@cwglee51 said in L25 G40 OOB cwglee51 (L+44) v BobbaRossa (X) Round 2:
@BobbaRossa - flat out forgot to move the mech and armor from yun to szech
No worries. Their graves were moved to Szechwan. Please inform the next of kin.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
14 artilleries and 35 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 artillery and 3 infantry moved from Bessarabia to Romania
1 fighter moved from Ukraine to Northwest Persia
1 artillery and 4 infantry moved from Caucasus to Northwest Persia
Combat - Russians
Battle in Northwest Persia
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 4 fighters and 3 tactical_bombers
1 artillery owned by the Russians retreated to Caucasus
Germans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 4 infantry
Battle in Romania
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry; Italians defend with 1 fighter
Russians win, taking Romania from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 artillery and 1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Smolensk to Rostov
2 aaGuns moved from Smolensk to Archangel
1 artillery and 5 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Amur to Korea
1 fighter moved from Northwest Persia to Caucasus
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 artillery and 4 infantry placed in Russia
1 fighter placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 marine moved from Ethiopia to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 battleship and 1 marine moved from 76 Sea Zone to 98 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry and 1 marine moved from 98 Sea Zone to Alexandria
1 bomber and 1 fighter moved from Egypt to Alexandria
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 armour moved from Kweichow to Tsinghai
1 bomber moved from French Indo China to Tsinghai
1 armour moved from Yunnan to Sikang
Japanese take Szechwan from Chinese
Japanese take Sikang from Chinese
4 armour and 1 artillery moved from Yunnan to Burma
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Shan State
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Shan State
1 battleship moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Chinese defend with 4 infantry
retreated to Tsinghai
Chinese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Alexandria
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 marine
French defend with 2 infantry; Americans defend with 1 fighter
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 1 marine
Casualties for French: 2 infantry
Casualties for Americans: 1 fighter
Battle in Burma
Japanese attack with 4 armour, 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
1 artillery moved from Hunan to Yunnan
1 bomber moved from Tsinghai to Shensi
1 fighter moved from Siam to Shensi
2 armour moved from Malaya to Burma
3 transports moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to French Indo China
1 bomber moved from 35 Sea Zone to Philippines
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Alexandria to Iraq
1 bomber moved from Alexandria to Iraq
1 fighter and 1 tactical_bomber moved from Shan State to Siam
1 fighter moved from 35 Sea Zone to Philippines
2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery moved from Anhwe to Hunan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
Place Units - Japanese
2 artilleries placed in Malaya
3 artilleries placed in Manchuria
2 fighters and 1 tactical_bomber placed in French Indo China
1 tactical_bomber placed in Malaya
Japanese undo move 4.
Japanese undo move 3.
2 tactical_bombers placed in French Indo China
1 submarine placed in 37 Sea Zone
1 fighter placed in French Indo China
1 fighter placed in Japan
Japanese undo move 5.
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 2 transports; Remaining resources: 4 PUs;
Combat Move - Americans
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in 125 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Western Germany to Normandy Bordeaux
2 artilleries and 2 infantry moved from Central United States to Western United States
2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry moved from Southeast Mexico to Central America
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 fighters moved from Dutch New Guinea to Caroline Islands
2 fighters moved from 7 Sea Zone to Korea
1 carrier and 1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in Western United States
1 factory_minor placed in Korea
Turn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry, 2 mech_infantrys and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
British buy 1 artillery, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - British
7 infantry moved from Normandy Bordeaux to France
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
Combat - British
Battle in France
British attack with 7 infantry
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
British win, taking France from Germans, taking Normandy Bordeaux from British, taking Tunisia from British with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for British: 3 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Non Combat Move - British
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery, 4 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
2 artilleries and 2 infantry moved from West India to India
1 fighter moved from United Kingdom to Iceland
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries
Not completely the result I wanted.
