Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 fighters, 8 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
5 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
5 armour, 1 infantry and 2 mech_infantrys moved from West India to India
2 tactical_bombers moved from 111 Sea Zone to Scotland
2 bombers moved from Western Germany to Southern Italy
3 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Timguska to Evenkiyskiy
1 artillery moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to West India
1 armour moved from Persia to West India
14 armour, 14 artilleries, 33 infantry and 15 mech_infantrys moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
6 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
10 artilleries and 10 infantry moved from Northwest Persia to Iraq
3 armour moved from Persia to Trans-Jordan
6 mech_infantrys moved from Caucasus to Iraq
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
3 armour moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 submarine moved from 84 Sea Zone to 82 Sea Zone
Combat - Germans
Battle in Scotland
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 airfield; French defend with 1 infantry
Germans win, taking Scotland from British with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6
Battle in India
Germans attack with 5 armour, 1 infantry and 2 mech_infantrys
British defend with 1 aaGun and 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Germans destroys 16PUs while taking UK_Pacific capital
Germans win, taking India from UK_Pacific with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour, 1 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun and 6 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Eastern Persia to West India
2 aaGuns moved from Northwest Persia to Iraq
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
2 tactical_bombers moved from Scotland to 111 Sea Zone
Place Units - Germans
2 fighters placed in Western Germany
2 submarines and 2 transports placed in 112 Sea Zone
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
1 mech_infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
Germans collect 81 PUs (1 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 14 PUs;
Combat Move - Japanese
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 submarine moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in 71 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,6,5,1,6,2,2,2,5,2,3,5,3,3,4,1,5
Japanese collect 7 PUs (13 lost to blockades); end with 21 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers and 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 2 infantry, 1 marine and 1 mech_infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Japan
2 bombers and 5 fighters moved from Korea to Japan
1 fighter moved from Guam to Japan
5 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 26 Sea Zone to 6 Sea Zone
5 artilleries and 5 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from Yenisey to Timguska
Americans take Timguska from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers and 7 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries, 2 infantry, 1 marine and 1 mech_infantry moved from Korea to 6 Sea Zone
2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry moved from 6 Sea Zone to Japan
2 bombers and 5 fighters moved from Korea to Japan
1 fighter moved from Guam to Japan
5 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
5 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 26 Sea Zone to 6 Sea Zone
5 artilleries and 5 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from Yenisey to Timguska
Americans take Timguska from Germans
Combat - Americans
Battle in French Indo China
Battle in Japan
Americans attack with 7 artilleries, 2 bombers, 8 fighters, 7 infantry, 1 marine and 1 mech_infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 26 infantry
Japanese win, taking French Indo China from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is -84
Casualties for Japanese: 3 aaGuns and 21 infantry
Casualties for Americans: 7 artilleries, 2 bombers, 8 fighters, 7 infantry, 1 marine and 1 mech_infantry
Non Combat Move - Americans
1 bomber and 2 fighters moved from Gibraltar to Egypt
8 fighters moved from Eastern United States to Gibraltar
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Place Units - Americans
1 artillery and 2 bombers placed in Korea
7 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 5 infantry moved from Kweichow to Yunnan
5 artilleries and 2 infantry moved from Kwangsi to Yunnan
Place Units - Chinese
8 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 16 PUs;
British buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Malaya: 1 artillery and 1 infantry
EDIT: Adding units owned by UK_Pacific to Malaya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Scotland
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British win, taking Scotland from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Scotland to United Kingdom
Place Units - British
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,4,6,1,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 16 PUs (12 lost to blockades); end with 16 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Malaya
Turn Complete - UK_Pacific
Some Units in Malaya change ownership: 2 artilleries and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Malaya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 bombers and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 1 marine moved from Northern Italy to 95 Sea Zone
2 artilleries moved from Southern Italy to 95 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 1 marine and 5 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour, 4 artilleries, 4 infantry and 1 marine moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 armour and 2 infantry moved from Tunisia to Algeria
