@Stucifer @crockett36 scrambles?
16L BM2 simon33 (Axis) vs hobo (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Karelia to Finland
Germans take Vyborg from Russians
3 armour and 3 mech_infantrys moved from Karelia to Finland
4 armour and 7 mech_infantrys moved from Karelia to Archangel
1 armour, 20 artilleries, 17 infantry and 3 mech_infantrys moved from Novgorod to Archangel
5 mech_infantrys moved from Eastern Poland to Archangel
1 artillery and 4 infantry moved from Libya to Tobruk
Germans take Tobruk from British
1 artillery moved from France to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
4 mech_infantrys moved from Germany to Northern ItalyCombat - Germans
Battle in Northern Italy
Germans attack with 2 artilleries, 2 infantry and 4 mech_infantrys
Americans defend with 1 factory_minor and 1 mech_infantry
Germans win, taking Northern Italy from Americans with 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Finland
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Finland from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Archangel
Germans attack with 5 armour, 20 artilleries, 17 infantry and 15 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 5 armour, 20 artilleries, 15 infantry and 15 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 aaGuns moved from Novgorod to Archangel
1 armour moved from Poland to Novgorod
4 mech_infantrys moved from Romania to Baltic States
1 fighter and 2 tactical_bombers moved from Bessarabia to Novgorod
1 artillery and 3 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 artillery moved from Eastern Poland to Baltic States
6 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Germany to PolandPlace Units - Germans
3 artilleries placed in Novgorod
Germans undo move 1.
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
2 artilleries, 2 infantry and 2 tactical_bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,2,3,6,1,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,6,5
Germans collect 41 PUs (8 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
4 fighters and 1 tactical_bomber moved from Russia to Finland
2 armour and 1 infantry moved from Norway to Finland
1 artillery moved from Smolensk to Belarus
1 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Finland
Russians attack with 2 armour, 4 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 4 armour and 3 mech_infantrys
Russians win, taking Finland from Germans with 1 armour and 4 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 4 armour and 3 mech_infantrys
Casualties for Russians: 1 armour, 1 infantry and 1 tactical_bomber
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians win, taking Belarus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
4 fighters moved from Finland to Norway
1 aaGun and 21 infantry moved from Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
1 infantry moved from Vologda to Nenetsia
2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
3 infantry moved from Volgograd to Tambov
1 infantry moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Bryansk
1 armour moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 aaGun moved from Smolensk to Bryansk
2 aaGuns, 5 artilleries, 27 infantry and 2 mech_infantrys moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
4 infantry moved from Russia to VologdaPlace Units - Russians
4 artilleries and 6 infantry placed in Russia
3 infantry placed in Ukraine
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
5 carriers, 1 destroyer, 5 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
Japanese take 6 Sea Zone from Americans
1 tactical_bomber moved from Japan to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
3 bombers moved from Anhwe to 34 Sea Zone
1 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Hopei to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 3 bombers, 5 carriers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports -
11 hits in SZ34.
dent BB, sink 3CVs, dent 2CVs, sink 2DDs, leaving 1DD, 3Cruisers and planes?
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damn that sucks, use best def
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ah I was suppose to land those anzac fighters there, need to be more careful :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
5 carriers, 1 destroyer, 5 fighters, 2 submarines and 4 tactical_bombers moved from 6 Sea Zone to 34 Sea Zone
Japanese take 6 Sea Zone from Americans
1 tactical_bomber moved from Japan to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
3 bombers moved from Anhwe to 34 Sea Zone
1 infantry moved from Suiyuyan to Shensi
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 infantry moved from Hopei to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 3 bombers, 5 carriers, 1 destroyer, 5 fighters, 3 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Japanese win with 3 bombers, 2 carriers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 111
Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 6 fighters, 1 tactical_bomber and 3 transports
Casualties for Japanese: 3 carriers, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombersNon Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 34 Sea Zone
3 bombers moved from 34 Sea Zone to Marianas
3 fighters moved from Japan to Marianas
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
2 artilleries moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 artillery moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to YunnanPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in French Indo China
1 carrier, 1 destroyer and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 55 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 carriers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
3 fighters moved from Wake Island to 34 Sea Zone -
round 1, 2 hits, ool
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Lose tac and sub.
If the sub dents a CV round 2, first hit is on the 2nd tac then dent CV. Otherwise, 1st hit is on sub, then tac then dent CV.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 carriers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 22 Sea Zone to 34 Sea Zone
3 fighters moved from Wake Island to 34 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 2 carriers, 2 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 carriers and 2 fighters remaining. Battle score for attacker is -16
Casualties for Americans: 1 destroyer, 3 fighters and 1 submarine
Casualties for Japanese: 1 submarine and 2 tactical_bombersNon Combat Move - Americans
1 carrier, 2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 mech_infantrys moved from 54 Sea Zone to Queensland
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Western United States to Wake Island
1 fighter moved from 95 Sea Zone to Southern Italy
1 carrier, 3 destroyers, 1 fighter and 1 transport moved from 95 Sea Zone to 91 Sea Zone
3 submarines moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
3 carriers, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
5 infantry moved from Tsinghai to Shensi
4 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to KansuPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 54 PUs;
British buy 2 artilleries, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 units repaired.
2 fighters moved from India to Yunnan
4 artilleries and 6 infantry moved from Burma to Yunnan
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to AlgeriaCombat - British
Battle in Yunnan
British attack with 4 artilleries, 2 fighters and 6 infantry
Japanese defend with 3 artilleries, 2 fighters, 6 infantry and 2 tactical_bombers
retreated to Yunnan
Japanese win with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for British: 4 artilleries and 6 infantry
Casualties for Japanese: 2 artilleries and 6 infantry
Battle in Algeria
Battle in Normandy BordeauxNon Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun moved from Syria to 99 Sea Zone
1 aaGun and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 aaGun moved from 97 Sea Zone to Southern Italy
1 fighter moved from United Kingdom to Southern Italy
2 infantry moved from Trans-Jordan to Syria
1 armour moved from Anglo Egyptian Sudan to Alexandria
1 armour, 1 artillery and 2 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from British Somaliland to Ethiopia
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 aaGuns moved from Burma to India
2 fighters moved from Yunnan to IndiaPlace Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Iraq
British undo move 1.
1 artillery and 1 infantry placed in Egypt
1 infantry placed in Iraq
3 infantry placed in Southern Italy
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - Italians
1 infantry moved from Greece to BulgariaNon Combat Move - Italians
2 aaGuns, 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Romania to Eastern PolandTurn Complete - Italians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya -
2 hits to your carrier, tipped carrier, 2 fighters
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Sink tipped CV, lose fighter. Then lose fighter, CV.
Basically, I don’t want to give you a chance to sink a plane unless it saves me a really bad battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in 34 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 2 carriers and 2 fighters
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer and 2 fighters
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Java
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
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yeah I know the ‘logical’ ool, but still have to ask because you never know :lol:
not the ideal outcome but had to try to savage my bad mstake