whoops i missed the notification on this one it seems.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Battle in Malta
Italians attack with 2 artilleries and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Malta from British with 2 artilleries remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from Egypt to Southern Italy
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
2 infantry placed in Northern Italy
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from Caroline Islands to 6 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
French collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Holland Belgium to France
1 infantry moved from Southern France to France
1 artillery and 3 infantry moved from Southern France to France
4 fighters and 2 tactical_bombers moved from Northwest Persia to Romania
3 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
1 bomber moved from Norway to France
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 armour, 1 artillery and 2 infantry moved from Southern France to France
2 infantry moved from Western Germany to France
Combat - Germans
Battle in France
Germans attack with 1 armour, 2 artilleries, 1 bomber and 9 infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 4 infantry
Germans destroys 13PUs while taking French capital
Germans win, taking France from French with 1 armour, 2 artilleries, 1 bomber and 6 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for French: 4 infantry
Casualties for British: 4 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Romania from Russians with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
8 armour and 5 mech_infantrys moved from Baltic States to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 2 infantry moved from Norway to 113 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 aaGun and 3 infantry moved from 115 Sea Zone to Novgorod
4 fighters and 2 tactical_bombers moved from Romania to Slovakia Hungary
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 carrier moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 bomber moved from France to Southern Italy
Place Units - Germans
3 fighters placed in Novgorod
4 infantry placed in Germany
6 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 2.
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 7 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Volgograd to Northwest Persia
1 artillery and 2 infantry moved from Bessarabia to Romania
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to 99 Sea Zone
1 fighter moved from 99 Sea Zone to 96 Sea Zone
Combat - Russians
Battle in 96 Sea Zone
Russians attack with 1 fighter
Italians defend with 2 transports
Russians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Romania
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 infantry
Germans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Northwest Persia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Northwest Persia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Rostov to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 artillery and 5 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Archangel
1 artillery and 4 infantry moved from Russia to Vologda
1 armour moved from Bessarabia to Ukraine
1 armour moved from Ukraine to Caucasus
1 fighter moved from 96 Sea Zone to Tobruk
Place Units - Russians
5 artilleries and 1 fighter placed in Russia
1 armour and 2 artilleries placed in Ukraine
Russians undo move 2.
1 armour placed in Volgograd
Russians undo move 1.
3 artilleries placed in Ukraine
4 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers and 5 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Shensi to 6 Sea Zone
2 tactical_bombers moved from French Indo China to 6 Sea Zone
2 tactical_bombers moved from Siam to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
1 bomber and 1 fighter moved from Iraq to India
6 armour, 1 artillery and 3 infantry moved from Burma to India
3 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 fighter moved from Siam to 6 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
2 artilleries moved from Malaya to 37 Sea Zone
2 artilleries and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries moved from 39 Sea Zone to India
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 2 fighters and 1 transport; Americans defend with 1 carrier, 4 destroyers and 3 submarines
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Japanese: 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
Casualties for ANZAC: 2 fighters and 1 transport
Casualties for Americans: 1 carrier, 4 destroyers and 3 submarines
Battle in West India
Battle in India
Japanese attack with 6 armour, 3 artilleries, 1 bomber, 1 fighter and 5 infantry
British defend with 1 airfield, 5 artilleries, 1 harbour and 11 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking West India from UK_Pacific, taking India from UK_Pacific with 3 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 3 armour, 3 artilleries and 5 infantry
Casualties for British: 5 artilleries and 11 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttatchment attached to UK_Pacific
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Southern Italy: 1 fighter
EDIT: Adding units owned by Japanese to 92 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
3 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Siam to 6 Sea Zone
2 bombers moved from 6 Sea Zone to Japan
1 aaGun moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Manchuria to Anhwe
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 carrier moved from 79 Sea Zone to 39 Sea Zone
1 fighter moved from India to 39 Sea Zone
1 bomber moved from India to Siam
1 battleship and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
forgot to attack the transports off gibraltar during combat phases so I edited it. Japanese plane came from s italy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Morocco to Tunisia
2 artilleries and 3 infantry moved from Morocco to Algeria
2 fighters moved from Normandy Bordeaux to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 carrier; Japanese defend with 1 fighter
Germans win with 1 carrier and 1 fighter remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Norway from Germans to Americans
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Caroline Islands to Queensland
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Caroline Islands to Korea
2 fighters moved from Western United States to Hawaiian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Korea
2 artilleries and 2 infantry placed in Central United States
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,2,5,3,2,2,3,2,1,4,5
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
1 artillery and 4 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Japanese
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Eastern Persia to West India
Combat - British
British creates battle in territory 106 Sea Zone
Battle in West India
British attack with 1 infantry
Japanese defend with 1 infantry
Japanese win, taking 106 Sea Zone from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Iceland to United Kingdom
Place Units - British
1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 28 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
forgot to attack the transports off gibraltar during combat phases so I edited it. Japanese plane came from s italy.
Fair enough.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
3 fighters moved from Southern Italy to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Alexandria from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
3 fighters moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 transport placed in 97 Sea Zone
1 bomber placed in Southern Italy
1 factory_minor placed in Iraq
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs