@crockett36 I can not see the video it is private. Can someone catch me up how the games is going do far? Where are we at and whos turn is it? If It’s mine I will still need help to join the game.
16L BM2 simon33 (Axis) vs hobo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 battleship, 3 cruisers and 3 destroyers moved from 33 Sea Zone to 34 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 battleship, 3 cruisers, 3 destroyers, 2 fighters and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 3 cruisers, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Americans attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Paulau Island from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
5 carriers moved from 33 Sea Zone to 34 Sea Zone
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Western United States to Wake IslandPlace Units - Americans
2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
3 fighters and 2 tactical_bombers placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 23 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 battleship, 3 cruisers and 3 destroyers moved from 33 Sea Zone to 34 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 33 Sea Zone to 34 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in Northern Italy
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Northern Italy from Italians with 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 22 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 battleship, 3 cruisers, 3 destroyers, 2 fighters and 3 transports
Japanese defend with 1 destroyer
Americans win with 1 battleship, 3 cruisers, 3 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Paulau Island
Americans attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Paulau Island from Japanese with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
5 carriers moved from 33 Sea Zone to 34 Sea Zone
4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 30 Sea Zone
3 fighters moved from Western United States to Wake IslandPlace Units - Americans
2 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
3 fighters and 2 tactical_bombers placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,3
Americans collect 55 PUs (3 lost to blockades); end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
3 infantry moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
2 infantry moved from Syria to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Egypt to Southern Italy
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
4 artilleries and 23 infantry moved from India to Burma
2 fighters moved from Eastern Persia to Burma
1 fighter moved from Norway to 97 Sea Zone
2 infantry moved from Suriname to French Guiana
British take French Guiana from Neutral_Axis -
scramble orders for z97, and ool for italy
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Scramble baby.
Max D.
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scramble both fighters??
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Oh poo. I just realised you can land on North Italy.
I guess I’ll retract the scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 38 PUs;
British buy 1 artillery, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 10 PUs;Combat Move - British
2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
2 infantry moved from Syria to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 98 Sea Zone to Southern Italy
1 tactical_bomber moved from Egypt to Southern Italy
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Anglo Egyptian Sudan to Southern Italy
1 infantry moved from Ethiopia to British Somaliland
British take British Somaliland from Italians
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
4 artilleries and 23 infantry moved from India to Burma
2 fighters moved from Eastern Persia to Burma
1 fighter moved from Norway to 97 Sea Zone
2 infantry moved from Suriname to French Guiana
British take French Guiana from Neutral_AxisCombat - British
Battle in 97 Sea Zone
British attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 transports
Italians defend with 1 destroyer and 1 submarine
Units damaged: 1 carrier owned by the British
British win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Southern Italy
British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 bomber; Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
British captures 2PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 bomber
Casualties for British: 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Italians: 2 aaGuns, 2 fighters and 3 infantry
Battle in Burma
British attack with 4 artilleries, 2 fighters and 23 infantry
Japanese defend with 3 armour, 6 artilleries, 12 infantry and 1 mech_infantry
British win, taking Burma from Japanese with 4 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 31
Casualties for British: 17 infantry
Casualties for Japanese: 3 armour, 6 artilleries, 12 infantry and 1 mech_infantry
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttatchment attached to ItaliansNon Combat Move - British
2 fighters moved from Burma to India
2 aaGuns moved from India to Burma
1 armour moved from Tobruk to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Trans-Jordan to Syria
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 45 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Italians
1 armour moved from Karelia to Belarus
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bulgaria to Greece
Italians take Greece from BritishCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
3 infantry moved from Bulgaria to RomaniaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 marine
ANZAC win, taking Sumatra from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marineNon Combat Move - ANZAC
1 fighter moved from Northern Territory to Philippines
1 fighter moved from Queensland to PhilippinesPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 97 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Karelia to Finland
Germans take Vyborg from Russians
3 armour and 3 mech_infantrys moved from Karelia to Finland
4 armour and 7 mech_infantrys moved from Karelia to Archangel
1 armour, 20 artilleries, 17 infantry and 3 mech_infantrys moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
1 artillery and 4 infantry moved from Libya to Tobruk
Germans take Tobruk from British
1 artillery moved from France to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
4 mech_infantrys moved from Germany to Northern ItalyCombat - Germans
Battle in Northern Italy
Germans attack with 2 artilleries, 2 infantry and 4 mech_infantrys
Americans defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Northern Italy from Americans with 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Finland
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Finland from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 5 armour, 20 artilleries, 17 infantry and 15 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 5 armour, 20 artilleries, 15 infantry and 15 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Novgorod to Archangel
1 armour moved from Poland to Novgorod
4 mech_infantrys moved from Romania to Baltic States
1 fighter and 2 tactical_bombers moved from Bessarabia to Novgorod
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Eastern Poland to Baltic States
6 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Germany to PolandPlace Units - Germans
3 artilleries placed in Novgorod
Germans undo move 1.
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
2 artilleries, 2 infantry and 2 tactical_bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,2,3,6,1,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,6,5
Germans collect 41 PUs (8 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
4 fighters and 1 tactical_bomber moved from Russia to Finland
2 armour and 1 infantry moved from Norway to Finland
1 artillery moved from Smolensk to Belarus
1 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Finland
Russians attack with 2 armour, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 4 armour and 3 mech_infantrys
Russians win, taking Finland from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 4 armour and 3 mech_infantrys
Casualties for Russians: 1 armour, 1 infantry and 1 tactical_bomber
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians win, taking Belarus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
4 fighters moved from Finland to Norway
1 aaGun and 21 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Vologda to Nenetsia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
3 infantry moved from Volgograd to Tambov
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Bryansk
1 armour moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 aaGun moved from Smolensk to Bryansk
2 aaGuns, 5 artilleries, 27 infantry and 2 mech_infantrys moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
4 infantry moved from Russia to VologdaPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
5 carriers, 1 destroyer, 5 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
Japanese take 6 Sea Zone from Americans
1 tactical_bomber moved from Japan to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
3 bombers moved from Anhwe to 34 Sea Zone
1 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Hopei to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 3 bombers, 5 carriers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports -
11 hits in SZ34.
dent BB, sink 3CVs, dent 2CVs, sink 2DDs, leaving 1DD, 3Cruisers and planes?
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damn that sucks, use best def
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ah I was suppose to land those anzac fighters there, need to be more careful :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
5 carriers, 1 destroyer, 5 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
Japanese take 6 Sea Zone from Americans
1 tactical_bomber moved from Japan to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
3 bombers moved from Anhwe to 34 Sea Zone
1 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Hopei to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 3 bombers, 5 carriers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Japanese win with 3 bombers, 2 carriers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 111
Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Casualties for Japanese: 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombersNon Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 34 Sea Zone
3 bombers moved from 34 Sea Zone to Marianas
3 fighters moved from Japan to Marianas
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
2 artilleries moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 artillery moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to YunnanPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo China
1 carrier, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 55 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 carriers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
3 fighters moved from Wake Island to 34 Sea Zone