@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
16L G40 BM 2.0 VonAlba(axis) vs Odonis(allied)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters moved from Western United States to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 8 submarines, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily -
Scrambles from Japan? Italy?
KK rolls for Japan - 4 remaining
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italy not
jap yes, kamikaze too, 1 for each destroier and latest for cruisergl
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters moved from Western United States to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 8 submarines, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to SicilyCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in Sardinia
Battle in Sicily
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 8 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 4 carriers, 2 destroyers, 7 fighters, 5 submarines and 4 tactical_bombers
Units damaged: 4 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans win, taking Sardinia from Italians, taking Sicily from Italians, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 80
Casualties for Japanese: 1 battleship, 4 carriers, 2 destroyers, 7 fighters, 5 submarines and 4 tactical_bombers
Casualties for Americans: 3 carriers, 1 destroyer, 9 fighters and 3 submarines
Battle in KoreaNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to LibyaPlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries placed in Western United States
3 fighters placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory SuiyuyanNon Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
2 artilleries and 2 infantry moved from Szechwan to Shensi
2 artilleries and 2 infantry moved from Szechwan to Sikang
2 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Shensi
2 infantry moved from Manchuria to Jehol
2 artilleries and 2 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Hopei to ShensiPlace Units - Chinese
1 infantry placed in Manchuria
3 artilleries placed in Kansu
2 artilleries placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 armour and 1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_minor; Remaining resources: 7 PUs;
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan StateCombat - British
Battle in Shan State
British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
3 mech_infantrys moved from Persia to Trans-Jordan
1 artillery and 6 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Gibraltar to 98 Sea Zone
1 artillery moved from Tunisia to LibyaPlace Units - British
1 airfield and 1 fighter placed in Egypt
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 52 Sea Zone to 63 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 infantry moved from Syria to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
3 artilleries, 3 infantry and 2 marines moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 artillery moved from 95 Sea Zone to Sardinia
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 marines, 3 submarines and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Sicily
1 fighter moved from 95 Sea Zone to Sardinia
1 fighter moved from Southern Italy to Sicily
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to YugoslaviaCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 2 marines, 3 submarines and 3 transports
Americans defend with 2 transports
Italians win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Sardinia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians win, taking Sardinia from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Crete
Battle in Sicily
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Sicily from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Sardinia to 95 Sea Zone
2 fighters moved from Sicily to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to CaucasusPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,3,1,5,3,1,1,2,1,3,4,1,6,3
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 52 Sea Zone to 63 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 infantry moved from Syria to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
3 artilleries, 3 infantry and 2 marines moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 artillery moved from 95 Sea Zone to Sardinia
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 marines, 3 submarines and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Sicily
1 fighter moved from 95 Sea Zone to Sardinia
1 fighter moved from Southern Italy to Sicily
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to YugoslaviaCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 2 marines, 3 submarines and 3 transports
Americans defend with 2 transports
Italians win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Sardinia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians win, taking Sardinia from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Crete
Battle in Sicily
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Sicily from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Sardinia to 95 Sea Zone
2 fighters moved from Sicily to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to CaucasusPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,3,1,5,3,1,1,2,1,3,4,1,6,3
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 artillery, 1 infantry and 2 marines
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 3 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship, 2 cruisers and 3 transports
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 52 Sea Zone to 63 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 infantry moved from Syria to Iraq
Italians take Iraq from British
1 infantry moved from Syria to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
3 artilleries, 3 infantry and 2 marines moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 artillery moved from 95 Sea Zone to Sardinia
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Sicily
1 infantry moved from 95 Sea Zone to Sicily
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 marines, 3 submarines and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Sicily
1 fighter moved from 95 Sea Zone to Sardinia
1 fighter moved from Southern Italy to Sicily
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to YugoslaviaCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry, 2 marines, 3 submarines and 3 transports
Americans defend with 2 transports
Italians win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 submarines and 3 transports remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Sardinia
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Italians win, taking Sardinia from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Crete
Battle in Sicily
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Sicily from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Sardinia to 95 Sea Zone
2 fighters moved from Sicily to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Rostov to CaucasusPlace Units - Italians
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,5,3,1,5,3,1,1,2,1,3,4,1,6,3
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 1 artillery, 1 infantry and 2 marines
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 3 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 battleship, 2 cruisers and 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
edit forgot movement
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 marine moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,1
ANZAC collect 10 PUs (1 lost to blockades); end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 artillery moved from Nenetsia to Vologda
1 infantry moved from Nenetsia to Vologda
2 armour, 1 artillery and 2 infantry moved from Belarus to Smolensk
2 artilleries and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Rostov to Tambov
3 armour, 12 artilleries, 36 infantry and 7 mech_infantrys moved from Bryansk to Russia
1 armour moved from Novgorod to Vologda
1 fighter moved from Rostov to Vologda
4 bombers moved from Rostov to Western Germany
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Syria to Western Germany
3 infantry moved from Finland to Norway
2 artilleries moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Russia
1 artillery moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia HungaryCombat - Germans
Battle in Tambov
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 3 armour, 12 artilleries, 36 infantry and 8 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 12 artilleries, 35 infantry and 8 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to RussiansNon Combat Move - Germans
1 aaGun moved from Nenetsia to Vologda
1 fighter moved from Vologda to Archangel
1 tactical_bomber moved from Tambov to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to RostovPlace Units - Germans
3 infantry placed in Ukraine
3 fighters placed in Western Germany
2 destroyers, 3 submarines and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 68 PUs (1 lost to blockades); end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Shensi to Timguska
1 fighter moved from Shensi to Timguska
1 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Timguska
2 artilleries and 4 infantry moved from Samara to Vologda
6 artilleries and 11 infantry moved from Samara to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Shensi to Timguska
1 fighter moved from Shensi to Timguska
1 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Timguska
2 artilleries and 4 infantry moved from Samara to Vologda
6 artilleries and 11 infantry moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 6 artilleries and 13 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 6 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 armour, 1 artillery and 1 infantry
Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Timguska
Russians attack with 1 armour and 2 fighters
Japanese defend with 1 armour; Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Timguska to Kansu
3 aaGuns and 26 infantry moved from Samara to Volgograd
1 infantry moved from Samara to NovosibirskTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Malaya to 35 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 armour moved from Java to 42 Sea Zone
3 infantry moved from Sakha to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Olgiy to Timguska
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 cruiser and 4 transports moved from 42 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 1 tactical_bomber
Battle in Dutch New Guinea
Japanese attack with 1 armour
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 3 infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
1 aaGun moved from Ulaanbaatar to BuryatiaPlace Units - Japanese
2 fighters placed in Japan
1 artillery and 2 infantry placed in Malaya
1 destroyer and 2 submarines placed in 36 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,5,4,4,6,4,4,2,1,4
Japanese collect 28 PUs (10 lost to blockades); end with 28 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Trans-Jordan to Syria
Americans take Syria from Italians
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to 99 Sea Zone
3 fighters and 1 tactical_bomber moved from Manchuria to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Trans-Jordan to Syria
Americans take Syria from Italians
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to 99 Sea Zone
3 fighters and 1 tactical_bomber moved from Manchuria to 36 Sea ZoneCombat - Americans
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
Americans attack with 2 artilleries and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Iraq from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 36 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 4 transports
2 submarines owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 cruiser, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -17
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 3 fighters and 1 tactical_bomber
1 tactical_bomber owned by the Japanese forced to land in French Indo ChinaNon Combat Move - Americans
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from Western United States to Midway
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 99 Sea Zone to 92 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
3 bombers placed in Eastern United States
1 fighter placed in Western United States
1 factory_minor placed in Korea
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Sikang to Tsinghai
2 artilleries and 2 infantry moved from Szechwan to Sikang
1 artillery moved from Jehol to Chahar
2 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to ManchuriaPlace Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Tsinghai
3 artilleries placed in SikangTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,3,3,2
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs