@Jacob16 full scramble 110, sub fights in 106, sub in 111 fights first round and then stays again only if safe.
16L G40 BM 2.0 VonAlba(axis) vs Odonis(allied)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 destroyer and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
2 fighters moved from Gibraltar to Algeria
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
4 fighters and 1 tactical_bomber moved from 4 Sea Zone to Soviet Far East
1 fighter moved from 4 Sea Zone to Soviet Far East
2 fighters moved from 4 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone -
I accidentally clicked yes to bombardment in SFE. I will ignore those dice in the roll as I plan to move my BB and CV to another SZ
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“
Rolls: 2@1 5@3 1@4; Total Hits: 42@1: (1, 1)5@3: (4, 3, 5, 1, 5)1@4: (5)”
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 5 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 1 destroyer and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
2 fighters moved from Gibraltar to Algeria
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
4 fighters and 1 tactical_bomber moved from 4 Sea Zone to Soviet Far East
1 fighter moved from 4 Sea Zone to Soviet Far East
2 fighters moved from 4 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Soviet Far East
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Soviet Far East from Japanese with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Algeria
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Algeria from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 16 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from 16 Sea Zone to 7 Sea Zone
4 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 4 Sea Zone to 7 Sea Zone
5 fighters and 1 tactical_bomber moved from Soviet Far East to 7 Sea Zone
2 destroyers and 5 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 7 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Algeria to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
5 fighters placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,1
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 fighterNon Combat Move - Chinese
2 artilleries and 2 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 artillery and 1 infantry moved from Anhwe to Hopei
2 artilleries and 2 infantry moved from Anhwe to Hunan
4 artilleries and 3 infantry moved from Yunnan to Burma
4 artilleries and 4 infantry moved from Yunnan to Szechwan
4 infantry moved from Yunnan to Szechwan
3 artilleries and 2 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
5 infantry placed in Kansu
1 infantry placed in Shensi
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 22 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 32 PUs;
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Gibraltar to Tunisia
2 mech_infantrys moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Yunnan to Shan State
1 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Yunnan to India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 5x factory_minor; Remaining resources: 32 PUs;
British buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from Gibraltar to Tunisia
2 mech_infantrys moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Yunnan to Shan State
1 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber moved from Yunnan to IndiaCombat - British
Battle in Shan State
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Tunisia
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British win, taking Tunisia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in India
British attack with 1 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British win, taking India from Japanese with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 4 artilleries and 2 infantry
Casualties for British: 5 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Burma
2 aaGuns moved from Burma to India
1 artillery and 3 infantry moved from Alexandria to Egypt
1 fighter moved from Tunisia to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 carrier, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
2 infantry and 1 mech_infantry moved from 92 Sea Zone to MoroccoPlace Units - British
3 mech_infantrys placed in Persia
2 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,4,2
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,2,1,4,4,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to 95 Sea Zone
2 marines moved from Southern Italy to 95 Sea Zone
2 artilleries moved from Southern Italy to 95 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry, 2 marines and 4 transports moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
3 artilleries, 5 infantry and 2 marines moved from 99 Sea Zone to Syria
2 submarines moved from 98 Sea Zone to 99 Sea Zone
1 bomber moved from Greece to 94 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Yugoslavia to Southern Italy
1 submarine moved from 85 Sea Zone to 52 Sea ZoneCombat - Italians
Battle in Syria
Battle in 94 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win, taking Syria from French with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 94 Sea Zone to Southern Italy
1 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to RostovPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 4 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 4 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 4 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from 4 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Tobruk to Libya
ANZAC take Libya from ItaliansCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns, 1 marine and 7 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Urals to Timguska
Germans take Timguska from Russians
2 armour moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Novosibirsk to Samara
1 infantry moved from Vologda to Samara
2 armour moved from Rostov to Kazakhstan
Germans take Caucasus from Russians
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Tambov
1 artillery and 2 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 bomber moved from Novgorod to Kazakhstan
1 bomber moved from Novgorod to Samara
1 infantry moved from Nenetsia to Vologda
2 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
3 artilleries and 22 infantry moved from Belarus to Bryansk
3 artilleries moved from Rostov to Bryansk
5 infantry moved from Rostov to Bryansk
5 mech_infantrys moved from Western Ukraine to Bryansk
4 artilleries moved from Western Ukraine to Bryansk
5 infantry moved from Western Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
1 armour moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery, 4 infantry and 1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Novgorod to Samara
1 bomber moved from Novgorod to Kazakhstan
2 armour moved from Karelia to Belarus
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 armour moved from Finland to Novgorod
3 infantry moved from Norway to Finland
2 infantry moved from Karelia to Novgorod
1 artillery moved from Karelia to Novgorod
1 bomber moved from Western Germany to Tambov
1 tactical_bomber moved from Western Ukraine to Tambov
1 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Bryansk
1 fighter moved from Belarus to Tambov
4 mech_infantrys moved from Western Germany to Southern Italy
1 fighter moved from Western Ukraine to SyriaCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Tambov
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour and 2 bombers
Russians defend with 2 infantry
Germans win, taking Kazakhstan from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 2 armour, 2 bombers and 1 infantry
Russians defend with 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
Germans win, taking Samara from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour, 1 bomber and 1 infantry
Casualties for Russians: 1 aaGun, 1 armour, 1 artillery and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Tambov to Rostov
1 tactical_bomber moved from Tambov to Rostov
1 fighter moved from Tambov to Rostov
2 bombers moved from Kazakhstan to Rostov
1 bomber moved from Samara to Rostov
3 aaGuns moved from Belarus to Bryansk
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
3 infantry placed in Norway
1 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Vologda
1 armour, 8 artilleries and 47 infantry moved from Russia to Samara
2 fighters moved from Russia to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 submarine moved from 113 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters
Germans defend with 2 armour
Russians win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour
Casualties for Russians: 2 fighters
Battle in Samara
Russians attack with 1 armour, 8 artilleries and 47 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 1 armour, 8 artilleries and 46 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Russia to Samara
1 fighter moved from Kazakhstan to Shensi
1 fighter moved from Vologda to ShensiPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 7 infantry and 5 submarines; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Malaya to India
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 carrier, 1 cruiser, 2 tactical_bombers and 5 transports moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Dzavhan to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 armour moved from Yenisey to Timguska
1 infantry moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from 6 Sea Zone to 4 Sea Zone
3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
4 fighters moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in India causes 3 damage total.
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 4 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 tactical_bombers and 5 transports
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 carrier, 1 cruiser, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 armour
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from India to Malaya
4 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 4 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers and 5 submarines placed in 6 Sea Zone
2 infantry placed in Japan
1 artillery and 2 infantry placed in Malaya
2 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters moved from Western United States to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 8 submarines, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily -
Scrambles from Japan? Italy?
KK rolls for Japan - 4 remaining
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italy not
jap yes, kamikaze too, 1 for each destroier and latest for cruisergl
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 fighters moved from Western United States to 6 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 infantry, 1 mech_infantry, 8 submarines, 1 tactical_bomber and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
2 fighters moved from Gibraltar to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to SicilyCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in Sardinia
Battle in Sicily
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 8 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 4 carriers, 2 destroyers, 7 fighters, 5 submarines and 4 tactical_bombers
Units damaged: 4 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans win, taking Sardinia from Italians, taking Sicily from Italians, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters, 5 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 80
Casualties for Japanese: 1 battleship, 4 carriers, 2 destroyers, 7 fighters, 5 submarines and 4 tactical_bombers
Casualties for Americans: 3 carriers, 1 destroyer, 9 fighters and 3 submarines
Battle in KoreaNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to LibyaPlace Units - Americans
2 transports placed in 10 Sea Zone
2 artilleries placed in Western United States
3 fighters placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in SuiyuyanCombat - Chinese
Chinese creates battle in territory SuiyuyanNon Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
2 artilleries and 2 infantry moved from Szechwan to Shensi
2 artilleries and 2 infantry moved from Szechwan to Sikang
2 infantry moved from Szechwan to Shensi
2 infantry moved from Szechwan to Shensi
2 infantry moved from Manchuria to Jehol
2 artilleries and 2 infantry moved from Yunnan to Burma
2 artilleries and 2 infantry moved from Yunnan to Szechwan
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Hopei to ShensiPlace Units - Chinese
1 infantry placed in Manchuria
3 artilleries placed in Kansu
2 artilleries placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 armour and 1 mech_infantry moved from India to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State