sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
2 hits to your carrier, tipped carrier, 2 fighters
Sink tipped CV, lose fighter. Then lose fighter, CV.
Basically, I don’t want to give you a chance to sink a plane unless it saves me a really bad battle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 2 carriers and 2 fighters
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer and 2 fighters
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Java
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Malaya
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
yeah I know the ‘logical’ ool, but still have to ask because you never know :lol:
not the ideal outcome but had to try to savage my bad mstake
One round ago I thought I was losing this game by a mile, but I also didn’t think you’d risk your Soviet air force taking down a couple of tanks/mecs in Finland. I’ll hit them now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Finland
1 tactical_bomber moved from Novgorod to Norway
1 artillery moved from Novgorod to Belarus
1 artillery moved from Baltic States to Belarus
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 artillery and 1 infantry moved from Archangel to Smolensk
5 armour, 18 artilleries, 13 infantry and 15 mech_infantrys moved from Archangel to Belarus
1 fighter and 3 tactical_bombers moved from Western Germany to Norway
4 mech_infantrys moved from Northern Italy to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
1 mech_infantry owned by the Germans retreated to France
British win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 1 fighter and 4 tactical_bombers
Russians defend with 4 fighters
Germans win with 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Russians: 4 fighters
Battle in Finland
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 armour
Germans win, taking Finland from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 5 armour, 20 artilleries, 13 infantry and 15 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans win, taking Belarus from Russians with 5 armour, 20 artilleries, 12 infantry and 15 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Nenetsia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Archangel to Belarus
10 mech_infantrys moved from Baltic States to Western Ukraine
1 artillery and 5 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from Tobruk to Libya
3 tactical_bombers moved from Norway to Western Germany
1 artillery moved from Western Germany to France
2 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to France
1 infantry moved from Northern Italy to France
2 artilleries moved from Northern Italy to Western Germany
Place Units - Germans
3 armour placed in Novgorod
1 artillery and 1 infantry placed in France
2 armour placed in Germany
1 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,2,3,1,3,3,4,4,5
Germans collect 42 PUs (6 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 mech_infantrys moved from Vologda to Nenetsia
1 armour moved from Vologda to Nenetsia
4 artilleries and 6 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Nenetsia
1 artillery moved from Vologda to Nenetsia
4 artilleries and 48 infantry moved from Vologda to Smolensk
Combat - Russians
Battle in Nenetsia
Russians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians win, taking Nenetsia from Germans with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 8 artilleries and 54 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 8 artilleries and 53 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Vologda to Smolensk
3 infantry moved from Ukraine to Bryansk
3 infantry moved from Tambov to Bryansk
3 infantry moved from Volgograd to Rostov
1 aaGun, 2 artilleries and 23 infantry moved from Bryansk to Rostov
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 fighter placed in Volgograd
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Malaya
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Malaya
1 fighter moved from 34 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 bombers moved from Marianas to 42 Sea Zone
1 fighter moved from Marianas to 42 Sea Zone
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 3 bombers and 1 fighter
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 3 bombers remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
3 bombers moved from 42 Sea Zone to Shan State
1 fighter and 2 tactical_bombers moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Marianas to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 2 artilleries and 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 2 artilleries
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Removing units owned by Japanese from Shantung: 1 infantry and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Hunan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 3 artilleries and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Hunan: 3 artilleries and 2 mech_infantrys
EDIT: Turning off Edit Mode
Japanese undo move 1.
1 armour and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Shantung
2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total
your edits don’t add up, you:
removed 4 mech, added 4 mech
removed 2 inf, added 2 inf
removed 5 art, added 6 art
kweichow should have 1 less art
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 mech_infantrys moved from French Indo China to Malaya
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Malaya
1 fighter moved from 34 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 bombers moved from Marianas to 42 Sea Zone
1 fighter moved from Marianas to 42 Sea Zone
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 3 bombers and 1 fighter
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese win with 3 bombers remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 1 fighter
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
3 bombers moved from 42 Sea Zone to Shan State
1 fighter and 2 tactical_bombers moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea Zone
2 fighters moved from Marianas to 35 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 2 artilleries and 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 2 artilleries
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Removing units owned by Japanese from Shantung: 1 infantry and 2 mech_infantrys
EDIT: Adding units owned by Japanese to Hunan: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Kweichow: 3 artilleries and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Hunan: 3 artilleries and 2 mech_infantrys
EDIT: Turning off Edit Mode
Japanese undo move 1.
1 armour and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 mech_infantrys placed in Shantung
2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 48 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 2 artilleries and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hunan: 2 artilleries and 2 mech_infantrys
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Adding units owned by Japanese to Kiangsi: 1 infantry
EDIT: Removing units owned by Japanese from Hunan: 1 artillery
EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery
EDIT: Turning off Edit Mode
Many apologies!
That’s a bit weak to be standing in Kweichow so I did something a bit different.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from Wake Island to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
scramble, sub orders for z6
No scramble SZ6.
well, sub orders? fight or hide?
Oh yeah. You have no DD. I’ll submerge.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from Wake Island to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Wake Island to 6 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking 6 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northern Italy
Battle in Borneo
Non Combat Move - Americans
1 fighter moved from 91 Sea Zone to Southern Italy
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 aaGun moved from 95 Sea Zone to Northern Italy
1 carrier and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 105 Sea Zone to 125 Sea Zone
3 submarines moved from 97 Sea Zone to 81 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 aaGuns moved from Western United States to 10 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 54 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 carrier and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Wake Island to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 30 Sea Zone to 33 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
3 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total