Scramble?
16L G40 BM 2.0 VonAlba(axis) vs Odonis(allied)
-
YES
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 carrier and 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
1 infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Egypt to Kenya
British take Kenya from Italians
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from India to 41 Sea Zone
1 fighter moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan StateCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 1 armour and 3 infantry
Italians defend with 1 artillery
British win, taking Tanganyika Territory from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in 95 Sea Zone
British attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 1 destroyer, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 carrier owned by the British
1 submarine owned by the Italians Submerged
retreated to 95 Sea Zone
Italians win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -44
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Casualties for Italians: 1 submarine
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 fighter moved from 95 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Gibraltar
1 artillery moved from Libya to Tobruk
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Egypt
2 mech_infantrys moved from India to Yunnan
1 fighter moved from Shan State to India
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from 41 Sea Zone to Yunnan
5 infantry moved from India to BurmaPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 destroyer and 1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,1,5
British collect 31 PUs (3 lost to blockades); end with 31 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
2 infantry moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
3 infantry moved from Bulgaria to Greece
1 infantry moved from Albania to Greece
2 artilleries moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 marine moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 95 Sea Zone to 97 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 97 Sea Zone to Greece
1 bomber moved from Southern Italy to Greece
2 infantry moved from Algeria to Tunisia
1 armour moved from Algeria to TunisiaCombat - Italians
Battle in Greece
Italians attack with 2 artilleries, 1 bomber, 6 infantry and 1 marine
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 bomber, 5 infantry and 1 marine remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Bessarabia
Italians attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Tunisia
Italians attack with 1 armour and 2 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 aaGun moved from Romania to BulgariaPlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Western Australia to New Guinea
1 artillery and 2 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 armour and 1 mech_infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 cruiser moved from 61 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
Germans buy 2 bombers and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
9 infantry moved from Karelia to Novgorod
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Vyborg
1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 tactical_bomber moved from Western Germany to 97 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
3 armour, 2 artilleries and 7 infantry moved from Romania to Bessarabia
2 artilleries and 8 infantry moved from Poland to Eastern Poland
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
5 armour, 2 artilleries, 21 infantry and 4 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Poland to Novgorod
5 artilleries and 9 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
2 infantry moved from Western Germany to GermanyCombat - Germans
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Novgorod
Germans attack with 6 armour, 2 artilleries, 30 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 6 armour, 2 artilleries, 29 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 armour, 2 artilleries and 7 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns moved from Baltic States to Novgorod
1 aaGun moved from Poland to Eastern Poland
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
1 aaGun moved from France to Normandy BordeauxPlace Units - Germans
2 infantry placed in Western Germany
2 bombers and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Chahar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 infantry moved from Sakha to Amur
Russians take Amur from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Chahar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
1 infantry moved from Sakha to Amur
Russians take Amur from JapaneseCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Bryansk to Western Ukraine
1 aaGun, 3 armour, 7 artilleries, 10 infantry and 3 mech_infantrys moved from Bryansk to Smolensk
2 aaGuns, 4 artilleries and 11 infantry moved from Archangel to Smolensk
1 artillery, 7 infantry and 2 mech_infantrys moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Yunnan to Chahar
2 aaGuns and 18 infantry moved from Sakha to Buryatia
2 infantry moved from Suiyuyan to Kansu
1 armour moved from Shensi to Kazakhstan
1 infantry moved from Chahar to JeholPlace Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 artilleries and 9 infantry moved from Siberia to Amur
2 artilleries and 4 infantry moved from Korea to Amur
1 artillery and 3 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 bombers moved from Malaya to India
1 tactical_bomber moved from Malaya to Burma
2 fighters moved from Malaya to Burma
4 tactical_bombers moved from French Indo China to Burma
3 fighters moved from French Indo China to Burma
2 artilleries and 7 infantry moved from French Indo China to Shan State
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 battleships moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to Java
1 transport moved from 44 Sea Zone to 35 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to JapanCombat - Japanese
Air Battle in India -
scramble from india?
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 artilleries and 9 infantry moved from Siberia to Amur
2 artilleries and 4 infantry moved from Korea to Amur
1 artillery and 3 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
2 bombers moved from Malaya to India
1 tactical_bomber moved from Malaya to Burma
2 fighters moved from Malaya to Burma
4 tactical_bombers moved from French Indo China to Burma
3 fighters moved from French Indo China to Burma
2 artilleries and 7 infantry moved from French Indo China to Shan State
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 battleships moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to Java
1 transport moved from 44 Sea Zone to 35 Sea Zone
2 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
1 fighter moved from Philippines to JapanCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in Amur
Japanese attack with 4 artilleries and 13 infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 4 artilleries and 12 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
British defend with 5 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries and 7 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
5 tactical_bombers moved from Burma to French Indo China
5 fighters moved from Burma to French Indo China
2 bombers moved from India to French Indo China
4 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 aaGun moved from Siberia to AmurPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
2 bombers and 1 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 2 fighters and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco -
scramble in 6?
-
no scramble
2 suicide attack -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 2 fighters and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,4
Battle in 6 Sea Zone
Americans attack with 4 fighters
Japanese defend with 2 submarines
2 submarines owned by the Japanese Submerged
Battle in MoroccoNon Combat Move - Americans
2 infantry moved from Brazil to French Guiana
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
2 carriers, 1 cruiser and 1 destroyer moved from 16 Sea Zone to 7 Sea Zone
4 fighters moved from 6 Sea Zone to 7 Sea Zone
1 battleship moved from 26 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 7 Sea Zone
1 tactical_bomber moved from Western United States to 7 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries placed in Eastern United States
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 fighter moved from Yunnan to Burma
5 infantry moved from Yunnan to BurmaCombat - Chinese
Battle in Burma
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery
Chinese win, taking Burma from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Burma to Yunnan
2 artilleries and 2 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to AnhwePlace Units - Chinese
6 infantry placed in Yunnan
1 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Chinese collect 21 PUs (2 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 10x factory_major; Remaining resources: 27 PUs;
British buy 1 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 10x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries and 7 infantry
retreated to Shan State
Japanese win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -36
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 fighter moved from Shan State to India
1 mech_infantry moved from Kiangsi to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Ethiopia to Egypt
1 mech_infantry moved from Kenya to Egypt
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Malta to Gibraltar
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 cruiser moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
1 armour and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,3,3,4
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 marine moved from Greece to 97 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 92 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
2 infantry moved from Tunisia to Libya
Italians take Libya from British
1 bomber moved from Southern Italy to 104 Sea Zone
1 artillery and 3 infantry moved from Greece to BulgariaCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 marine
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for British: 1 destroyerNon Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs