Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Politics - Russians
Test summary from TripleA, engine version: 1.8.0.9, time: 20:31:47
Test summary from TripleA, engine version: 1.8.0.9, time: 20:36:44
Test summary from TripleA, engine version: 1.8.0.9, time: 20:40:10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Politics - Russians
Combat Move - Russians
Non Combat Move - Russians
2 fighters moved from Ethiopia to Egypt
3 aaGuns, 6 artilleries and 32 infantry moved from Trans-Jordan to Egypt
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 0 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 bomber moved from Japan to Shan State
1 artillery and 5 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 5 infantry
British defend with 2 armour and 3 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 15
Casualties for British: 2 armour and 3 mech_infantrys
Casualties for Japanese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to French Indo China
Place Units - Japanese
3 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,3,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,1,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,4,1,6,2,6,1,2,4,2,2,1,1
Japanese collect 9 PUs (15 lost to blockades); end with 14 PUs total
sorry, forgot the SBR.
Bringing in 5 FTRs, so assume no Intercept.
“Rolls: 2@1; Total Hits: 02@1: (2, 4)”
“Rolls: 2@4; Total Hits: 12@4: (3, 6)”
Adding +2 for each hit, so total 13 damage
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 8 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Non Combat Move - Americans
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from New Guinea to Guam
2 submarines moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Amur to Korea
5 fighters moved from Gibraltar to Egypt
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Central United States to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Philippines to Korea
Place Units - Americans
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Korea
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries moved from Yunnan to Burma
4 artilleries and 3 infantry moved from Szechwan to Yunnan
2 artilleries and 5 infantry moved from Hopei to Kweichow
Place Units - Chinese
5 artilleries and 2 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 16 PUs;
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
1 fighter moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Eire to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,1,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 19 PUs (10 lost to blockades); end with 19 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 16 PUs;
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
1 fighter moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Eire to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,1,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 19 PUs (10 lost to blockades); end with 19 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Malaya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 16 PUs;
British buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to Eire
1 fighter moved from United Kingdom to Eire
Combat - British
Battle in Eire
British attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from Eire to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 transport moved from 81 Sea Zone to 71 Sea Zone
Place Units - British
3 infantry placed in Egypt
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,3,1,4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 19 PUs (10 lost to blockades); end with 19 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to Malaya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 20
EDIT: Turning off Edit Mode
sorry for the edits, forgot to place 2 units in Malaya and changed hit damage in Japan.
Not that it matters much since the slow crawl to doom in the Middle East continues…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Caucasus to Northwest Persia
1 armour moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Northwest Persia to Eastern Persia
2 artilleries moved from Alexandria to Tobruk
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tunisia
2 artilleries, 2 infantry and 1 marine moved from Tunisia to Algeria
1 armour moved from Tobruk to Tunisia
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports moved from 96 Sea Zone to 95 Sea Zone
Non Combat Move - Italians
Place Units - Italians
2 transports placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 61 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea Zone
2 fighters moved from Philippines to French Indo China
1 mech_infantry moved from Borneo to 43 Sea Zone
1 mech_infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 marine and 1 mech_infantry moved from 36 Sea Zone to French Indo China
Combat - ANZAC
Battle in 61 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in French Indo China
ANZAC attack with 2 fighters, 1 marine and 1 mech_infantry
Japanese defend with 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for ANZAC: 2 fighters, 1 marine and 1 mech_infantry
Non Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 fighters, 8 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 tactical_bombers and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
5 bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom
5 armour, 1 infantry and 2 mech_infantrys moved from West India to India
2 tactical_bombers moved from 111 Sea Zone to Scotland
2 bombers moved from Western Germany to Southern Italy
3 mech_infantrys moved from Russia to Novosibirsk
1 infantry moved from Timguska to Evenkiyskiy
1 artillery moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to West India
1 armour moved from Persia to West India
14 armour, 14 artilleries, 33 infantry and 15 mech_infantrys moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
6 armour and 3 mech_infantrys moved from Northwest Persia to Trans-Jordan
10 artilleries and 10 infantry moved from Northwest Persia to Iraq
3 armour moved from Persia to Trans-Jordan
6 mech_infantrys moved from Caucasus to Iraq
3 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
3 armour moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 submarine moved from 84 Sea Zone to 82 Sea Zone
Combat - Germans
Battle in Scotland
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 airfield; French defend with 1 infantry
Germans win, taking Scotland from British with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
2 bombers killed by AA
Bombing raid in United Kingdom rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 17 damage total. Damaged units is as follows: factory_major = 11, airfield = 6
Battle in India
Germans attack with 5 armour, 1 infantry and 2 mech_infantrys
British defend with 1 aaGun and 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Germans destroys 16PUs while taking UK_Pacific capital
Germans win, taking India from UK_Pacific with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 3 armour, 1 infantry and 2 mech_infantrys
Casualties for British: 1 aaGun and 6 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Eastern Persia to West India
2 aaGuns moved from Northwest Persia to Iraq
3 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
2 tactical_bombers moved from Scotland to 111 Sea Zone
Place Units - Germans
2 fighters placed in Western Germany
2 submarines and 2 transports placed in 112 Sea Zone
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Rostov
1 mech_infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
Germans collect 81 PUs (1 lost to blockades); end with 82 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 93 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 14 PUs;
Combat Move - Japanese
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 submarine moved from 39 Sea Zone to 72 Sea Zone
2 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in 71 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,6,5,1,6,2,2,2,5,2,3,5,3,3,4,1,5
Japanese collect 7 PUs (13 lost to blockades); end with 21 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs