed in Manchuria
Japanese undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 artillery placed in India
2 infantry placed in Japan
1 submarine placed in 39 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 bombers moved from Philippines to 32 Sea Zone
2 fighters moved from 45 Sea Zone to 32 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 32 Sea Zone
1 armour and 2 infantry moved from Dutch New Guinea to 45 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 32 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 32 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 2 infantry and 3 transports moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 34 Sea Zone to 33 Sea Zone
1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 submarine moved from 39 Sea Zone to 72 Sea Zone
Combat - Japanese
Battle in Caroline Islands
Japanese attack with 1 armour and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Caroline Islands from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 3 transports
Japanese win, taking 6 Sea Zone from Americans with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in 32 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 carrier and 2 fighters
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 1 destroyer and 1 fighter
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 carrier and 2 fighters
Battle in Ceylon
Non Combat Move - Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from Kweichow to Szechwan
2 fighters moved from Anhwe to Manchuria
1 bomber moved from Manchuria to Philippines
1 carrier moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from 32 Sea Zone to Iwo Jima
2 fighters and 3 tactical_bombers moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from Yunnan to Kweichow
1 armour moved from Hunan to Anhwe
2 armour moved from Hunan to Jehol
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 carrier and 2 transports moved from 36 Sea Zone to 33 Sea Zone
3 carriers moved from 35 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery placed in French Indo China
2 transports placed in 36 Sea Zone
1 armour and 2 infantry placed in Manchuria
Japanese undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
1 artillery placed in India
2 infantry placed in Japan
1 submarine placed in 39 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Western Germany: 1 fighter
EDIT: Adding units owned by Japanese to Egypt: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 5 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 fighters and 1 infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to Normandy Bordeaux
3 fighters moved from Hawaiian Islands to Korea
3 submarines moved from 26 Sea Zone to 25 Sea Zone
3 submarines moved from 25 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
2 fighters moved from Eastern United States to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to British Guiana
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
1 transport moved from 123 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to Quebec
1 artillery and 1 infantry moved from Southeast Mexico to Central America
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Korea
1 carrier placed in 10 Sea Zone
5 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
5 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
1 mech_infantry placed in Union of South Africa
2 destroyers placed in 71 Sea Zone
2 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
British collect 26 PUs (2 lost to blockades); end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Germany to Albania
1 armour, 2 infantry and 1 mech_infantry moved from Syria to 99 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Albania
1 armour and 1 mech_infantry moved from Caucasus to Tambov
1 mech_infantry moved from Caucasus to Ukraine
Italians take Ukraine from Russians
2 fighters moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Italians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 1 armour
Italians win, taking Albania from Russians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 92 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from Albania to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 armour and 2 mech_infantrys moved from Iraq to Egypt
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 fighters moved from Tambov to 99 Sea Zone
1 fighter moved from Bryansk to Finland
Place Units - Italians
1 carrier placed in 95 Sea Zone
3 mech_infantrys placed in Iraq
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 52 Sea Zone
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to New South Wales
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 armour, 1 artillery, 1 fighter, 4 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Caucasus to Samara
1 mech_infantry moved from Rostov to Russia
4 mech_infantrys moved from Volgograd to Russia
1 bomber moved from Bryansk to Samara
3 bombers, 6 fighters and 2 tactical_bombers moved from Bryansk to Russia
3 artilleries and 6 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
2 fighters and 2 mech_infantrys moved from Western Germany to Southern France
Combat - Germans
Battle in Slovakia Hungary
Germans attack with 3 artilleries and 8 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Slovakia Hungary from Russians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Kazakhstan
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery
Germans win, taking Kazakhstan from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Southern France
Germans attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Russia
Germans attack with 3 bombers, 6 fighters, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 4 artilleries, 1 factory_minor and 3 infantry
Germans destroys 58PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 bombers, 6 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 artilleries and 3 infantry
Non Combat Move - Germans
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 artillery and 5 infantry moved from Germany to Poland
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Southern France to Western Germany
9 artilleries and 12 infantry moved from Western Germany to France
3 bombers moved from Russia to Finland
1 bomber moved from Samara to Finland
6 fighters and 2 tactical_bombers moved from Russia to Ukraine
Place Units - Germans
1 armour, 1 fighter and 1 tactical_bomber placed in Egypt
1 artillery and 2 infantry placed in France
3 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Persia
10 armour placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
5 artilleries and 24 infantry moved from Belarus to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Belarus to Bryansk
1 artillery moved from Romania to Bulgaria
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 aaGun, 6 artilleries and 10 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 3 bombers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
2 battleships moved from 33 Sea Zone to 31 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 submarine moved from 33 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from ANZAC
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 72 Sea Zone to 81 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
2 bombers moved from Iwo Jima to 15 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
Combat - Japanese
Battle in 30 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 15 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer and 3 submarines
3 submarines owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 2 battleships, 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer
Japanese win with 2 battleships, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Midway
Battle in Western Australia
Battle in Wake Island
Battle in Northern Territory
Battle in New Zealand
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 artillery and 1 transport
EDIT: Adding units owned by Japanese to Western Australia: 1 artillery
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 armour, 7 carriers, 1 fighter and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 carrier moved from 37 Sea Zone to 56 Sea Zone
1 artillery moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 aaGun and 1 artillery moved from Shensi to Szechwan
1 armour moved from Anhwe to Szechwan
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Jehol to Chahar
1 armour moved from Jehol to Anhwe
1 bomber moved from 15 Sea Zone to Japan
1 bomber moved from Philippines to Japan
1 submarine moved from 39 Sea Zone to 55 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 bombers, 2 fighters and 2 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs