Sub does not fight.
For sz97, I’ll be available to answer quickly.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 3 fighters, 3 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 submarine moved from 113 Sea Zone to 119 Sea Zone
1 artillery moved from Nenetsia to Vologda
1 infantry moved from Nenetsia to Vologda
2 armour, 1 artillery and 2 infantry moved from Belarus to Smolensk
2 artilleries and 4 infantry moved from Novgorod to Belarus
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Volgograd
1 tactical_bomber moved from Rostov to Tambov
3 armour, 12 artilleries, 36 infantry and 7 mech_infantrys moved from Bryansk to Russia
1 armour moved from Novgorod to Vologda
1 fighter moved from Rostov to Vologda
4 bombers moved from Rostov to Western Germany
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Syria to Western Germany
3 infantry moved from Finland to Norway
2 artilleries moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Russia
1 artillery moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia Hungary
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Tambov from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 3 armour, 12 artilleries, 36 infantry and 8 mech_infantrys
Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 5 infantry
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour, 12 artilleries, 35 infantry and 8 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Nenetsia to Vologda
1 fighter moved from Vologda to Archangel
1 tactical_bomber moved from Tambov to Rostov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Rostov
Place Units - Germans
3 infantry placed in Ukraine
3 fighters placed in Western Germany
2 destroyers, 3 submarines and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 68 PUs (1 lost to blockades); end with 80 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Shensi to Timguska
1 fighter moved from Shensi to Timguska
1 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Timguska
2 artilleries and 4 infantry moved from Samara to Vologda
6 artilleries and 11 infantry moved from Samara to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Volgograd
1 fighter moved from Shensi to Timguska
1 fighter moved from Shensi to Timguska
1 armour moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 armour moved from Novosibirsk to Timguska
2 artilleries and 4 infantry moved from Samara to Vologda
6 artilleries and 11 infantry moved from Samara to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 6 artilleries and 13 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 6 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 aaGun, 1 armour, 1 artillery and 1 infantry
Russians win, taking Vologda from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 aaGun, 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Timguska
Russians attack with 1 armour and 2 fighters
Japanese defend with 1 armour; Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Non Combat Move - Russians
2 fighters moved from Timguska to Kansu
3 aaGuns and 26 infantry moved from Samara to Volgograd
1 infantry moved from Samara to Novosibirsk
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 bomber moved from Malaya to 35 Sea Zone
1 artillery and 2 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 armour moved from Java to 42 Sea Zone
3 infantry moved from Sakha to Buryatia
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Olgiy to Timguska
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 carrier, 1 cruiser and 4 transports moved from 42 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Japanese: 1 tactical_bomber
Battle in Dutch New Guinea
Japanese attack with 1 armour
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 3 infantry
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
1 aaGun moved from Ulaanbaatar to Buryatia
Place Units - Japanese
2 fighters placed in Japan
1 artillery and 2 infantry placed in Malaya
1 destroyer and 2 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,1,5,4,4,6,4,4,2,1,4
Japanese collect 28 PUs (10 lost to blockades); end with 28 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Trans-Jordan to Syria
Americans take Syria from Italians
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to 99 Sea Zone
3 fighters and 1 tactical_bomber moved from Manchuria to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 1 factory_minor, 1 fighter and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Trans-Jordan to Syria
Americans take Syria from Italians
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from 98 Sea Zone to 99 Sea Zone
3 fighters and 1 tactical_bomber moved from Manchuria to 36 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
Americans attack with 2 artilleries and 1 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans win, taking Iraq from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 36 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 submarines, 1 tactical_bomber and 4 transports
2 submarines owned by the Japanese Submerged
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 cruiser, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -17
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 3 fighters and 1 tactical_bomber
1 tactical_bomber owned by the Japanese forced to land in French Indo China
Non Combat Move - Americans
1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 battleship, 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from Western United States to Midway
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 105 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 99 Sea Zone to 92 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
3 bombers placed in Eastern United States
1 fighter placed in Western United States
1 factory_minor placed in Korea
1 harbour placed in Midway
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Sikang to Tsinghai
2 artilleries and 2 infantry moved from Szechwan to Sikang
1 artillery moved from Jehol to Chahar
2 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Tsinghai
3 artilleries placed in Sikang
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4,3,3,2
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 fighter moved from 98 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 fighters and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 fighter moved from 98 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from India to 36 Sea Zone
Combat - British
Battle in 36 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser, 2 submarines and 4 transports
2 submarines owned by the Japanese Submerged
British win with 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 1 cruiser and 4 transports
Casualties for British: 1 fighter
Battle in Crete
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Crete from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from Crete to Syria
1 carrier, 4 destroyers, 1 fighter and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 1 fighter and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
3 fighters moved from Egypt to Gibraltar
3 mech_infantrys moved from Trans-Jordan to Persia
3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Trans-Jordan to Egypt
11 infantry moved from Trans-Jordan to Egypt
Place Units - British
3 fighters and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4
British collect 31 PUs (2 lost to blockades); end with 31 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
forgot a combat move for the US and edited in. Hope this is ok?
how you roll dice for forgot movement?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Caucasus to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 bomber moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Yugoslavia to Southern Italy
1 armour moved from Yugoslavia to Southern Italy
2 marines moved from Southern Italy to 95 Sea Zone
1 artillery moved from Sardinia to 95 Sea Zone
1 artillery moved from Sicily to 95 Sea Zone
4 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 cruiser and 1 marine moved from 95 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 fighter moved from 95 Sea Zone to Crete
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 3 submarines and 2 transports moved from 95 Sea Zone to 99 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 99 Sea Zone to Syria
1 submarine moved from 63 Sea Zone to 62 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 3 transports
British defend with 1 transport
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 3 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Cyprus
Battle in Syria
Italians attack with 1 artillery, 3 infantry and 1 marine
British defend with 1 fighter; Americans defend with 1 infantry
Italians win, taking Cyprus from British, taking Syria from Americans with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 13
Casualties for British: 1 fighter
Casualties for Americans: 1 infantry
Battle in Crete
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery
Italians win, taking Crete from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
1 fighter moved from Crete to 99 Sea Zone
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Italians
2 artilleries and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 45 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in 45 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 43 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,5
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_minor; Remaining resources: 105 PUs;
Germans buy 6 armour, 7 artilleries, 1 bomber, 1 carrier and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Archangel to 114 Sea Zone
4 bombers moved from Western Germany to United Kingdom
4 fighters moved from Western Germany to United Kingdom
2 artilleries moved from Western Germany to Greater Southern Germany
2 mech_infantrys moved from Southern Italy to Yugoslavia
2 mech_infantrys moved from Southern Italy to Greater Southern Germany
2 armour moved from Smolensk to Vologda
1 infantry moved from Smolensk to Vologda
1 artillery moved from Smolensk to Vologda
8 mech_infantrys moved from Russia to Vologda
3 armour moved from Russia to Vologda
12 artilleries and 35 infantry moved from Russia to Samara
1 artillery moved from Tambov to Samara
1 tactical_bomber moved from Rostov to Southern Italy
2 artilleries moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 armour moved from Slovakia Hungary to Western Ukraine
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 artilleries and 4 infantry moved from Belarus to Bryansk
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 6,6,8 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom causes 20 damage total.
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Russians defend with 1 submarine
Germans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Samara
Germans attack with 13 artilleries and 35 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 13 artilleries and 35 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 5 armour, 1 artillery, 1 infantry and 8 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans win, taking Vologda from Russians with 5 armour, 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 aaGun moved from Russia to Samara
1 fighter moved from 114 Sea Zone to Germany
3 bombers moved from United Kingdom to Western Germany
2 fighters moved from United Kingdom to 112 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 bomber and 1 tactical_bomber placed in Western Germany
1 artillery placed in Normandy Bordeaux
3 artilleries placed in Ukraine
3 artilleries placed in Russia
3 armour placed in Novgorod
3 armour placed in Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 aaGuns
EDIT: Adding units owned by Germans to Ukraine: 2 aaGuns
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 fighters moved from Kansu to Timguska
1 infantry moved from Novosibirsk to Timguska
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Volgograd to Tambov
Russians take Tambov from Germans
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
2 fighters moved from Kansu to Timguska
1 infantry moved from Novosibirsk to Timguska
Combat - Russians
Battle in Timguska
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Timguska to Shensi
3 aaGuns, 6 artilleries and 35 infantry moved from Volgograd to Caucasus
1 infantry moved from Kazakhstan to Novosibirsk
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 7 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 infantry moved from Buryatia to Amur
1 infantry moved from Tsagaan Olom to Dzavhan
1 artillery moved from Shan State to French Indo China
1 infantry moved from Shan State to French Indo China
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 bomber moved from French Indo China to 20 Sea Zone
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 fighter moved from Japan to 20 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 4 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Amur from Americans with 4 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Non Combat Move - Japanese
1 fighter moved from 20 Sea Zone to French Indo China
1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 bomber moved from 20 Sea Zone to French Indo China
1 aaGun moved from Buryatia to Amur
Place Units - Japanese
2 submarines placed in 36 Sea Zone
1 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,3,4,4,3,6,1
Japanese collect 26 PUs (11 lost to blockades); end with 26 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 31 PUs