1 infantry moved from Morocco to Algeria
2 artilleries and 4 infantry moved from Tobruk to Libya
2 artilleries and 1 marine moved from Syria to Trans-Jordan
1 infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from Eastern Persia to Iraq
1 armour moved from Eastern Persia to Iraq
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 4 artilleries, 2 fighters, 4 infantry and 1 marine
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun, 1 artillery, 8 fighters, 2 infantry and 1 mech_infantry
2 fighters owned by the Italians retreated
British win with 8 fighters remaining. Battle score for attacker is -20
Casualties for Italians: 1 armour, 4 artilleries, 4 infantry and 1 marine
Casualties for Americans: 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
Place Units - Italians
2 bombers and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 39 Sea Zone
Non Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 cruiser, 1 marine, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 marine and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 61 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 2 fighters, 5 infantry, 6 mech_infantrys and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery, 3 infantry, 2 submarines and 2 transports moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 5 infantry moved from 111 Sea Zone to Scotland
2 tactical_bombers moved from 111 Sea Zone to Scotland
3 bombers moved from Western Germany to United Kingdom
2 submarines moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
2 bombers moved from Southern Italy to Egypt
23 armour, 14 artilleries, 33 infantry and 18 mech_infantrys moved from Trans-Jordan to Egypt
3 armour and 6 mech_infantrys moved from Iraq to Egypt
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Americans
3 mech_infantrys moved from Novosibirsk to Timguska
Combat - Germans
Battle in Timguska
Germans attack with 3 mech_infantrys
Americans defend with 1 artillery
Germans win, taking Timguska from Americans with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artillery
Battle in Egypt
Germans attack with 26 armour, 14 artilleries, 2 bombers, 33 infantry and 24 mech_infantrys
British defend with 1 airfield, 1 armour, 1 factory_minor, 4 fighters, 1 harbour, 12 infantry and 1 tactical_bomber; Americans defend with 1 bomber and 7 fighters; Russians defend with 3 aaGuns, 6 artilleries, 2 fighters and 32 infantry
Germans win, taking Egypt from British with 26 armour, 2 bombers and 11 mech_infantrys remaining. Battle score for attacker is 123
Casualties for Germans: 14 artilleries, 33 infantry and 13 mech_infantrys
Casualties for British: 1 armour, 4 fighters, 12 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber and 7 fighters
Casualties for Russians: 3 aaGuns, 6 artilleries, 2 fighters and 32 infantry
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Scotland
Germans attack with 1 artillery, 5 infantry and 2 tactical_bombers
British defend with 1 airfield and 1 artillery
Germans win, taking Scotland from British with 1 artillery, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Cleaning up after air battles
Non Combat Move - Germans
2 tactical_bombers moved from Scotland to 111 Sea Zone
1 bomber moved from United Kingdom to Western Germany
2 bombers moved from Egypt to Iraq
10 artilleries and 10 infantry moved from Iraq to Trans-Jordan
6 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
2 armour moved from Persia to Trans-Jordan
1 infantry moved from Eastern Persia to Persia
1 armour moved from West India to Persia
1 mech_infantry moved from West India to Persia
1 artillery moved from West India to Eastern Persia
2 armour moved from India to Eastern Persia
3 mech_infantrys moved from Volgograd to Novosibirsk
3 mech_infantrys moved from Caucasus to Novosibirsk
4 mech_infantrys moved from Rostov to Northwest Persia
1 mech_infantry moved from Ukraine to Romania
Place Units - Germans
1 destroyer and 3 transports placed in 112 Sea Zone
3 armour placed in Russia
3 mech_infantrys placed in Volgograd
3 infantry placed in India
3 mech_infantrys placed in Iraq
2 artilleries, 2 fighters and 2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2
Germans collect 83 PUs (2 lost to blockades); end with 84 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 100 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 102 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 117 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 122 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Japanese
Japanese repair damage of 17x factory_major; Remaining resources: 0 SuicideAttackTokens; 9 PUs;
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 4 infantry moved from Shan State to French Indo China
1 submarine moved from 71 Sea Zone to 70 Sea Zone
1 submarine moved from 72 Sea Zone to 71 Sea Zone
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery and 4 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese win, taking French Indo China from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3,6,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,4,3,2,1,4,3,3,2,6,1,4,1,2
Japanese collect 1 PU (19 lost to blockades); end with 1 PU total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 6 PUs
i have 8 vc in europe, if you don’t retake one in one turn i win, correct?
yes. Great game, and for awhile it was a close run thing. I definitely screwed up the Pacific since I had a massive advantage there. You played very well!
Well done and I’d love a rematch if you’re keen?
thanks, gg you too, ok for rematch but later
at next by